Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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BAC Thunderstrike S.2 for STRIKE FIGHTERS 2
This is a simple mod of bongodriver's outstanding BAC TSR.2 to give a fictional Thunderstrike S.2 strike aircraft in service with No.213 Squadron of RAF Germany during the 1970 to 1991 timeline.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the ThunderstrikeS2 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the ThunderstrikeS2 folder into your main Decals folder.
3. From the EFFECTS folder move the three 'Olympus' files into your Effects folder.
4. From the PILOTS folder move the TSRSeat folder into your Pilots folder.
5. From the SOUNDS folder move the two 'Oly' files into your Sounds folder.
6. From the WEAPONS folder move the two 'Martel' folders into your Weapons folder.
COCKPIT
Please note that this mod uses a slightly modified stock Phantom pit with the pilot position altered and the air-to-air modes disabled. Cockpits and Avionics are not my thing so I'm open minded to any suggestions for improvements but please note that I do like to make my mods as simple as possible so rivet counters need not apply.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Massive thanks to bongodriver for bringing the TSR.2 to the Third Wire Community. Genius! It's impossible to improve on his outstanding TSR.2 add-on so this version is just a different flavour.
Equally massive thanks to sundowner for the awesome skins on this version and, indeed, on all the TSR.2's plus his developed versions... check them out!
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 6th, 2024.
By Spinners346 0 -
BAC Thunderstrike S.1 for STRIKE FIGHTERS 2
This is a simple mod of bongodriver's outstanding BAC TSR.2 to give a fictional Thunderstrike S.1 strike aircraft in service with the RAF during the 1968 to 1980 timeline. Three RAF squadrons are covered and all with toned-down (pale) markings;
No.100 Squadron.
No.139 (Jamaica) Squadron.
No.617 Squadron - The famous 'Dambusters'.
BACKSTORY
In the House of Commons on April 6th 1965, when Chancellor James Callaghan stood to deliver his budget day speech most of the British aviation industry were prepared for the worst but nothing about the TSR.2 was mentioned and a collective sigh of relief was heard. On April 9th, Prime Minister Wilson made an unannounced visit to BAC Warton and, after raised voices were heard coming from the boardroom, Wilson was given a tour of the TSR.2 front office by an enthusiastic and passionate Roland Beaumont. Playing to the assembled crowd of BAC workers and the Press corps, Wilson announced that whilst some economies were needed this important aircraft was "an amazing example of British engineering and will form the backbone of a modern Royal Air Force" adding that a production order for 30 examples would be immediately placed plus another four pre-production aircraft. Astounded BAC officials looked at each in disbelief, swallowed hard and smiled for the cameras.
In the months that followed, everything seemed to fall into place. The undercarriage retraction problems disappeared, the new Olympus 321 engines ran faultlessly both at Filton (and soon after in the newly flown XR222) whilst various highly classified black boxes arrived at Warton, were fitted and worked like a charm. Testing continued into 1966 and on April 6th, 1966 Mary Wilson (the wife of Prime Minister, Harold Wilson) smashed a bottle of champagne across the nose of XR225 in a naming ceremony christening the aircraft 'Thunderstrike'. In August 1966, the Air Ministry announced that to ease the aircraft into squadron service a Thunderstrike Test and Evaluation Squadron (TTES) would be formed during 1967 at RAF Coningsby operating the last four prototypes (XR223 to XR226) and the four pre-production aircraft (XR556 to XR559).
During the Spring of 1967 the excellent results coming from the Thunderstrike Test and Evaluation Squadron allowed the RAF to begin to plan the introduction into service of the BAC Thunderstrike S.1 and it was hoped
to initially re-equip No.617 'Dambuster' squadron at RAF Scampton first and hopefully by April 1st, 1968 (the RAF's 50th birthbday). However, during August 1967 the RAF top brass became aware of the onset of fatigue
problems with the two Victor B.2 squadrons at RAF Wittering and, fearful of another Valiant style mass grounding, it was decided to move the Victor B.2's away from the arduous low-level role as a matter of urgency and re-equip them with the Thunderstrike.
Deliveries to No.100 and No.139 squadrons commenced in February 1968 but by April 1st only seven aircraft had been received and these early production machines had varying standards of both engines and nav/attack
systems but the photo-shoot held on April 1st at least gave the impression that the aircraft had entered service but it was not until February 1969 that both squadrons were declared operational and available to NATO Sacuer.
By this time, No.617 squadron at Scampton had also began to re-equip with the Thunderstrike S.1 and had moved to Wittering at the end of March 1969. During April 1969 all three squadrons took part in Exercise Clansman, a
NATO exercise based on mock-attacks on several Scottish hydro-electric facilities, with all three squadrons returning exceptionally high scores for serviceability, penetration and bombing accuracy.
