Jump to content

Strike Fighters by Thirdwire


Sub Category  

All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. Lockheed U-2A for SF2


      Lockheed U-2A


       
       

      =For SF2 (any and all merge levels)


       
      *Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*.
       
      This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit.
       
      The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
      You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird.
       
      It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested.
       
      And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!).
       
      Happy Landings!
      Wrench
      Kevin Stein

      1,666 downloads

         (6 reviews)

      0 comments

      Updated

    2. P-2H "Neptune" Skins/Decals and Ini Update Pak


      P-2H "Neptune" Skins/Decals and Ini Update Pak


       

      -- For SF2, Any & All --


       
      This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group, incorporating some tweeks perfomred by ChampionsVA56
      You do NOT need to original download, but if you want the COAN skins, you'll need it to add them.
       
      All inis, lods, etc, and 3 new skin and decal sets are provided. The inis have been 'adjusted' back to original USN state, with a completely new UserList.ini, descripting the different countries that used this late-model Neptune. (NOTE: RAF is not listed, as they used only earlier models, with the gun turrets. Hopefully, I also got the users & years farily close, too)
       
      Skins included in this set are:
       
      VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis
       
      VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s
       
      VP-69 "Totems", NAS Whidbey Island, in the 1970s *
       
      (* revamped version of pappychksix's, now with decals)
       
      All new decals are included, many with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). The Basic Skins ™ for the USN Gull Gray/White and Seaplane Gray and White, can be used for many other countries, simply by creating new skin folders, copying the relevant files, and creating new textureset and decals inis that reference the proper markings and nationality.
       
      A new weapon is included; the Mk.44 lightweight torpedo (note: it needs a new lod, as it's using the Mk.13 which is too long, but it works just fine!!). Loadouts have been corrected, with some reengineering of mounting points. Not perfect, but very workable.
      Other ini edits use Champ's landing gear & light fix, and I've replaced the pilot figures with the stock 'Prop_Pilot' with the baseball cap. The engine sound has also been replaced, and supplied. It's not what I consider a perfect match, but it's seems what should be farily close.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
       
      Warning Note: If installing fresh, do not use the original download;s inis, use these =ONLY=!!! If/when installing the COAN skins, use =ONLY= the skins, and nothing else!! You will mess things up severly, and have to start completly over.
       
      Happy Landings!
      Wrench
      kevin stein

      531 downloads

         (1 review)

      0 comments

      Updated

    3. B-58A Huster for SF Upgrade/Update Pak

      B-58A "Hustler"
       
      -- For SF2, Any and All --
       
      This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
      If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
       
      Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct ™ serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
       
      There are also 2 cockpits included:
      The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
      An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
      Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
       
      In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
       
      Good Hunting!
      wrench
      kevin stein

      1,058 downloads

         (3 reviews)

      1 comment

      Updated

    4. F-4E Phantom II, RAAF


      F-4E Phantom II, RAAF


       
       

      For SF2 (any and all, Merged or not)


       
      This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate the 24 Phantoms used (for a short time) by the RAAF.
       
      All new, 100% historically accurate serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia. A new userlist is incuded -- the only real changes are that I 'cheated' and extended the EndServiceYear to 1980. The canopy is active via an animation key; use shift/0 to open and close it.
       
      As the standard, garden variety F-4E (no year suffix!) exists in all versions of the game, this mod should pose no issues whatsoever for those that (for whatever reason) have not merged their SF2 installs. These would be, in Real Life ™, the 1969 Model year Phantoms (hence, they're spurious A69 RAAF coding)
       
      You can use this pak in one of two ways:
      1) Stand alone aircraft (as designed), or
      2) additional skin/decal set for the F-4E. If done as an additional skin, a decals ini just for that has been provided.
       
      A new userlist has been created, extending the operational years past what is historical. (Australia is actually listed on the F-4E's userlist, but only for a very few years 70-73). They now are operational from 1970-1980.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
       
      Good Hunting Down Under!
      Wrench
      kevin stein

      248 downloads

         (1 review)

      1 comment

      Updated

    5. Soft targets for Wings Over Africa

      While working on some new campaigns for Wings Over Africa, I have examined many detailed orders of battle for ground units and sub-units. And always in search of ultimate accuracy, I have realized that several of these units, even at division-level, couldn't honestly be materialized on this dusty battlefield with any of the many tanks, SP guns, or even armoured cars provided with the mod. Lacking armour and engines, these units should be definitely classified as 'soft' targets. Yes, that sort of targets that allow pure fighters even carrying machine-guns only to enrich their score anyway, besides...
       
