Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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F4U-1_VMF-312
By RAVEN
VMF-312 "Day's Knights" Squadron Skin For Wolf's F4U-1 Corsair For SP1/WO* PTO Installs.
http://combatace.com/files/file/4363-wolfs-wwii-aircraft-pack/
Assigned to Marine Aircraft Group 11 on June 25, 1944, the squadron was transported to Espiritu Santo, New Hebrides, where they received 24 Corsairs. VMF-312's first combat action came on April 12, 1945 during the Battle of Okinawa as part of Marine Aircraft Group 33 (MAG-33), when four squadron aircraft intercepted 20 Japanese Zeros and achieved eight kills without a loss
To install: Just unzip and drop the VMF-312 Folder and the new Loadout.bmp into your F4U-1 folder, Go fly.
Credit's:
F4U-1 - WOLF (WWII Aircraft pack).
Original Readme included.
US Insignia tga - Unkown Thankyou.
See included readme for more infomation.
Raven
86 downloads
0 comments
Submitted
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F4u-1c VF-85
By RAVEN
VF-85 Squadron Skin For Wolf's F4U-1C Corsair For SP1/WO* WWII PTO Installs.
http://combatace.com/files/file/4363-wolfs-wwii-aircraft-pack/
VF-85: F4U-1Cs were flown by a small number of units in the Pacific, including VF-85 off the USS Shangri-La from the spring of 1945 until the end of the war.
To install: Just unzip the VF-85 Folder and drop it into your F4U-1C folder and Go fly.
See inclosed Readme for more details and notes,credits.
Raven
Small mistake, Delete "numbers,LST" file From VF_85 folder to stop tail number no shows.
Raven
65 downloads
0 comments
Updated
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Mitsubishi F1M "Pete"
By JimBeamer5
I needed a Pete for a scenario I'm running, there didn't seem to be one available, so here is The A-Team Ar-95 re-done as the Mitsubishi F1M "Pete". You'll need the original LOD from the Ar-95 package, I'm sure you've done the install dance with lots of aircraft before, I won't repeat it here.
Credits as in the orginal readme (enclosed, thanks A-Team), with the following exceptions:
Skin by me, based on the original by Pappychksix
Loading & Hangar screens by me.
This was done quickly as I needed it right away, shouldn't be any issues. If they're are, it's only supposed to be a target but the original is fully flyable, so this will be too (complete with original German cockpit).
JimBeamer#5
6 June 2010
As freeware you can use this mod however you wish.
293 downloads
0 comments
Submitted
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Battletech: Clan Paintscheme Pack
BATTLETECH
Clan Pack
TALON AIRCRAFT REQUIRED
includes...
CLAN WOLF-WARDEN
CLAN WOLF-CRUSADER
CLAN JADE FALCON
CLAN GHOST BEAR
CLAN SMOKE JAGUAR
CLAN NOVACAT
coppy paint scheems inside forlder to....
/program files/Wings over Veitnam/Objecs/Talon
have fun!
153 downloads
0 comments
Updated
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F-84F ThirdWire SF2 Tweaks and Bits
By NeverEnough
F-84F ThirdWire SF2 Tweaks and Bits 06-04-10
Credits:
F-86F Cockpit by Zurawski
Early 1960's French Pilot by Corktip 14, based on Diego's USAF Korean War pilot.
Martin Baker Mk3 Ejection Seat by ravenclaw_007
F-84f Hangar Screen from the Mirage Factory F-84F Package
F-84F Loadout tga by Paulopanz
F-84F Data.INI tweaks and F-84F Loading Screens by NeverEnough
The Thirdwire F-84F model is very nicely done for an AI only model, and can be easily finished into a real fine ride.
The latest version included in the SF2 Expansion Pack did not have the flap deploy and retract settings in the Data.ini, so these have been
added in this tweaked Data.ini. The taillight was located about six feet behind the aircraft, and the navigation lights on each side of the tail
are modeled but have no entries in the stock Data.ini. The tailight location was corrected and the tail navigation lights are added in the included
Data.ini. The front landing light has also been added, and SHIFT 0 will open and close the cockpit canopy.
The early 1960's French pilot is a nice addition, and he looks great sitting in ravenclaw_007's beautiful new Martin Baker Mk3 ejection seat.
