Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Strike Fighters - North Atlantic New Mainscreens - The "I don't want to change anything else" Edition
By kout
Strike Fighters - North Atlantic
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New Mainscreens - The "I don't want to change anything else" Edition
____________________________________________________________________
Notices_____________________________________________________________
(1) May overwrite files - back up first if this bothers you.
(2) Provided "as is" - use at your own risk.
Installation Instructions___________________________________________
The Strike Fighters 2 automatically scales the background image of
the menu's to fill your screen at its native/desktop resolution.
This distorts the image if you have a widescreen monitor.
This mod therefore includes to variants -- one for regular screens
with a 4:3 aspect ratio (e.g. 1024x768px or 1600x1200)which should
also work on screens with a 5:4 aspect ratio (1280x1024).
There is also a widescreen variant for screens with an aspect ratio
of 16:10 or 16:9 (e.g. 1920x1200 or 1920x1080).
> The regular aspect mainscreens are located in the folder "Normal"
> The widescreen mainscreens are located in the folder "Widescreen"
Each folder contains two subfolders, "A-6" and "F-14".
> Decide whether you want an A-6 or a F-14 themed mainscreen and
copy the relevant "mainscreen.bmp" file to the MENU folder in
your Strike Fighters North Atlantic mods folder.
> For more information on the mods folder, please see:
http://combatace.com/topic/62302-what-is-the-mod-folder/
> If you don't have a MENU folder, create one by selecting File >
New > Folder in the explorer menu.
> Copy the file named MAINSCREEN.INI to your MENU folder as well.
That's it.
____________________________________________________________________
© 2012, Kout
These files are made available under the Creative Commons -
Attribution-NonCommercial-ShareAlike 3.0 license.
This basically means you are allowed to modify and redistribute these
files, but that you should
(1) give fair credit to me;
(2) distribute work based on these files under the same conditions as
I did; and
(3) you may not use these files or works based on them for commercial
purposes.
For details: http://creativecommons.org/licenses/by-nc-sa/3.0/
____________________________________________________________________
219 downloads
0 comments
Submitted
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57th FIS for SF2NA F-4E_78
By pappychksix
This is a simple Mod of the stock F-4E_78 Phantom II skin for SF2NA for the 57th FIS base at Keflavik NAS.
Extract and install folder into F-4E_78 file and fly.
Enjoy, Pete
207 downloads
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Desert3 Terrain
By Piecemeal
UPDATED DESERT TERRAIN V1.3 FOR SF2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
*(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
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INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station and Small Oil Rig models by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Small Oil Rig model by Gepard
*New DS terrain textures by comrad
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
24th March 2012
1,152 downloads
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Water Normalmap for SF2:NA
By BearGryllis
Hi Folks
I made an waternormalmap for SF2: North Atlantic.This mod mates water more wawy, dynamic and realictic.
Installation:
Extract all files in the archive to your NA mod folder.
Credits:
BearGryllis:Creating the normalmap.
This mod freeware only!!!
You can modify, edit and release it...
Best Regards...
BearGryllis
March2012
793 downloads
0 comments
Updated
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Tower.7z
By russouk2004
Updated Tower.
place in GermanyCE terrain folder overwrite old LOD.
Replace the Towerview entry with this to the Viewlist.ini
or just copy the > Position= < line.
[View028]
ViewName=TowerView
ViewClassName=TowerViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TOWER
CycleNextControl=GOTO_VIEW_TOWER
CyclePrevControl=GOTO_VIEW_TOWER_PREV
ObjectFrom=SearchAircraft
PositionOffsets=-1.27,-0.97,9.754 < line to add
Then watch your flight take off from your snug tower.
Russouk
March 2012
285 downloads
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Low Vis and Alternate Skins For SF2:NA F-14A + Also Decals Fixes for Stock Turkeys
By Swordsman422
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Thank you for downloading the Mid- and Low-vis generic skin pack and the corrective decal pack for the Thirdwire F-14A and F-14A_77.for the Thirdwire Productions F-14A_77. This pack was made to provide low and medium visibility markings for all squadrons on the stock squadron list.
These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack.
Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs.
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Requirements: Strike Fighters 2: North Atlantic.
Installation:
1: drop the Objects folder into your Strike Fighters 2 mod folder.
2: Enjoy how you will.
Known Issues:
1: VF-111 is missing the shark mouth.
A: Without the .out file to determine what the meshname for the nose is, I have decided to exclude this decal for the time being. I will add it once the .out is available.