      Needless to say (safe for credits and acknowledgements), this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects. Some files and several skins come from Heck's work for First Eagles, a handful of other skins come from various other objects, sometimes with my own graphical modifications. Proper credits and links are given in the ReadMe file. These new infantry objects will be required for a couple of new campaigns for WoA that I plan to deliver soon.

      147 downloads

         (0 reviews)

      3 comments

      Updated

    6. EF-4C Phantom Wild Weasel IV for SF2


      EF-4C Phantom II (Wild Weasel IV)


       
       

      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!!


       
      First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain.
       
      This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close.
       
      Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions)
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
       
      Wrench
      Kevin Stein

      668 downloads

         (4 reviews)

      1 comment

      Updated

    7. F-4D (67) LORAN Equipped


      F-4D Phantom II, LORAN Pak


       
       

      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V --



      (it can acutally be used in any SF2 install that has the access to the F-4D_67)


       
      This is a repackaging of the MPPD's F-4D Loran equipped Phantom, originally made for WoV, into a stand alone package for the SF2 series. While designed for mostly SF2:V, they can be used (as stated above) in any install that can access the F-4D_67. REMINDER- this is the ORIGINAL Loran pak, not the Night Owl skin pak.
       
      All inis, decals and skin bmps are inculded. As it makes use of all stock items, minimal changes have been effected. In fact, the decals themselves have been pared down, due to the fact that I modified 2 of the skins to now have painted-on slimers, thereby reducing the package size.
       
      The canopy has been activated via a manual animation key. Use Shift/0 to open/close it. A minor adjustment to the loadout ini has been made, 'upping' the STRIKE bombs to M-117, 750 lb bomb. The SUU-23 gunpod, while probably not used all the time, is carred for all but one mission profile (Long Range), due to the need for the centerline tank.
       
      Included is mppd's original F-4D LORAN readme, full of historical details.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun.
       
      Enjoy!
      Wrench
      kevin stein

      418 downloads

         (2 reviews)

      0 comments

      Updated

    8. National counters for Wings Over Russia

      This mod provides you with a batch of colorful, reduced-size, more immersive counters, dedicated to each of the belligerent nationalities in Wings Over Russia, the free mod for WoE developed by The Dev A-Team. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division (Axis) or corps (Soviet) devices show the ground units, while the counters with roundels concern the air units.
       
      The represented nations are either present in the only campaign existing at the moment, or available for possible new campaigns and theaters on this tremendous Eastern Front (Finns, for instance). Three “nations” have also been added to the list (replacing others, actually): the Soviet Guards, the Soviet Navy, and the Free Czechs (who flew within the Red Air Force, like the French and Poles). You can see on the illustration the graphical interest of having the growing numbers of Guards units distinguished from the other stacked Soviet ones.
       
      The modified Nations list also associates adequate lists of ranks with several of the air forces who fought over Russia, and adds some other slight modifications to reflect some realities of the Eastern Front.

      35 downloads

         (1 review)

      0 comments

      Updated

    9. Soft targets for Wings Over Russia

      While working on some new campaigns for Wings Over Russia, I thought it could be a good idea to transpose into the infinite plains of Mother Russia my former mod providing infantry objects for Wings Over Africa – and thus, to hand over soft targets to be strafed by your Shturmoviks and Jabos. Here you will find Soviets and Germans, but also Romanians, Hungarians, Italians, Poles and Finns: actually, several of the enclosed units are linked to Eastern battlegrounds not included at the moment in Wings Over Russia (Poland in 1939, Finnish Winter & Continuation Wars, Danubian Europe 1944-45...); but I still hope that in some future they will be!
       
      Once more, this work is an adaptatation from Kesselbrut's famous mod providing infantry squads and AT guns crews as 'soft' ground objects (with some files and skins from Heck's work for First Eagles, a handful of other skins from various other objects, and my own tweaked graphical modifications). Proper credits and links are given in the ReadMe file.

