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Solomon Campaign for DGEN by Juri_JS
IL2 Campaign Package -
realSKY Environment
SF2 Environment Package -
Operation Desert Storm: 30th Anniversary Edition
SF2 Campaign Package -
NATO Fighters 5 - Part 1 of 8
SF2 Campaign Package -
Wings over Korea (1 of 3)
SF2 Campaign Package -
The Scandinavian Front 2: Final Release
SF2 Campaign Package -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
SF2 Campaign Package -
Operation Tainted Cigar for SF2 - Part 1 of 2
SF2 Campaign Package -
SF2 Falklands Mod
SF2 Campaign Package -
South East Asia 1964-74
SF2 Terrain Package
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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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F-104G Turkish Air Force Skins
These skins are optimized for the stock SF2 F-104G (June2011 Patch level).
I did them, cause I like the Sea Camo, the ex German Camos and I think we need more skins for
the great Anatolian terrain
contains:
- SEA Camo
- ex Luftwaffe Norm 62
- ex Marine Norm 76
Credits:
Bobrock & Ravenclaw_007 for their great temps
Thirdwire for the great sim
Updated Files caused of some little mistakes on the f-104_3 bitmaps!!!
I hope you like this skins
Schapen, July 10th 2011
Carlo "Soulfreak" Vecchi
By Soulfreak233 3 -
F-104G Hellenic Air Force Skins
These skins are optimized for the stock SF2 F-104G (June2011 Patch level).
I did them, cause I like the Sea Camo and I think we need more skins for
the great Anatolian terrain
Credits:
Bobrock for the great temps
Wrench for the Decals of his SF1 Mod
Thirdwire for the great sim
Files updated!!!
Caused of some little mistakes in the F-104_3 bitmaps.
I hope you like this skins
Schapen, July 10th 2011
Carlo "Soulfreak" Vecchi
By Soulfreak255 2 -
i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well
to install simply drop them in to your weapons folder
Note:
especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage,
best results will be with this parameters for bomb release
Speed = 450kts
Altitude = 10000ft
Range to target = 1.8Nm
on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation
have fun
ravenclaw_007
1,329 1 -
Credits:
The Wrench: A-16, idea, Pave Claw schematics, general data, testing and opinions
TK, Thirdwire -stock SF2:I F-16A Netz used as base for A-16 by Wrench
Combat Ace -greatest site for flightsims enthusiasts and artists
This is GPU-5/A gunpod for use with Wrench's excellent A-16 ground attack aircraft.
Includes two variants, GPU-5/A painted green to match Wrench's Euro scheme, and GPU-5/A (GRAY) in gray colour.
As a bonus includes my "personal" slightly tweaked 30mm GAU-13/A Cannon -tweaks include: less accurate, effects aliased to 30mm type of effects (was 23mm) and with different tracer image.
By Stary511 6 -
July 2011
This is an update for the whole Voodoo series for SF2X june patch (with or without expansion packs)
Installation:
- Unzip the file
- Copy Object, Effects and Sounds folders into your mods folder (for example: C:\Documents and Settings\MyAccount\Documents\ThirdWire\StrikeFighters2 Europe\...).
Credits:
Specific instructions, infos and credits for each model are listed into each aircraft folder.
Test team for this update: Spillone 104, paulopanz and X RAY
Thanks to Dave for the support during the update of this megapack
Every part of this pack can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
Thank you
Enrico "ErikGen" Gennari
From Previous Version
______________________________
Credits:
Column5 for the FM
Spillone104 for the J57 sound
NGHENGO, bobrock, Canadair, triplethr3at as test team
Dave and Jimmybib for decals and skins and various support.
Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested. I hope I did forget no one.
This version has tanks built in; with the tank skins in the right aircraft skin folder . 3D models and Skins are from mppd.
This should also fix the shadow issues. Also fixes some weps position issues.
To install just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
In the F-101A/C folders is a folder call 3 gun version and that is for anyone who wants to use the version that was used in Europe that had the a gun removed and replaced with TACAN equipment.
