im still working on a Euro 1 skin for the Gen 2 Phantoms using a global decal folder instead of putting the squadrons markings right on the skin. tailcodes are coming along nicely but when i try to add wing/ squadron badges ala the EF-4C i either get no shows or the squadron shows but the fuselage goes white.
[Decal022]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=F4BLACK/D/wing
Position=4.00,-0.0
Rotation=0.0
Scale=0.70
DecalMaxLOD=3
[Decal023]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=F4BLACK/D/sqn
Position=4.00,-0.0
Rotation=0.0
Scale=0.70
DecalMaxLOD=3
this has the decals no showing if i change the decal level to 1 or 2 the fuselage goes white. the decals are in a folder as named in the ini and named for the unit (sqn042.tga, sqn043.tga etc). the skin im using is the stock USAF Green skin from WOE but with chaff, flare and few other pieces cut and pasted from SF2E's skin so they dont show white in game. most of sqn and wing tgas in my decal folder for this start life as png's from Wiki before being sized and converted in GIMP. what am i missing here