Jump to content

dtmdragon

+MODDER
  • Content count

    1,598
  • Joined

  • Last visited

  • Days Won

    20

Files posted by dtmdragon

  1. Royal Australian Air Force Hornet/Super Hornet Skin pack for SF2

    Here is a rehash/ edit of some old RAAF Hornet skins to create a set of skins for the SF2 FA-18C, FA-18A or CF-18 (from NF4) which are all available here at combatACE.
     
    There are two sets of skins for No. 3 Squadron in low and high vis for the SF2 F/A-18A or C or CF-18
     
    Also included is a skin for the new RAAF F/A-18F Super Hornet.
     
    Credit goes to all those that have done an F/A-18 or RAAF skin in the past.
     
     
    INSTILATION INSTRUCTION
     
    Simply drop the files in the correct location specified by the name of the folder they are in.

    209 downloads

       (1 review)

    0 comments

    Updated

  2. Mirage III & Nesher Gun Sight Fix.

    Mirage III and Nesher Gun Sight Fix.
    This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
    I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
    From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
    This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
    This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
    CombatAce fair use agreement applies.
    Cheers,
    Dan.

    117 downloads

       (0 reviews)

    1 comment

    Updated

  3. F-4E(F) Air Superiority Fighter (Luftwaffe)

    Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team.
     
    Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: 
     
    Included:
    - F-4E(F)
     
    Gameplay notes:
    - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E.
    - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F.
    - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar.
    - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc.
     
    Animation / Function
    - Canopy
    - Hook
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts

    NOTE:
    You MUST have the F-4F pack installed for this to work: 
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits for F-4F Pack:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Testpilots , Fanatic Modder , Soulfreak , Crusader
    - new updated model , textures and weapons by ravenclaw_007

    91 downloads

       (1 review)

    0 comments

    Updated

  4. VA-34 A-4B Skyhawk Bay of Pigs

    During the 1961 Bay of Pigs Invasion VA-34 A-4B Skyhaks from the USS Essex flew a CAP/ escort mission with the intention of protecting the Rebal A-26 Invaders but due to a timing cock up were an hour late and missed engaging the Cuban T-33A fighters.  They also flew multiple reconnaissance flights over the invasion beach throughout the incident. Due to President Kennedy insisting that there be no proof of US involvement the Skyhawks had their USN markings painted over. There are no photos of these aircraft and very few of VA-34 during that time period so I have based these skins off the only photo I can find specifically of VA-34 during the Bay of Pigs Invasion as well as one from later that year. These photos are of aircraft that did not have their markings painted over however. There is an alternative skin based on a drawing Statos posted which I think makes a way cooler looking Aircraft but is unlikely to be historically accurate.
    Credit goes to TW, Stratos and Nyghtfall.
    If you do create a Bay of Pigs USN A-4B v FAR T-33A remember the A-4B could not carry the AIM-9 at this point and Skyhawks operating over Cuba just had two wing drop tanks plus thier 20mm cannons. Change the Aircraft role from 'attack' to 'fighter' in the A-4B_data.ini file if you want better AI performance from your wingmen.

    46 downloads

       (0 reviews)

    0 comments

    Updated

  5. F-101 Voodoo Escort Fighter, as it was meant to be.

    F-101 Voodoo Escort Fighter, as it was meant to be.
    Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
    Features:
    F-101A Voodoo Escort Fighter:
    - Full 7.33 G.
    - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
    - MA-7 FCS with AN/APG-37 Radar, 30nm range.
    - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
    - K-19 Gunsight system (as on F-105).
    - 3x Semi-recessed AIM-4 Falcon Missile stations.
    - “Not a pound for air-to-ground!”
    - 1957 Service entry.
    F-101C Voodoo Escort Fighter:
    - As above plus:
    - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
    - Upgraded AN/APG-125 Radar, 60nm range
    - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
    - 1966 Service entry.
    The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
    F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
    Instillation:
    1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
    2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
    3, Unpack this mod and drop the objects folder into you SF2 mods folder.
    Credits:
    Ravenclaw_007
    Dave
    Enrico "ErikGen" Gennari
    Spillone104
    Column5

    179 downloads

       (0 reviews)

    4 comments

    Submitted

  6. F-105B Thunderchief (Stand in)

    Republic F-105B Thunderchief (Stand in)
     
     
     

    Uses the TW F-105D model as a stand in with the following mods:
     

    - Removed nose pitot tube and added one to the left outer wing via fakepilot method.
     
