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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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MIDWAY TERRAIN
=====================
I.
Midway terrain is made for "Strike Fighters Project 1" SFP1.
You can use it in Wings over Vietnam and Wings over Europe too.
Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
==============================================
II.
Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
Midway Terrain following target areas
this are
Kure Atoll (Neutral airbase)
Eastern Island (Midway AB USMC)
Sand Island (Midway USMC)
ship formations
Japan
+Midway Occupation Force
+Midway Support Force
+Second Fleet Main Force ( 1 small carrier)
+First Fleet Main Force (1 small carrier)
+First Fleet Carrier Strike Force ( 4 carriers)
USN
+TF-16 (2 carrier)
+TF-17 (1 carrier)
*********************************************
III Known problems
Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
++++++++++++++++++++++++++++++++++++++++
IV.
INSTALLATION
1.)unzip all files into your Terrain folder
2.)unzip Groundobject.rar into your Objects folder.
It is neccessary that you download following files from Capuns homepage
http://cplengineeringllc.com/SFP1/
yourself and unzip it into your Objects/Groundobject folder.
1. Akagi
2. Brooklyn
3. CV-5
4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
5. Liberty
++++++++++++++++++++++++++++++++++++++
V. Credits
At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
Thanks to TK for the great SFP1 sim family.
And finally thanks to all guys who helped me with hints, advices etc.
*******************************************
VI.
Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
+++++++++++++++++++++++++++++++++++++
VII.
Hope you enjoy it.
Michael (Gepard)
============================================
VIII.
Made in Germany
August 2008
============================================
IX.
PS
Q: How i can get Midway Terrain running in WOV, WOI or WOE
A:
1. Open file Midway.ini
2. Look for line CatFile=..\Desert\Desert.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for WOE: CatFile=..\GermanyCE\GermanyCE.cat
By Gepard2,584 0 -
FIRST THING.
You will need to have the Essex CV LOD. from Rising Sun over at the Yankee Air Pirates site. This skin and future skins I plan to release will not work with out it.
===============================================
TO INSTALL:
unzip to a temp folder or your desktop or somewhere else that's easy to find
In the Essex folder, located in the GroundObject folder, make a copy of one of the CV9 skin folder and rename it what you want such as CV12 MS33.
Then, simply, copy/paste the provided CV12 MS33 folder into you newly created CV12 MS33 skin folder.
You'll probably be asked "OVERWRITE?", just say Yes.
That's it.
----------------------------------------------
Notes:
This is the Mesure 33 pattern the USS Hornet had during WW2
Here is a link so you may see what ship had what Mesure pattern.
http://en.wikipedia.org/wiki/World_War_II_US_Navy_dazzle_camouflage_measures_31,_32_and_33:_aircraft_carriers
---------------------------------------------------------------------------------
Credits:
Not sure who but thank you this great ship.
Sources:
Rising Sun from YAP.
---------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached thruogh combat ace forums or PM me at The Warrior.
Art
--------------------------------------------
Legal BS:
This is freeware;(That means you can't make someone pay for it) it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
Remember to add the names of all contributors, modders, suppliers, ect.
-------------------------------------------
About the skin.
This is a very rough and first attempt at doing skins for ships for me.If you can and want to improve them and add more detail, please do. I have no problem with any one doing that. Due to some limitations with the BMP file for the island, the pattern will not be exact. This is mainly with the 5in
mounts and weapons directors. They would need their own bmp files. If some one can figure out how to do that, plaese let me know.
By TheWarrior93 0 -
________________________________________________________________________________________________
From now on , this new update:
http://combatace.com/files/file/15169-operation-odyssey-dawn-update/
It is mandatory to be applied over this MOD.
________________________________________________________________________________________________
Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
Version 2.0 HD
This is the definitive version of the original Operation Odyssey Dawn MOD. It includes a highly reworked version of the original Operation Odyssey Dawn MOD also avaible here at CA.
