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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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This is part of a bigger project the complete restore of all the great material we have for the Tiger.
So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
Many other add on (or DLC ...) will follow.
What's in:
- the plane is fitted for SF-2
- the data.ini is tweaked (but some specialist could enhance the job)
- the lights are in place
- the gear wheels are on the ground
- the engine intakes are painted
- the IRM rails too
- Gerwin's damage files
- new screens
PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
But You are free to change in in USAF if You prefer.
Skins:
- 2 USAF
- 9 Swiss
- 1 NVAF
- 1 VPAF
About Skins:
- Swiss skin pack is remade in high res and higly enhanced
- Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
- Usaf old bare metal was redone
- NVAF & VPAF are restored, the last have own decalset now
INSTALL:
- all included: put only sounds, effects and objects folder in your main mod folder.
CREDITS:
- The Mirage Factory for the plane (original readmes in proper folder)
- Sony Tucson & Boz for temps (mixed and edited)
- Gerwin for USAF Silver skin & damage files
- Soulfreak for Swiss decals & consulting
- Evro for original Patrouille Swiss skin
- Mike 1 for original NVAF & VPAF skins
- Eburger 68 for data.ini edits in Viet pack
Enjoy
@ paulopanz
By paulopanz1,842 5 -
The screenshot is to keep Wrench from pestering me... j/k
In all seriousness I thought that these were uploaded years ago but maybe not... well here they are to represent the one done by FastCargo. All are in layered PSD format (Photoshop, Gimp)
Eric Johnson, 2013
By EricJ87 0 -
MANY layered (really! lots!!) PSD template set for ArmorDave's A6M2 - A6M5 "Zeke"
includes seperate layer sets for the A6M2-N "Rufe" floatplane (based on AD's Zeke)
Happy Skinning!
wrench
kevin stein
By Wrench49 0 -
Roundels and FinFlashs for
ROYAL DHIMARI NAVY
and
IMPERIAL PARANI NAVY
These roundels are created based on the assumption, that both countries have
naval vessels and aircraft protecting coasts and their fleets.
The roundels and finflashs are of simple design, both reflecting their alignment:
Dhimari => Western
Parani => Eastern
Use them as you may see fit. Since the russian navy uses the same roundel as the russian airforce, the parani air force and navy are assumed to do the same.
All components of this package use material created by TK as base, so the credit goes to him. The original dhimari finflash was created by Spinners.
Have fun
ValAstur
By ValAstur62 0 -
Some Pilot pics and a new loading sound for KAW.
Loading sound replaces the annoying high pitched jet wind up sound with a more subtle Pres. Truman's radio address
to the American people about the invasion of South Korea.
186 1 -
A simple desert digital pattern for a fictional Su-27
Drop in your Su-27 folder and go fly.
Eric Johnson, 2013
By EricJ112 2 -
Here's my Parani splinter skin for CadeteBRA's Chengdu J-14.
I'd like to thank CadeteBRA for the aircraft and skin template.
To install, drop the contents of this .zip file into the J-14 folder inside the Aircraft folder.
Enjoy!
DoctorWho
Chris
6 Jan 2013
By DoctorWho50 0 -
Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
*Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
SupGen
1/3/13
By SupGen254 1
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