By Dave1,577 2 -
Hi, this is my adapt for the Yak-141, i just put things together and made it to work in SF2 standard, everything has been made to put it in the respective mod folders, if you are prompted to overwrite, please do so, the only part you need to work with, goes to the Soundlist.ini which you need to extract and place it in the flight folder, and add the following lines:
SoundFileXXX=GSh301................ XXX standing as the next number in the sounds sequence.
[GSh301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0..............this goes at the very bottom
of the sounds list.
I used a modified Su-27 Flanker cockpit, since it`s the closest one to the real plane, based in pics i found, also the avionics are more modern, just to think as a what if this plane would have entered in service, she would be active as of today.
VTOL Operation Checklist:
1) BE SMOOTH AT ALL TIMES....Deploy air brakes (required to raise forward lift engine intake screen)
2) Set flaps to full
3) Set nozzles to full down position
4) Release wheel brakes
5) Apply throttle SMOOTHLY. You will start lifting at approx. 87% throttle. Under no circumstances should you apply more than 89% throttle when in VTOL mode, or you will loose control when the AB kicks in.
6) As you're gaining altitude, dip the nose forward slightly while still in VTOL mode to gain forward momentum.
7) Raise the landing gear, and begin swiveling the nozzles back (as smoothly as possible), as you gain forward speed.
8) Retract the air brake/intake screen as you pass 80 knots, raise the flaps all the way at 170 knots,
9) Did I remind you to be smooth as often as I should have? : )
10) Practice makes perfect!
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individuals:
-Gabilon, the creator of this beautiful plane.
-Oliver, BPAO Anguille for the Cockpit (thanks wherever you are)
-Lindr2, who tweaked the cockpit in his MiG-29 beta release.
-The Trooper, for the fabulous pilot.
-Fubar512 who made some modifications to the FM, and they are noted in this read me.
-Deuces, for the MiG Afterburner effects and fuselage vapor effect.
If i forget someone here, pelase let me know and i will credit you, my apologies in advance.
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
Enoc Marquez AKA FLOGGER23.
By FLOGGER23684 3 -
this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new
To install simply drop them in to your weapons folder and let overwrite if ask to
the LAU-88A launcher is only included for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly
ravenclaw_007
1,190 1 -
Hi, this is an adaptation from Pasko`s Yak-25RV Mandrake, i just put things together and made it to work in SF2 standard, everything has been made to put it in the respective mod folders, if you are prompted to overwrite, please do so.
***** VERY IMPORTANT NOTE PLEASE PAY ATTENTION *****
The cockpit for this mod DOES NOT contain a LOD file since it uses the F-4B_COCKPIT.LOD file in the 1st gen of strike fighters, but u can easily extract it and add it to the cockpit folder in the Yak-25 main folder.
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individuals:
-Pasko and Column5 for an outstanding aircraft model.
If i forget someone here, please let me know and i will credit you, my apologies in advance.
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
Enoc Marquez AKA FLOGGER23.
By FLOGGER23254 1 -
Hi, this is an adaptation from Pasko`s Yak-25B, i just put things together and made it to work in SF2 standard, almost everything has been made to put it in the respective mod folders, if you are prompted to overwrite, please do so, the only part you need to work with, goes to the Soundlist.ini which you need to extract and place it in the flight folder, and add the following lines:
SoundFileXXX=NS23................ XXX standing as the next number in the sounds sequence.
[NS23]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0..............this goes at the very bottom
of the sounds list.
***** VERY IMPORTANT NOTE PLEASE PAY ATTENTION *****
The cockpit for this mod DOES NOT contain a LOD file since it uses the F-4B_COCKPIT.LOD file in the 1st gen of strike fighters, but u can easily extract it and add it to the cockpit folder in the Yak-25 main folder.
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individuals:
-Pasko, Column5 and Volksjager for an outstanding aircraft model.
-Wrench, for the Russian pilot, very suitable for this plane!