    - Data.ini edits (weight, thrust, service year etc).
     
    - Ranging radar only.
     
    - Re-painted and re-panel lined the nose to re-shape it into that of the F-105B.
     
    - Moved cannon port.
     

    - Canopy can open.
     
    - Removed bombay fuel tank.
     
    - Cockpit is from the F-84F as the F-105B did not have the 'tape' style instruments or a radar scope like the F-105D
     
    - Added 'fighter sweep' mission as if a shooting war had developed during the Cuban Missile Crisis some of the 4th TFW F-105B Squadrons were tasked with an Air Superiority role.
     
    - One generic USAF silver skin using stock decals and another for the 335th TFS, 4th TFW that forward deployed to Macoy AFB during the October 1962 Cuban Missile Crisis.
     
     
     

    To Install:
     

    - Un-pack and drop into your mods folder.
     
     
     

    Credits:
     

    - TW for the F-105D.
     
    - Sundowner for the template.
     
    - Zurawski & Gunrunner for the cockpit.

    247 downloads

       (6 reviews)

    7 comments

    Submitted

  7. F-4E Phantom update for SF2V Air & Ground War Expansion Pack

    F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0
     
     
     
     
     
    2.0 Updates/ corrections
     
    - Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers.
    - Early F-4E skin ejection warning triangles replaced with larger early versions.
     

    This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack.
     
    In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms.
     
    Only to be used with the SF2V Air & Ground War Expansion Pack.
     
     
     
    Included:
     
    - F-4E
    - F-4E Hard-Wing & MIDAS4
    - F-4E_72 ‘Rivet Haste’
     
     
     
    You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update:
     
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - eburger68 and the SF2V Air & Ground War Expansion Team
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.

    383 downloads

       (10 reviews)

    4 comments

    Updated

  8. 'Rivet Haste’ F-4E USAF pack add-on

    F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0
     
     
     
    2.0 Updates/ corrections
     
    - Corrected tail tip color from green to red/ orange.
    - Added historicly correct small serial numbers to tail fin
    - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers.
     
     
     
    Included:
     
    - F-4E_72 ‘Rivet Haste’
     
    You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc:
     
    http://combatace.com/files/file/13932-f-4e-usaf-pack/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Features of the ‘Rivet Haste’ F-4E:
     
    - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings.
    - MIDAS4 gun port.
    - TISEO
    - APR-35/36 RHAW
    - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms.
    - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip.
     
     
     
    Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.
     
     
     
    Background on the Rivet Haste project:
     
    With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.

    282 downloads

       (10 reviews)

    6 comments

    Updated

  9. F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms

    F-4T Phantom II Air Superiority Fighter 1.0
     
     
     
    The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system.
    By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer.
     

    BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF?
     

    And so I give you the F-4T Phantom II Air Superiority Fighter:
     
    - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack.
    - Deleted all air to ground weapons capability.
    - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod.
    - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype.
    - Retained AN/ARN-101 antenna for long range navigation.
    - Retained TISEO for target identification.
    - Higher 'G' HPC center drop tank.
    - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with.
    - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature.
    - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel.
    - Ghost Grey Air Superiority camouflage scheme.
    - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79.
     
     
     
    Included in this mod are:
     
    - F-4T Phantom II
    - 9 different USAF, ANG and AFRES skins.
    - 7 different USAF, ANG and AFRES squadrons.
    - High resolution Ghost Grey camo F-4E PSD templates
    - F-4T hanger & loading screens
     
     
     
    To Install simply un pack and drop into your mods folder.
     
