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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Letov S-328 - Solvak Air Force (v.1)

      This is a skin for Monty CZ's Letov Š-328.
       
      The Slovak Š-328s carried out reconnaissance and bombing sorties in support of the Slovak participation in the Invasion of Poland in September 1939.
      Following Slovakia's participation in the German Invasion of the Soviet Union in 1941, Slovak Š-328s were used for anti-partisan operations in western Ukraine in the summer of 1941, being used again on the Eastern front in the summer of 1942.
      Three Slovakian aircraft were seized by Slovak insurgents and actually flown against the Germans in late 1944 during the Slovak National Uprising in September to October 1944. (Wikipedia)

      86 downloads

         (0 reviews)

      0 comments

      Submitted

    2. Letov S-328 - Luftwaffe

      This is a skin for Monty CZ's Letov Š-328.
       
      The Germans used captured Š-328s as trainers and later pressing them into service as Night Attack aircraft on the Eastern Front in the Winter of 1942-43. (Wikipedia)

      109 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Letov S-328 "Vrana" - Bulgarian Air Force

      This is a skin for Monty CZ's Letov S-328.
       
      Bulgarian Air Force purchased 62 Š-328s from Germany in 1939, naming them the "Vrana" (Crow). They remained in service until at least September 1944. (Wikipedia)

      90 downloads

         (0 reviews)

      0 comments

      Submitted

    4. Zmatt's Tweaked HDR mod for SFP1 and SF2

      **********Enbseries HDR mod for 1st and 2nd gen TW sims**********
       
      First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
       
      http://www.boris-vorontsov.narod.ru/index_en.html
       
      **********Overview**********
       
      This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
       
      All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
       
      **********Installation**********
       
       
      For Sfp1 and derivatives:
       
      Drop the d3d9.dll in the root directory of your installation.
      For WoE that would be C:\Program Files\Wings Over Europe\
       
      Now drop the enbseries.ini inside your flight folder.
       
      Start the game and enjoy!
       
       
      For SF2 and derivatives:
       
      The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
       
      For Windows Vista and Windows 7:
       
      Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
      Where "yourname" is the name of your user account
       
       
       
      For Windows XP: (Thanks to X RAY)
       
      d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
       
      **********Use**********
       
      The key combo SHIFT+F12 toggles the mod on and off.
       
      **********Tweaking**********
       
      If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
       
      [EFFECT]
      EnableBloom=1
      EnableOcclusion=0
      EnableReflection=1
      EnableMotionBlur=0
      EnableWater=0
      EnableShadow=1
      DepthBias=0
      EnableDepthOfField=0
       
      Taken from the enbseries site:
       
      "EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
       
      EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
       
      EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
       
      EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
       
      EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
       
      EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
       
      DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
       
      EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
       
       
       
      Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
       
       
      **********Update*************
      7/26/09
       
      Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.

      948 downloads

         (1 review)

      0 comments

      Updated

    5. Chengdu J-10A Vigorous Dragon SF2

      **********************Chengdu J-10A Vigorous Dragon SF2*********************
       
       
      Original for SF1 series came without the ReadME so I'll have to improvise a bit:
       
      1. CREDITS
       
      Original creators of this excellent mod for SF series are:
       
      Insky group (www.Insky.cn)
       
      101tfs
      Erwin_Hans and others...
       
       
      2. INSTALLATION
       
      Just extract into your MOD folder, everything is thoroughly tested and 100% working!
       
       
       
      3. A BIT ABOUT THIS VERY INTERESTING MACHINE(with help of wiki and other sources)
       
      The J-10 is a multi-role combat aircraft capable of all-weather day/night operation.
      J-10 was designed by the Chengdu Aircraft Design Institute (CADI), a subordinate research institute of Chengdu Aircraft Industry Corporation (CAIC).
       
      J-10 is aerodynamically unstable design, a digital quadruplex-redundant fly-by-wire flight control system aids the pilot in flying the aircraft. It features a full glass cockpit and is equiped with three MFD's providing the information to the pilot.
      On top of that Pilot is aided by helmet-mounted display (HMD) system, making J-10 and even more dangerous modern dogfighter!
       
      As for the electronics, J-10 is equiped with internal ECM suite which can be supplemented by active jammer pods such as the BM/KG300G carried externally on the aircraft's hardpoints. Additionally, the KZ900 signals intelligence (SIGINT) pod can be carried for reconnaissance missions.
       
      It also packs a Chineese designed and produced IRST "Type Hongguang-I" which has a maximum range of 75 km.
       
