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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Do17K was export version of Do17 for Royal Yugoslavia. As the Do17K being close resemblance of the Do17E and M type, it mainly differ in several major features and was more capable combat platform. Do17Ka-1 and Ka-2 was derivates of Do17E/F and featured fabric covered wing lower surface and short distance among the engines. Do17Kb from Dornier and Yugoslav had all metal wing covering and some longer engine mountings.
       
      Credits
      3D Model (Veltro2k)
      Yugoslav Texture (LloydNB)
      FM (Charles)
      Cockpit (Kesselbrut)
      install in proper folders
       
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      158 0
    2. SF2 Korean War Era AD-4NL Skyraider (3W) Ver 4.0 12/28/2014
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      **Full 5 URGED, due to use of some SF2NA coding! As this mod references the stock 3rd Wire Skyraider, you =MUST= have SF2:V as part of your merged install. If you don't, this mod will not work.**
       
      This is a 'new' version of the AD-4NL Skyraider, built from the 3W A-1H. It is designed to replace completly any & all earlier versions built from MontyCZ's Skyraider.
      It's your choice (the End User) if you wish to keep or delete the early version.
       
      This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during the Korean Conflict. This is designed for a stand-alone KAW mods folder, but can be used in any Full-5 merged install. However, several SF2NA only statements are included, and may only fully work in that environment.
       
      The aircraft is fully carrier-capable; after all, it's built from a Stock 3W carrier bird!
      All markings are decals, and decal randomization is TRUE.
      All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels. Those with the MCZ version will note they are all the same, but included for ease of installation.
      Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9). However, due to some "malfunction", don't fold the wings with ordenance loaded. They won't follow it!
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, PLEASE read them!!!!
      Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in).
       
      Good Hunting!
      Wrench
      Kevin Stein
      287 0
    3. Sound file for my AH-1G Cobra packs.
      Just copy it into your Sounds folder in game directory.
      132 1
    4. The Dornier Do 17, sometimes referred to as the Fliegender Bleistift ("flying pencil"), was a World War II German light bomber produced by Claudius Dornier's company, Dornier Flugzeugwerke. It was designed as a Schnellbomber ("fast bomber"), a light bomber which, in theory, would be so fast that it could outrun defending fighter aircraft.
       
       
       
      Credits
      3D Model (Veltro2k)
      Textures and FM (Charles)
      Cockpit (Kesselbrut).
      install in proper folders
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      304 0
    5. ----------------------------------------------------------------------------------
       
      BELL AH-1 COBRA OVER ... PACKAGE Ver 1.0
       
      ----------------------------------------------------------------------------------
       
       
       
      This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works in the SF1 and SF2 series.
      However this pack is build on SF1 folder tree.
      For SF2 You have to separete Decals folders.
      There is a plenty of tutorials how to convert to SF2 series.
      For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
      Sorry for that.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware
       
      additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
      strikechoppers.wordpress.com
       
      -------------------------------------------------------------------------------------------
       
      Instalation:
      Copy folders into specific folders in your game.
      Add Nations.ini line (below) if you dont have US Army Aviation yet.
       
      I missed one thing. Pilots.
      Use favorite pilots of your choice.
       
       
      This addon works only with my WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
      In Spanish AH-1G Z-14 model folder there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons.
      WeaponPACK can be downloaded here:
      http://combatace.com/files/file/15215-ah-1g-weaponpack/
       
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - belly light deploy/retract at any speed in late models
      - nose lights activate/deactivate in early model. Lights must on.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M73 cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
       
      like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
       
      lift) and pull controll stick little and snake will take off. Then reduce throttle vector
       
      as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
       
      speed. Use vector throttle to control speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and
       
      unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
       
      working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
       
      to have a proper angle of fire with GP. It is not proper for real model but in my opinion
       
      best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
       
      I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
       
      colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
      versions. I will upload it little later in weapon pack update.
      I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
      and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
      Guns are loaded as weaponstations so player got options.
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *******************************************************************************************
       
      **************
      IMPORTANT
       
      You will need to add the following to your Nations.ini file which should be in your Flight
       
      folder.
      Make sure the XXX is replaced with the next number in sequence in your file:
       
      [Nationxxx]
      Name=USA
      DisplayName=United States Army Aviation
      Alignment=FRIENDLY
      PilotNameList=NamesUSAF.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.cat
      Medals=MedalsUSAF.ini
      MedalTextFile=MedalsUSAF.str
      UseFAC=TRUE
       
      *******************************************************************************************
       
      **************
       
      Reference and Thanks to:
       
