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MigBuster

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Everything posted by MigBuster

  1. This was actually AI only flights not mine - the weird thing is them ignoring all the waypoints and keep flying to the end of the Map
  2. no idea - maybe on easy level The rudder has little to no use at the speeds you go at in F4 - useful for landing against a crosswind - or if you are caught very slow in a DF - but thats about it.
  3. I loaded up my Phantom flights with Paveways with laser designators only in WOV - not only were none of them dropped - every time the entire flight ignored the target waypoint and just kept flying in a straight line till they hit the map edge. So went back to MK82s and no issues not tried this in WOI yet
  4. Not fully sure what you are doing here the [AirUnitxxx] must run in sequence with no duplicates. Is their a reason it cant use AirUnit001 ?
  5. for the If its only happening with the F-8 then open the f8.ini and check [AircraftData] AircraftFullName=F-4E Phantom II AircraftDataFile=F-4E_data.ini CockpitDataFile=F-4E_cockpit.ini HangarScreen=F-4E_hangar.bmp <------ LoadoutImage=F-4E_loadout.bmp <------ If not try creating a new pilot and new campaign and see if it works then
  6. If the emblems are not part of the skin - then look in the skins decals.ini file. If the entries for where the emblems go says "Insignia" - then you can change the nation of the skin in texture.ini eg [Decal001] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia <-------------------------- Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3
  7. Practise - if you havnt got CCIP then its WW2 style Dive Bombing. No idea if the Kurnass ever had CCIP - the original F-4E didnt. and read this: http://simhq.com/_air/air_055a.html#top
  8. 1 way for now ctrl + R then press F8 to see what you have targeted - just a bit anoying
  9. Not much help but - Works fine for me - just downloaded it via Firefox
  10. look in the knowledgebase for the Vista thread
  11. Impressive! - many thanks
  12. Yep - create a folder called cockpit, extract the files you need from the object.cat then put them in the cockpit folder. err the level you set your game at in the options determines the avionics you get - there will be easy/normal/hard - if you get a radar that sees 360 degrees around you then thats easy for example.
  13. Seem to remember reading that this may be the last upgrade for SF/SFG
  14. Press E by default like you do for all ground targets then launch it within correct parameters
  15. dont believe they are on here either - Whats the URL?
  16. The B/D were used up till the end of the war and must have been upgraded at some point - have a RIO account of firing out chaff in an F-4B on account of the warnings he was getting(1972) The F-4C seems to have been replaced by the D/E by about 1969 so not sure on that - but a pilot says when trying an ALQ-71 for the first time in Jan 67 he was worried about the cloud over Hanoi not giving them much of a warning if SAMs lifted off - doesnt partcularly mean they didnt have any audio warning tone though.
  17. Glad someone likes it over here - did you enjoy the rain? actually temperature today is whopping 25 degrees C - no sun though - just a thick layer of grey clouds was that the IWM in London - or did you get out to Duxford? http://duxford.iwm.org.uk/?PHPSESSID=fdf06...9fb21baeb7699a8
  18. Not sure what you are doing here - make sure you have a single Weapondata.ini only (In the "weapons" folder)with ALL the weapons in it - then open that up with the weapons editor and hit save.
  19. Heres an old article on the original Strike Fighters A-A employment that may be of help - should still apply when using sparrows with the F-4 in WOI mostly http://simhq.com/_air/air_061a.html#top The later AIM-7F and M are more reliable as you would expect.
  20. So you click the "Open" button in the weps editor - then browse to the weapondata.ini - then what happens?
  21. Yeah theyve been hitting us with adverts similar to that for about 4 years now - dont know if its improved anything though.
  22. Happy Birthday Fubar - many of em!
  23. 500kts may be the IAS reading your looking at (see many old threads on this) Which direction did the F-4s approach you from?
  24. Hello there - WOI is being released as "Combat over Israel" in Europe if thats what they were on about? - for other games this series look at my sig - they all use the same engine to a degree so a lot of the mods can be used in any of them (though not all) With WOI the flight model has been revised a lot so some of the older planes you find on here may not fly so well until they are upgraded.
  25. It might have been this end of the SA-7L_DATA.ini [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=true <-------------------------- this must be true IndependentPitchMovement=FALSE
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