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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Tennessee ANG C-5A Skin
       
      Contained is a C-5A Galaxy skin representing the 164th AW of the Tennessee ANG
       
      Installation:
       
      1) Unzip and place in your C-5A main folder
       
      2) Add the texture sets to your C-5A.ini file
       
      [TextureSetxxx]
      Directory=Tennessee ANG
      Name=164th AW, TN ANG
      Nation=USAF
      Squadron=
      Specular=0.300000
      Glossiness=0.850000
      Reflection=0.000000
       
      Thanks to the following:
       
      - TK and Thirdwire
      - Veltro2k for the original C-5A Galaxy upload
      - Pappychksix for the original skin
      - Epizikl for the loading screen
      81 0
    2. Fletcher Class Destroyer (1941-46)v1.1 by GrinchWSLG
       
      This is representative of a war era Fletcher. To be exact its a late war version. The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. A paintkit is included for those who want to finish it in the various other Measures used during the war.
       
      V1.1: Updated to SF2:NA/March 2012 patch standards. If you intend to use this with a previous version of the game, either use the FS1 version or expect some weirdness.
       
       
      Installation:
       
      1. Place the Fletcher folder in User/Saved Games/Thirdwire/StrikerFighters2(whatever version you use)/Objects/GroundObject
       
      2. That's it. List seemed kind of dumb with just one item.
       
      The default texture is 2048 as its a big object. If this is too large for you or you plan on having many Fletchers on screen, I've included a 1024x1024 texture as well. Its located in the 1024Texture folder.
       
       
      Credits
       
      Wrench- wouldn't have made it if he hadn't asked.
      Hinchinbrooke- I used your Daring as the base for the .ini
      Typhoid- Weapons advice
      Ghost029- More weapons info
       
       
      This mod is released under the CombatAce Thirdwire Community Freeware Licensing Agreement (or whatever its called). As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, and if feasible include the original readme. (Okay, you don't really have to include this little readme.)
       
      Not my fault if it somehow destroys your computer.
       
      Contact with questions, concerns, COMPLIMENTS, GrinchWSLG on CombatAce.com
      286 0
    3. Strike Fighters - North Atlantic
       
       
      ____________________________________________________________________
       
      New Mainscreens - The "I don't want to change anything else" Edition
      ____________________________________________________________________
       
       
       
      Notices_____________________________________________________________
       
      (1) May overwrite files - back up first if this bothers you.
      (2) Provided "as is" - use at your own risk.
       
       
       
      Installation Instructions___________________________________________
       
      The Strike Fighters 2 automatically scales the background image of
      the menu's to fill your screen at its native/desktop resolution.
      This distorts the image if you have a widescreen monitor.
       
      This mod therefore includes to variants -- one for regular screens
      with a 4:3 aspect ratio (e.g. 1024x768px or 1600x1200)which should
      also work on screens with a 5:4 aspect ratio (1280x1024).
       
      There is also a widescreen variant for screens with an aspect ratio
      of 16:10 or 16:9 (e.g. 1920x1200 or 1920x1080).
       
      > The regular aspect mainscreens are located in the folder "Normal"
      > The widescreen mainscreens are located in the folder "Widescreen"
       
      Each folder contains two subfolders, "A-6" and "F-14".
       
      > Decide whether you want an A-6 or a F-14 themed mainscreen and
      copy the relevant "mainscreen.bmp" file to the MENU folder in
      your Strike Fighters North Atlantic mods folder.
       
      > For more information on the mods folder, please see:
      http://combatace.com/topic/62302-what-is-the-mod-folder/
       
      > If you don't have a MENU folder, create one by selecting File >
      New > Folder in the explorer menu.
       
      > Copy the file named MAINSCREEN.INI to your MENU folder as well.
       
      That's it.
       
       
      ____________________________________________________________________
       
      © 2012, Kout
       
      These files are made available under the Creative Commons -
      Attribution-NonCommercial-ShareAlike 3.0 license.
       
      This basically means you are allowed to modify and redistribute these
      files, but that you should
       
      (1) give fair credit to me;
      (2) distribute work based on these files under the same conditions as
      I did; and
      (3) you may not use these files or works based on them for commercial
      purposes.
       
      For details: http://creativecommons.org/licenses/by-nc-sa/3.0/
      ____________________________________________________________________
      219 0
    4. This is a simple Mod of the stock F-4E_78 Phantom II skin for SF2NA for the 57th FIS base at Keflavik NAS.
       
      Extract and install folder into F-4E_78 file and fly.
       
      Enjoy, Pete
      207 1
    5. UPDATED DESERT TERRAIN V1.3 FOR SF2
       
      SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
       
       
      DESCRIPTION:
       
      Without giving too much away, the geographical story is now as follows:
       
      *As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
      *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
      *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
      *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
      *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
      *(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
       
      Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
      *SAMs & Vehicles Pack with Desert Skins by Pasko.
      *Soviet Transport Pack by Kesselbrut.
      *M109A6 Paladin by rebel ryder.
       