       
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      F Troop Yearbook 1971-1972
      XM-118 Organizational DS GS and Depot Maintenance XM118
      vhpamuseum.org
      11thacraviation.com
      darkhorsevietnam.com
      blueghosts.com
      centaursinvietnam.org
      usarmygermany.com
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      291 1
    6. ----------------------------------------------------------------------------------
      BELL AH-1 COBRA IN VIETNAM PACKAGE Ver 1.0
      ----------------------------------------------------------------------------------
       
      This is a third party add on of the AH-1G Cobra using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
       
      It is designed for and works in the SF1 and SF2 series.
      However this pack is build on SF1 folder tree.
      For SF2 You have to separete Decals folders.
      There is a plenty of tutorials how to convert to SF2 series.
      For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.
      Sorry for that.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware
       
      additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
      strikechoppers.wordpress.com
       
      -------------------------------------------------------------------------------------------
       
      Instalation:
      Copy folders into specific folders in your game.
      Add Nations.ini line (below) if you dont have US Army Aviation yet.
       
      I missed one thing. Pilots.
      Use favorite pilots of your choice.
       
       
      This addon works only with my WeaponPACK. All of weapon stations are made as specific
      station code and will work only with this weapon pack.
      WeaponPACK can be downloaded here:
      http://combatace.com/files/file/15215-ah-1g-weaponpack/
       
      Standard commands for activating Cobra features:
       
      AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
       
      ARRESTING HOOK - jump from pilot station to gunner station.
       
      LANDING GEAR - belly light deploy/retract at any speed in late models
      - nose lights activate/deactivate in early model. Lights must on.
       
      A2A mode - gunner station guncross for turret.
       
      A2Ground mode - pilot M73 cross.
       
      ANIMATION 7 - turret doors
       
      ANIMATION 8 - ammo bay dooors
       
      ANIMATION 9 - gunner door (ext and cockpit view)
       
      ANIMATION 10 - pilot door (ext and cockpit view)
       
       
      For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be
       
      like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick
       
      lift) and pull controll stick little and snake will take off. Then reduce throttle vector
       
      as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising
       
      speed. Use vector throttle to control speed.
       
      When on the ground you can see rotating blades for pitch and roll. Just additional and
       
      unnecesary thing (not visible so much when flying) but it is possible so it is there. Not
       
      working like i want but better then nothing.
       
      There are two different pylons on inboard stations one for rocketpods one for gunpods. Just
       
      to have a proper angle of fire with GP. It is not proper for real model but in my opinion
       
      best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
       
       
      I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with
       
      colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed
      versions. I will upload it little later in weapon pack update.
      I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18
      and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.
      Guns are loaded as weaponstations so player got options.
       
      For updates visit on:
      strikechoppers.wordpress.com
       
      *******************************************************************************************
       
      **************
      IMPORTANT
       
      You will need to add the following to your Nations.ini file which should be in your Flight
       
      folder.
      Make sure the XXX is replaced with the next number in sequence in your file:
       
      [Nationxxx]
      Name=USA
      DisplayName=United States Army Aviation
      Alignment=FRIENDLY
      PilotNameList=NamesUSAF.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=EXCELLENT
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.cat
      Medals=MedalsUSAF.ini
      MedalTextFile=MedalsUSAF.str
      UseFAC=TRUE
       
      *******************************************************************************************
       
      **************
       
      Reference and Thanks to:
      TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
      Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
      GUNSLINGERS IN ACTIONS - Squadron Signal
      WALK AROUND AH-1G Cobra - Squadron Signal
      Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
      Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
      Squadron Signal - Bell AH-1 Cobra In Action
      Osprey - New Vanguard 125 - Huey Cobra Gunships
      F Troop Yearbook 1971-1972
      XM-118 Organizational DS GS and Depot Maintenance XM118
      vhpamuseum.org
      11thacraviation.com
      darkhorsevietnam.com
      blueghosts.com
      centaursinvietnam.org
      usarmygermany.com
      airport-data.com
      aerialvisuals.ca
      planepictures.net
      383 1
    7. Standard weapon pack required to run my AH-1G Cobras.
       
      What is inside?
       