-331Killerbee for his Weapons pack
If i forget someone here, pelase let me know and i will credit you, my apologies in advance.
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
Enoc Marquez AKA FLOGGER23.
By FLOGGER23220 0 -
Hi, this is an adaptation from Pasko`s Yak-25, i just put things together and made it to work in SF2 standard, almost everything has been made to put it in the respective mod folders, if you are prompted to overwrite, please do so, the only part you need to work with, goes to the Soundlist.ini which you need to extract and place it in the flight folder, and add the following lines:
SoundFileXXX=NS37................ XXX standing as the next number in the sounds sequence.
[NS37]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0..............this goes at the very bottom
of the sounds list.
***** VERY IMPORTANT NOTE PLEASE PAY ATTENTION *****
The cockpit for this mod DOES NOT contain a LOD file since it uses the F-4B_COCKPIT.LOD file in the 1st gen of strike fighters, but u can easily extract it and add it to the cockpit folder in the Yak-25 main folder.
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individuals:
-Pasko, Column5 and Volksjager for an outstanding aircraft model.
-Wrench, for the Russian pilot, very suitable for this plane!
-331Killerbee for his Awesome Weapons pack.
If i forget someone here, pelase let me know and i will credit you, my apologies in advance.
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
Enoc Marquez AKA FLOGGER23.
(Real Life photo used in lieu of in game screenshot)
By FLOGGER23238 0 -
Hi, this is my very first upload to CA, i just put things together and made it to work in SF2 standard, almost everything has been made to put it in the respective mod folders, if you are prompted to overwrite, please do so, the only part you need to work with, goes to the Soundlist.ini which you need to extract and place it in the flight folder, and add the following lines:
SoundFileXXX=NS23................ XXX standing as the next number in the sounds sequence.
[NS23]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0..............this goes at the very bottom
of the sounds list.
This mod is uploaded using the Freeware Licensing Terms by the Forum, but i want to thank to the following individuals:
-Pasko for an outstanding aircraft model.
-Kesslebrut for his cockpit and Yak-3 ini file.
-Also Charles for a tweak to the cockpit.ini file that placed the cockpit in the proper position.
-Wrench, for the Russian pilot, very suitable for this plane!
-pcpilot, for the tweaks and skins made.
I hope you enjoy this mod and if you have any questions, don´t doubt to ask me here in the forum, or via PM.
Enoc Marquez AKA FLOGGER23.
By FLOGGER23264 1 -
[Fictional] FA-18F VX-4 The Evaluators
This is a fictional skin for the FA-18F Super Hornet from EricJ. It's fictional because the squadron was disestablished in 1990.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
SPECIAL THANKS GOES TO SIDDOGG FOR LETTING ME USE SOME OF HIS DECALS.
Enjoy.
NazGhul
By ValAstur65 0 -
[Fictional] FA-18E VX-4 The Evaluators
This is a fictional skin for the FA-18E Super Hornet from EricJ. It's fictional because the squadron was disestablished in 1990.
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
SPECIAL THANKS GOES TO SIDDOGG FOR LETTING ME USE SOME OF HIS DECALS.
Enjoy.
NazGhul
By ValAstur65 0 -
Enhanced GermanyCE tileset -no trees for grass (R-type) tiles
fix/addon to my GermanyCE enhanced tileset.
This is quick fix that removes trees from R-type (in original TW tileset empty grass only) tiles.
As most seem to be using custom GermanyCE_tagets.ini file(s) with various airfields added (like those in Nato Fighters 4+ or others) I did this fix.
This will also allow future usage of my tileset by modders working on new campaigns with even more new airfields planned, yet to be released.
To install simply unzip to your mods installation GermanyCE folder, overwrite when asked. You can also delete the GermanyCE.TFD file that came with my GermanyCE tileset (no custom tiles layout needed)
By Stary455 0 -
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
Changes include:
New, light blue sky colour for midday
New, more purple, "cinematic" sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
Please note: as of Expansion Pack 2, clouds height seems to be locked at specific untweakable altitude (=> ~10000 feet).