As it is a big package and those are usually difficult to handle by some users I'm going to explain with the higher ammount of details how to install it and how to work with it , so please guys READ this README.
1) Requirements
* A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD
2) Installation
* Use a CLEAN , and when I say clean it is a CLEAN MOD folder
* Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned
* Drop everything you have in the 3 .rar files and when it asks you to overwrite say: YES TO ALL
* Rar files are at .rar5 format so please be sure that you use the lastest winrar version
You can also use this program if you have problems unzipping the MOD:
http://www.bandisoft.com/bandizip/
* Then everything should work
3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do?
* Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages.
* So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD
"problem Template"
Installation you have:
Path:
Type of problem:
Campaign working (YES/NO):
Air unit of the campaign:
Plane used by the air unit
4) Weapons
They are included and based in RavenClaw's MOD so , if you miss some of them because I may have forgotten to add them just download this:
http://combatace.com/files/file/13929-weapons-pack-2/
5) Campaign
There are more assest than in the original MOD however a lower number of them will be flyable. The reason is the use of many off-map bases.
6) Credits:
"I approve of the mod"
dmtdragon
The Mirage Factory
Cocas
Dels
eburger68
ianh755
Dave
Sundowner
JSF_Anggie
Aleks1
JAT81500
Feedee
Bobrock
JeanBa
Stratos
Ice Man
Logan4
Wrench
Bongodriver
Foxmonter
DenissOliveira
Ludo.m54
Centurion-1
Coupi
Paulopanz
Marcelo
ace888
Brain32
wpnssgt
Veltro2k
Blackfish
Sordo
EricJ
Eole2
RavenClaw_007
FastCargo
Baddmeister
YEYEYE
Crusader
Sillone104
WhiteBoySamurai
frnt
Kesselbrut
I've I forgotten to mention someone , just tell me. Have fun.
FRPignon
By Peugeot2051,688 12 -
SF2 WW2 ETO Spitfire Mk.V LF Pak by Cocas Aircraft Factory & Co 12/28/2014
-- Something for the ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model*
Note x2: This mod represents Mk.V LFs from Northern Europe =ONLY=!
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the "clipped wing" version of the Spitfire Mk.V.
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!!
Skins included with the package are:
RAF:
No. 402 Squadron "City of Winnipeg" (RCAF)
No. 610 Squadron "County of Chester"
All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. SF2 versions of my "box art" style hangar and loading screens are included.
All aircraft use a "pool" of plane-in-group letters, and serial numbers. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Spitfire Mk.Vc LF (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other Mk.Vs you may (or may not) have.
The Skin template is also inculded, for anyone wishing to correct any/all errors I've made.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
By Wrench263 0 -
FIRST THING.
You will need to have the Essex CV LOD. from Rising Sun over at the Yankee Air Pirates site. This skin and future skins I plan to release will not work with out it.
===============================================
TO INSTALL:
unzip to a temp folder or your desktop or somewhere else that's easy to find
In the Essex folder, located in the GroundObject folder, make a copy of the CV9 skin folder and rename it what you want such as Essex_Camo.
Then, simply, copy/paste the provided Essex_Camo folder into you new CV9 skin folder.
You'll probably be asked "OVERWRITE?", just say Yes.
That's it.
Go forth and rain fire on your enemies from the sea.
----------------------------------------------
Notes:
USS Essex was the only Essex class carrier to be painted in this cammo pattern. The pattern was known as MS-32v6/10D. it was used mainly for destroyers but was adapted to the USS Essex.
See enclosed read me for additional information.
---------------------------------------------------------------------------------
Credits:
Not sure who but thank you for this great ship.
Sources:
Rising Sun from YAP.
---------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached thruogh combat ace forums or PM me at The Warrior.
Art
By TheWarrior79 1 -
Do17K was export version of Do17 for Royal Yugoslavia. As the Do17K being close resemblance of the Do17E and M type, it mainly differ in several major features and was more capable combat platform. Do17Ka-1 and Ka-2 was derivates of Do17E/F and featured fabric covered wing lower surface and short distance among the engines. Do17Kb from Dornier and Yugoslav had all metal wing covering and some longer engine mountings.