      New models for FFAR Mk40 with following warheads:
      M151
      M229
      M247
      M255A1
      M156
      M259
      M257
       
      Launchers
      XM-158 7 Tube rocket launcher
      -XM-158 7 Tube rocket launcher just slighlty reduced weight. No top fairing.
      XM-157 7 Tube rocket launcher
      XM-159 19 Tube rocket launcher
      XM-200 19 Tube rocket launcher
       
      LAU-61A/A 19 Tube rocket launcher (grey)
      LAU-61B/A 19 Tube rocket launcher (filed green)
      LAU-68A/A 7 Tube rocket launcher (grey)
      LAU-68B/A 7 Tube rocket launcher (filed green
       
      TAT-102 Turret - 7.62mm M134 Minigun 8000 rounds. Only on early model.
       
      M-28 Turret:
      7.62mm M134 Minigun with 4000 rounds
      40mm M129 Grenade launcher with 231 rounds.
      You can load one of each or two M134 or Two M129. Have it your way.
       
      XM-35 – Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft.
      This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards.
      Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem – usually 2-3.
      For those who are not familiar with cobra weapon subsytems it could be carried only on left wing.
       
      XM118 Dispenser, grenade, smoke.
      4 versions, for XM-157, XM-158, XM-159/200 launchers and standalone.
      For proper visual effect dispenser for XM-157 shouldn’t be use for other launchers etc. Standalone dispenser is for use without any rocketpods on outboard pylon.
      I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action
       
       
      Copy weapons into weapons folder, add specific entries into weapondata.ini and install it with weaponeditor.
      Add gundata entry into gundata.ini file and install guns with guneditor.
      Gundata is not so important. But in gunpods and guns in weaponpack i put my own gundata entry. You can use gundata in weapons of your choice.
       
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware
       
      additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
      strikechoppers.wordpress.com
      344 1
    8. This package contains improved skins of the RA-5C Vigilante.
       
      - Thinner and less visible panel lines, different weathering than the original skins.
      - New squadrons with tail art and new decal tail numbering for each new squadron
      - Now you can match this bird with more USN tailcodes in the game
       
       
      Squadrons:
       
      RVAH-5 "Savage Sons" tailcode NE (was already present in the original)
      RVAH-6 "Fleurs" tailcode AJ
      RVAH-6 "Fleurs" tailcode NG
      RVAH-6 "Fleurs" tailcode NH
      RVAH-7 "Peacemakers of the Fleet" tailcode AE
      RVAH-11 "Checkertails" tailcode AA
      RVAH-12 "Speartips" tailcode AC
      RVAH-13 "Bats" tailcode NH
       
      The tail artwork is painted on, so no decalling. Unfortunately when decalling over the fold section of the tail, the upper part of the decal disappears. But I drew the art in 2048x2048, that way it still looks ok in the game.
       
      Installation:
       
      First install aircraft. You can find it here:
      http://combatace.com/files/file/9579-ra-5c-vigalante-sf2-v11
       
      Then download this pack and from it, paste the "Objects" folder in your SF2 mod folder and overwrite.
      (The original RVAH5 folder won't be overwritten as I renamed my version RVAH5_NE)
       
       
       
      Credits
       
      Original credits:
       
      Model, Textures and Weapons: Julhelm
      FM: Fubar512 & Column5
      Cockpit: Kesselbrut
      Avionics: Moonjumper & Julhelm
      V1.1 update by STORM
       
      Original templates by Julhelm
      152 3
    9. The Farman F.222 and its derivatives were thick-sectioned, high-winged, four engined monoplanes from Farman Aviation Works. Based on the push-pull configuration proven by the F.211, design started in August 1925 and the first flight of the prototype was on May 26, 1932. The definitive F.222 variant was the biggest bomber to serve in France between the world wars.
       
       
      Credits
      3D Model (Veltro2k)
      Textures and FM (Charles)
      Cockpit (Kesselbrut).
       
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      150 0
    10. New SovComms, in cockpit sound...
      242 1
    11. F7-MB Bangladesh AF .............
      35 sqdn has old sqd Tail insignia (Yellow Hawk) and later 36 sqdn "TigerCats" ive set them to share number decals as numbers were used on older and newer a\c...but differed with the sqd crests.
       
      F7-B Bangladesh AF and Pakistan AF..............
       
      F7-B-IRAQ AF........
      ---------------------------------------------------------------------------------
      Chengdu F7 Original Release by Mirage Factory TMF
      ---------------------------------------------------------------------------------
      3d model and skins further Modded by me Russouk2004 Thanks TMF team....nice job guys....
      ----------------------------------------------------------------------------------------------------------------------------------
      Changes.
      ---------------
      Added brake chutes bumpmapping....
       
      few skin tweaks...such as new textures,redone details,ie,new panel lines and rivets etc.moved some items about.....may not work on other F7 LODS
       
      Added starys fine mig21 pit to IRAQI F7,feel free to get it for the others.
       
      still need to add the afterburner animation as it disapperas when any mapping is done...so will update it asap.
      hope to complete this in next few days
       
      INSTALL.
      ------------------------------------------------------------------------------------------------------------------
      Extract folder to destop.....
      copy and paste these folders
       
      Objects
      Effects
      Sounds
       
      to your mod folder....usually c:\users\saved games\your name here\Thirdwire\SF2\
       
      If you already have the a\c folder with same name,suggest you rename one or the other.
       
      for other files just click ok to overwrite as these files are latest and should be fine.
       