      97 downloads

         (1 review)

      1 comment

      Updated

    10. P-40E Soviet skins Pack

      Working on a new campaign for Wings Over Russia (the liberation of Crimea, April-May 1944), I realized that I needed skins for the Lend-Lease 'Kittyhawks' used by several air units of the Black Sea Fleet during this campaign. So a little makeshift trick appeared to be necessary, to provide skins to the A-Team's P-40E. Clearly not a graphical artist, I had to select an existing skin that could be modified at lowest costs. Two of these skins are modified from a Desert skin by Scrapper, the third from a two-tones skin by Starfighter2. All of the credits and links are given in the ReadMe file. The P-40E with a shark-mouth nose-art (borrowed from Gramps' Desert skin for the No.112 Sqn RAF) is dedicated to the 7th Naval Fighter Regiment, which displayed this design for some time in 1943-44.

      49 downloads

         (0 reviews)

      1 comment

      Updated

    11. F-86 Sabre Pack, Pakistani Air Force

      F-86 Sabre Pack, Pakistani Air Force
       
      = For SF2, Any & All =
       
      -An additon for the India-Pakistan Mod-
       
      This package contains 2 complete aircaft mods of Sabres for the PAF:
       
      F-86F, as delivered 1957 (in natural metal)
      CL-13B Sabre 6 as "delivered" via Iran in the mid-1960s.
       
      The Sabre 6 comes with 2 skins, Euro camo and overall green for No.18 Squadron. All serials
      for both versions are 100% historically correct.
      New skins for all were created using ravenclaw's beyond superb templates. All skins are in
      jpg format. Decal randomization is true. New DDS damage textures are included, as are all new
      SF2-style Hangar and Loading Screens. No weapons are supplied, other than the drop tanks, as
      these use all stock in-game items.
       
      An all new, SF2-compliant FM was created for these aircraft; it flys like it should!
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ
      them! Also, the "Notes" section for a more detailed change/correction list.
       
      Happy Landings!
      wrench
      kevin stein

      607 downloads

         (3 reviews)

      0 comments

      Updated

    12. OA-4M Skyhawk, for SF2

      OA-4M Skyhawk by triplethr3at/pappychksix/Fracture
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      ** The Full-4/5 Merged is a requirement, as the A-7D_78 cockpit is referenced for the Mod
      (SF2:E??).
      If you don't have these minimum requirements, you shouldn't download this, as you
      will not be able to use it.**
       
      This is an overhaul of triplethr3at's SF2 USMC OA-4M Skyhawk FAC/Attack aircraft. All the
      inis have been brought up to the latest (as of July, 2012) standard. Some modifications to
      the avionics are existant more for 'playability' (meaning: it's far more capable then the
      Real Life ™ aircraft).
       
      Loadouts use all common or garden variety stock 3W weapons. It is set to fly all mission
      profiles as any other standard Scooter (with the exception of carrier basing). Decal
      randomizations is implemented, and all skin maps are jpg.
      The avionics hump, while not fitting quite as nice as I would like, and the
      'probe/antenna/blister combo kit' are attached via the Fake Pilot Method ™*
      New damage textures (dds) and a new SF2-style hangar screen are included. Data ini
      modifications using the 'Remove Component Trick**' eliminate the shadow tractor beams from
      the outer pylons as seen on other mods using the TA-4J LOD.
       
      The Threat Library also makes use of dtmdragons' extensively expanded list (not included). A
      userlist is included, even though the aircraft has only one User (USMC). SF2NA style Carrier
      statements are listed in the Data ini, but commented out; as I was unable to determine if
      these ever were flown from The Boats.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So,
      please read them. Also, give the "Notes" section a read too. More interesting and perhaps
      vital info there, as well.
      Triplethr3at's original readme is included for histerical purposes.
       
      Happy Hunting!
      wrench
      kevin stein
       
      * the FPM is copyright © FastCargo, and used freely
      ** the RCT is copyright © BPAO and The Mirage Factory, used by permission, also freely

      453 downloads

         (5 reviews)

      0 comments

      Updated

    13. AC-47 MiniGun Pak Upgrade

      AC-47 'Spooky' Minigun Model Pak
       
      = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
       
      *Designed with SF2:V in mind*
       
      A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active.
       
      The AC-47 Pak can be found here:
       
      http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/
       
      You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct.
       
      The new miniguns and fakepilot are supplied, so not to worry when installing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft.
       
      With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft.
      As time permits, the AC-47 Full Package will also recieve this update.
       