      Radar info I was looking for was not quite detailed so all I found out was this:
       
      "CAC revealed that the J-10 is equipped with an indigenous fire-control radar featuring a mechanically slewed planar array antenna, capable of tracking 10 targets and engaging 2 (using semi-active radar-homing AAM) or 4 (using active radar-homing AAM) of them simultaneously. Possibly based on Russian or Israeli technologies, the radar is believed to be comparable to the early 1990s-era Western fighter radar designs. Alternatively the J-10 could be fitted with a range of fire-control radar introduced by Russian, Israeli, and European manufacturers on its export variant."
       
      The engine J-10A is currently using is Lyulka-Saturn AL-31FN, it's pretty much the same thing as AL-31F only while F is meant for two engine use, FN is specifically set for single engine usage.
      Later it is suspected that J-10 will use domestic WS-10A (WoShan-10A) Taihang turbofan engine giving a thrust of 129 kN
       
      The aircraft's internal armament consists of a 23 mm twin-barrel cannon, located underneath the port side of the intake. Other weaponry and equipment is mounted externally on 11 hardpoints, to which around 4,500 kg (9,900 lb) of weaponry such as missiles and bombs, drop-tanks containing fuel and other equipment such as avionics pods can be attached.
       
      A2A missiles:
       
      PL-8 - basically this is Israeli Python3 missile so don't count on having it easy in combat with it especially since J-10A is highly manouverable
       
      PL-11 - SAHM basically a copy of Italian ASPIDE missile which is in turn a version of AIM-7
       
      PL-12 - a very nasty AHM missile comparable to AIM-120 and R-77
       
      For more detailed info check:
      http://en.wikipedia.org/wiki/Chengdu_J-10
      http://www.sinodefence.com/airforce/fighter/j10.asp
       
      For Chineese missiles and equipment info check
      http://www.sinodefence.com/airforce/system.asp
       
       
      Anyway in the end I seriously like this plane and Insky group made a really, REALLY good job on it so...enjoy

      2,573 downloads

         (5 reviews)

      6 comments

      Submitted

    6. SAIA90 Mirlo (Public Preview)

      Bueno gente, aquí esta...
       
      No incluye cockpit, por lo que habría que tomar prestado el del F-18A, que es el que mejor le queda, y aplicarle el repainting de littlesmoke.
      Incluyo las armas: MAAM90 en sus tres versiones + tanque + Spice1000 (Public Preview de Aliko).
       
      Para piloto, recomiendo el PilotGear4 del pack de pilotos de AmokFlo, y el Mk.10-2 del pack de asientos que publiqué hace un tiempo.
       
       
      Saludos y que lo disfruten!
       
       
       
      ************************************************************************************
       
       
       
      Well people, here it is...
       
      Cockpit is not included, so you'll have to borrow F-18A's one, since that is the one that best fit it, and then applying littlesmoke's repainting.
      But I do include some weapons: MAAM90 in its three versions + tank + Spice1000 (Aliko's Public Preview).
       
      As for the pilot, I recommend you PilotGear4 from AmokFlo pilot's pack, and Mk.10-2 from seat's pack I've published some time ago.
       
       
      Best regards... and enjoy it!
       
       
       
      Alex

      1,236 downloads

         (3 reviews)

      20 comments

      Updated

    7. SF2E A-10 series .ini tweaks

      Firstly: This file does not contain an aircraft. Rather it's a tweak made to the existing Third Wire A-10A and A-10A_78, both of which are part of the default planeset that ships with Strike Fighters 2 Europe. I've uploaded it here, because there wasn't a subsection set up specifically for aircraft .ini tweaks Anyway......
       
      SF2E A-10 Tweaks
       
      by Fubar512
       
      Installation: Simply drop the aircraft data files into their matching-named folders.
       
      In Windows XP, the folder path would be:
       
      My Documents/ThirdWire/StrikeFighters2x/Objects/Aircraft.
       
       
      In Windows Vista or Windows 7, the path is:
       
      Documents/<User Name>/Saved Games/ThirdWire/StrikeFighters2x/Objects/Aircraft.
       
      Now that you have some idea as to SF2's file path, you can go onto the next step.....and that's to drop the included A10Engine.wav into the ThirdWire/StrikeFighters2x/Sounds folder. If you don't have one, don't panic, just create one, following the path statement above.
       
      To uninstall: just delete the A-10A_Data.ini, and the A-10A_78_Data.ini, and the game will revert to using the TW default.

      480 downloads

         (1 review)

      2 comments

      Updated

    8. BAE Hawk T1A for SF2

      From the readme...
       