      Animation keys.....
      --------------------------------------------------------------------------------
      Brake chute opens on ground only with airbrake key =S
      canopy opens with SHIFT +0
       
      supplied.folders
      -------------------------------------------------------------------------------------
      sounds
      effects
      most weapons...suggest you have all latest weapons packs.
      Pilots
      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      some loadouts may not be correct.....If you find alterations needed,and can do it,send me any files and I will update the pack...
      takes a lot of time checking stuff and modeling so if missed things,it happens...sorry lol
       
      Disclaimer...
      -----------------------
      If any file within causes any loss of your files due to incorrect installation,overwriting wrong files Its at users own discression.
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      This pack is subject to the CombatAce freeware conditions and may only be used for non comercial use,any alterations to 3d model etc will require previous permission,I have been granted full scope of modding this tmf model,so any permissions must be authorised by me.
      Thank you.
      hope you enjoy the mod.
      Russ
      481 5
    12. SF2 WW2 IJN CVL Zuihio Class 12/26/2014
       
      = For SF2 (Full5 Merged RECCOMENDED!)
       
      *This mod is set up with some SF2NA coding. Use in other envrionments is "at your own risk*
       
      This is a version of Hinchbrooks IJN Zuiho class light carrier.
      As some have found the original 1stGen version is "faulted", I hope this will be better for you all.
      Mind you, it's NOT fully converted, as the "parking slots" have not been plotted. Some of the muzzle positions for the 25mm AA batteries are not near the muzzles themselves.
      But this will give you an operational IJN light carrier. All the "needed" files for use in the SF2NA enviroment are included (inis, "collision lod", etc).
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Happy Landings!
      Wrench
      Kevin Stein
      236 0
    13. SF2_J-10A Firefly_AcroteamSkin
       
      http://en.wikipedia.org/wiki/August_1st_%28aerobatic_team%29
      47 0
    14. SF2 WW2 39th FS, PTO P-47D "Razorback" Thunderbolt Skin Pak 12/22/2014
       
      = For SF2 (Full4/5 Merged RECCOMENDED!)
       
      *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
       
      **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines.**
       
      This is a new skin for Cocas' PTO P-47D Razorback Thunderbolt. If you don't have it already, you can get the aircraft at the following url:
      http://combatace.com/files/file/15204-sf2-ww2-pto-republic-p-47d-razorback-thunderbolt-by-cocas/
       
      The skin included is for:
       
      39th FS, 35th FG, as seen in the Phillipines in mid-1944 (also slightly earlier)
       
      It represents the aircraft in their later scheme, up until the time the 35th converted to Mustangs. (oddly, almost all of 5th AF Jugs carried the tail stripes of one kind or another).
      All markings are decals, and Decal randomization is TRUE.
      The aircraft is finished in Overall Natural Metal, with "new style" Southwest Pacfic markings as of mid-1944. These are the pre-war style red rudder stripes, with a blue leading edge on the Rudder.
      Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on.
      The serials herein should be considered "generic" in nature, but ARE for the correct model variant.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      =for Cocas Aircraft Factory, Prop Works Division=
      45 0
    15. SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak 12/24/2014
       
      -- Something for the MTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      A new skin/decal set for the MTO (Theatre Specific) P-47D Razorback by Cocas & Co.
       
      The Theatre specific aircraft is available at the following url:
      http://combatace.com/files/file/15203-sf2-ww2-mto-republic-p-47d-razorback-thunderbolt-by-cocas/
       
      Skin included in this pak are:
       
      12th AF:
      64th FS, 57th FG "Black Scorpions"
       
      All markings are decals, and Decal randomization is TRUE.
      The aircraft is finished in standard 0D/Grey, with MTO Theatre markings.
      Please note, MTO Theatre, Squadron and/or Group specific markings -ARE- painted on.
      The serials herein should be considered "generic" in nature, but ARE for the correct model variant. There are NO nose arts.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
      Good Hunting!
      Wrench
      Kevin Stein
      44 0
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