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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Yak-38M Forger-C
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This mod is made for SF2NA.
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I.
The Yak-38M was the modernized version of the Yak-38. It got stronger engines and an improved weapon system. It was able to deliver missiles of the KH-25 missile family.
First flight was in 1982.
It entered the service in 1985.
To make it possible to start from the carriers of the Kiev class i had to modify the Kiev's too. I moved the starting position and added a lot of arrestor wires, so that the Yak's can land on deck. It is not perfect.
Vertical take off is at the moment impossible, because the FM cant handle lift engines very well. Only the AI plane on start possition 3 makes a vertical take off, but i dont know why. It is not intended to do so.
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II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by TK
The skin is made:
~~~~~~~~~~~
by TK
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD is made by me.
Weapons are taken from Weapon pack
The GP-9 is made by .... e'm i forgot the name, sorry.
Thanks to all who supported me with their files.
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III.
INSTALLATION:
-Unzip the Yak-38 folder into your objects/aircraft folder.
- Unzip the Kiev folder in your objects/groundobjects folder
- Unzip folders GP-9, KH-25MP and KH-25MT into your objects/weapons folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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V.
The Yak-38M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
March2012
By Gepard1,030 5 -
Simple, multi-layered templates for the new SF2NA A-6E TRAM.
Improvements are welcomed!! And Encouraged!!! (just post so we all can have them)
Don't forget, to "Save As..." jpg format (even though the Game Engine will read both jpg and bmps) Jpgs are smaller, and look just as nice (sorta)
Enjoy ... and let's see some new skins!!
wrench
kevin stein
By Wrench103 0 -
FOR SF2:North Atlantic ONLY!
This is simple open waters map, for testing purposes.
Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
I decided NOT to include any test islands so far to keep it clean of any land areas.
For testing/evaluation purposes ONLY
I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on
By Stary307 0 -
ANG C-5A Skin addition
1) The attached file includes 'West Virginia Air Guard' on the fuselage of the aircraft, just like the real aircraft.
2) Unfortunately, the lettering only shows up clearly when the gear are up on the aircraft due to the modeling structure of the aircraft.
Instructions:
1) Copy file to your C-5A skin directory and allow for override to update the skin.
2) Go fly!
Thanks and credit to:
- TK and Thirdwire
- Veltro2k for the original C-5A Galaxy upload
- Pappychksix for the original skin
- Epizikl for the loading screen
- Kesselbrut for the cockpit
92 0 -
Here is the file containing names for the entire Thirdwire SCB-125 modified Essex Class aircraft carriers.
Install:
Drop SCB-125_Names into the SCB-125 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder.
Enjoy!
By ST0RM169 0 -
Two-tone blue skin for Spinners' F-23J 'Tora'
This is a skin for Spinners' great F-23J adding the 3rd Hikotai
in the two-tone blue skin worn by the F-2A.
Installation:
Simply drop the folders into your mod folder, select 'JASDF Two
Tone Blue - 3rd Hikotai' in the loadout-window and ... fly.
Credits:
Thanks to Spinners for his plane and his decals.
Also thanks to Dels for his great F-23A.
Have fun
NazGhul
By ValAstur69 0 -
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***** LHA Mod For Strike Fighters NA *****
*************************************************************************
This is a mod to make the stock LHA from SF North Atlantic usable as an aircraft
carrier.
You must have SF North Atlantic for this to do anything for you.
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***** Installation *****
*************************************************************************
Drop the contents of the "LHA" folder into the top level of your mod folder.
If you choose to, drop the contents of "Optional_Files" into the top level of
your mod folder as well. Details below...
*************************************************************************
***** Notes *****
*************************************************************************
For single missions and parked aircraft to work properly:
- A terrain with limited nations needs to have "USMC" as a FriendlyNation in
it's nations file. A modified ICELANDNA_NATIONS.INI is included
- If you're using Battle Groups in user-made missions, make sure the group's
nation is set to "USMC"
- For parked aircraft to show up, they must be "USMC" and have
"CarrierBased=TRUE" and "CarrierParkSpan=2.00" in their _data.ini. A
modified version of AV-8A_DATA.INI for Wrench's AV-8A is included.
- The first catapult has no effect, and requires you to use thrust vectoring
to take off. This also means your flight as to be limited to a max of 4,
or the 5th aircraft will crash on takeoff.
- AI aircraft don't use thrust vectoring to land, and must land with a fake
arrestor hook to come aboard. One is included in the modified
AV-8A_DATA.INI.
- This was tested with Wrench's AV-8A, and the _data.ini included
http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
*************************************************************************
***** Bugs *****
*************************************************************************
Non-STOVL, USMC aircraft, sometimes have the LHA defined as their home base, in
single missions. Setting "CarrierBaseSize=SMALL" for the LHA and
"MinBaseSize=MEDIUM" for the aircraft, does not prevent this. Maybe this is
something TK will fix for us.
By JSF_Aggie751 0 -
Pureblue's Tomcat Viewlist v1.1 by Umut Destan(pureblue)
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This mod will give you bunch of different camera angles. The positions are for the F-14 Tomcat, so they might seem off when you fly other aircraft. But most of the time this shouldn't bother you. You can edit the positions in the Viewlist.ini if you wish.
Mod bases external cam. FOV entries from Stary & Silverbolt's viewlist mods.
So go out and take some cool screeshots!
INSTALLATION
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1. ADD THESE LINES to your controller.ini (whichever the name may be, the file is in your "Controls" folder)
To the end of the [ControlSet001] section:
GOTO_PB_ViewPoint1=ALT+1
GOTO_PB_ViewPoint1_PREV=CTRL+1
GOTO_PB_ViewPoint2=ALT+2
GOTO_PB_ViewPoint2_PREV=CTRL+2
GOTO_PB_ViewPoint3=ALT+3
GOTO_PB_ViewPoint3_PREV=CTRL+3
GOTO_PB_ViewPoint4=ALT+4
GOTO_PB_ViewPoint4_PREV=CTRL+4
GOTO_PB_ViewPoint5=ALT+5
GOTO_PB_ViewPoint5_PREV=CTRL+5
GOTO_PB_ViewPoint6=ALT+6
GOTO_PB_ViewPoint6_PREV=CTRL+6
GOTO_PB_ViewPoint7=ALT+7
GOTO_PB_ViewPoint7_PREV=CTRL+7
GOTO_PB_WeaponViewAll=ALT+8
GOTO_PB_WeaponViewAll_PREV=CTRL+8
2. Copy the included VIEWLIST.INI to your FLIGHT folder.
FEATURES (Key assignments)
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Keys ALT+(1 to 7) when pressed with switch to various camera angles on your aircraft. These angles are controllable via the mouse and pressing them continuesly will cycle between all aircraft. When pressed with CTRL+(1 to 7) will switch to previous aircraft.
Key ALT+8 will cycle through all Weapons, friendly and enemy that are in the air. All SAMS, bombs, missiles..
The F5 key is modified based on Stary's Viewlist (FOV settings)
As a plus you can cycles between all aircraft.
The SHIFT+F5 is the default Check Six View. As a plus you can yaw/pitch using the mouse.
F9 key will cycle through all missiles fired by you.
Take note that all these key are free to use in a stock controller.ini. If you have a modified one that merge with caution.
NOTES
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On my game, sometimes after I switch from the Weapon Views back to the external view, the sounds of the engine are missing. I have to do a PAUSE/UNPAUSE to cure it. Don't know why this happens...
By PureBlue350 7
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