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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. A skin I made using the tutorial I wrote (which can be found here: http://combatace.com.../page__st__1440)
       
      Drop in your FA-18F_BlkII folder and go fly
       
      Eric Johnson, 2013
      58 0
    2. Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
       
      SupGen
      3/4/13
      539 2
    3. So here we go with the readme:
      Installation:
      as usual in your mod folder
       
      BACKGROUND
      During the first Iraq War in 1991, a group of iraqi MiG-29 decided to desert trying to escape the fate their comrades faced against the overwhelming power of the USAF, US Navy and their allies. Their escape ended over the Golan Heights, where they were intercepted by a entire squadron of F-15 Baz and F-16 Netz patrolling. Due to some misunderstanding between the deserters and the defending pilots, two MiG-29 were shot down and the remaining ones got escorted to the Ramat David Airbase.
       
      Israel handed the pilots over to the US for further interrogation and kept the MiGs for studies. The capabilities of the plane convinced the commanders of the IDF. Israel offered Mikoyan Gurevych a offer for the license they could not refuse to accept, since MiG suffered a lot financially after the dissolution of the Soviet Union. The MiG-29 was modified by IAI. Two years later, the first MiG-29I Shu'Al did it's maiden flight on the 24th of June 1992.
       
      After only one Year of Service the Major flaws were known to the IDF. So IAI further upgraded the MiG-29I the Updates were so intense that the Shu'Al recieved a new name now it´s called the Shunar(Lynx)
       
      the Mig recieved Following Upgrades:
      -ECM
      -Refuelprobe
      -new Radar
      -implementation of IDF Weapons
      -additional mounts for chaff an flare dispensers
      -laserpod station
      -ability to mount F-16 wingtanks
       
      IDF Command transfered the "Shunar" to the 105th Scorpion Squadron and sended them to Dhimar to Protect the Kingdom and to enforce the nofly zone
      under the command of Natasha "Black Widow" Romanov in November the 2nd 1994. several other squadron will replace the aging F-16A with the start of 1995
       
       
       
      I´ve to thank:
       
      *ValAstur --> for inspiring me to do a updated Mig-29I
      --> Skin and decal work
      --> Testing
       
      *Crusader(Viper Team) --> for the avionic and updates
      *Mirage Factory --> for Mig-29
      *ravenclaw_007 --> for awnsering stupid questions the refuel probe and the Bird-Slicer
      *Cocas --> Testing
      *strahi --> idea for the additional CM Pods
      *lindr2 --> BVP-50-60 CM Dispenser
      *SPinner --> KillMarking Info and the what if section :-P
      *Combatace Site --> for the Knowledgebase and really nice guys from the community there
      *anyone i forgot to mention a big sry, it was not intenional. contact me and you will be added
       
       
      ValAstur wishes to thank:
      Special thanks goes to ~fantasy-coolcat (Deviantart.com) for allowing us to use her Fox-tribal for this release.
      Special thanks to tattootabatha.com for the scorpion used in this package.
       
      THE WHOLE PACKAGE IS NOT COVERED BY THE FREE LICENSING AGREEMENT. IF YOU WANT TO REUSE SOMETHING, YOU HAVE TO ASK.
       
       
       
       
      Known Bugs:
      - no loadout.ini entries
      - some possible weapon loadouts look weird.( will fix it later )
      291 1
    4. I may not play Ace Combat, but I've always liked their artwork, even though sometimes its a spinoff of real world schemes.
       
      This is one I found on DeviantArt, and therefore put digital brush to the TMF Tomcat. I used it on the D model but can work with any model Tomcat you wish. Simply drop in the folder of the Mirage Factory Tomcat and go fly.
       
      Eric Johnson, 2013
      96 1
    5. F/A-16E Silver Falcon for SF2
       
       
      This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game.
       
      Skins included:
      - 35th FS
      - 36th FS
      - 80th FS
      - 175th FS
      - 194th FS
      - 510th FS
      - 524th FS
      - 555th FS
       
      Credits:
      - The Viper Team for the F-16I Sufa
      - cocas for the IRST sensor
      - Julhelm for the F-22 pit
      - dtmdragon for cockpit and avionics modifications
      I hope i didn't forget anyone.
       
      To install unzip into your mod folder.
      I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects.
       
      IMPORTANT NOTE
      This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly.
       
      Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it.
       
       
      2013-03-02
       
      DoctorWho
      Chris
      433 12
    6. This represents the squadron when it first received the Super Hornet in 2003
       
      Drop in your FA-18F_BlkI folder and go fly
       
      Thanks to Dave for the scan for some parts of the skin
       
      Eric Johnson, 2013
      90 0
    7. One of the second earlier schemes without the dark grey/blue tail tips
       
      Drop in your FA-18F_BlkI folder and go fly.
       
      Eric Johnson, 2013
      65 0
    8. Here are the kill marks that go along with the Mustang pack just released. Just put put in the decals folder.
      87 0
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