I, aswell as others, tried various settings, even negative cloud base height values to no luck.
By Stary716 3 -
A What If of a What If skin, this is adapted solely for the F/A-18E
By Flanker562107 0 -
This is repainted, enhanced tileset of GermanyCE terrain from SF2 Europe.
Version 1.1 -check changelog for list of updates.
All roads have been darkened, now appear as medium gray; opposite to previous yellowish -white.
All seasons have been replaced by new ones, slightly different than before. New seasons added -thaw before spring and early summer.
All TOD files are new, taken strictly from "trees, buildings graphics, TODs update" recently released.
Main G-type fields layout has been corrected and organised. Now layout is back more like it was in original TW tileset. Corresponding modified TODs included.
As an experiment all bmp files have been replaced by jpg format for HDD space conservation.
Tiles are 512x512, downsampled from 1024x1024 templates.
This pack FULLY replaces any of my GermanyCE 4 seasons mods. You don't need to have previous version installed -if you do, all old files will be replaced by new ones.
By Stary1,799 9 -
WildCat´s A-6A VA-75 Skin
This is for Monty CZ's A-6, and other modifications.
I´ve made paint modifications and new decals for fuselage.
Installation
--SKIN: Copy the "VA-75" folder to your "...\Objects\Aircraft\A-6A" folder
--BMP files: If you want to change The _Hangar and _Loading bmp files copy them
to your A-6A folder, and change the name in the "A-6A.ini" file.
--Pilot: If you wish you can download my VA-75 pilots :
http://combatace.com/files/category/313-pilot-mods/
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DaveJS for authorization, and Sundowner for the skin
By Wild Cat118 0 -
WildCat´s A-6A VA-75 pilots
These pilots are for A-6A VA-75 "Sunday Punchers"
There are two pilots availables. One Pilot and one RIO, you choose.
Installation
Copy the files to your "...\Objects\Aircraft" folder
Change the name of pilot in the A-6A_data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotoVA-75 <--- this line --
Position=-0.4,2.3,0.80
SeatModelName=seat_f-4
SeatPosition=-0.4,2.33,0.45
MinExtentPosition=-0.65, 2.19,-0.05
MaxExtentPosition=-0.15, 3.04, 1.00
CanopyNodeName=CanopyFrame02
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[Navigator]
SystemType=PILOT_COCKPIT
PilotModelName=Piloto2VA-75 <--- this line --
Position=0.4,2.25,0.75
SeatModelName=seat_f-4
SeatPosition=0.4,2.28,0.40
MinExtentPosition= 0.65, 2.19,-0.05
MaxExtentPosition= 0.15, 3.04, 1.00
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for the original pilot skin.
By Wild Cat116 0 -
Hi all,
This is a new JetEngine.WAV file to replace the old stock JetEngine.WAV. I have taken two files and imported them into Audacity and edited the levels and such to create what I think is a more authentic, universal jet engine sound for all stock, and 3rd party aircraft. It has more bass, and sound more like your hearing the aircraft from about a 100 feet away, instead of 2-3. For the most part, you can't really hear the fan blades and whine of a turbojet from 100 or more feet away. It's more of a roar. I had been looking for a sound like this for awhile, but I finally made it my self. Drop in your Sounds folder and overwrite when asked.
Enjoy!
Credits-These two files were merged together to create the final product:
Guest-Strike fighters engine sounds-JetEngine
Spillone104-Jet Sounds 3+Weapons-TT-1full
Here is the recommended SOUNDLIST.ini entry for JetEngine:
[JetEngine]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=4
MaxDist=3500.000000
MinDist=100.000000
InsideConeAngle=160
OutsideConeAngle=200
ConeOutsideVolume=30
By liamp51646 1 -
GermanyCE Buildings
Thanks to stary for his great work
simply unzip and drop the two jpeg's into
the new GermanyCE folder and go fly......
Hi Ho Silver
By hi ho silver710 1 -
This is just a set of skins I've had lying around for ages now, they're set up as stand alone planes because they use slightly different bump maps than those supplied by TK, otherwise everything else is the same as stock.