The new loading screen is a French F-84F with Suez campaign stripes, which looks especially fitting when used with Paulopanz's Suez SuperPack skins!
An alternate loading screen of a beautifully restored Italian F-84F is also included for a SF2E installation.
Give this kite a test drive, and discover what a treat it is. Be sure to include Paulopanz's Suez skins, and you will be looking good.
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Installation notes:
Simply copy the contents of the included Objects folder into your Mods\StrikeFighters2 Israel, Mods\StrikeFighters2 Exp1, or Mods\StrikeFighters2 Europe folder.
To use the Italian F-84F Loading Screen, change the line in the F-84F.INI as shown below:
[AircraftData]
AircraftFullName=F-84F Thunderstreak
AircraftShortName=F-84F
AircraftDataFile=F-84F_data.ini
LoadoutFile=F-84F_loadout.ini
UserList=F-84F_UserList.ini
CockpitDataFile=F-84F_COCKPIT.ini
HangarScreen=F-84f_HANGAR.bmp
LoadoutImage=F-84F_LOADOUT.tga
Loadingscreen=F84F_Loading.bmp <<<<<<<< Change this to F-84F_Loading.bmp
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614 downloads
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4 weapons pack
By wingwiner
I have build a 4 new weapons models. ALL OF THEM ARE FICTIONAL. All files have txt file with properties you must add to WEAPONDATA INI fle. Change all effects because these are my own. Notice that the bombs have animated wings so dont forget to add properies to weapondata.
534 downloads
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MiG-17PF/PFU Pack
By Spillone104
Mikoyan I Gurevic MiG-17PF/PFU Mod for SFP-1/WOV/WOE/WOI oct.08 patch
In this pack there are:
3 aircraft:
MiG-17PF SP-7 = Initial production version of the PF model whith the Izumrud-5 radar and 3 NR-23 cannons
MiG-17PF SP-8 = This version introduced the Izumrud-2 radar with better range.
MiG-17PFU = The PFU eliminated the guns in favour of 4 RS-1U (AA-1 Alkali) missiles.
2 missiles:
RS-1U
RS-2US
New droptanks
And real Klimov VK-1F sound recorded from a MiG-17.
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Tips:
These MiGs were heavier than the standard F model because of the radar equipment so the performances are somewhat lower.
The PFU variant have to be used only when facing bombers as the missiles have very limited spectrum of operation and are unreliable. So no dogfight with this. ;)
To open the canopy simply use Shift+0 .
If anyone want to change or do other nose colors there is a .psd template in the "MiG-17PF_SP-7_mod" folder.
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Installation instructions:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the weapons and tank to your WEAPONDATA.INI
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Credits:
Spillone104: Added 3D details, Fuel tanks, Weapons, INI work, flight model and sounds.
Paulopanz and Soulfreak: Texture and decals for the LSK, CVL and Polish skins.
Paladrian,MAGO, BADGER the BAD and Gepard: MiG-21PFM cockpit and modification.
FastCargo: Fake pilot.
BETA Testers: Canadair, Muesli, Spitwulf and Paulopanz.
Thanks to Svetlinnh to let me notice the lack of pylon on the original TW MiG-17 droptanks ;)
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Have a nice flight and landing :D
Alex (Spillone104)
1,160 downloads
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EAF Harvard
By LloydNB
Harvard
Egyptian Air Force 1956
This is a set of decals and a repaint of the HarvardIIB_IDF by Rob "Bunyap" McCray. The original Harvard skin by Pappychksix. All credit for the rest of the skin goes to him.
Elements of this skin come from the Harvard/Texan by Alphasim for Flight Simulator X (base textures by Frank Safranek) and a re-paint by Henry William.
LloydNB
111 downloads
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CsAF skin for Avia S-199
By Kulbit80
This is Czechoslovakian Air Force skin for great Avia S-199 by ID(io)T team.
Based on Israeli skin by Alex with some repaints by me. Eight real fuselage numbers.
Decals by me. (I haven't found s/n so there isn't any)
Also added fuel tank (Tank_300_LTR_109) with my skin similar to aircraft colour.
WeaponData entry inside archive.
Tested on WOE.
Drop Green CsAF folder into main S-199 folder.