     
     
    Notes:
     
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - TISEO made by Crusader
    - 3D model , textures and weapons by ravenclaw_007
    - Pilot, Florian & JAT81500
     
     
     
    Enjoy,
     

    Dan

    304 downloads

       (7 reviews)

    2 comments

    Submitted

  10. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 1.0
     
    In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
     
    As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
     
    And so I give you the F-16E Block 62 Fighting Falcon.
     
    The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
     
    Included in this mod are:
     
    - F-16E (XL) Blk 62 Fighting Falcon
     
    - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
     
    - 8 different USAF squadrons.
     
    To Install simply un pack and drop into your mods folder.
     
    Notes:
     
    - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
     
    - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
     
    - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
     
    - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
     
    Credits:
     
    The Viper Team
    The Mudhen Maintenance Team 2016
    Viper63a
    USAFMTL
    Dave
    ravenclaw_007
    Original Model by wpnssgt via Swede
    Dels
    moonjumper
    Fubar512
    creepin death
    Mirage Factory
     
    Enjoy,
     
    Dan.

    639 downloads

       (9 reviews)

    8 comments

    Updated

  11. McDonnell Douglas Eagle F.1 - RAF ('what if')

    McDonnell Douglas Eagle F.1 - RAF ('what if')
     
     
     
    With delays in the Tornado ADV program the RAF desperately needs to replace its aging and out classed air defense Phantom and Lightning squadrons. As a stop gap measure the RAF lease squadrons of F-15A Eagles from the USAF. They are modified to fire Skyflash missiles and given the name 'Eagle F.1' in RAF service.
     
    Mod uses stock TW RAF F-4M decals for squadron markings so you can select other squadrons.
     
     
     

    Credits:
     

    Wrench & Spinners for inspiration.
     
    Crusader for the Strike Fighters 2 Europe (SF2E) F-15A avionics enhancement v1a.
     
    Gunsight texture by wpnssgt.

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  12. AMI F-16A Block 15 Air Defense Fighter (ADF)

    AMI/ Italian Air Force F-16A Blk 15 Air Defence Fighter (ADF)
     
     
     
    In 2003 The Italian Air Force (Aeronautica Militare Italiana) leased 34 F-16A/B (mostly block 15 ADF variants) as a stop-gap solution until delivery of the Eurofighter Typhoon in 2010-12.
     
    The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
     
     
     
    - Updated F-16A ADF 3D model by JAT81500
     
    - New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
     
    - Detailed Team Viper F-16 pilot model and ejection seat.
     
    - Flight model updated to the standard of the latest Team Viper F-16 flight model.
     
    - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
     
    - Team Viper effects, sounds, fuel tanks and weapons.
     
    - FANATIC MODDER
     
     
     
    To install:
     
    Drop into your Mods folder
     
     
     
    Credits:
     
    - JAT81500 for doing the updated F-16A ADF 3D model
     
    - TMF/ Mirage Factory for the original F-16A ADF.
     
    - The Viper Team for thier F-16C/AM series.
     
    - Ravenclaw for the weapons and SF1 AMI F-16 Skins I used as a base and for the decals.
     
    - Migbuster for the F-16C skin templates.
     
     
     
    Enjoy,
     
    Dan (dtmdragon)
     
     
     
    History
     
    Since the early nineties, the Italian Air Force has eagerly been seeking a replacement for its vintage Aeritalia F-104S Starfighters. Its intended replacement is the Eurofighter Typhoon. Since this program has been running behind schedule for a few years, the Italian air force needed a stop-gap solution. Because the AMI possesses a vast number of Tornado IDS planes, they decided to lease 24 Tornado ADV fighters from the RAF for a 10-year period. This lease ended in 2003 so a replacement was sought. At first the AMI opted to extend the lease period with another 10 years. This proved to be too expensive, so the Italian government turned to the US. The requirement was for a fighter that could perform the air defense mission for 5 to 10 years, until the arrival of the Typhoon.
     
