Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Hawker SeaFury F.10
By Wrench
Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs
06 Patch Levels =ONLY=!!!
This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it.
This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2.
This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!)
The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too!
This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11.
This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing.
The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions
The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario.
And......
For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46.
-= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==-
Simon's original readme is included, for historical purposes.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Good Hunting!!
Wrench
Kevin Stein
489 downloads
0 comments
Submitted
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P-82B Twin Mustang, PTO
By Wrench
P-82B 'Twin Mustang'
What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!!
This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands.
This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day.
As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life counterpart. Other than that, it handles quite well!!
= IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
=IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack.
The WW2 Weapons Pak is available at CombatAce at the following URL:
http://forum.combatace.com/index.php?autoc...p;showfile=8495
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Landings!
Wrench
Kevin Stein
481 downloads
0 comments
Updated
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F-4F skinpack for SF2-Europe vers.2.0
this is the first skinpack for the standard F-4F from SF2-Europe included are 2 experimental camos from the German Air Force
- GAF 37+51 "Wolkenmaus" from Jg71 Richthofen
- GAF 37+64 "Graue Maus" from Jg74 Moelders
just copy the two Skin folders in to your Objects/Aircraft/F-4F folder and the two Decal folders in to your Objects/Decals folder
Thanks to :
- TK for the ThirdWire series of sims.
- Sundowner for his excellent F-4E Template
vers.2.0_________________________________________________________________________
- my apologies there was a problem with the decals folder and is now corrected
- thanks to X_RAY and Soulfreak for giving me that info
have fun
ravenclaw_007
518 downloads
0 comments
Updated
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Hangar_Loading_Pack_Part_5
By Epizikl
Boot screens for aircraft:
- KC-135 Stratotanker
- L-39ZA Albatros
- Tornado ECR/IDS/GR
- Harrier GR.7
- Shenyang J-8IIM
- J-10A
- A-7E Corsair II
- AMX-1
- C-5A Galaxy
- Mirage F-1EQ
- F-14A
- F-16C
- Vulcan B2
For the series of SF1 / SF2
Installation:
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Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)
Before you can use to check the *. ini, in which the file name *. bmp must comply with the record.
112 downloads
0 comments
Submitted
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A-6F Intruder 2
By tomcat21
this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z
or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373
**instructions**
to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.
also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.
All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane
679 downloads
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AC-119K Stinger for SF2
By NeverEnough
Fairchild AC-119K Stinger
for SF2
Credits:
Model, Textures, Skins and Cockpit: Monty CZ
Lumination Flares: Deuces
SF2 Updates by NeverEnough
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Installation notes:
Simply extract the contents of the AC-119K folder into your Mods\StrikeFighters2 folder.
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I modded the stock 7.62mm M134 MiniGun, and
modeled the FLIR (forward looking infrared radar)and the LAU-74/A flare launcher.
20MM_M61A1 cannons are defined as secondary guns so have them mapped as secondary guns on your controls.
To switch the Searchlight ON, press CTRL+L. Use the Page Up and Page Down keys to cycle between Ground Map Mode and TV Display.
!!! AI cannot shoot with guns !!!
FLIR is not supposed to be used for aiming your guns, set TV instead (radar mode).
Any suggestions you can post at combatace.com
Enjoy it. Monty CZ
651 downloads
0 comments
Submitted
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longer exhaust trails
By tomcat21
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
230 downloads
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0 comments
Submitted
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RAF "AF2000-Barracuda"
By russouk2004
RAF "AF2000 Barracuda" for WOX flight sim...
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Not SP2 compatible as yet ...as far as I know..
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This model is a what if ...I was messing around in 3ds max and came up with this a\c...
I liked the shape etc and added it in game as a what if modern RAF fighter...and it seems to fly well and fast too...
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This is a beta freeware release,and as such falls under the Combatace freeware conditions...
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Hope you like this a\c as much as I do....lol
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Russouk2004@ntlworld.com...