Updated 04.06.2010
!!!You need ID(io)T Team Avia S-199 Lod Fix by Spillone104 for decals work properly!!!
http://forum.combatace.com/index.php?app=downloads&showfile=11005
Enjoy.
Michal Minta
Kulbit(80)
58 downloads
0 comments
Updated
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CVL MiG-17PF
By paulopanz
CVL MiG-17PF
- historical numbers and skin
- bonus SF2 Mig-17PF loadout immage Tga
To Install:
all in Your main mod folder
for loadout immage:
LoadoutImage=MIG-17PF_loadout.tga <---- change this
Enjoy
Paul
117 downloads
0 comments
Updated
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VF-62 'Boomerangs', CVW-10 (1965) for the Mirage Factory F-8E
By Gocad
VF-62 'Boomerangs', CVW-10 (1965) for the Mirage Factory F-8E
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '62_65' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
61 downloads
0 comments
Submitted
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VMF-333 'Shamrocks' (1963) skin for the Mirage Factory F-8C
By Gocad
VMF-333 'Shamrocks' (1963) skin for the Mirage Factory F-8C
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Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
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Extract the contents of the rar file named 'SR_63' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
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1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
57 downloads
0 comments
Submitted
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ID(io)T Team Avia S-199 Lod Fix
By Spillone104
This is a fix for the ID(io)T Team Avia S-199
As Reported by Kulbit80 the lod had some issues with the decals in some places.
So here is the fixed lod.
Inside there are 5 files:
S-199.Lod
S-199.Out
S-199_01.Lod
S-199_01.Out
S-199.INI
Put all these files inside the S-199 folder and replace the older ones.
Happy flight.
194 downloads
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Strike Fighters 2: Israel May 2010-B
By Dave
============================
Strike Fighters 2 May 2010-B
Readme File
============================
-----------------
Table of Contents
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1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
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1. Update Notes
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This update is for Strike Fighters 2 Israel, either stand-alone or
merged to other Strike Fighters 2 games.
This update contains all the fixes from previous updates, and it can
be applied to any version of the game. Earlier updates do not need
to be applied.
If you have installed any mods to the game, please check the
ChangeList.txt for a list of updated files. If any data files
you've extracted have been changed, you must manually delete
and/or updated these files, or the patched game may not run
correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
May 2010-B
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* Alt-N sometimes causing bombers to not show up on time is fixed.
* Speech subtitle not displaying correctly is fixed.
* Messages not displaying even on Normal or Easy HUD mode is fixed.
* Some campaign crash bugs have been fixed.
* Campaign now ends properly when the player squadron has less than
4 active pilots.
May 2010
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Strike Fighters 2 Expansion Pack 1 Initial Release
Mar 2010
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* Radars on early A-4H versions not working is fixed.
* Texture resolution of the cockpit mirror has been increased.
* Terrain objects cast shadows correctly.
* Target friendly keys not working is fixed.
* Aircraft are made eaiser to spin on Hard Flight Model option.
Feb 2010
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* Water textures not rendering correctly on some graphics cards
is fixed
* F-4M models missing some detail pieces is fixed.
* Service selection drop down has been added to the Single
Mission screen.
* Save mission button has been added to the Debriefing screen.
* Screenshot sound effect is no longer muted by pausing the game.
* Earlier sub-versions of A-4H, with more limtied weapons options,
are added.
Dec 2009
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* Terrain missing tiles on some graphics cards is fixed.
* Sound is now turned off when the game is paused.
* The game not recognizing some display settings as TripleHead2Go
Surround Gaming is fixed.
* HUD flight information window now shows speed in Mach number when
current speed is more than Mach 0.9.
* Support for Force Feedback effects has been added.
* A-7D Squadrons have been added to On Strike Fighters 2 Europe
1979 campaign.
Nov 2009-B
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* Speech subtitle is now color coded - red indicates warning against
the player, yellow indicates other speeches to/from player's flight,
and blue indicates all other radio chatter.
* Less messages are displayed when HUD option is set at Hard setting.
* Overcast sky is rendered correctly in cockpit mirror.
* Reduced some graphical artifacts showing on horizon with Effects
setting at Unlimited.
* V-sync is enabled by default in DX10 mode.
