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Gepard

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Everything posted by Gepard

  1. MiG-21K over a barracks complex for one soviet motorized infantry company and one tank platoon. Socotra terrain WIP.
  2. Do you see the 3 camouflaged Scud launchers?
  3. Its better to call this plane Polikarpov Po-189. In 1940 the soviets changed their designationsystem from american style (I means istrebityel = fighter, or F in american system) to german style (First two letters from name of the chief of development bureau.)
  4. Low level Sam site check.
  5. Gotcha!
  6. If you are looking for an idea about a widely used vehicle during russian-polish-war how about the "tatshanka". It was used by the soviets and the polish. The polish used it till 1939. And there is the modern version of an old russian war song about this charriot.
  7. Emergency! Fire on the flightdeck!
  8. MiG-21K over Socotra island. (WIP Terrain) The cliffs on the east side. The north coast near the soviet airbase The mountainside. (trees are taken from Angola map)
  9. A former class-mate of me served out his time at a T-72 regiment. He said loading by hand was possible, but time consuming. You needed around 30 seconds to load the gun, what means 2 rounds per minute. With autoloader it were 8 rounds per minute.
  10. MiG-21K is taking off from soviet airfield at Socotra island, the soviet "Gibraltar" in the Gulf of Aden. (Terrain WIP)
  11. No. This file defines the position, where the dogfight will happen on the map.
  12. What plane is your friendly guy? Mandatory screenshot:
  13. One Corona less!
  14. It is possible. You must edit the file: CAMPAIGNSCREEN.ini. This file you must extract from Menu.Cat with Cat exctractor tool.
  15. MiG A-144 (made by Logan) Alert take off On the way. Engaging! Success! Retreat. Heading home.
  16. Herm, a small island east of Guernsey Screenshots made at flightlevel 1.000 meters over ground.
  17. In eastgerman military slang this defence move was called: "Steil Hochziehen" what you could translate with "Sharp Pull Up".
  18. A first attempt to make the Channel Islands look more realistic. Here: Alderney Its still a lot to do.
  19. Su-9 flight lined up on runway of a soviet airbase at Kurile Islands. Here we go! Patrol over the woodland of the islands. Patrol along the coastline of the Kuriles. Landing approach. (What a pity, that TK had not modeled the flaps of the Su-9.) And touchdown.
  20. Okay, the "swing wing" at the nose of the Dassault Milan is rather small, but it is a "swing wing".
  21. MiG-33 Grom alias JF-17 Thunder
  22. What if the MiG design bureau would have not sold the blueprints for the JT-17 to China, but would have built the plane as MiG-33 Grom (Thunder) themself.
  23. Depends on the ammo. The 100 mm Hohlladungsgranate (HEAT) was able to penetrate 390 mm steel, which is enough to kill Leo 1 and M-60 with one shot. The Unterkaliberpfeilgeschoss (sub caliber darts, APFSsomething in NATO slang) penetrated 310 mm at 1.000 meters distance and 290 mm at 2.000 m. It had not had a problem to destroy a Leo 1 and M-60. With the T-55AM (soviet designation), T-55AM2B (east german designation) the missile Bastion was part of the ammo. Up to a maximum combat range of 4.000 meters this missile could kill all tanks of the late 1980, when used in top attacker mode. Useless against tanks were the Panzergranate (AP) and Splittersprenggranate (HE). The HESH, HEAT and APFSDS ammo of L-7 gun of Leo-1 and M-60 (okay, the americans called the L-7 M68, but it was mostly the same gun) were able to kill a T-55 at a range of 2.000 meters. But they were not able to penetrate the frontal armour of the T-55AM (T-55AM2B). The chance to survive of a T-72 depends a lot of the version. It had changed through the years dramatically. There were T-72 version which a Leo 1 could kill at 2.000 meters, while other T-72 versions were nearly unvulnerable in a duell situation at 500 meters distance. Here some examples how the frontal armour of the T-72 changed through the years:
  24. Would be nice if someone could make the Izumo carrier for SF2.
  25. There is a limit of Flak, SAM and Radar units per target area. The game engine will handle only 16 units per target area. If you have more, the engine ignore such units.
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