776 downloads
0 comments
Submitted
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F-4F ICE Phantom II for SF2-Europe vers.2.0
this is a mod based on the standard F-4F_80 from Thirdwire´s SF2-Europe included are all weapons , pilots and seats to make this mod work
NOTE: some of this weapons you may have instaled in your game , the only changes i made on this weapons is to add the nation name to the attachment type so they work with this mod , this weapons are
- AIM-9L ____from MF
- AIM-120A __from MF
- BL755 _____from bunyap
all other weapons are modified or made for this mod
to install just copy tis weapons in to your weapons folder and let overwrite if ask to
the F-4F ICE mod add´s all missing lights to the aircraft including the landing light , the weaponstation are modified to GAF standard so there are no MER´s available the German Air Force did not use them the same go´s fore the LAU-88 rack the GAF used only single rail launcher , the new F-15 type centerline drop tank has been added and the loadout been modified
just copy the content from the main folder , Objects/Aircraft/Decals/Pilots/Weapons in to the namesake of your Games mod folder , OVERWRITE IF ASK TO
Thanks to :
- TK for the ThirdWire series of sims.
- Sundowner for his excellent Template
- Bpao for allowing me to use the MF Weapons
- old Diego and X_Ray for there pilot´s template/skins
- if something does not work please give me a mail
vers.2.0--------------------------------------------------------------------------------------------------------------------------------------------
- AN/APG-65 Radar added , mostly copy from F-18A so all credit go´s to who ever made the Avionics for the F-18A
- AIM-120 position corrected thanks to nabele68 for the hint
- open canopy added , to open canopy press strg + 1
have fun
ravenclaw_007
1,413 downloads
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AC-119G Shadow for SF2
By NeverEnough
Fairchild AC-119G Shadow
for SF2
Credits:
Model, Textures, Skin and Cockpit: Monty CZ
Lumination Flares: Deuces
SF2 Updates by NeverEnough
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Installation notes:
Simply extract the contents of the AC-119G folder into your Mods\StrikeFighters2 folder.
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I modded the stock 7.62mm M134 MiniGun, and
modeled the LAU-74/A flare launcher.
To switch the Searchlight ON, press CTRL+L. Use the Page Up and Page Down keys to cycle between Ground Map Mode and TV Display.
!!! AI cannot shoot with guns !!!
Any suggestions you can post at combatace.com
Enjoy it. Monty CZ
542 downloads
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AMX-1 for SF2
By pcpilot
AMX-1 for SF2
This is Rafaels' AMX 2.0 and Miraclemans' AMX Nations Kit with updated file setup for SF2. It has been updated to SF2 file structure based on their work. The Nations Kit makes two seperate aircraft for the two nations flying the AMX, Italy and Brazil. I moved the three skins to the appropriate nation folders, so the Brazil skin is only used for the Brazilian AMX and the Italian skins for the Italian AMx and so forth. Only one skin uses a non-stock decal and that has had the proper folder added. I have also added the proper gun(s) and missile for each aircraft, 2 x 30mm and the MAA-1 Pirahna IRM for the Brazilian plane and a single 20mm vulcan for the Italian plane. The vector RWR has also been added to both planes.
I have re-done the hangar and loading screens to match the aircraft and its national air force; the AMI for the Italians and the FAB for the Brazilians. A userlist.ini has been added also.
Finally, both planes have chaff and flares added. There was little info on these components location and number but I found one photo of an AMX launching flares, one comment on a single website that mentioned 4 launchers, and another website comment that the flare loadout was 15 each launcher which I assume also applies to the chaff launchers. So I used that info to add what hopefully is a close approximation of the AMX chaff/flare capability. Hence, 4 launchers with 15 shots each for a total of 30 flares and 30 chaff.
Any errors in all this is un-intentional. Please let me know of any problems or needed corrections. Keep in mind this is freeware made by your community for your use. You use it at your own risk. It is un-supported by TK and Thirdwire productions and is released under the CombatAce freeware licensing agreement. Do not use in any kind of payware without express permission from the owners of these files, namely Rafael and Miracleman.
Contributers:
Base Model By Rafael Rodrigues
v2 AMX 3dMax Tweaks by Swede
v2 AMX Data updates by USAFMTL and Column 5
AMX Nations v2.2 by Miracleman
SF2 updates pcpilot
To install, Just simply open the zip file and copy paste into your SF2 mods folder. It will use the stock pilot and A-4 cockpit in the game. Weapons and drop tanks are all working to my knowledge. It flies well in-game so have fun.