* Full-screen anti-alisasing now defaults to a lower-quality (and
better performance) setting.
* Version number displaying incorrectly on the Main Screen is fixed.
Nov 2009
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* Runway lights not working when using DX10 shader is fixed.
* Blackout/redout not working when using DX10 shader is fixed.
* Maverick view not working when using DX10 shader is fixed.
* ForceDX9= option to manually fallback to DX9 rendering is added to
the Options.INI.
Oct 2009-B
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* Third-party add-on terrain not loading textures is fixed.
* A-4H Ahit (73)'s RWR not working is fixed.
* Ammo weight showing up as 0 lb and ammo drop down being greyed out
on the loadout screen is fixed.
* The View Medal screen displays background JPG correctly.
Oct 2009
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Strike Fighters 2 Israel Initial Release
Jun 2009b
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* The game occasionally crashing to desktop when running on Windows XP
has been fixed.
* A-10A fuel gauge not working properly is fixed
* Weapons on multiple weapons rack not mounting at correct angle is fixed.
* Harrier's altimeter counter not working properly is fixed.
* Hunter's alitmeter missing the 1000ft needle is fixed.
* Hunter's 1000 RPM needle not moving is fixed.
* Hunter's cockpit missing the light texture .tga is fixed.
* A-10A's pitch control authority has been increased.
* F-100's squadron marking decals not showing correctly is fixed.
* Additonal nation specific skins and decals are included.
Jun 2009
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Strike Fighters 2 Europe Initial Release
May 2009b
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* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
May 2009
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* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
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* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* New updated cockpit model for F-100D is included.
* F-100D is separated into two sub-versions, original (56) and (64)
versions. Original 1956 version lacks centerline pylon and other
armament options.
Apr 2009
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Strike Fighters 2 Vietnam Initial Release
Feb 2009
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* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
Dec 2008
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Strike Fighters 2 Initial Release
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2. Troubleshooting
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Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
--
294 downloads
0 comments
Submitted
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0 comments
Submitted
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Swiss Hawker Hunter F.Mk58 pack
Hawker Hunter F.mk58 as used in the Swiss Air Force from 1959 up to 1992
version 1.0 - 11.05.2010 , for SF2E with patch Feb 2010 or SF2E merged With SF2I patch Feb 2010
this mod is based on the ThirdWire Hunter9
Included are :
- highres skins 2048x2048 as well as optional lowres skins 1024x1024 or 512x512
- Martin Baker Mk3 ejection seat , color grey or black
- cockpit detail set
- airframe detail set
- swiss weapon set
- working RWR in the cockpit
- chaff /flare dispenser
------------- for the Instalation please READ the READ ME ---------------------------------------
CREDITS :
- Thirdwire / TK for the excellent Hunter9
- Old Diego for the pilot HGU26AW
- Soulfreak for the templates , skins , hangarscreens , loadingscreens and testing
- ravenclaw_007 for 3d-work , weapons , skins , ini. editing and testing
- paulopanz for testing
- 76.IAP-Blackbird for testing
i hope i did not miss anybody , in case i did let my know
Have Fun
your GMG
626 downloads
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Spitfire MkIXc, 31st FG USAAF, Tunisia
By ndicki
Spitfire F.MkIXc, early production, USAAF 309th Fighter Squadron, 31st Fighter Group, Tunisia, May 1943.
These will add a USAAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes squadron and individual codes and correct USAAF markings for the period.
31st FG originally flew Spitfire MkIXc aircraft; these were later replaced with the MkVIIIc, before the Group was finally equipped with P-51B/C Mustangs in mid-1944.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
177 downloads
0 comments
Submitted
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Spitfire F.MkIXc, South African Air Force
By ndicki
Spitfire MkIXc, No.4 Sqn, SAAF
These will add a SAAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes serial numbers for early production F.MkIXc ("MkIXA") aircraft, squadron and individual codes and correct SAAF markings for the period.
A large number of early MkIX aircraft were conversions from MkV airframes; if you look up the serials of these aircraft, they will fall in blocks attributed to MkVs. All the aircraft represented in this pack were either converted to MkIX standard, or in the earliest MkIX production blocks.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
130 downloads
0 comments
Submitted
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Spitfire F.MkIXc, early production, MEF
By ndicki
Spitfire F.MkIXc, early production, Middle East Forces, late 1942 onwards.