    Inventory
     
    Peace Caesar
     
    On March 15th, 2001 the Italian government signed an LoA for a 5-year lease (with an option on another 5 years) of 34 F-16s and four spare airframes, in a deal worth up to $777 million over a 10-year period. The aircraft were delivered between July 2003 and November 2004. In total, 30 F-16A ADFs as well as 1 F-16B ADF and 3 F-16B block 5 & 10's will be delivered. Four more planes will be provided for use as spare parts.
     
    Before delivery to Italy, the aircraft are brought out of storage at Davis-Monthan AFB, Ariz. and transfered to the Ogden ALC at Hill AFB, Utah, where they undergo 220 days of refurbishment and upgrades.
     
    The Falcons are given a complete refurbishment, which complied with all technical compliance-technical orders that have changed since the aircraft was placed in stasis in Arizona. The depot teams at Hill AFB did structural modifications including Falcon-Up, which replaces particular bulkheads and the structural life improvement program, which strengthens holes around the fuel cell panels and wheel wells by compressing the molecules with 30,000 pounds of pressure. The wings were removed and the bulkhead furthest aft that holds the vertical wing was replaced. The landing gear was refurbished and its bulkhead was also replaced.
     
    The flight controls actuators are replaced with new actuators. In addition the computers and instruments that provide the Falcon its technological edge are removed, sent to the appropriate facilities to be tested then repaired if necessary. All equipment that is a time change item and that has less than a full year's worth of service left is changed.
     
    Approximately 100 Italian Air Force maintenance officers, instructors and technicians are receiving F-16 maintenance training at Lockheed Martin facilities in Fort Worth, Texas.
     
    End of service
     
    On May 23rd, 2012 a disbanding ceremony was held at Trapani-Birgi AFB to mark the disbandment of the resident 18 Gruppo, which was the sole surviving F-16 squadron within the AMI. This marked to end of the service life of the F-16 within the Italian Air Force. This means the AMI is the first air force to fly with the F-16 that phases out the type.
     
    Modifications & Armament
     
    The planes provided to Italy have a standard ADF configuration. All aircraft receive the uprated Pratt & Whitney F100-220E engine and undergo the Falcon-Up structural enhancement program. It is confirmed that a number of weapon systems will be released to the AMI to be used in conjunction with the F-16s, including the AIM-120 AMRAAM missile,

    348 downloads

       (7 reviews)

    2 comments

    Updated

  13. F-16A Block 15 Air Defense Fighter (ADF)

    Air National Guard F-16A Block 15 Air Defense Fighter (ADF)
     
     
     
    The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
     
     
     
    I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is:
     
    - Updated F-16A ADF 3D model by JAT81500
     
    - New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
     
    - Detailed Team Viper F-16 pilot model and ejection seat.
     
    - Flight model updated to the standard of the latest Team Viper F-16 flight model.
     
    - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
     
    - Team Viper effects, sounds, fuel tanks and weapons.
     
     
     
    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
     
     
    Credits:
     
    - JAT81500 for doing the updated F-16A ADF 3D model
     
    - TMF/ Mirage Factory for the original F-16A ADF.
     
    - The Viper Team for thier F-16C/AM series.
     
    - Ravenclaw for the weapons.
     
    - Migbuster fot the F-16C skin templates.
     
    - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from.
     
    - FANATIC MODDER
     
     
     
    Enjoy,
     
    Dan (dtmdragon)
     
     
     
    History
     
    In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles.
     
    The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992.
     
    Structure & Avionics
     
    Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance.
     
    A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM.
     
    Modifications & Upgrades
     
    The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system).
     
    The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges.
     
    Production
     
    All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier.
     
    Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007.
     
    A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.

    761 downloads

       (13 reviews)

    9 comments

    Updated

  14. Sukhoi Su-25T Tankovy & Su-25SM Frogfoot for SF2

    Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2
     
     
     
    The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000.
     
     
     
    The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years.
    The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25.
    A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR.
    The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing.
    The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb).
    Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod.
    The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015.
     