      Good Hunting!
      wrench
      kevin stein

      233 downloads

         (1 review)

      1 comment

      Updated

    14. IDF TA-4H Skyhawk by pappychksix/fracture

      IDF TA-4H Skyhawk by Fracture/Pappychksix 8/7/2001
       
      =For SF2, Full-4 Merged (Reccomended/Preferred)
       
      ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these
      minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
       
      This is a overhaul of Fracture/pappychksix' IDF TA-4H Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR (but knowing the Israelies....). The
      standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter..
      New damage textures (dds) and a new SF2-style hangar screen are included.
       
      Please note, that like the TA-4J recently released, the very same shadow issues =WILL= be present, as it uses the TA-4J's lod. You'll just have to live with that (see Notes below)
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
       
      Happy Landings!
       
      wrench
      kevin stein

      369 downloads

         (1 review)

      0 comments

      Updated

    15. Douglas A4D-1 (A-4A) Skyhawk Pak for SF2

      Douglas A4D-1 (A-4A) Skyhawk
      - For SF2 (Any and All, but Full-4 Merged Prefered*) -
       
      *Note: this makes use of the A-4B lods, that are stock in most installs (SF2 & SF2:V).These and the cockpit may not be available in un-mergerd, stand alone SF2:E and most definately not in SF2:I. Hence, the 'Full-4 Merged Prefered' tag.*
       
      The decal sets are taken from the various 1stGen mods of the A-4A, and where necessary I've redone the skin bits, using SF2 A-4B skins to bring them to SF2 standards.
      This package included 4 skin and decal sets:
       
      VA-43 Challangers (Gitmo, 59)
      VA-72 Bluehawks (1956)
      VA-93 Blue Blazers (1956)
      VMA-224 Bengals (MCAS El Toro, 1957)
       
      The VA-72 is my original from (whenever); the others were done by some talented folk I've not be able to ID -- as I lost the original readmes (if any). So, the credit is theirs for those skins/decals. I just edited things to fit. Where needed, created new decals.
      Decal randomization is set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one it is...).
       
      Data ini edits remove the refueling probe. The inis included herein are the latest, as of the August 2011 patch. All loadouts are stock ala the A-4B. The canopy is activated via manual animation, use Shift/0 to open and close. The landing light has also been added.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. These will give you a nice mid-1950s collection of USN Light Strike aircraft for use in various "hot spots" of the time period.
       
      Catch the 3 Wire!
      wrench
      kevin stein
       
      NOTE:
      with the release of the DLC A-4A, this mod became moot. However, the skins and decals can easily be adapted for use on that DLC.

      482 downloads

         (1 review)

      0 comments

      Updated

    16. TA-4J Skyhawk by Fracture SF2 Compliant

      TA-4J Skyhawk by Fracture
      =For SF2, Full-4 Merged (Reccomended/Preferred)
       
      ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
       
      This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level.
      New damage textures (dds) and a new SF2-style hangar screen are included.
       
      As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
       
      Happy Landings!
      wrench
      kevin stein

      500 downloads

         (2 reviews)

      1 comment

      Updated

    17. SA-341 Gazelle for SF2

      SA-341 Gazelle Helicopter by Kesselbrut
       
      = For SF2, Any & All =
       
      Some revamping for Kesselbrut's fine little light attack/observation helicopter, with some upgrades for SF2.
      This is the complete aircraft, with all the necessary bits; weapons (some new!), pilots, sounds, etc, ready to unzip and install. A full 'changelog' is in the "Notes" section below.
      Along with the orignial skin (for the Falklands), 5 new skins have been created, thanks to Sundowner finding the templates!
      They are:
       
      French Army (overall green)
      Desert (overal tan with Generic nation tag)
      Desert 2 Tone (green/tan, with Generic nation tag)
      Green (overall, with Generic nation tag)
      Euro Camo (with Generic nation tag)
       
      All skins are in jpg format.
      Decal positions have been plotted , so when selecting a service, the appropriate insignia will appear. Those skins with the 'generic' tag will show the correct insignia, and can be used as the base to build specific nations.
      On the subject of decals, no individual numbers are supplied, nor their positions plotted. But that should be fairly easy, given 'known' positions.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. The original release readme is also included, for historical purposes
       
      Happy Hunting!
      wrench
      kevin stein

      752 downloads

         (7 reviews)

      2 comments

      Updated

    18. Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2

      Douglas AC-47 "Spooky" Gunship -Version 2.0
       
      = For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
       
      *Designed with SF2:V in mind*
       
      *Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it*
       
      MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment.
       