2: The squadron markings don't look any different from one skin to the next.
A: In many cases, squadron markings didn't change for years. Some squadrons went from high-vis to early low-vis with drastic changes while others never altered their tail art. Some of these squadrons came along after the high-vis period was over and didn't so much as change Air Wings for an entire decade or more. If you see a repeat in squadron decals, that's because that's just how it was.
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If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com
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Thank you for downloading the corrective decal pack for the Thirdwire F-14A and F-14A_77. This pack was made to correct inaccurate or missing decals for the US Navy F-14 squadrons included in Strike Fighters 2: North Atlantic.
These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack.
Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Requirements: Strike Fighters 2: North Atlantic.
Installation:
1: drop the Objects folder into your Strike Fighters 2 mod folder. Allow to overwrite as neccessary.
2: Enjoy how you will.
Known Issues:
1: VF-1 and VF-111 are still missing decals.
A: I know. VF-1 is missing it's fuselage stripe and VF-111 does not have the shark mouth. The VF-1 stripe runs along the forward fuselage and passes through a modex number that is placed noticably lower that the modex in other squadrons. This would have negated the generic qualities of these skins. The VF-111 shark mouth on the nose would require adding a new decal data bloc and experimenting with placement. I may yet add this decal later should modders be given access to the .out files with future patches.
1a: Squadron X is still missing decal Y.
A: Probably because they didn't have it during the time period modeled. VF-11 for example didn't have their squadron number on the ventral fins in the early 80's. They had it on the tail, and it's already present in the existing artwork.
2: A lot of these look like the decals I had already.
A: Yes. That just means that there wasn't any problem with the original decal.
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If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com
496 downloads
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Main Screen music: "Fleet Defender" theme
By mono27
Hi everybody!
Here it's back! For those who have played the nice sim from Microprose, "Fleet Defender", and want to remember that times (oh, the good old days).
This is the song that sounds in the Menu screens of Fleet Defender, and now you can use it as the Main Screen theme (or any other screen) in Strike Fighters 2: North Atlantic.
I hope you enjoy it!
PD: For those who are new in the world of flight sims sure they will find this MIDI sound "old", but those who are veterans in this (like me) will become nostalgic.
211 downloads
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Yak-38MP Forger-D (Interceptor)
By Gepard
Yak-38MP Forger-D
*****************
This mod is made for SF2NA.
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I.
The Yak-38MP was a project to fit the Yak-38 with a modern radar system. It was intended to arm this plane with R-24 (AA-7C and D) and R-60M (AA-8B) missiles.
The Yak-38MP based on the Yak-38M.
The project was canceled because the Yak-41 Freestyle was expected to enter the service in late 80th.
The same fate had had the Yak-39 project, which was a Yak-38MP with larger wings and afterburner engines which should reach supersonic speeds.
-----------------------------------------------------------------------
II.
CREDITS:
While making the Yak-38MP i used a lot of files made by other modders. Thanks for this files!
The LOD file is made:
~~~~~~~~~~
by TK
The skin is made:
~~~~~~~~~~~
by TK
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD is made by me.
The GP-9 is made by .... e'm i forgot the name, sorry.
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III.
INSTALLATION:
-Unzip the Yak-38MP folder into your objects/aircraft folder.
- Unzip the Kiev folder in your objects/groundobjects folder
- Unzip folder GP-9into your objects/weapons folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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V.
The Yak-38MP is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
March2012
869 downloads
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New Iceland texture
By corey
Redid the stock Iceland ground textures I am not sure what the engine can do yet but I hope it can support more then 2 maps.
I increased the res to 1024x1024 so loading times may be a bit higher.
enjoy
473 downloads
0 comments
Updated
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Control Tower.7z
By russouk2004
Replacement Control Tower for the bland stock one.
Just extract,then copy n paste,the Terrains folder to your mods\ SF2E\Terrains\GermanyCE folder,or move the Tower1.LOD and Control Tower.bmp to the above folder.
This will replace all stock tower1 models in any terrain.It wont alter your files as the stock lod isnt available,and this model uses different texture names from stock.
Model and Textures by me.
Hope you like.
Also supplied camera positioon,if you know how to edit it,if not will update as soon as I can.
Russouk
March 2012
workin on adding some life to tower too...a figure or two and mebbe new ASR
358 downloads
0 comments
Updated
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Yak-38M
By Gepard
Yak-38M Forger-C
*****************
This mod is made for SF2NA.