     
     
    Special note on the Vikhr rocket launcher tubes:
     
    TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually.
     
     
     
    To install:
     
    Drop into your Mods folder
     
    Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns.
     
     
     
    Credits:
     
    - Florian
    - Wingoverisrael
    - Torno
    - Paulopanz
    - Baffmeister
    - Y.Gordon
    - YEYEYE
    - 101tfs
    - Lindr2
    - Erwin_hans
    - Brian32
     
    Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/
     
    Enjoy,
     
    Dan (dtmdragon)

    1,099 downloads

       (18 reviews)

    5 comments

    Updated

  15. Sea Harrier FRS.2 AMRAAM station update/ correction

    Sea Harrier FRS.2 Aim-120 AMRAAM fuselage station update/ correction.
     
    This is an update to the Sea Harrier FRS.2 for SF2 V1.1 that replaces and corrects the fuselage Aim-120 weapon pylons and positioning.
     
    Simply place in your mods folder and OVERRIDE when prompted.
     
    Notes:
     
    The pylon is set up as a weapons station the same before but it is used 4 times instead of 2 to get the right length.
     
    You must have the Sea Harrier FRS.2 for SF2 V1.1
     
    http://combatace.com/files/file/12956-sea-harrier-frs2/
     
     
     
    Credits for the SF2 Shar FA.2:
     
    Russouk2004
     
    USAFMTL
     
    DTMDragon
     
    Wrench - also for the 'new' weapons pylon.
     
    ChrisBV
     
    AmokFloo
     
    AleDucat
     
    Monty CZ
     
    Kesselbrut
     
    VolksJager.
     
    Ravenclaw007
     
    IanH

    287 downloads

       (3 reviews)

    0 comments

    Updated

  16. BAE Sea Harrier II FA.5 (what if)

    SF2 BAE Sea Harrier II FA.5 (what if)
     
     
     
    What if instead of upgrading their Sea Harrier FRS.1 to the FA.2 standard the Royal Navy joined the Harrier II program that produced the Harrier GR.5/7/9?
     
    And so I give you the Sea Harrier FA.5/7/9
     
     
     
    Credits:
     
    -Bobrock
     
    -Brian32
     
    -Dave
     
    -Wrench
     
    -ianh755
     
    -ravenclaw_007
     
     
     
     
     
    Instillation:
     
    Drop into your mods folder and override when prompted.
     
    Note:
     
    Has only been tested in a merged install of all SF2 titles.
     
     
     
    Enjoy,
     
    Dan (dtmdragon)

    152 downloads

       (1 review)

    1 comment

    Updated

  17. F-39A/B Griffin Blk 1/5 - Gripen NG for the US

    Gripen NG for the United States – F-39A/B Griffin Blk 1/5
     
    1.0
     
    Due to a change in US government policy driven by cost overruns, project delays and negative public (aka voter) opinion the USAF F-35A order is halved. To make up the shortfall a cheaper 4.5 generation aircraft is sought to replace the rest of the F-16 fleet.
     
    New built F-16s are considered but ultimately a license built US specific version of the Gripen NG is chosen. To help offset the loss of the cancelled F-35 order Lockheed Martin is awarded the contract to build the F-39 along with the US specific modifications. The most important of which is full data/ sensor integration and cooperative war fighting with the F-35A fleet.
     
    The USAF designate the US built Gripen the F-39A/B Griffin. The first Block 1 Griffins off the Lockheed Martin production line are identical to the JAS-39E/F and equip CONUS Air National Guard units to replace the F-16 in the air sovereignty role. At the same time Lockheed Martin produce a handful of developmental airframes to integrate the full USAF arsenal of weapons and apply some of the technology from the F-35 program. The probe air-to-air refuelling system is also replaced with a flying boom receptacle. The end result is the F-39A/B Block 5 which is used to replace the F-16 in those USAF units that are not going to be equipped with the F-35A. The Block 5 Griffin is fully compatible with the F-35 and shares the same data link technology. This means Griffin equipped units can be used cost effectively in the low intensity warfare role but when required can be ‘force multiplied’ by the F-35A in a modern battlefield. All Block 1 aircraft will be upgraded to Block 5 standard.
     
