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Available Subscriptions
Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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SAC Twilight : KC-10A Extender(Marcfighters)
This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the last few years of SAC service also included is a El Dorado Canyon skin. While we do not currently have this operation in the game, I was able to find pics of ten Extenders in the UK in the middle of April, 1986. Ten KC-10As were used in the operation. you do the math.
Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and covers all available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path.
Otherwise, like always, unzip and install into any SF2 mod folder.
Included:
4 skins for the 2d BMW, 22d ARW, 68th ARW, and Operation El Dorado Canyon with historical serial numbers
multi camo decal sets for these skins
nose art as appropriate
Known Issues
the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations)
it is sluggish, and flies nose down.
given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes comments on how she flies will be referred to this warning.
Credits and Thanks
marcfighters original model
daddyairplanes skin and decal work
KC-10 FB group reference on the old days of this tanker
Anthony Spencer more detailed reference on the KC-10
Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes
I hope you enjoy this mod
Kevin Unruh aka daddyairplanes
28 June 2020
152 0 -
Sukhoi Su-24P for STRIKE FIGHTERS 2
This is a simple mod of Veltro2K's Su-24 'Fencer' to create a fictional Su-24P in service with the Republic of Paran Air Force in the 1980-2020 timeline.
Please note that this Su-24P is released 'as is' (in response to a request) and it really needs some additional work on loadouts and the skin. In addition, the 3D model unfortunately has some 'rope' issues so you might want to turn shadows off.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Su-24P folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Su-24P folder into your Decals folder.
3. From the WEAPONS folder drag and drop the PTB-3000P folder into your Weapons folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Veltro2K for bringing so many cool aircraft to Strike Fighters including this one.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 28/06/2020
By Spinners149 1 -
StrikeFighters2 Hi-Res Replacement Spash Screens
By Viper
Replacement spash (Initializing, Please Wait) screen for SF2. Uncompress the zip file and copy the *.bmp files into "<Your Install location>\Strike Fighters 2\Menu\" folder...where-ever you installed SF2.
Simple install: Backup your "INITSCREEN.BMP" and rename one of the new BMP you like to "INITSCREEN.BMP" and all your SF2 starts will show the new splash screen.
Complex Install: If you want each of your games to have a different splash screen...Back up and edit the <game>.ini file for the <game>.exe you want to change the splash screen for in the "<Your Install location>\Strike Fighters 2\" folder. Update the "LoadingScreen=" parm with the name of splash screen you want to display on start up: ex. "LoadingScreen=Menu\INITSCREEN (1).BMP".
Note: If you copied the <game>.exe file to some other name, you have to copy the <game>.ini file to the same name as a the <game>.exe file. Also, the splash screen has to be a BMP file...PSD included so you can make your own.
Thanks to "Squid" for the idea and some elements from his screens!
Enjoy!
By Viper63a156 0 -
McDonnell Douglas F-4E 'FACH' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-4E_75 to give a fictional Phantom F-4E 'FACH' as it might have appeared in service with the Fuerza Aérea de Chile and fictional 'Tiger' markings are included for Grupo de Aviacion Nº 12.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-4E_FACH folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-4E_FACH folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 26/06/2020
Version 1 - 09/10/2010
By Spinners82 0 -
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
By russouk2004112 0 -
Douglas Super DC-3 C117D for SF2
converted from freeware models from FSX. by me Russouk ( a lot of hard work and some frustrating times lol)
Contents...........
3 different versions....Civil,USN and USAF
also dedicated C-117D cockpit.
The cockpit has some Digital display for the later versions.....if you use the Pre WW2 ...I suggest using the DC-3 Cockpit I uploaded a while back....and copy pilot co-ords to the DC-3 cockpi.ini
[CockpitSeat001]
ModelName=C117_COCKPIT.LOD
Position=-0.35, 6.6, 0.58 alter this line in DC3 pit if used.
Pack contains 3 different a\c folders.
DC-117D_CIVIL (6 skins)
DC-117D_USAF (1skin ATM)
and DC-117D_USN (5 skins)
with damage model,and distance lods..
drop into objects \ Aircraft folder
also contained is ssj100 pilot...If you prefer other pilots...open data.ini and alter the line..
PilotModelName=SSJ100_Pilot ......for the pilot you want
This is a Beta so....The skins are not decal friendly yet....I will upload edited skins and templates for each so as to enable adding decals.
If you prefer no spec maps just remove the spec maps from the skin folder......and change the spec options to stock C47 ones.
Specular=
Glossiness=
Reflection=
controls.
default Gear and flap,brake keys
also Cargo doors are Shift zero
wipers shift and 8
for cockpit.
H key turns on cabin light ...just for fun not effect on lighting.
Engine spoiler flaps are auto...as are windows of cockpit
Gear,Flap,Brake levers are animated ...not user contrrolled but auto.
animated feet rudders etc.....Control sticks work too.
Templates to follow shortly...
Remember its a beta and any errors I might have overlooked I will fix....
Think ive covered everything..
NOT to be uploaded outside of Combat.ace.com under any circumstances.This item is freeware and not for any comercial use.....
have fun and let me know if any probs.
UPDATE....
All USN and Civil skins with insignias removed to enable decals....
Removed Insignias.7z
By russouk2004290 2 -
Bae HawkTmk1A cockpit for SF2 by me Russouk
Hawk cockpit contents...
Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
Instructions................
copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
Add this to the Hawk ini
CockpitDataFile=T1A_Cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=HAWK_AVIONICS.INI
Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
[CockpitSeat001]
ModelName=
OpenCockpit=FALSE
Position=x.x,x.x,x.x
Animations...controls...
Shift and Zero opens canopy....
H (hook) ket turns on gauges lights....basic but works...
Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
also notice pilots digital watch....scoth taped to hud lol......
Cockpit uses opencockpit=False
to use default value remove the line from the cockpit.ini.
[CockpitSeat001]
ModelName=Hawk_Cockpit.LOD
OpenCockpit=FALSE
I prefer the setting included as it give illusion of real ish shadows etc.....
Files are freeware and NOT to be used for any other purpose...
also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
contact me at Russouk2004@gmail.com.
Hope you like flying this pit....new hawk out soon...ish...time permitting.
cheers.
By russouk2004181 1 -
C-160F SF2
This is the Transport Allianz C-160F
WHAT´S IN:
1 aircraft with 5 brand new skins (only AdA)
CREDITS:
- Florian - 3D modeler of the original C-160D
- Paulopanz - Temps
- Soulfreak - paintwork, decals, ini dance, screens etc.
TO INSTALL:
IMPORTANT: If you have leodagan76´s Transall mod installed, you have 1st remove it!!!
then:
- extract C-160F.7z into your mod folder
if asked, let overwrite old files.
Schapen, June 24th 2020
Carlo "Soulfreak" Vecchi
By Soulfreak216 1
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