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I.
The Yak-38M was the modernized version of the Yak-38. It got stronger engines and an improved weapon system. It was able to deliver missiles of the KH-25 missile family.
First flight was in 1982.
It entered the service in 1985.
To make it possible to start from the carriers of the Kiev class i had to modify the Kiev's too. I moved the starting position and added a lot of arrestor wires, so that the Yak's can land on deck. It is not perfect.
Vertical take off is at the moment impossible, because the FM cant handle lift engines very well. Only the AI plane on start possition 3 makes a vertical take off, but i dont know why. It is not intended to do so.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by TK
The skin is made:
~~~~~~~~~~~
by TK
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD is made by me.
Weapons are taken from Weapon pack
The GP-9 is made by .... e'm i forgot the name, sorry.
Thanks to all who supported me with their files.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip the Yak-38 folder into your objects/aircraft folder.
- Unzip the Kiev folder in your objects/groundobjects folder
- Unzip folders GP-9, KH-25MP and KH-25MT into your objects/weapons folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The Yak-38M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
March2012
1,025 downloads
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3rd Wire A-6E TRAM (A-6E_79) PSD Template Set
By Wrench
Simple, multi-layered templates for the new SF2NA A-6E TRAM.
Improvements are welcomed!! And Encouraged!!! (just post so we all can have them)
Don't forget, to "Save As..." jpg format (even though the Game Engine will read both jpg and bmps) Jpgs are smaller, and look just as nice (sorta)
Enjoy ... and let's see some new skins!!
wrench
kevin stein
101 downloads
0 comments
Submitted
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Open Ocean test map
By Stary
FOR SF2:North Atlantic ONLY!
This is simple open waters map, for testing purposes.
Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
I decided NOT to include any test islands so far to keep it clean of any land areas.
For testing/evaluation purposes ONLY
I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on
307 downloads
0 comments
Updated
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ANG C-5A Skin Add-on
ANG C-5A Skin addition
1) The attached file includes 'West Virginia Air Guard' on the fuselage of the aircraft, just like the real aircraft.
2) Unfortunately, the lettering only shows up clearly when the gear are up on the aircraft due to the modeling structure of the aircraft.
Instructions:
1) Copy file to your C-5A skin directory and allow for override to update the skin.
2) Go fly!
Thanks and credit to:
- TK and Thirdwire
- Veltro2k for the original C-5A Galaxy upload
- Pappychksix for the original skin
- Epizikl for the loading screen
- Kesselbrut for the cockpit
92 downloads
0 comments
Submitted
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SCB-125 modified Essex Class names
By ST0RM
Here is the file containing names for the entire Thirdwire SCB-125 modified Essex Class aircraft carriers.
Install:
Drop SCB-125_Names into the SCB-125 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder.
Enjoy!
167 downloads
0 comments
Submitted
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Two-tone blue skin for F-23J 'Tora' - 3rd Hikotai
By ValAstur
Two-tone blue skin for Spinners' F-23J 'Tora'
This is a skin for Spinners' great F-23J adding the 3rd Hikotai
in the two-tone blue skin worn by the F-2A.
Installation:
Simply drop the folders into your mod folder, select 'JASDF Two
Tone Blue - 3rd Hikotai' in the loadout-window and ... fly.
Credits:
Thanks to Spinners for his plane and his decals.
Also thanks to Dels for his great F-23A.
Have fun
NazGhul
69 downloads
0 comments
Updated
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LHA mod for stock SF2NA version
By JSF_Aggie
*************************************************************************
***** LHA Mod For Strike Fighters NA *****
*************************************************************************
This is a mod to make the stock LHA from SF North Atlantic usable as an aircraft
carrier.
You must have SF North Atlantic for this to do anything for you.
*************************************************************************
***** Installation *****
*************************************************************************
Drop the contents of the "LHA" folder into the top level of your mod folder.
If you choose to, drop the contents of "Optional_Files" into the top level of
your mod folder as well. Details below...
*************************************************************************
***** Notes *****
*************************************************************************
For single missions and parked aircraft to work properly:
- A terrain with limited nations needs to have "USMC" as a FriendlyNation in
it's nations file. A modified ICELANDNA_NATIONS.INI is included
- If you're using Battle Groups in user-made missions, make sure the group's
nation is set to "USMC"
- For parked aircraft to show up, they must be "USMC" and have
"CarrierBased=TRUE" and "CarrierParkSpan=2.00" in their _data.ini. A
modified version of AV-8A_DATA.INI for Wrench's AV-8A is included.