Following this solid entry into service the Thunderstrike programme never looked back with orders placed for 60 Thunderstrike S.2's for RAF Germany plus 90 S.3's for RAF Strike Command as Vulcan replacements and a hugely
successful export campaign saw the aircraft sold to Australia, Canada, India, Italy, Saudi Arabia and West Germany.
Nurse, my medicene please.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the ThunderstrikeS1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the ThunderstrikeS1 folder into your main Decals folder.
3. From the EFFECTS folder move the three 'Olympus' files into your Effects folder.
4. From the PILOTS folder move the TSRSeat folder into your Pilots folder.
5. From the SOUNDS folder move the two 'Oly' files into your Sounds folder.
6. From the WEAPONS folder move the AS-30 folder into your Weapons folder.
COCKPIT
Please note that this mod uses a slightly modified stock Phantom pit with the pilot position altered and the air-to-air modes disabled. Cockpits and Avionics are not my thing so I'm open minded to any suggestions
for improvements but please note that I do like to make my mods as simple as possible so rivet counters need not apply.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Massive thanks to bongodriver for bringing the TSR.2 to the Third Wire Community. Genius! It's impossible to improve on his outstanding TSR.2 add-on so this version is just a different flavour.
Equally massive thanks to sundowner for the awesome skins on this version and, indeed, on all the TSR.2's plus his developed versions... check them out!
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 3 - February 6th, 2024.
By Spinners366 0 -
Sud-Ouest Farandole II for STRIKE FIGHTERS 2
This is a simple mod of the stock Third Wire MiG-15bis masquerading as a fictional Sud-Ouest competitor and rival to the Dassault Mystere IIC. Naturally, you will need the Strike Fighters 2 Expansion Pack One as it contains the MiG-15bis and also the Mystere IV pit.
BACKSTORY
When the straight-wing Sud-Ouest Farandole I lost out to the Dassault Ouragan for a production order they quickly schemed an improved swept-wing version known as the Farandole II utilising the same Hispano-Suiza Nene 104B engine. Working at speed the Sud-Ouest team flew the first prototype in October 1950 and the scintillating performance soon attracted the Armee de l'Air who ordered 150 production aircraft almost immediately leading to the cancellation of the Dassault Mystere IIC. Entering service in November 1952 the Farandole II was considered to be an interim type but served until 1960 with the Armee de l'Air and until 1974 with the Israeli Air Force who were the only export customer.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Farandole2 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Farandole2 folder into your Decals folder.
3. From the WEAPONS folder drag and drop the Farandole_Tank into your Weapons folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 5th, 2024
By Spinners100 0 -
What if ... RAF went 'full jet' much earlier?
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game.
Fuel tanks- Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
175 gal tank also.
Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
After successful trials of Meteor F.1 Ministry of Defense urged the Gloster company to increase the speed of production. How financing this enormous effort was possible until today is a mystery, that can not be revealed until the year 2375 - due to a secret agreement. But rumors are that behind that substantial loan was the First Bank of Commerce of Ferenginar. But this is a quite different story that we should not discuss here.
MoD sent requirements for the development of special versions. Gloster at that time focused on the F.3 variant. But having prepared airframes and finally a large stock of Rolls-Royce Dervent I, the company decided to put what they had together resulting in Meteor F.1b which was an upgraded F.1 variant with modifications known from the upcoming F.3 model.
Meanwhile, the company took the development of a fighter-reconnaissance version resulting in the FR.2 Meteor equipped with elongated nose with recon cameras. FR.2 was powered by an uprated engine- Derwent II. Also, the high altitude variant marked as HF.5 received longer span wings and an uprated newly developed Derwent 4 jet engine. The fuselage was reworked by increasing the height of the fuselage right after the canopy which allowed it to fix slightly bigger internal fuel tanks. Only 26 HF.5 were built.
Knowing that Gloster can not afford to work on all MoD requirements some of the work was moved to other companies. Armstrong-Withworth focused on the development of a radar-equipped night fighter version - NF.6. In this model AW installed a Bristol-made turret with four 20mm Hispano cannons. Additionally, two 20mm cannons were installed in the wings. This version was powered by engines initially installed in the HF.5 variant. Which already had better performance at higher altitudes.
DeHavilland took the mantle of developing a fighter bomber variant. Based on HF.5 but with shorter wings FB.3 was delivered in the middle of 1943. This variant was equipped with 4 bomb racks under the fuselage. Since DeHavilland made a significant amount of changes in the airframe by strengthening the airframe, received permission to change the name of the aircraft - and there where Banshee was born. Only 24 fighter-bombers Banshee FB.3 were built before switching to production of full-grown fighter-bomber variant FB.5.