God bless, pcpilot
1,195 downloads
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IAF Mig-23 MF Camo
By paulopanz
After the IAF Grey (Late) MiG-23MF Skin, we needed an IAF Camo (Early) MiG-23MF Skin.
Here we/you are.
Historical decal set by Sandesh "Ghostrider883" Kanchan, God bless his cats.
To install: everything in your main mod Strike Fighters 2\Objects folder.
Enjoy.
Paul
163 downloads
0 comments
Submitted
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Fictional F/A-18F VFC-13 "No. 15 Bort" Aggressor Skin
By EricJ
Something I whipped up based on the Su-30 demonstrator skin.
For SF2 version of the Super Hornet, can be modded for SF1/WoX though..
148 downloads
0 comments
Updated
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Water_for_EuroWW2_SPRING
Aqui estan los TGA para el repintado de EuroWW2: el agua vuelve abrillar....
He de dar especialmente las gracias a Wingzero, que me explico como hacer los TGA. Sin esa ayuda no habria podido hacerlo.
He aprovechado tambien para cambiar un tile que no acababa de gustarme.
Espero que lo disfruteis. Se agradecen los comentarios y sugerencias.
150 downloads
0 comments
Submitted
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SF2V Air and Ground War Expansion Pack v1.0
By malibu43
"Strike Fighters 2: Vietnam Air and Ground War Expansion Pack"
Strike Fighters 2 Vietnam Game Ehancement Package.
Works with Strike Fighters 2 Vietnam.
by
malibu43
(mostly just a compilation of other people's great work)
V1.0
7.16.09
------------------------------------------------------------------
What's in this readme:
1.credits
2.what's inside + quick summary
3.installation
4.Known Issues
5.legal stuff
1. Credits:
CA_Stary for Green Hell 2
Brian32 for tiles
Effects KillerBee's SF2 weps pack (which are from Bunyap, which I think are from Dueces...)
Widesky by Cellinsky
A-1J/H cockpit by Wrench
F-111A: FastCargo, Dave USAFMTL, Jat81500, Wpnssgt, Mirage Factory, MJ, NormanKnight
Infantry by Kesselbrut
D-20 by Wrench/Pasko
FireCan, KS-12, and S-60 by the ODS Team
57mm effect by Fubar512
M-47, CBU-25, SUU11B, OV-10 Tank, LAU-32 from KillerBee's SF2 Weps pack
GreenHell2 and Widesky SF2 fixes by C5
Modified SAM Trail Effect by Fubar512
TeTeT for the original modifed vietnamSEA types and targets .ini's
F-105G Updated for SF2 by Storm
F-105G skin By USAFMTL
MBB-57G By MigBuster
MKI SaniFlush By FastCargo
rescaled Green Hell 2 trees by banimal
Additional terrain, ground object, and weapons tweaks by eburger68
SA-7L from Pasko's "SAMs and Vehicles Pak: Euro Skins"
WoV Sampans by Tannethal
2. What's inside:
This is intended to be an overall enhancement to the SF2 Vietnam experience without having to hunt for, download, and install some of the "must have" mods for the game.
-Two new campaigns that are centered around fighting in South Vietnam
-Green Hell 2
-Brian32's Tiles
-Widesky Environment Mod
-Flyable A-1H/J, A-6A, and F-111A w/ weapons and loadouts where neccessary
-F-105G, Flyable B-57B, B-57G
3. Installation:
Install and Patch Strike Fighters 2 Vietnam. Run the game once.
Simply drop the contents of the "Add to SF2V MOD Folder" into your Strike Fighters 2 Vietnam mod folder (NOT the folder that the game installs to). For me, on XP, the folder is: C:\Documents and Settings\Gregg\My Documents\ThirdWire
Download the FOTI A-6A from here:
http://forum.combatace.com/index.php?autoc...p;showfile=5014
Copy the "cockpit" folder from the .rar file and drop it into the A-6A aircraft folder in your SF2Vietnam mod directory.
4.Known Issues
Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI!