- The first catapult has no effect, and requires you to use thrust vectoring
to take off. This also means your flight as to be limited to a max of 4,
or the 5th aircraft will crash on takeoff.
- AI aircraft don't use thrust vectoring to land, and must land with a fake
arrestor hook to come aboard. One is included in the modified
AV-8A_DATA.INI.
- This was tested with Wrench's AV-8A, and the _data.ini included
http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
*************************************************************************
***** Bugs *****
*************************************************************************
Non-STOVL, USMC aircraft, sometimes have the LHA defined as their home base, in
single missions. Setting "CarrierBaseSize=SMALL" for the LHA and
"MinBaseSize=MEDIUM" for the aircraft, does not prevent this. Maybe this is
something TK will fix for us.
745 downloads
0 comments
Submitted
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PB's Tomcat Viewlist
By PureBlue
Pureblue's Tomcat Viewlist v1.1 by Umut Destan(pureblue)
--------------------------------------------------------
This mod will give you bunch of different camera angles. The positions are for the F-14 Tomcat, so they might seem off when you fly other aircraft. But most of the time this shouldn't bother you. You can edit the positions in the Viewlist.ini if you wish.
Mod bases external cam. FOV entries from Stary & Silverbolt's viewlist mods.
So go out and take some cool screeshots!
INSTALLATION
--------------------------------------------------------
1. ADD THESE LINES to your controller.ini (whichever the name may be, the file is in your "Controls" folder)
To the end of the [ControlSet001] section:
GOTO_PB_ViewPoint1=ALT+1
GOTO_PB_ViewPoint1_PREV=CTRL+1
GOTO_PB_ViewPoint2=ALT+2
GOTO_PB_ViewPoint2_PREV=CTRL+2
GOTO_PB_ViewPoint3=ALT+3
GOTO_PB_ViewPoint3_PREV=CTRL+3
GOTO_PB_ViewPoint4=ALT+4
GOTO_PB_ViewPoint4_PREV=CTRL+4
GOTO_PB_ViewPoint5=ALT+5
GOTO_PB_ViewPoint5_PREV=CTRL+5
GOTO_PB_ViewPoint6=ALT+6
GOTO_PB_ViewPoint6_PREV=CTRL+6
GOTO_PB_ViewPoint7=ALT+7
GOTO_PB_ViewPoint7_PREV=CTRL+7
GOTO_PB_WeaponViewAll=ALT+8
GOTO_PB_WeaponViewAll_PREV=CTRL+8
2. Copy the included VIEWLIST.INI to your FLIGHT folder.
FEATURES (Key assignments)
------------------------------------------------------------
Keys ALT+(1 to 7) when pressed with switch to various camera angles on your aircraft. These angles are controllable via the mouse and pressing them continuesly will cycle between all aircraft. When pressed with CTRL+(1 to 7) will switch to previous aircraft.
Key ALT+8 will cycle through all Weapons, friendly and enemy that are in the air. All SAMS, bombs, missiles..
The F5 key is modified based on Stary's Viewlist (FOV settings)
As a plus you can cycles between all aircraft.
The SHIFT+F5 is the default Check Six View. As a plus you can yaw/pitch using the mouse.
F9 key will cycle through all missiles fired by you.
Take note that all these key are free to use in a stock controller.ini. If you have a modified one that merge with caution.
NOTES
----------------------------
On my game, sometimes after I switch from the Weapon Views back to the external view, the sounds of the engine are missing. I have to do a PAUSE/UNPAUSE to cure it. Don't know why this happens...
347 downloads
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KittyHawk/Nimitz Class Carriers Names
By Swordsman422
This file contains names for the entire class for the Thirdwire Kitty Hawk and Nimitz aircraft carriers.
Installation
1. Drop CVA-63_Names into the CVA-63 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder. Put CVN-68_Names into the CVN-68 folder.
2. Enjoy how you will.
Known issues
1. CV-67 is not a member of the Kitty Hawk-class. However, there is no existing model for the JFK, nor is there going to be one in the foreseeable future. However, she is a historically significant vessel and was closely based on the Kitty Hawk carriers, so I have chosen to place her with them.
Thanks for downloading!