     
     
    Included in this mod are:
     
    - F-39A Block 1 Griffin
     
    - F-39B Block 1 Griffin
     
    - F-39A Block 5 Griffin
     
    - F-39B Block 5 Griffin
     
    - F-39A Block 5 Griffin Aggressor
     
    - F-39B Block 5 Griffin Aggressor
     
    - 14 different USAF/ANG squadrons
     
    - 22 different skins
     
     
     
    To Install simply un pack and drop into your mods folder.
     
     
     
    Notes:
     
    - The Block 1 aircraft have a reduced weapons capability compared the Block 5 as they can only carry the weapons currently cleared on the Jas-39 Gripin (Aim-9M, Aim-120C etc) this is reflected in the loadout.ini.
     
    - The pilot is a re-skinned JHMCS model to look like the Cobra HMD that is integrated with the Gripin (see last screenshot below).
     
    - F-39B Block 5 Aggressor has a cannon even though the two seater doesn’t have one. This is for game play so it will engage you as an aggressor aircraft.
     
     
     
    Credits:
     
    -Gux
    Column5
    Moonjumper
    Jat
    CadeteBRA
    Ianh755
    Stipe
    The Viper Team
    ravenclaw_007
     
     
     
    Enjoy,
     
    Dan.
     
    P.S. I think this is my favorite 'what if' I have ever done! :-)

    344 downloads

       (6 reviews)

    7 comments

    Updated

  18. A-4M USMC Low-vis Grey Skin

    USMC Low Vis Grey skin for my SF2 A-4M
     
    http://combatace.com/files/file/11522-a-4m-skyhawk-for-strike-fighters-2/
     
    Simply drop files in correct locations.
     
    Credit to Third Wire and Mirage factory for thier grey A-4 Echo skin I used as a base

    208 downloads

       (2 reviews)

    0 comments

    Updated

  19. 'What if' F/A-16C Blk 30/32 CAS Vipers

    'What if' F/A-16C Blk 30/32 CAS Vipers
     

    Background:
     
    In the 1980's, the USAF started setting aside F-16s for the planned A-16 modification, a dedicated CAS version. In 1989, the designation block 60 was reserved for the A-16. The A-16 Block 60 was to be equipped with a 30 mm cannon. This project failed because the 30 mm gun would heat up and singe the inner components of the left fuselage.
     
    The Block 60 did not go into production and the A-16 became wrapped up in the debate about close CAS. The supporters of the A-16 project wanted the USAF to replace its A-10A Thunderbolt with A-16's, arguing that the A-10 was too slow to survive above a high-tech battlefield. Detractors argued that the A-16 had insufficient range and load-carrying capability to make an effective attack aircraft, and, in addition, it would be too vulnerable to enemy anti-aircraft fire.
    However the USAF was ordered to retain two wings of A-10 aircraft for the CAS mission. No order for the A-16 was ever placed.
     
    When the USAF was forced to opt for the A-10 instead of the A-16, the decision was made to retrofit up to 400 existing Block30/32 F-16C/D's with new equipment to perform the CAS and BAI (Battlefield Air Interdiction) missions, effectively killing the A-16 program. Modifications would include a GPS, Digital Terrain System, system hardening, modular mission computer, and an Automatic Target Handoff System.
     
    A prototype Block 30 was based at Shaw AFB and went through numerous physical adjustments. Official designation, was to be F/A-16. In January 1992, this plan too was abandoned in favor of using LANTIRN Block40/42 F-16C/D's.
     
    The USAF was reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW New York ANG transited from the A-10A to the F-16A/B block 10, becoming the first unit to operate the F-16 in a CAS support role.
     
    During Desert Storm, their F-16A/B aircraft were equipped with the GPU-5/A Pave Claw pod on the centerline station.
     
    If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's. A single F-16D was given similar treatment with a Falcon Eye system as well. These aircraft flew from Nellis with the 'WA' tailcode.
     
