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Cliff7600

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Cliff7600 last won the day on August 15 2023

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About Cliff7600

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  1. Yes the P-40 doesn't have an easy handling when taxying on the ground. What I do is flap=0, full pitch up with the stabilisators, and try to turn with throttle=0 It means that I give some speed only in straight line. It's roughly the same with our Spitfires.
  2. It is a "fake pilot trick" issue Otherwise it would be a very tall pilot model, with very long legs. And the SF2 default pilot is normally proportioned Check in the "[...]_data.ini" file a "fakepilot" entry and you will see what item is missing in the pilots folder (mod folder -> "Objects" / "Pilots" )
  3. Try this jpg : F-4E_4 jpg LC_edited.7z
  4. Congrats on your contribution for the betterment of humanity It was Logan4 And the original model is from TurboSquid Me, I was just "can you make that ? can you make this ?" or "Oh really, the cannons fairing is not the same ?!" xD
  5. According to Wikipedia (France) it's a Mirage F1 nose : "The last flying Vautour was a former aircraft of the French test unit CEV. It flew with the civilian registration F-AZHP. It appears to have the nose of Mirage F1 for test of radar" https://fr.wikipedia.org/wiki/SNCASO_SO-4050_Vautour
  6. It's a standard 'speed indicator - Mach meter' gauge. Here's how it's done. This is from the F-4E cockpit made by Ravenclaw The Mach meter part is gratued up to Mach 2.4 --- And this is the speed indicator from the F-14 TMF cockpit : There's only one part to indicate the Indicated Air Speed. The Mach meter part is missing. It can be fixed only by reworking the original 3D source file of the F-14 TMF cockpit. As it is an old cockpit (2010) it's probably impossible for various reasons.
  7. On my end I edited the ini files and the textures to have it look a bit like the actual thing. For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management. There's no internal / external tank values anymore. But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs). All is texture and ini file edits. For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work. I just added it to the aircraft HUD, by copying the lines from the later version.
  8. Same here. All the MiG-Ye8s are now hungarian, czech or east german for the original skins. For the MiG-Ye8bis : [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.24 change SecondaryInputFactor to "-0.24" for the right side. The left side stabilizer keeps the "0.24" value.
  9. I've just witnessed, for the first time ever, a wingman doing successfully a go-around pattern. Number 4 pulled off before touch down to avoid number 3 and I (we clipped each other wing), made a successful downwind leg to WP 10 and turned to a correct final approach.
  10. Nice one ! To improve the tail wheels I did this : [Fuselage] ... SystemName[015]=RearGear // Landing Gears -------------------------- [RearGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.10 HideGearNode=TRUE ModelNodeName=RearGearStrut ShockAnimationID=5 ShockStroke=0.1 SpringFactor=2.0 DampingFactor=0.3 WheelNodeName=RearTyre RotationAxis=Z-Axis ReverseWheelRotation=TRUE RollingRadius=0.11 CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=3.0 NoContactOnGround=TRUE
  11. Sukhois

    Ze quest Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21". Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary. In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights. I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21, the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff... oh damn! That's ok, I can fix this. Just give me two weeks. (jk)
  12. I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore. We got chased by a pair of F-103s and two flights of F-86s. As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail. The leader emptied his rockets tray ...without really checking who he was shooting at (they said : two bandits heading east, low) The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach. I had to send him to WP9 and he landed well after me. But before the F-103s. That's science : you don't get what you expect. I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen. Just follow them and they will often give you spectacular screenshots. The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4
  13. The camera has its angle. You choose it in the loadout menu. z
  14. You have something like that in this mod : Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display. ------------------------------------------------------------------------------------- I know there's a WIP about having the cameras as secondary guns. ------------------------------------------------------------------------------------- It would be a first.
  15. It's because you hit the air conditioning system -> comms building destroyed
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