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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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A tribute and a little enhacement pack for great Fastcargo's Northop two seaters pack here http://combatace.com...sf2-version-20/ (a real must have for me)
A skin for each type each with its proper decalset.
This is only the first install of my new RoCAF line-up .....
EXTRA STUFF from my personal install (I hope You like it):
- T-38A userlist
- new data.inis with tweaked export entries, standard key-10 for canopy open with auto closing at take off.
- randomized numbers for all skins
CREDITS:
- Fastcargo for the planes & the temps
INSTALL:
- you need original pack (the link is just above)
- put all in main mod folder
OPTIONS:
- as these skin are ultra High Res (4092 x 4092) and even if they work fine on my pc, inside each RoCaf skin folder You will find a sub folder with 2048 x 2048 standard (for this plane) skins.
Enjoy
@ paulopanz
PS: don't forget, if You haven't done, to grab this from Carlo http://combatace.com...rea-portuguesa/
By paulopanz146 0 -
I liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles.
To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder.
Then open up the GermanyCE.ini file and change
[season001]
Directory=Winter
StartDate=1/1
EndDate=03/15
ScatteredChance=0
BrokenChance=40
OvercastChance=50
InclementChance=10
to
[season001]
Directory=WinterHard
StartDate=1/1
EndDate=03/15
ScatteredChance=0
BrokenChance=40
OvercastChance=50
InclementChance=10
These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all.
/Julhelm
By Julhelm287 0 -
These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
reading, but better than a dead gauge.
3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
5)Set emer fuel on light to come on at 600Lbs.
6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
entries to match those in the Data ini.
8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
game after you've installed the aircraft.
Credits: Cliff11 for the rudder fix; you can blame me for the rest.
This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
(SupGen)
12/28/12
By SupGen238 1 -
Version 1.2 of my "Unified effects pack" which is compilation of various effects I did through the years of Strike Fighters and Strike Fighters 2 modding.
Various effects from earlier versions of UP that I tweaked or reworked through time included.
Please note several legacy effects graphics by Master Deuces, used in any of my FX works with his permission.
By Stary2,812 2 -
several quick dogfights over nice region of GermanyCE map, designed with guns only practice in mind:
P-51D vs Sptfire IXc:
6 vs 6, winter, clear weather, 09:28:29
Meteor F.8 vs Mig-15bis:
8 vs 8, autumn, broken skies, 07:33:12
Mystere IVA vs Yak-23 Flora:
12 vs 12, summer, scattered weather, 17:45:00
F-15A vs Mig-21F13:
6 vs 6, spring, scattered weather, 6:28:29
F-15A vs Mig-23M:
6 vs 6, winter, broken skies, 15:20:00
recommended mods:
Sarcasm 1.4 and GermanyCE HR v3
By Stary239 0 -
This is my pack containing two what-if skins for the F-35C: CAG version (full hi-viz colors) and Line Bird version (lo-viz). They represent the aircraft of VFA-1 Wolfpack.
Credits:
Klavs81 - aircraft and basic skin templates
Contents:
-CAG Bird skin
-Line Bird skin
-set of decals
Installation:
Unzip the contents of this rar file to your mod folder. Overwrite when asked.
Legal stuff:
You are not allowed to use any contents of this mod in any payware. You can use them under Combatace Freeware Licensing Terms and conditions.
Cheers
DoctorWho
Chris
27th Dec 2012
By DoctorWho174 0 -
Yak-38 Vertical 0.98 beta
The main reason for me to play Strike fighters 2 is that I can fly a Yak-38 in it )) That how I found this game on the internet. Unfortunately, being an AI plane it was not suitable for player controls... I found Gepard's addon which was the only one out there. It game me a lot of idea I decided to improve the plane's features and game experience. This is a fine tuned or modified collection of everything I could find to improve the plane. Mostly not my work, but I wasted a lot of time to put together and test a working and accurate Yak-38. This was my main and only goal. Try it. Since many things are in testing phase, all feedback is appreciated!
Install
I tried to include every component I have used with this plane, so it should work with a fresh unmodded SF2 NA. If you have DirX 9 and Win XP (like me), then you also need the IcelandNA modded terrain for XP to be able to play SF2NA on your PC.