At the same time remaining airframes and long-span wings were put together into the photo reconnaissance variant PR.4. which was still in fact development of the HF.5 variant. Full fighter bomber variant FB.5 was ready two months later. Knowing that FB.3 had serious issues with drag when loaded with bombs, DeHavilland redesigned the central part of the aircraft and equipped FB.5 with an internal bomb bay. Additionally, FB.5 had a remote-controlled turret. Nose contained similar to FB.3 weaponry - four 20mm Hispano canons and four 0.303 cal Browning machine guns. In further development, FB.5 could carry specially made for small bomb containers, additional fuel packs in a bomb bay, or 57mm canon which was required for Coastal Command variant - FB.5C. Coastal Command additionally equipped its Banshees with ASV mkVII surface radar. Based on the FB.5C variant Fairey Company developed the torpedo fighter Banshee TF.6 - where the main difference is the lack of an internal bomb bay but with a semi-recessed belly to accommodate Mk.12 torpedo. All FB.5 and TF.6 were equipped with a new jet engine a joint Rolls-Royce DeHavilland program - which resulted in Hobgoblin 2 and Derwent 5 engines
Special note:
TF.6 /FB.5c - you will find that loading a QF6 57mm cannon Mk.12 torpedo is possible on both birds - this is just a 'fake weapon station' that allows choosing your wingman to fly FB.5c and still have the possibility to load a full range of weapons for second aircraft.
All skins are in 4096x4096 format.
I Made a bunch of decals covering all real serial numbers of Banshee and Meteor
Also, the RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still a small file size. If you have already my RAF letters from the real Meteor pack - you can overwrite them - this adds a few more variations of letters.
There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
Pack is big..but I think you will see why it is, the way it is.
Credits.
Veltro2k - the original old model of t7
Yours truly - model rework, mambo jumbo like skins, decals, research...
Pilots - RAF pilot by Geezer
I used Ravenclaw's weapons - bombs and rockets (those that are required due to stated in loadout.ini)
The rest are done by me.
This model is designed/checked only to work with Ravenclaw's rockets and bombs - so there might be some strange positioning in other (stock - often oversized) weapons.
During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
By yakarov79272 0 -
Vought F-8E Crusader for STRIKE FIGHTERS 2:VIETNAM
This is a simple mod of the stock Thirdwire F-8E to create a 'what if' Royal Australian Navy F-8E Crusader with markings for No.805 and No.808 squadrons.
You must have Strike Fighters 2: Vietnam so that you have the necessary Third Wire F-8E LOD's that are, of course, not included here.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-8E_RAN folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-8E_RAN folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 4th, 2024
By Spinners173 0 -
Douglas Skyraider FB.3 for STRIKE FIGHTERS 2
This is a simple mod of the stock 'AI' Thirdwire A-1H to give a flyable 'what if' RAF Skyraider FB.3 with markings for No.6 Squadron, No.8 Squadron and No.112 Squadron in a mid-1950's to mid-1960's timeline.
Whilst this mod is meant for Strike Fighters 2 is does require you to have Strike Fighter 2: Vietnam so that you have the necessary Third Wire A-1H LOD's that are, of course, not included here.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SkyraiderFB3 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the SkyraiderFB3 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Wrench for the lines and rivets from his 2048 x 2048 Skyraider templates squeezed into my 1024 x 1024 templates.
Extra special thanks to CA_Stary for the cockpit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 4th, 2024
By Spinners182 1 -
SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024
-For SF2, Any and All-
Another 1stGen Salvage Project...
This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment.
This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units.
You have ...
USN:
VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?)
VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise
VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise
VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise
VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E")
VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art)
VNAF:
1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band )
514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band)
518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band)
USAF:
602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970)
2nd SOS, 56th SOW (nite black unders, ~1968)
There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme.
The texture set ini for each skin has a small notation at the bottom with historical notes.
While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards.
When in-game, you'll see
A-1H/J Skyraider (MCZ)
on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs.
Good Hunting and Happy Landings!
Wrench
Kevin Stein
By Wrench217 0 -
Night vision camera
=================
OK. This solution is not perfect, but a wile better than anything we've had so far.
All you need to do , is to replace the entry in the AVIONICS.INI file and add textures.
Pls, test it and let me know your opinion.
INSTALLATION
=============
Just replace entry of DTVFilterMaterial in your AVIONICS.INI
and put TV Filters in Objects/Aircraft.
You can change color of filter by editing this line in AVIONICS.INI:
TextureStage[01].TextureName=..\ORANGETVFILTER.JPG
CREDITS
=======
It's my final solution for this problem , but it is development
of millions (trials) we did with ODS30 team to solve this problem.
By guuruu84 0
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