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Everything posted by whiteknight06604
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Removing the Sea Kings on deck
whiteknight06604 replied to allenjb42's topic in Mods & Skinning Discussion
my memory is really hazy and I'm not sure if this was SF1 or SF2 but I think I recall someone long ago adding the deck aircraft on YAP carriers as "missile launchers" or "guns" and having them rotate into the deck? I think they limited the travel of these "launchers" so that they couldn't move . I'm just throwing this out there in case someone has a better recollection than me. I don't know if it even worked. -
Skyraiders over the Radfan.
whiteknight06604 replied to Spinners's topic in Sci-Fi/Anime/What If Forum
yes it does, Bet it would look grand in Rhodesian AF colors too. -
I always got a kick when Column5 would decorate his page commie style for May day.
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I was a big janes fighters Anthology and Microsoft CFS 1 and 2 player way back and was a semi-regular on the old Netwings and sim-outhouse forums. I remember 2003? Dave posting some screen shots from the original Strike Fighter Project One there. i was hooked and the first opportunity I bought the game. Unfortunately it was a second hand "Wally World" edition. Took me a while to track down a "real" copy and the rest is thousands apon thousand of siming hours of history.
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the first time "2 weeks" has been uttered in a good way.
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I went through something similar with my stepdaughter recently. It's a devastatingly painful situation. My heart goes out to you and your family. Just know that these things can be healed with hard work and time. Nothing is guaranteed but there is hope for a positive resolution.
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almost nothing worse than losing a beloved pet. I'm so sorry for your loss.
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after fixing a few of the important bugs I'd like to see the return of FAC and to have mixed ground forces. The ability to have AAA or sam vehicles randomly added to ground support targets.
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Cold East Ground Objects Bonanza Vol.2
whiteknight06604 reviewed yakarov79's file in Ground Object Mods
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EF-2000 Eurofighter Typhoon "BETA" Pack
whiteknight06604 replied to ace888's topic in File Announcements
my guess is either there was no laser designator loaded or that any designators loaded are not in range or within the seeker limitations when you try to release them. If it's not that then I just don't know. -
I loved the F-22 game for the Sega.
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Well then I'm doubly glad that you are now a member of the combat ace community.
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yeah I was really into Janes Fighters Anthology back in the 90s. I was going to ask you if you happened to be a contributor to that game known as Gulf Knight or something similar. the GK in your name had me thinking.
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The original Gunship and Ace of Aces both for the Commodore 64 probably would be my first simulator games.
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I'd love to see this and a few generic men that could be placed next to AAA guns and command vehicles too.
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Unless the campaign was changed after I downloaded the SAABs have their lods in here . I just opened my saved files and they are all in here .
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I just checked and the one i had (TSF2_Final_Pack) has the complete aircraft.
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I think there might be one in one of the Scandanavian Front campaigns.
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thank you
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thank you. these are beautiful models and your continued work on them is much appreciated.
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thank you for all of these beautiful ground objects.
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I can't remember which mod it was but in one of the WW2 champaigns the Japanese kamikazes were set up as dive bombers and their flight models were adjusted so they were unable to pull out of the dive.it ended up looking like they were intentionally crashing into targets. I think adding an invisible bomb that they could release just as they hit would make them able to do real damage to targets. this is all from long ago memories so I'm not sure I have everything correct.