    The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons:
     
    • The pylon mount isn't as steady as the A-10's rigid mounting;
    • The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target;
    • Firing the gun shook the aircraft harshly and made it impossible to control;
    • Essential CCIP (continuously computed impact point) software was unavailable.
     
    Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping cluster bombs.
     
    And so the F/A-16C plan was quietly forgotten....
     

    BUT...... What if the project was a success?
     

    And so I give you the F/A-16C Blk 30/32 CAS Viper:
     
    3 separate aircraft:
     
    - F/A-16C Block 30 1986- 1993 (1986 Service date makes it NATO Fighters 5 compatible, 1991 would be more realistic.)
    - F/A-16C Block 32 1993- 2003
    - F/A-16CM Block 30 2003+
     
    Unique CAS loadouts including the Pave Claw 30mm gun pods. There are heaps of extra loadouts if you have a look with the mission editor.
     
    All F/A-16C have the Falcon Eye FLIR pod on the nose in front of the canopy. It was slaved to the pilot’s helmet which had a helmet mounted display. Basically anywhere the pilot looked at night he would see the world in infrared. It was also the West’s first HMD with targeting information, weapons cueing, navigation and terrain avoidance ques.
     
    There are Euro-one style skins for the early F/A-16C, the latter blocks two have a mix of normal F-16 camo skins and a lighter ghost grey style like on the A-10.
     

    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
    Included in the folder 'NATO Fighters 5' is a modified 1986 Red Storm NATO Fighters campaign that includes the F/A-16. It will show up as an extra campaign and not affect any of the NATO Fighters 5 campaigns.
     

    Credits:
     
    - The Viper Team for their stunning viper packs.
    - Ravenclaw_007 for his new weapon packs.
    - Migbuster fot the F-16C skin templates.
    - Nato Fighters Team.
     

    Enjoy,
     
    Dan (dtmdragon)
     

    Combat Ace fair use agreement applies.

    262 downloads

       (8 reviews)

    2 comments

    Submitted

  20. 'What if' Delta Dart F.1 (F-106A) Royal Air Force Skin pack

    'What if' Delta Dart F.1 (F-106A) Royal Air Force Skin pack
     
    Decal are all stock TW Lightning decals so you can change the squadron to any RAF Lightning Squadron and the correct markings should show.
     
    - 1 Polished Silver Skin
     
    - 1 All Over Green Skin
     
    - 1 Two Tone Air Defense Grey
     
    You MUST have the SF2 F-106A pack installed:
     
    http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
     
    You MUST have a SF2 Title installed with a Lighning e.g. SF2 Expansion Pack 2
     
    Credits:
     
    - Pasko and his team that did the F-106A above.
     
    - Geary for the F-106A templates.
     
    Enjoy!
     
    Dan (Dtmdragon)

    30 downloads

       (2 reviews)

    0 comments

    Updated

  21. Harrier GR.3 Trial Camouflage schemes

    Harrier GR.3 Trial Camouflage schemes.
     
     
     
    As part of the Harrier II GR.7 development a new two tone green and a two tone grey camouflage pattern were trialled on two of the RAF’s GR.3 Harriers.
     
    The Green scheme was chosen for the GR.7 as it was thought to be the most suitable in the low level European cold war environment. However the GR.7 soon switched to the grey scheme with the change to medium level tactics.
    Combatace fair use agreement applies.
     
     
     
    Instillation:
     
    Simply drop in your mods folder.
     
    Will work with the stock Harrier GR.3 and my GR.3 (82) Falklands War Modified:
     
    http://combatace.com/files/file/12988-sf2-harrier-gr3-82-falklands-war-modified/
     
     
     
    Credits:
     
    Thirdwire.
     
    Wrench for the TW GR.1 Template.
     
    Nato Fighters team for the Harrier fuselage serial numbers.
     
     
     
    Enjoy,
     
    Dan (dtmdragon).