These will add an RAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes serial numbers for early production F.MkIXc ("MkIXA") aircraft, squadron and individual codes and correct RAF markings for the period.
A large number of early MkIX aircraft were conversions from MkV airframes; if you look up the serials of these aircraft, they will fall in blocks attributed to MkVs. All the aircraft represented in this pack were either converted to MkIX standard, or in the earliest MkIX production blocks.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
155 downloads
0 comments
Submitted
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Mirage Factory Greek F-4E AUP
By Sundowner
Greek F-4E AUP for SF2 series.
Tested with Dec2009 combo pack patched to Feb2010.
New model, new details.
Uses the F-4EJ Kai pit. [included].
Thanks to;
Oli [bPAo, RIP my friend ]
Crab_02.
Sundowner May 2010.
651 downloads
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Spitfire LF.MkXVIe, RAF
By ndicki
Spitfire MkXVIe, RAF 1944-45
These will add an RAF-specific MkXVIe version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes serial numbers for LF.XVIe aircraft, squadron and individual codes and correct RAF markings for the later part of WW2. The only difference between MkIX and MkXVI aircraft was that the MkXVI substituted a Packard-built Merlin for the original Rolls Royce. HF, F and LF variants were parallel.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
253 downloads
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Spitfire MkIXe Royal Danish Air Force
By ndicki
Spitfire MkIXe Royal Danish Air Force, 1945-1955
This will add an RDAF-specific version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes correct serial numbers for all airworthy RDAF MkIXe aircraft.
Unfortunately, the LF.IX is not correct for the RDAF, as all MkIX aircraft in service with the RDAF were HF.MkIXs. I can not correct this myself, but if somebody else could, it would be a useful addition. The visual model is in any case identical. Danish Spitfires had rounded or clipped wingtips indifferently, and as these were interchangeable, a photograph of any particular aircraft will only show the configuration of that aircraft on that day. The "LF," "F" or "HF" designation concerns only the engine variant, not the wingtips, canopy type or armament fit.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
118 downloads
0 comments
Submitted
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660629 First F-105 MiG Kill for SF2V
By streakeagle
June 29, 1966 was a pivotal point in the air war over Vietnam.
Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
The USAF struck Hanoi and the USN struck Haiphong on this day.
About 56.8% of North Vietnam's POL storage capacity was destroyed.
However, another significant even took place on this day.
An IRON HAND flight of four F-105s was bounced by four MiG-17s.
Two F-105s were damaged.
One MiG-17 was hit and last seen diving into a cloud just above the ground.
This MiG-17 became the first confirmed kill by an F-105.
The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
He was flying in F-105D 58-1156, callsign Crab 02.
/*****Sources******************************************************************/
"MiG Killers" by Donald J. McCarthy, Jr.
Brief synopsis of the aircraft and pilot involved.
"Clashes" by Marshall L. Michel III
Detailed but generic account of the action, no name, units, etc.
USAF "Red Baron" WSEG Report 116 Event II-15
Incredibly detailed account.
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit low level clouds experienced that day.
Only the higher level clouds are modeled.
The initial aircraft positions reflect WSEG Report 116 Event II-15.
the mission starts when the MiGs are first detected by Crab 04.
However, the AI cannot be "bounced" as was historically the case.
So all F-105s are immediately aware the approaching MiG-17s.
This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
It also means that Crab 02 does not automatically get a point-blank free shot.
It does lead to the correct situation of trying to clear MiGs from tails.
The historical F-105 mission is SEAD until the arrival of MiG-17s.
This forced the F-105s to jettison their ordnance to evade attack and engage.
So the flight leader, Crab 01, has been placed on a SWEEP mission.
This makes the AI flight leader drop all ordnance and focus on the MiGs.
The player is flying as Crab 02.
Presently, players can only be the lead aircraft in a flight.
So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
The player cannot issue commands to any other aircraft.
The focus is realistically shifted from MiGs to protecting the flight leader.
To win the mission, the flight leader must live.
As in reality, MiG kills are just an added bonus.
Crab 03 and 04 are also a separate flight.
This permits historical initial positioning of the aircraft.
The default game formation is too close together.