Just copy everything into your designated add-on folder and it should work. Beware it may overwrite existing add-on files and components you already have. Check it first, especially weapons.
Contents
- Paladrian's MiG-21MF cockpit (temporary solution)
- Yak-38 VTOL flyable.
- Yak-38M VTOL flyable.
- Weapons: OFAB-100, 250, 500 etc from SovietBombPack; Kh-23 missiles, UB-8M, UPK-23 gun pod and MBD2 racks from Ordnance Shop II; APU-60-1 rack from Cocos (not yet in use)
- Soviet Pacific Fleet skin (Modified stock skin, set as default)
- Soviet Navy Grey skin (Redrawn stock skin)
- Soviet Northern Fleet skin (Redrawn stock skin)
- Soviet Navy pilot Bright orange overalls (Redrawn Red3202 pilot skin)
- Two loadout.ini for both aircraft, a loadout.VTOL and a loadout.STOL. Overwrite loadout.ini to switch between them as you wish for AI and campaing use.
- Three Kiev_data.ini's one for STOL and one for VTOL style take offs. Use the VTOL loadout file for the VTOL take-off modded Kiev, for safety reasons. The third INI has a "castrated" take off position #1 (Catapult 1) to enable human player VTOL take-off, for Soviet Navy campaigns and missions.
- README FILE with FLIGHT MANUAL included
Fixes
- Fixed engine thrust vectors and exhaust positions
- Re-added lift engines to fuselage
- Fixed number decals position
- Fixed pylon ordnance positions
- Fixed Ranging Radar and gun pod's aim point
- Fixed Kiev class carrier "catapult positions" and AI aircraft take-off. Now they can use all six takeoff positions, and supports vertical takeoff.
Changes
- Real thrust data added based on factory data.
- Yak-38 automatic slats by Gepard
- New vertical capable flight model, weight and torque balanced airframe.
- Changed lift engines thrust angle to 80 degrees to the aft.
- Engine thrust toned down by 10% to reflect real payload lifting capabilities.
- Realistic payload choices added. Be warned, pylons are physically capable to hold much heavier payload than the plane can take off with. See payload info at the end of file.
- Modified weapon stations to hold realistic payload
- Removed plane numbers from 01-09 (Those were in use of Yak-38U two seaters)
- Modification of plane numbers. Yak-38 tend to have lower numbers, grey 38M's take higher numbers, and extra easter egg))) (roughly to represent real planes)
Added
- Reaction control systems to nose, wingtips and aft fuselage.
- Added gunpod station, exclusively for VSPU-36 (modeled by StationSpecific modified UPK-23)
- Added choice of droptank (Uses Mig-17 400liter tanks currently)
- Manual wing fold anim (Animation key 1 - Shift 1)
- Skins and numbers
- Dedicated engine sound
- Yak-38M alternate sights with rangebar and CCIP (MiG-27, Su-25 style) !!BETA!!
- Yak-38 model without recirculation dams on fuselage (Info from Peter2 and TK)
- Added Siren-I ECM system to Yak-38
- Added Gvozdika ECM system to Yak-38M
Kiev class aircraft cruiser new features
- Kiev_data_STOL.ini for short take offs (default)
- Kiev_data_VTOL.ini for vertical take offs (recommended for operating helicopters)
- Kiev_data_Player.ini for disabling Catapult #1 to enable free vertical take off by player aircraft or helicopter.
- Extra parking places added
- 6 working launch places (catapults)
- Fake arrestor cables untouched, they are needed for fake hooks used by AI Yak-38s.
Overwrite Kiev_data.ini with the desired file.
**************************************************************
Work in progress list
- Yak-38M red, blue and white numbers for the late version grey skin to represent actual rare planes.
- VSPU-36 Gunpod model
- Avionics refinement for Yak-38M
- Soviet Desert Camo (Afghanistan) (Redrawn stock skin)
- Cockpit for both Yak-38 and Yak-38M
**************************************************************
This mod, like all of its components I used are freeware. Commercial use is prohibited. You can use this pack as part of a bigger pack or campaign set freely.
2012 December 26.
By Snailman693 5 -
GermanyCE HR V3, part 3 of 3
GermanyCE V3 part 1 of 3
GermanyCE V3 part 2 of 3
By Stary984 0
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