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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This package contains modified data files for the Udaloy and UdaloyII Class Destroyers. It is meant for SF2:NA based installs only.
       
      You can find it in the Udaloy class upgrade package 1.0
       
      http://combatace.com/files/file/12800-udaloy-class-upgrade-package/
       
      Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
       
      /--------------------------------------------------------------------------
       
      This package makes numerous adjustments to the Udaloy & UdaloyII Data files.
       
      The most important is making the SA-N-9 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's ships.
       
      On the Udaloy II, two launchers have been set up for the SA-N-11's used by its Kasthan mounts so as not to interfere with the guns of the Kasthan.
       
      All other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
       
      The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
      302 0
    2. This package contains modified data files for the Slava Class Cruiser. It is meant for SF2:NA based installs only.
       
      You will need the Slava class upgrade package 1.1
       
      http://combatace.com/files/file/12802-slava-class-upgrade-package/
       
      Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
       
       
      /--------------------------------------------------------------------------
       
      This package makes numerous adjustments to the Slava Data file.
       
      The most important is making the SA-N-6 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's cruisers.
       
      Some slight adjustments have also been made to the SA-N-4 gunners.
       
      Additionally all other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
       
      The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
      308 1
    3. SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
       
      -- Something for the PTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
      destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations.
       
      This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
      = REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
       
      The Skin(s) included with the package are:
       
      No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
      No. 79 Squadron, RAAF (UP)
      No. 452 Squadron, RAAF (QY)
       
      as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
       
      On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
       
      The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
      Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
       
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb Trop RAAF (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      118 0
    4. F-80/T-33/F-94 'What-If' USAF 2-Tone Early Desert and Jungle Camo Skins.
       
      These skins are for Pasko's F-80, T-33 and F-94.
       
      They were painted using Wrench's template of Pasko's F-80/T-33/F-94. They were patterned after Gramp's T-33 Luftwaffe skin.
       
      These skins are in .jpg format for SF2 and use default decals from a full 5+2 merged install.
       
      Thanks to Pasko for the plane, Wrench for the Templates and Gramps for the skin these were patterned after.
       
      NOTE: There are some mesh distortions on these planes that show up as dark lines/scratches. I can't fix these with paint.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folders into your F-80/T-33/F-94 folders. Choose Desert Camo or Green Camo in the loadout section. Fly.
       
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
       
      If you find any problems with it, please PM me. If you improve it, please PM me a copy.
       
      Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
       
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
       
      Geary
      62 0
    5. F-106A SEA Camo 'What-If' Skin.
       
       
       
      This is Cliff7600's SEA Camo skin for the F-106A Delta Dart by Pasko, Column5 and Kesselbut. It's being released with his permission.
       
      The skin textures are in .bmp format and should work in both SF1 and SF2.
       
      Thanks to Cliff7600 for allowing me to release this skin and to the model-making team for their great plane.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folder. Choose the desired skin in the loadout section. Fly.
       
      This skin is being released under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact Cliff7600 first.
       
       
      Geary
      62 0
    6. Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the israeli air force the way it may have served after the french weapons embargo.
       
      YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
       
      CHANGES
      - added rocketpod capability for CAS-Missions
      - added dual IRM-launchrails for a higher payload
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
      To Sundowner for the great templates I used for the camo version.
       
       
      Kindest regards
       
      ValAstur
      93 1
    7. F-106A USAF & IDF Desert Camo 'What-If' SF2 Skins.
       
       
      These skins are for the F-106A Delta Dart by Pasko, Column5 and Kesselbut.
      They are repaints of Cliff7600's F-106A SEA skin.
      Thanks to Cliff7600 for allowing me to repaint his great SEA skin and to the model-making team for their great plane.
      The skins are in .jpg format for SF2 and use decals from a 5+2 merged install.
      There are 2 skins:
      1 USAF Desert Camo and
      1 IDF 3-tone Camo.
       
      INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folders. Choose the desired skin in the loadout section. Fly.
      I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
      If you find any problems with it, please PM me. If you improve it, please PM me a copy.
      Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
      If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
       
       
      Geary
      51 0
    8. SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
       
      -- Something for the CBI players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
       
      This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations.
       
      This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
      REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
       
      The Skin(s) included with the package are:
       
      No. 615 Squadron "County of Surrey" RAuxAF
       
      as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
      The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
       
      This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
      Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
      The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
      should have all the rest.
       
      When in game, you'll see:
       
      Spitfire Mk.Vb Trop (CAF)
       
      on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      -for Cocas Aircraft Factory, Prop Works Division-
      94 0
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