You can add the skins to the stock aircraft folders if you dont want any more planes in your menue and dont mind some details not lining up correctly in certain light conditions.
Sundowner.
By Sundowner460 0 -
This skin is designed for The Mirage Factory F-14B Tomcat.
The contained paint scheme is representative of the Be-Devilers shortly after they received the F-14A+ Tomcat, roughly around the 1988 timeframe. Looking at pictures of the Be-Devilers Turkeys from 1988-1991, I found the birds to be consistently painted in a lighter grey, which I found was similar to Dave's VF-41 MiG killers, so giving credit where it's due: I used his skin as the starting point. VF-74's Tomcats, during this timeframe, were very lo-viz; A/C #101 would eventually wear a red lightning bolt later on (and the Olympic rings during ODS). I also made the F110 "turkey feathers" a bit shinier, as the majority of the pictures I've seen of VF-74's F-14A+'s between 1988 and 1990 have pretty darn shiny feathers.
VF-74 Be-Devilers were one of the later squadrons to receive the Tomcat, beginning transition from the F-4S in 1983. Aboard the USS Saratoga, VF-74 gained notoriety when their aircraft were assigned to force down a hijacked Egypt Air Boeing 737 in 1985 (this incident inspiring a similar scene in the movie Executive Decision). In 1988, VF-74 and VF-103 received the F-14A-Plus Tomcat, and flew these aircraft during Operation Desert Storm. Following the Navy's decision to draw down their Tomcat fleet (going from two squadrons to one per carrier) VF-74 wound up shore-side, directly under the command of COMFITWINGLANT, while their sister squadron (VF-103 Sluggers), whose Tomcats were equipped with TARPS, continued to go on cruise. The Be-Devilers became an aggressor squadron starting in 1993, flying against both Navy and Air Force blue forces during exercises and training. The following year, the Be-Devilers made one last cruise before being disestablished on 30 April, 1994.
I was able to find 10 of the aircraft which served with VF-74 in the late 1980s-ODS. (Thanks also to EricJ for assistance here). Aircraft found herein:
162925 AA100
162919 AA101
161434 AA102
162923 AA103
162924 AA104
163221 AA105
161435 AA106
161432 AA107
161870 AA110
163408 AA111
Install Instructions:
Open your Strike Fighters 2 Mod Folder
Drag the "Objects" file from VF-74 archive into the base mod folder (e.g. StrikeFighters2 Europe). I have the folder set up so it should go to the right place. If you don't trust that, navigate through Objects->Aircraft->F-14B and drag the VF74 folder into the aircraft folder. Then, go back, get to decals, and drop the VF74 decal file into your F-14B Decal folder.
Texture Set is:
[TextureSetxxx]
Directory=VF74
Name=VF-74 Be-Devilers
Nation=USN
Squadron=VF-74
Specular=0.200000
Glossiness=0.350000
Reflection=0.000000
Good Hunting...Always, Baby!
By Caesar237 0 -
this is a new flight model for A-Team's rafale b released under beta 1
this flight model shall fix all the problems in flight that you had with the one comes with rafale b from a-team website
--- IN THIS FM :
landing gears fixed
pylons and missiles rail added
ai going to use new radar system as called RBE2 AESA radar
chaffs flares and ECM systems added
brand new control systems
all new engines
how to use :
firstly you have to download the rafale b from A-Team website
http://www.cplengineeringllc.com/SFP1/
NOTE : you must have membership in order to download it
once you download the aircraft head here and download the FM
after downloading the FM do the flowing
extract rafale b.rar to your HDD
copy rafale b.ini to your rafale b directory
replace if ask and rename if needed
- play
Credit :
A-Team \ model and avionics
Me \ flight model
thanks for everybody who gave me advises and helped me making this FM
enjoy it
Teras
26/06/2011
By Teras983 5
-
Download Statistics
14,447
Files12,697
Comments27,080
Reviews