      BAE Hawk T-1A for SF2
       
      This is Russouk2002's BAE Hawk T-1A. It has been updated to SF2 file structure based completley on his work.I have also added the Hawk gunpod made by Russouk2002 to its store of weapons, updated its list of usable weapons, and have updated the file structure for its skin decals. The plane has very basic avionics with no radar but a ranging gunsight, but I have added an audio RWR. This required the addition of its own avionics.ini file. A loading screen and a userlist.ini have also been included. A missing cockpit file was replaced and un-needed files removed. The shadow format has been updated too.
       
      Any errors in all this is un-intentional. Please let me know of any problems or needed corrections. Keep in mind this is freeware made by your community for your use. You use it at your own risk. It is un-supported by TK and Thirdwire productions and is released under the CombatAce freeware licensing agreement. Do not use in any kind of payware without express permission from the owner of these files, namely Russouk2002.
       
      Issues: Just two that I know of...
      1.) The shadow has the long artifact to the ground at certain view angles. Just disable the shadow by reming out the lines in the Hawk T1A.ini like this...
      ///[shadow]
      CastShadow=TRUE
      ShadowCastDist=10000
      MaxVisibleDistance=400
      2.) There are no drop tanks for the Hawk that I can find.
       
      Contributers:
       
      3D Model By Russouk2002
      SF2 updates pcpilot
       
       
      To install, Just simply open the zip file and copy paste into your SF2 mods folder. It will use the stock pilot in the game. Weapons and drop tanks are all working to my knowledge. It flies well in-game so have fun.
       
      God bless, pcpilot

      811 downloads

         (3 reviews)

      0 comments

      Submitted

    9. Hangar_Loading_Pack_part_7_MiG

      Boot screens for MiG aircraft brands:
       
      - MiG-17F
      - MiG-19S
      - MiG-21F-13
      - MiG-21PF
      - MiG-21PFM
      - MiG-21R
      - MiG-21SM
      - MiG-21SMT
      - MiG-21MF
      - MiG-21bis
      - MiG-21-93
      - MiG-23UB
      - MiG-27K
      - MiG-27ML
      - MiG-29S
      - MiG-29SМ
      - MiG-29SMT
       
      Some of the previously issued Startup screens have been corrected with respect to the accuracy of the image.
       
      For the series of SF1 / SF2
       
      Installation:
      ------------
       
      Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)

      152 downloads

         (0 reviews)

      0 comments

      Submitted

    10. Hangar_Loading_Pack_part_7_Su

      Boot screens for aircraft brands Su:
       
      - Su-7B
      - Su-7BM
      - Su-15TM
      - Su-17M
      - Su-17M4
      - Su-22M4
      - Su-24M
      - Su-24M2
      - Su-25SM
      - Su-27
      - Su-27SM
      - Su-33
      - Su-35
      - Su-37
      - Su-47
       
      For the series of SF1 / SF2
       
      Installation:
      ------------
       
      Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)

      125 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Approach and airfield lights for ALL WOV airfields V1.10

      Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
       
      This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
       
      Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
       
      Acknowledgements, Disclaimer and Terms
      Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
       
      Released under Fair-Use terms, as defined at CombatAce
       
      Prerequisites
      There are no prerequisites for this pack.
       
      More Info
      See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
       
      and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
       
      Here is the list of additional lights introduced by this mod, found in the different types of layout:
       
      Tower1 & Tower2
      Fueltank1 & Fueltank2
      Hangar1, Hangar2 & Hangar3
      Bunker1 & Bunker2
      Watertower
      ASR (radar)
      ShelterA (used for ramp and QRA sites)
       
      I've also include a Heli-pad for each layout.
       
      Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
       
      Regards, comrpnt :-)

      1,126 downloads

         (5 reviews)

      0 comments

      Updated

    12. F4D-1 Skyray for SF2

      F4D-1 Skyray V1.0 for SF2
       
      Credits:
       
      Model/Cockpit/Textures/Weapons: Julhelm
      Flight Model: Column5
      Hangar Painting: Julhelm
      SF2 updates by NeverEnough
      ---------------------------------------------
       
      Features:
       
      * Virtual cockpit
      * Extensive exterior detail
      * Accurate markings for VF-102 and VF(AW)-3
      * Fueltanks with unit-specific markings
      * Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the contents of the F4D-1 folder into your ModsStrikeFighters2 folder, and then add the info contained in the GunData text file to the GunData.ini file and run the StrikeFighter2 GunsEditor to compile the file.

      746 downloads

         (3 reviews)

      0 comments

      Updated

    13. S-3B Viking for SF2

      S-3b Viking v1.00 for SF2
      by FoxMonter.
      Flight model by C5
      Beta Tester Capun, Charles
      VS-27 and VS-35 Skins by Sidewinder86
      SF2 updates by NeverEnough
      --------------------
      Read the specs to know about this craft.
       
      Install.
      --------
      Simply extract the contents of the S-3B folder into your Mods\StrikeFighters2 folder.