Credits
3D Model (Veltro2k)
Yugoslav Texture (LloydNB)
FM (Charles)
Cockpit (Kesselbrut)
install in proper folders
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k158 0 -
SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014
= For SF2, Full-5 Merged (Reccomended/Preferred) =
**Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.**
This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider.
It's your choice (the End User) if you wish to keep or delete the early version.
This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment.
The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird!
All markings are decals, and decal randomization is TRUE.
All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation.
Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it!
As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!!
Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in).
Good Hunting!
Wrench
Kevin Stein
By Wrench287 0 -
Sound file for my AH-1G Cobra packs.
Just copy it into your Sounds folder in game directory.
By yakarov79132 1 -
The Dornier Do 17, sometimes referred to as the Fliegender Bleistift ("flying pencil"), was a World War II German light bomber produced by Claudius Dornier's company, Dornier Flugzeugwerke. It was designed as a Schnellbomber ("fast bomber"), a light bomber which, in theory, would be so fast that it could outrun defending fighter aircraft.
Credits
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut).
install in proper folders
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k304 0 -
----------------------------------------------------------------------------------
BELL AH-1 COBRA OVER ... PACKAGE Ver 1.0
----------------------------------------------------------------------------------
This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in the SF1 and SF2 series.
However this pack is build on SF1 folder tree.
For SF2 You have to separete Decals folders.
There is a plenty of tutorials how to convert to SF2 series.
For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
Sorry for that.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
-------------------------------------------------------------------------------------------
Instalation:
Copy folders into specific folders in your game.
Add Nations.ini line (below) if you dont have US Army Aviation yet.
I missed one thing. Pilots.
Use favorite pilots of your choice.
This addon works only with my WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
In Spanish AH-1G Z-14 model folder there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons.
WeaponPACK can be downloaded here:
http://combatace.com/files/file/15215-ah-1g-weaponpack/
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
lift) and pull controll stick little and snake will take off. Then reduce throttle vector
as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
speed. Use vector throttle to control speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and
unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
to have a proper angle of fire with GP. It is not proper for real model but in my opinion
best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
versions. I will upload it little later in weapon pack update.
I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
Guns are loaded as weaponstations so player got options.
For updates visit on:
strikechoppers.wordpress.com
*******************************************************************************************
**************
IMPORTANT
You will need to add the following to your Nations.ini file which should be in your Flight
folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*******************************************************************************************
**************
Reference and Thanks to:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
F Troop Yearbook 1971-1972
XM-118 Organizational DS GS and Depot Maintenance XM118
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
blueghosts.com
centaursinvietnam.org
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
By yakarov79291 1 -
----------------------------------------------------------------------------------
BELL AH-1 COBRA IN VIETNAM PACKAGE Ver 1.0
----------------------------------------------------------------------------------
This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in the SF1 and SF2 series.
However this pack is build on SF1 folder tree.
For SF2 You have to separete Decals folders.
There is a plenty of tutorials how to convert to SF2 series.
For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
Sorry for that.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
-------------------------------------------------------------------------------------------
Instalation:
Copy folders into specific folders in your game.
Add Nations.ini line (below) if you dont have US Army Aviation yet.
I missed one thing. Pilots.
Use favorite pilots of your choice.
This addon works only with my WeaponPACK. All of weapon stations are made as specific
station code and will work only with this weapon pack.
WeaponPACK can be downloaded here:
http://combatace.com/files/file/15215-ah-1g-weaponpack/
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
lift) and pull controll stick little and snake will take off. Then reduce throttle vector
as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
speed. Use vector throttle to control speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and
unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
to have a proper angle of fire with GP. It is not proper for real model but in my opinion
best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
versions. I will upload it little later in weapon pack update.
I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
Guns are loaded as weaponstations so player got options.