This is also necessary due to the player being assigned as a separate flight.
Otherwise, Crab 03 would end up in the wingman position of Crab 01.
Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
This largely makes them act as members of Crab 01's flight.
The MiG-17s have been broken up into two flights.
A three plane flight and a single plane flight.
This permit historical starting positions.
Historically, the F-105s got separated.
Each pilot made decisions based solely on what they saw or heard.
Some F-105s disengaged while others were still fighting.
This is an added advantage to having one flight get broken up into several.
Each flight decides to fight or flee independently of the other flights.
This permits outcomes that are very close to the historical results.
/*****Playing Tips*************************************************************/
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
The first thing the player should do is jettison all ordnance.
Then the player should maneuver to cover the flight leader's tail.
The flight leader, Crab 01, is very close and to the right of the player.
Crab 01 can be observed to jettison his ordnance at the start of the mission.
Historically, Crab 01 broke to the left, but the AI breaks to the right.
Next, a decision will have to be made:
Follow and protect the flight leader, or engage any MiGs encountered.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good hunting!
248 downloads
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Fury F.Mk.1 - Royal Iraqi AF 1948
By LloydNB
Hawker Fury F.Mk.1
7 Squadron, Royal Iraqi Air Force
For Simon's Sea Fury - available from Capun's site.
The RIrAF acquired a total of 38 F.Mk.1s, and four two-seaters. Aside from the No.7 Sqn, the No.1 Sqn was later also re-equipped with them.
A big thanks to palopanz for the numbering. I never have the patience to do 38 sets.
Enjoy
Lloyd
91 downloads
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Submitted
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Avia S-199 by ID(io)T team
By ID(io)T Team
Avia S-199 for SFP1,WOX oct.08 patch by ID(io)T team
Historical note-(from Wikipedia)
Avia Company ,a branch of the enormous Škoda Works in Czechoslovakia built numerous Messhershmitt Bf-109G’s during the WW2 for the German Luftwaffe. After the war the major part of the construction line remained intact, and soon the Czechoslovakian Air Force put an order for Avia S-99, an exact copy of Bf-109G.
Under unknown conditions, the company run out of Daimler-Benz DB 605 engines andi it was decided to use an alternative type.Making an unfortuned -for many-decision ,the specialists managed to put the the Junkers Jumo 211 and the propeller of he-111 bomber to the existing Me-109 G airframe.This engine used by the Henkel He-111 bomber was heavier, used heavier propeller that caused torque and the final result was an aircraft with control difficulties .the new variant was named after Avia S-199 and an order for a new branch was made very soon .
Despite the aircraft's numerous problems and unpopularity with its pilots, it achieved fame as the first fighter obtained by the Israeli Air Force, for use during the 1948 Arab-Israeli War. Czechoslovak pilots nicknamed it Mezek ("Mule"), while in Israel it was officially known as the Sakeen ("knife" in Hebrew). In practice, the aircraft was more often called Messerschmitt or Messer (which also means "knife", in German and Yiddish).
Around 550 S-199s were built, including a number of conversion trainers designated CS-199 (armed) and C-210 (unarmed), 20 were purchased by Israel. The first flight took place in March 1947, and production ended in 1949. The last examples were withdrawn from Czechoslovak service (with their National Security Guard) in 1957.
Credits………………..
Special thanks to : Kesselbrut for the Bf-109 cockpit
Nghengo :3d modelling and research database
Aleks :3d modelling, skinning, textures
Starfighter2 : Data.ini (without this, we were K.O…..)
Spillone104 : Test flights, loadouts,decals,Data.ini modifications and sound
Silverbolt : Test flights
Instructions:
Simply put S-199 and Piloter folders inside Aircraft folder in your install and the sound file inside Sounds folder.
IMPORTANT NOTICES:
1)this plane is meant to be a freeware for the beginning, don’t buy it from nowhere J
2)although the major part of these planes were used by the Czechoslovakian Air force, we didn’t have time to complete a skin L…please, contribute!!!!!!!
3)putting datas to make it fly more close to the real one, we discovered why it was named “mule”…..so, expect something more easy to handle. Of course, for the case that everybody knows, prop planes doesn’t work properly under “hard”mode…but even in medium mode, it goes great!
468 downloads
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