       
      CREDITS:
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Railway Station and Small Oil Rig models by Gepard
       
      *Generic Hangars pack by Stary
       
      *Desert Factories mod by Wrench
       
      *Small Oil Rig model by Gepard
       
      *New DS terrain textures by comrad
       
       
      *Borrowed Items from Wrench's Libya Terrain :
      Tree model
      Round Tents
      Barbed Wire
      Fences
      Camonet
      Russian Freighter
      Oil Refinery target area
      Static Helicopters
      Rotten Trawlers
      Libyan Koni Class Frigate (Now Parani)
       
      *Borrowed Items From Falklands Mod :
      Stanley Tower
      Atlantic Causway and Atlantic Conveyor
      Canberra Liner
      Argentine Tugboat (now a Parani Patrolboat)
      ARA Belgrano (now a Dhimari Flagship)
      Baltic & Nordic Ferries
      Type 1 & 2 Trawlers (including rotten models)
      Type 12 Frigate
      Type 42 Destroyer
      Rapier SAM launcher & Rapier Generator
      20mm RH-202 & 35mm Oerlikon AAA units
      Crane 2 object and Jetties
      All Land Rover type vehicles
       
      *Borrowed Items From Desert Storm Mod :
      Various target areas such as Oil Refineries, Scud Sites and Firebases
      Satellite and Radio Antennas
      SS-4_ATT
      SS-4_LAUNCHER
      SS-4_TANKER
      SS-4_TRAILER
      IraqiSquad
      D-20 artillery pieces
      IRBM
      Sandbag walls
      Ammo boxes
      Nuclear Plant
       
      *Borrowed Items From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
       
      NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
       
       
      Thanks to Deuces for his editing of some DS terrain tiles.
      Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
       
      If you have any queries or problems please don't hesitate to send me a message.
       
      Piecemeal
      24th March 2012
      1,156 4
    6. Hi Folks
       
      I made an waternormalmap for SF2: North Atlantic.This mod mates water more wawy, dynamic and realictic.
       
      Installation:
       
      Extract all files in the archive to your NA mod folder.
       
      Credits:
       
      BearGryllis:Creating the normalmap.
       
      This mod freeware only!!!
      You can modify, edit and release it...
       
       
      Best Regards...
       
      BearGryllis
       
      March2012
      801 0
    7. Updated Tower.
      place in GermanyCE terrain folder overwrite old LOD.
      Replace the Towerview entry with this to the Viewlist.ini
      or just copy the > Position= < line.
       
      [View028]
      ViewName=TowerView
      ViewClassName=TowerViewClass
      UpdateAlways=FALSE
      ViewGotoControl=GOTO_VIEW_TOWER
      CycleNextControl=GOTO_VIEW_TOWER
      CyclePrevControl=GOTO_VIEW_TOWER_PREV
      ObjectFrom=SearchAircraft
      PositionOffsets=-1.27,-0.97,9.754 < line to add
       
      Then watch your flight take off from your snug tower.
       
       
      Russouk
      March 2012
      285 1
    8. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
      Thank you for downloading the Mid- and Low-vis generic skin pack and the corrective decal pack for the Thirdwire F-14A and F-14A_77.for the Thirdwire Productions F-14A_77. This pack was made to provide low and medium visibility markings for all squadrons on the stock squadron list.
       
      These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack.
       
      Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
      Requirements: Strike Fighters 2: North Atlantic.
       
       
      Installation:
       
      1: drop the Objects folder into your Strike Fighters 2 mod folder.
       
      2: Enjoy how you will.
       
       
      Known Issues:
       
      1: VF-111 is missing the shark mouth.
      A: Without the .out file to determine what the meshname for the nose is, I have decided to exclude this decal for the time being. I will add it once the .out is available.
       
       
      2: The squadron markings don't look any different from one skin to the next.
      A: In many cases, squadron markings didn't change for years. Some squadrons went from high-vis to early low-vis with drastic changes while others never altered their tail art. Some of these squadrons came along after the high-vis period was over and didn't so much as change Air Wings for an entire decade or more. If you see a repeat in squadron decals, that's because that's just how it was.
       
       
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
       
      If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
      Thank you for downloading the corrective decal pack for the Thirdwire F-14A and F-14A_77. This pack was made to correct inaccurate or missing decals for the US Navy F-14 squadrons included in Strike Fighters 2: North Atlantic.
       
      These decals would not be possible without TK and Thirdwire for creating SF2:NA and in some cases providing some of the artwork here than has been modified to suit the demands of this pack.
       
      Further recognition goes to SuperScale International, Fightertown, Aeromaster, Eagle Strike, FCM, Afterburner, and Custom Aeronautical Miniatures for producing model decals that made good reference material, and to Torsten Anft, Peter Davies, Lou Drendel, Paul Gilchrist, Dave Brown, and many others for their published works and photographs.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
      Requirements: Strike Fighters 2: North Atlantic.
       
       
      Installation:
       
      1: drop the Objects folder into your Strike Fighters 2 mod folder. Allow to overwrite as neccessary.
       
      2: Enjoy how you will.
       
       
      Known Issues:
       
      1: VF-1 and VF-111 are still missing decals.
      A: I know. VF-1 is missing it's fuselage stripe and VF-111 does not have the shark mouth. The VF-1 stripe runs along the forward fuselage and passes through a modex number that is placed noticably lower that the modex in other squadrons. This would have negated the generic qualities of these skins. The VF-111 shark mouth on the nose would require adding a new decal data bloc and experimenting with placement. I may yet add this decal later should modders be given access to the .out files with future patches.
       
      1a: Squadron X is still missing decal Y.
      A: Probably because they didn't have it during the time period modeled. VF-11 for example didn't have their squadron number on the ventral fins in the early 80's. They had it on the tail, and it's already present in the existing artwork.
       
       
      2: A lot of these look like the decals I had already.
      A: Yes. That just means that there wasn't any problem with the original decal.
       
       
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
       
       
      If there are any questions, comments, or complaints, please contact me through my profile Swordsman422 at CombatAce.com
      498 2
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