      A new skin, using my Home-Grown Template ™, and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE.
       
      The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions.
       
      An SF2 version of my original 'boxart' hangar screen is included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!).
       
      Good Hunting!
      wrench
      kevin stein
       
      New for Version 2.0:
      Miniguns NOW included in pack; no need for a separate download
      Readmes from both are included in the main zip

      819 downloads

         (6 reviews)

      2 comments

      Updated

    19. American SouthWest - Ver 2.0

      American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
       
      This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
       
      As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
       
      Happy Landings!
      Wrench
      kevin stein

      1,467 downloads

         (3 reviews)

      2 comments

      Updated

    20. Central Pacific/Mariana Islands for WW2 Installs

      Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
       
      This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
       
      Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein

      872 downloads

         (1 review)

      0 comments

      Updated

    21. Hawaii, WW2


      Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


       
       

      = For Game Installs -ONLY- patched to the 10/2006 level!!! =


       
      This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
       
      This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
       
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
      === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


       
      It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
      This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
       
      Good Luck, Good Hunting & Happy Landings!
      Wrench
      kevin stein

      831 downloads

         (1 review)

      0 comments

      Updated

    22. WW2 Palestine


      WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs


       

      -06 Patch Levels ONLY!-


       
      This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)
       
      This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.
       
      Good Hunting!
      Wrench
      Kevin Stein

      350 downloads

         (0 reviews)

      0 comments

      Updated

    23. WW2 Tunisia/Western Med Update Pak

      Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods
       
      This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!
       
      This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).
       
      There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).
       
      = MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =
       
      It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 ™ Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."
       
      As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
      Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein

      525 downloads

         (0 reviews)

      2 comments

      Updated

    24. Counters & screens for SF2: Korean Air War

      I had once worked on several annual campaigns for the mythic Korean Air War Complete Mod for SF1, uploaded at CombatAce by Edward in 2005. I planned one campaign for each of the years 1951, 1952 and 1953, with actually one UN-sided and one Red-sided campaign for each year, six campaigns in all. Though the R&D work was very advanced, I have given up since long, and for the moment, I don't plan to reinvest time in this project before long. Yet there were many related works that I could deliver here for SF2:KAW after a swift conversion in picture format:

      A batch of colorful, reduced-size counters, devoted to each of the nationalities significantly present during the Korean War, 1950-53. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps/army devices show the ground units, while the counters with roundels concern the air units.
      Lots of screens initially intended to be linked to the campaigns I planned, now converted to jpg format (start screens, daily missions briefings, or campaign victory/ draw/defeat debriefings).
      For each of the six planned campaigns, a briefing synopsis, and three end-of-campaign debriefings in case of victory/draw/defeat.

      There is no notice about installation. Just consider everything graciously given here as raw materials to be renamed at will for building your own campaigns. Some new materials could also be uploaded in a next future.

      149 downloads

         (1 review)

      0 comments

      Updated

    25. Formosa Upgrade 2: Airfields Fixes & Other Small Tweeks


      Formosa Terrain Update -- Parked Aircraft Fixes (and some other stuff)


       
       
      Yet more updating of the Formosa terrain, that adds game-generated parked aircraft to Gepard's NATO/WarPac style airbases that are used. Also included are some modified inis that create the LimitedNations (from my recently released pack), some additons to the _Types ini, some targeting tweeks, a 'generic' PLAN Destroyer, modified GermanyCE airbase inis, with increaed parking chances, and a few other little things here and there. You'll have to fly around to find them.
       
      Designed for use with Stary's new terrain tiles, you should have his upgrade installed before adding this one. Although there is very little possibility of conflicts (as this was built with his new stuff in my terrain), it never hurts to be safe, huh??
       
      Speaking of ground objects, you'll find as mentioned, a stand-in PLAN destroyer, inis for Grinch's Fletcher with a new UserList (these were in the Libya 3.75 upgrade, but some folks may not have installed them), AND... a working Silkworm launcher and Styx missile.
       
      While designed for SF2 usage, all the inis are in ANSI, and can easily be used on 1st Gen SF/Wo* versions. However, the Styx missils IS set up for SF2 only. Those knowledgable with weapons editing can easily down-convert to 08 1st Gen levels.
       
      As always, READ the enclosed document for full install instructions.
       
      Good Hunting!
      Wrench
      Kevin Stein

      599 downloads

         (1 review)

      1 comment

      Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..