Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Mirage Factory F-8 Crusader Superpack for SF2 Feb 2010 Patch.
Install information:
Just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
For my friend Oli, we miss you greatly.
Dave
Original Readme
+----------------------------------------------------------+
SFP1 model
Took part in this project :
Aircraft
3D : initial : Pedro, Rebuild : BPAo
Skin : Column5
FM : Column5
Avionnic : Moonjumper
Cockpit : Pedro, BPao
Effects : Column5
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
By Dave1,860 1 -
McDonnell F-101 Voodoo Megapack By Erikgen for SF2
Feb 2010 Patch
Credits:
Column5 for the FM
Spillone104 for the J57 sound
NGHENGO, bobrock, Canadair, triplethr3at as test team
Dave and Jimmybib for decals and skins and various support.
Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested. I hope I did forget no one.
This version has tanks built in; with the tank skins in the right aircraft skin folder . 3D models and Skins are from mppd.
This should also fix the shadow issues. Also fixes some weps position issues.
To install just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.
The Med res textures are for people with low end machines.
In the F-101A/C folders is a folder call 3 gun version and that is for anyone who wants to use the version that was used in Europe that had the a gun removed and replaced with TACAN equipment.
By Dave1,412 0 -
Mirage Factory F-4K/M RN/RAF for the SF2 series.
First and foremost lets just spend a moment remembering who made these things possible.........Olivier ANGUILLE (BPAo)....rip my friend.
Ok this is pack 3 of 3, it comprises new aircraft models and skins but you still need pack 1 installed to get the decals,sounds etc, but it does use the stock F-4M cockpits so you will need SF2 Europe installed, I have the combo pack so they've only been tested on that...patched to Feb 2010.
Installation instructions are in the readme, its there for your benifit not mine so be sure to read it.
Many thanks.
Sundowner.
By Sundowner899 0 -
Unpack into your Skyray folder. This patch adds normalmapping for the Skyray and also tweaked textureset entries to better bring out the specs and highlights.
By Julhelm138 0 -
For those who have not done this already, this is a small user friendly pack for SF2 to add Ravenclaws nose camera to the A/B/D models and
flaviodutra's drop tanks and weapon rails. It is a drag and drop installation with some data.ini edits spelled out in the readme. All credit goes to Ravenclaw and flaviodutra. I think it improves the external model of the MF F-14A, but I'll let you be the judge. Read the included readme before you attempt the mod.
Spiff
By Spiff907 0 -
This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II"
A "READ ME" Text is included in the .Zip and MUST BE READ FIRST!
It has all the Installation Instructions.
Included is Weapons, Guns, Sounds, Effects and Manuals.
This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity.
Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ!
Now go Blow some Stuff Up!
Semper Fi!
331KillerBee
By 331Killerbee5,116 5 -
A simple missile simulator which can give you ease setting missile's drag coefficients and propellant parameters.
this tool is easy to use, just fill in/modify the necessary information and click "simulate" button and here you go.
several notes:
1. this simulator may be inaccurate and missiles may perform differently in real game so this is just for your reference only. the simulation is based on level flights only, so you should take gravity and maybe other factors into account.
2. if your missile doesn't have sustainer, just make the sustainer parameters to 0.
3. the cutoff parameter is used so that the simulation will end when the missile's velocity drops down and be smaller than its value. *but* the simulation will not ends until both booster and sustainer periods are finished.
4. initial speed should be set to the velocity of the launching platform, because planes flying at high speed will enlarge the missile's range that's for sure.
By Guest432 5 -
Max 2009 Exporter now with bump mapping..
By Dave394 0
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