      678 downloads

         (0 reviews)

      0 comments

      Updated

    14. Pilatus PC-9/A Photoshop templates Ver 1.0

      These are the Photoshop templates for my Pilatus PC-9/A Ver 1.0, so that others can make skins for it.
       
      Enjoy!

      76 downloads

         (2 reviews)

      0 comments

      Submitted

    15. A-5A v3.0 for SF2

      A-5A V3.0 for SF2
       
      Credits:
       
      Model, Textures and Weapons: Julhelm
      FM: Fubar512 & Column5
      Cockpit: Kesselbrut
      Avionics: Moonjumper & Julhelm
      SF2 updates by NeverEnough
      ---------------------------------------------
       
      Updates:
       
      * New accurate VAH-7 skin with individual decals and CAG artwork!
      * Landing gear completely remodelled and retextured to be more accurate
      * Forward fuselage is now more accurate in shape
      * Nozzles have been retextured
      * Linear bombbay system has been completely revised
      * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the contents of the A-5A folder into your Mods\StrikeFighters2 folder. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work.

      1,322 downloads

         (4 reviews)

      2 comments

      Submitted

    16. NO 28 SQN

      REQUEST TO ALL MODDERS TO CREATE LCA TEJAS

      70 downloads

         (2 reviews)

      1 comment

      Submitted

    17. NO-47 SQN IAF

      READ THE README
       
      REQUEST TO ALL MODDERS TO CREATE HAL LCA - TEJAS

      134 downloads

         (3 reviews)

      1 comment

      Submitted

    18. Fleet Oiler

      This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
       
      From the "ReadMe" file.
       
       
      To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
       
      In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
       
      You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've included, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
       
      Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
       
      SoundFile0xx=ShipEngine
      SoundFile0xx=Underway
       
       
      [shipEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=2500.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [underWay]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=1500.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      Cheers, Fubar512

      352 downloads

         (0 reviews)

      0 comments

      Updated

    19. Fleet Oiler

      This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
       
      From the "ReadMe" file.
       
       
      To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
       
      In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
       
      You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've include, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
       
      Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
       
      SoundFile0xx=ShipEngine
      SoundFile0xx=Underway
       
       
      [shipEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=2500.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [underWay]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=4
      MaxDist=1500.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      Cheers, Fubar512

      361 downloads

         (1 review)

      0 comments

      Submitted

    20. Classic SF/WOx AV-8B Plus avionics update

      BETA ( made in December 2008) for classic SF/WOx games
      Thus some things not "up to date" or not to latest standard etc
       
       
      Update includes new HUD and new APG-65 radar ( AB-8B+ version)
       
      NOT tested in / intended for SF2 series!
       
      Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock

      447 downloads

         (4 reviews)

      0 comments

      Submitted

    21. Blohm Bolkow "Firefly" Template.

      Blohm Bolkow "Firefly" Template.
      by Me
      Russouk2004
      This is for My Freeware Blohm-Bolkow "Firefly",available at CombatAce.com...
       
      .....Free use only.....

      55 downloads

         (1 review)

      0 comments

      Submitted

    22. Buildings&trees_for_EuroWW2_SPRING

      Repintado completo de este magnifico terreno, usando el estupendo tilest de Brain32 para Germany. No me ha quedado perfecto, pero creo que luce muy bien... espero que os guste!

      147 downloads

         (1 review)

      0 comments

      Submitted

    23. Taliban DSHKA for SF2

      Original download:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=7838
       
      Not much just added a USER_LIST for Afghanistan
       
      EricJ

      191 downloads

         (0 reviews)

      0 comments

      Submitted

    24. New River Tileset for Brain32 GermanyCE Tiles

      this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look
       
      just copy the .tga files in to your GermanyCE folder and let the existing files overwrite
       
      Note!!!
      you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192
       
      thanks to:
      - Brain32 for his excellent GermanyCE tileset
       
       
      have fun
       
      ravenclaw_007

      491 downloads

         (2 reviews)

      3 comments

      Updated

    25. Final Kfir C2 (Ecuador)

      Hi
       
      This is the final version of kfir C2 used in Ecuador (1982 - 2006). Now kfirs in the FAE (Ecuadorian air force) have been updated to Kfir CE (Kfir C10).
       
      Kfirs arrived to Ecuador (South-America) in 1982 and they became in an important fighter in the Ecuadorian Air Force (FAE). Many of them participated in the Cenepa War (Feb 1995) against to Peru. One of them eliminated a peruvian A-37B.
       
      In this model I fixed decals, avionics and skin.
       
      This model is based in the kfir C7 from Mirage Factory.
       
      Bye

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