5.Legal stuff:
I have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43
Changes from Beta:
-Changed Easter Offensive Campaign so campaign starts in March and N.V. is on the offensive
-Changed Steel Tiger campaign so that player should get more CAS missions during offesnsives
-Added Wrench's A-1 pit
-Corrected error in F-4J loadout.ini file
-Corrected sound for the 57mm explosions
-Removed F-100's from Rolling Thunder Campaign
-Added F-105G
-Added B-57B and B-57G
-Some other small misc fixes
1,305 downloads
0 comments
Updated
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C-119 Flying Boxcar for SF2
By NeverEnough
Fairchild C-119 Flying Boxcar for SF2
Credits:
Model, Textures and Cockpit: Monty CZ
63rd TCS, 64th TCS, USAF Green and Italy Camo Skins by Monty CZ
USMC NAS Seattle Skin by Soulfreak
USAF White/Silver Skin by Pappychksix
SF2 Updates by NeverEnough
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Installation notes:
Simply extract the contents of the C-119 folder into your Mods\StrikeFighters2 folder.
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Enjoy it
Monty CZ
tosovskz.pavel(at)seznam(dot)cz
443 downloads
0 comments
Submitted
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SF2 F-4D IRIAF
By Sundowner
This will give you yet another F-4 to fly...
For SF2/SF2V........read the readme
1,165 downloads
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IAF Mig-23 MF Grey
By paulopanz
IAF Skin made in Italy from “a very humble request” by Atreides, dedicated to him and all our Indian friends.
Historical decal set by courtesy of Sandesh "Ghostrider883" Kanchan.
Edited data.ini included with:
1. pilot seat
2. working canopy (press key 10 to open)
To install: simply put everything in your main mod Strike Fighters 2\Objects folder.
Enjoy.
Paul
163 downloads
0 comments
Updated
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Letov S-328 - Russian Air Force
By Guest
This is a Russian Air Force skin for Monty CZ's Letov S-328.
188 downloads
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Letov S-328 - Solvak Air Force (v. 2)
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Slovak Š-328s carried out reconnaissance and bombing sorties in support of the Slovak participation in the Invasion of Poland in September 1939.
Following Slovakia's participation in the German Invasion of the Soviet Union in 1941, Slovak Š-328s were used for anti-partisan operations in western Ukraine in the summer of 1941, being used again on the Eastern front in the summer of 1942.
Three Slovakian aircraft were seized by Slovak insurgents and actually flown against the Germans in late 1944 during the Slovak National Uprising in September to October 1944. (Wikipedia)
97 downloads
0 comments
Submitted
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Letov S-328 - Solvak Air Force (v.1)
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Slovak Š-328s carried out reconnaissance and bombing sorties in support of the Slovak participation in the Invasion of Poland in September 1939.
Following Slovakia's participation in the German Invasion of the Soviet Union in 1941, Slovak Š-328s were used for anti-partisan operations in western Ukraine in the summer of 1941, being used again on the Eastern front in the summer of 1942.
Three Slovakian aircraft were seized by Slovak insurgents and actually flown against the Germans in late 1944 during the Slovak National Uprising in September to October 1944. (Wikipedia)
86 downloads
0 comments
Submitted
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Letov S-328 - Luftwaffe
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Germans used captured Š-328s as trainers and later pressing them into service as Night Attack aircraft on the Eastern Front in the Winter of 1942-43. (Wikipedia)
109 downloads
0 comments
Submitted
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Letov S-328 "Vrana" - Bulgarian Air Force
By Guest
This is a skin for Monty CZ's Letov S-328.
Bulgarian Air Force purchased 62 Š-328s from Germany in 1939, naming them the "Vrana" (Crow). They remained in service until at least September 1944. (Wikipedia)
90 downloads
0 comments
Submitted
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Zmatt's Tweaked HDR mod for SFP1 and SF2
By zmatt
**********Enbseries HDR mod for 1st and 2nd gen TW sims**********
First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
http://www.boris-vorontsov.narod.ru/index_en.html
**********Overview**********
This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
**********Installation**********
For Sfp1 and derivatives:
Drop the d3d9.dll in the root directory of your installation.
For WoE that would be C:\Program Files\Wings Over Europe\
Now drop the enbseries.ini inside your flight folder.
Start the game and enjoy!
For SF2 and derivatives:
The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
For Windows Vista and Windows 7:
Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
Where "yourname" is the name of your user account
For Windows XP: (Thanks to X RAY)
d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
**********Use**********
The key combo SHIFT+F12 toggles the mod on and off.
**********Tweaking**********
If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
Taken from the enbseries site:
"EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
**********Update*************
7/26/09
Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.
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