    89 downloads

       (4 reviews)

    2 comments

    Submitted

  22. F-4 Phantom II in Royal New Zealand Air Force service ('What If')

    F-4 Phantom II in Royal New Zealand Air Force service ('What If')
     
     
     
    Background (factual):
     
    In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense.
     
    In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase.
     
    In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft.
     
    In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft:
     
    - Ability to provide effective air support to ground forces.
    - Highly reliable and robust
    - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles.
    - Long range.
    - Ability to operate closely with American and Australian forces.
     
    By May 1966 the RNZAF had finished evaluating six candidate aircraft:
     
    - F-4C Phantom II
    - A-7A Corsair II
    - Mirage IIIO
    - F-5A Freedom Fighter
    - F-104G Starfighter
    - A-4E Skyhawk
     
    In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million.
     
    Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111.
     
    The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done...
     
    BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun.
     
    Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was.
     
    So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year!
     
     
     
    And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002.
     
    I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract.
     
    The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not.
     
    The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening.
     
    The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it.
     
     
     
    Four separate Aircraft:
     
    F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment.
     
    F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear.
     
    F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet.
     
    F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights.
     
    The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard.
     
     
     

    More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/
     
     
     
    Requirments:
     
    you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals.
     
     
     
    Bonus:
     
    Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War.
     
     
     
    Credits:
     
    - comrad
    - Sundowner
    - Dave
    - eburger68
    - Malibu43
    - ravenclaw_007
    - Bunyap
    - Chaser617
     
    Released under CombatAce Fair-Use terms.
     
     
     
    Enjoy!
     
    Dan (dtmdragon)

    93 downloads

       (0 reviews)

    2 comments

    Updated

  23. 'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD

    'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD
     
     
     
    - IDF camo with white underside
     
    - IDF camo with black underside
     
    - IDF Grey
     

    Can be used with any model F-111 but made for the F-111A.
     
    I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI
     
     
     
    BONUS (optional):
     
    Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models.
     
    These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer.
     
    Likewise the F-111D had a basic HUD.
     
     
     
    You will need:
     
    http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/
     
    http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
     
     
     
    Credits:
     
    FastCargo's Super Vark package 2.4
     
    Slick Cowboy's F-111_improvedskinpack 2.0
     
    viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens

    69 downloads

       (3 reviews)

    4 comments

    Updated

  24. 'What if' F-106A 'Extended Service' Skin pack

    'What if' F-106A 'Extended Service' Skin pack
     
     
     
    - 7 Skins based on the early F-15A ghost greys colour scheme.
     
    - 2 Skins based on the later F-15A/C mod eagle colour scheme.
     
    - 1 Skin based on the grey two tone F-16 colour scheme.
     
    - 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam.
     
    - 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam.
     
    - Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to)
     
     
     
    You MUST have the SF2 F-106A pack installed:
     
    http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
     
     
     
    Credits:
     
    - Pasko and his team that did the F-106A above.
     
    - Geary for the F-106A templates.
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    137 downloads

       (6 reviews)

    5 comments

    Submitted

  25. F-106A Delta Dart in Vietnam (What if)

    F-106A in Vietnam (What if)
     
     
     
    Background:
     
    During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
     
    In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
     
     
     
    So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
     
     
     
    To the SF2 F-106A I have added the following:
     
    - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
     
    - Internal ALQ-100 ECM
     
    - Chaff dispensers
     
    - APR-25 RHAW (Audio only)
     
    - SEA camouflage (Day and Night)
     
    - Pilot in tiger stripped flight suit.
     
    - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
    To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
     
     
     
    Notes:
     
    - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
     
    - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
     
    - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
     
     
     
    Credits for the original SF2 F-106A and SEA skin decals:
     
    Pasko
    Kesselbrut
    Column5,
    MKSheppard
    eburger68
    Sundowner
    Dave
    DaniloE31
    Pasko
    DaniloE31
    Lexx Luthor
    76.IAP-Blackbird
    Cliff7600
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    219 downloads

       (4 reviews)

    3 comments

    Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..