Any questions, issues, or requests please contact me through my profile Swordsman422 at Combatace.com
213 downloads
0 comments
Submitted
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IcelandNA Shimmer Fix
By steelflanker
IcelandNA Shimmer Fix
---------------------
For me the terrain noise effects on the North Atlantic terrain is a little too strong, causing the ground to shimmer.
I’ve toned down the original that gets rid of the shimmer & reduces the overall coarse look of the terrain.
If you are having the same problem give it a try.
SF
Installation:
-------------
Place in your StrikeFighters2 NorthAtlantic saved games folder.
248 downloads
0 comments
Submitted
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SF-2 series March 2012 Tools Kit
By Wrench
Inside the zipped folder are the exes for....
March 2012 Cat Extractor
March 2012 Weapons Editor
March 2012 Guns Editor
Happy Editing!!
(note: I'm taking the chance and approving my own upload, so if it acts funny --like they have before!-- one of the other Moderator/Admins will have to disapprove and re-apporve it! Apologies in advance for any inconviences that may occur)
739 downloads
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Menu Screens For Strike Fighters 2: North Atlantic
By Dave
To Install
Make a folder in your SF2:NA mods folder called menu and put these in there.
Based of Kouts and Wrench's templates.
Enjoy
Dave
296 downloads
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SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.2
By Stary
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New, light blue sky colour for midday
New, more purple, cinematic sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
517 downloads
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MiG-23M Skinpack and bits
By FLOGGER23
Well after a couple of months, i finally could release this pack, i tried to get as much information as possible, so if i have something wrong, just let me know and i will try to fix it:)
These skins are made for Lindr2´s MiG-23M´s and they were released for SF2 use by Eburger, you can find the main files here:
Part 1: http://combatace.com/files/file/12151-sf2-mig-23-mig-27-floggers-part-1/
Part 2: http://combatace.com/files/file/12150-sf2-mig-23-mig-27-floggers-part-2/
Part 3: http://combatace.com/files/file/12149-sf2-mig-23-mig-27-floggers-part-3/
i´ve arranged everything for you just to drop it in the main folder for the game of your choice, it can be used in every and all versions of SF2.
I´ve made 2 Gray skins for the early M`s, one for VVS and the other PVO use, and 3 skins for the regular M`s one gray, one in desert colors for far east use and last a PVO one for use in europe.
Numbers were mere repaints of some i´ve found in my hard drive, i don´t know who made them, so if you recognize them, let me know and i will credit you:)
I also added Hangar and Loading screens for the planes and added the main ini, caution, if you don´t like the skins just don´t use the ini, because it will put my skins up front in the game.
Later variants for the Flogger family will be made, including MiG-27`s who are in the list, and the MiG-23ML´s to balance power in SF2:NA.
This skin set couldn´t be made without my brother Daniel "Cocas" Liebaert who patiently showed me the how´s for skinning, a big thanks to him.
Also to Lindr2 who made the base for the plane, hope we can see you soon sir!!!
And to all the advices given here like Wrench, who gave me a hint in stenciling.
Need to let you know this templates were made in 2048 x 2048 resolution, they might give you issues in weak rigs, but can be easily rescaled down.
I really hope you enjoy this pack, and hope i can continue making more.
Regards.
289 downloads
Submitted
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SF2E: TSF: Submarine Hunters Mission Pack
By JonathanRL
SF2E: Operation Isbjörn: Submarine Hunters Mission Pack
By The Scandinavian Front Team
Stratos, this one is for you
Summary:
I am still trying to get this to work in the campaigns, but with Anti-Ship not working for defensive and all, it has been difficult to implement - to say the least since Scandinavian Forces always are on the defensive.
So I am releasing it in this format. An Aircraft, and a few Single Missions.
It is an Addon, you _WILL_ need Operation Isbjörn 1.1 or greater (current version is 1.4, so don't worry about that). This is due to Terrain and other Aircraft involved and me being sheer Lazy.
Link: http://combatace.com/files/file/12562-sf2e-tsf-operation-isbjorn/
So, what is this all about?
You will hunt Submarines, thats what. Best enjoyed with visual targeting and HUD on HARD. Good luck finding the sneaky little bastards. For you without Mission Editor, I have set up four different scenarios for you. Enjoy !
Installation:
Unzip into your Strike Figthers 2 TSF Mod Folder.
Credits:
PBY-5 by Velcro2K, Norwegian Skin by Paulopanz
November Class Sub by Fubar512
Depth Charges from Weapons Pack.
298 downloads
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