For updates visit on:
strikechoppers.wordpress.com
*******************************************************************************************
**************
IMPORTANT
You will need to add the following to your Nations.ini file which should be in your Flight
folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*******************************************************************************************
**************
Reference and Thanks to:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
F Troop Yearbook 1971-1972
XM-118 Organizational DS GS and Depot Maintenance XM118
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
blueghosts.com
centaursinvietnam.org
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
By yakarov79383 1 -
Standard weapon pack required to run my AH-1G Cobras.
What is inside?
New models for FFAR Mk40 with following warheads:
M151
M229
M247
M255A1
M156
M259
M257
Launchers
XM-158 7 Tube rocket launcher
-XM-158 7 Tube rocket launcher just slighlty reduced weight. No top fairing.
XM-157 7 Tube rocket launcher
XM-159 19 Tube rocket launcher
XM-200 19 Tube rocket launcher
LAU-61A/A 19 Tube rocket launcher (grey)
LAU-61B/A 19 Tube rocket launcher (filed green)
LAU-68A/A 7 Tube rocket launcher (grey)
LAU-68B/A 7 Tube rocket launcher (filed green
TAT-102 Turret - 7.62mm M134 Minigun 8000 rounds. Only on early model.
M-28 Turret:
7.62mm M134 Minigun with 4000 rounds
40mm M129 Grenade launcher with 231 rounds.
You can load one of each or two M134 or Two M129. Have it your way.
XM-35 – Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft.
This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards.
Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem – usually 2-3.
For those who are not familiar with cobra weapon subsytems it could be carried only on left wing.
XM118 Dispenser, grenade, smoke.
4 versions, for XM-157, XM-158, XM-159/200 launchers and standalone.
For proper visual effect dispenser for XM-157 shouldn’t be use for other launchers etc. Standalone dispenser is for use without any rocketpods on outboard pylon.
I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action
Copy weapons into weapons folder, add specific entries into weapondata.ini and install it with weaponeditor.
Add gundata entry into gundata.ini file and install guns with guneditor.
Gundata is not so important. But in gunpods and guns in weaponpack i put my own gundata entry. You can use gundata in weapons of your choice.
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware
additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
strikechoppers.wordpress.com
By yakarov79344 1 -
This package contains improved skins of the RA-5C Vigilante.
- Thinner and less visible panel lines, different weathering than the original skins.
- New squadrons with tail art and new decal tail numbering for each new squadron
- Now you can match this bird with more USN tailcodes in the game
Squadrons:
RVAH-5 "Savage Sons" tailcode NE (was already present in the original)
RVAH-6 "Fleurs" tailcode AJ
RVAH-6 "Fleurs" tailcode NG
RVAH-6 "Fleurs" tailcode NH
RVAH-7 "Peacemakers of the Fleet" tailcode AE
RVAH-11 "Checkertails" tailcode AA
RVAH-12 "Speartips" tailcode AC
RVAH-13 "Bats" tailcode NH
The tail artwork is painted on, so no decalling. Unfortunately when decalling over the fold section of the tail, the upper part of the decal disappears. But I drew the art in 2048x2048, that way it still looks ok in the game.
Installation:
First install aircraft. You can find it here:
http://combatace.com/files/file/9579-ra-5c-vigalante-sf2-v11
Then download this pack and from it, paste the "Objects" folder in your SF2 mod folder and overwrite.
(The original RVAH5 folder won't be overwritten as I renamed my version RVAH5_NE)
Credits
Original credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
V1.1 update by STORM
Original templates by Julhelm
By slick cowboy152 3 -
The Farman F.222 and its derivatives were thick-sectioned, high-winged, four engined monoplanes from Farman Aviation Works. Based on the push-pull configuration proven by the F.211, design started in August 1925 and the first flight of the prototype was on May 26, 1932. The definitive F.222 variant was the biggest bomber to serve in France between the world wars.
Credits
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut).
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k150 0 -
New SovComms, in cockpit sound...
By emresukhoi242 1
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