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SUBCATEGORIES
    1. Improved Chaff and Flare Effects

      The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real.
       
      Installation
      -----
      Extract the files under your SF2 mod main folder and overwrite the file.

      547 downloads

         (0 reviews)

      5 comments

      Updated

    2. M109A1 howitzer

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M109A1 howitzer models.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net
       

      99 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Improved Ground Gun Accuracy

      The purpose of this mod is to improve the ground gun accuracy especially the AA Guns. It changes the game's default ballistic coefficient entries and make better speed retention for trajectory items. Thus it makes guns perform much better for anything flying straight line.
      I have included 2 types of data in this mod. Please choose the one that works better for you.
      Type A = Ballistic Coefficient changed to 1.1 times, better gun accuracy.
      Type B = Ballistic Coefficient changed to 1.2 times, even higher gun accuracy but may influence AI plane in missions.
       
      Also included the ballisticdata change program which when open in a folder that contains G1.dat, will allow you to change the entries. 
       
      For artillery, in addition to this mod, you can also change the accuracy in the gun data to 125 (yes, you can actually exceed 100)
       
       
      Installation:
      -----------------------------------------
      Extract the G1.dat file under Type A or Type B folder under Objects folder in your mod directory
       
      Uninstallation
      ----------------------------------------
      Delete G1.dat file under Objects folder in your mod directory
       

      130 downloads

         (0 reviews)

      0 comments

      Updated

    4. Insignias and tactical numbers for stock tanks

      Tactical numbers and insignias for stock tanks
      *****************************************************
      This mod is made for SF2.
      ----------------------------------------------------------
      I.
      In the history it was common that tanks got tactical numbers and showed insignias for better friend and foe identification.
      This package included modded stock tank files, so that the tanks will show numbers and insignias in single missions and campaigns.
      It contains insignias and tactical numbers for:
      Leopard A1 to A5
      Centurion Shot and Shot Kal
      M48 Magach 3
      M60 Magach 6
      M48A2
      M48A3
      M60A1
      T-34-85
      T-54
      T-55
      T-62A
      T-72A
      For M48, M60, T-54 and T-55 i added workable anti-aircraft-machine guns. I also changed the armour of some tanks values to make them closer to real world
       
      -----------------------------------------------------------------------
      II.
      INSTALLATION:
      -Unzip the object folder into your SF2 mod folder

      ----------------------------------------------------------
      III.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      IV.
      All  files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      December 2021
       

      111 downloads

         (1 review)

      1 comment

      Submitted

    5. USMC USA, NATO, and Israel M109A2 Howitzer

      Hello and thank you for downloading my work.
      What's included:
      Two USMC USA, NATO, and Israel M109A2 howitzer models one with the Spades up and the other is down.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with making these textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      https://gkabs.net
      https://gulfknights.net

      99 downloads

         (0 reviews)

      3 comments

      Submitted

    6. Nations & Medals Expansion

      Nations & Medals Expansion
      April 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
      -Added a number of new service markings decals, for the added nations.
      -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
      -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
      -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
      -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
      -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
      -Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
      -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002.
      -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980.
      -The Djibouti Air Force has been added, active since 1977, as historically accurate.
      -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
      -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
      -The Irish Air Corps has been added, with alternative decals in use since 1955.
      -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
      -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
      -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
      -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
      -Created and added low-vis insignia and finflash textures for the Pakistan Air Force.
      -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
      -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
      -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces.
      -Other very small changes here and there to other stock nations.
      -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
      Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.

      >Credits (in no particular order):
      -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
      -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
      -mue, for sharing info about the functionality of the alias.lst file.
      -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked.
      -eburger68, for few decals I borrowed from his huge campaign mods.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      971 downloads

         (2 reviews)

      4 comments

      Updated

    7. Ace Combat Nations

      Ace Combat Nations
      December 13th, 2020 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
      -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
      -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
      -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
      -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
      -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
      -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
      -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
      -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
      -Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
      -Sapin Air Force (as seen in Ace Combat Zero).
      -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
      -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
      -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
      -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
      -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
      -Voslage Air Force (as seen in Ace Combat 7).
      -Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
      Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
      This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.

      >Credits (in no particular order):
      -nuni, for his suggestions and other Ace Combat themed mods.
      -Astore, for his support and for being one of the few Italian Ace Combat fans like me.
      -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
      -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
      -mue, for sharing info about the functionality of the alias.lst file.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      132 downloads

         (1 review)

      1 comment

      Updated

    8. Tank berm and sandbags models.

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Tank berm and sandbags models. (this is made for terrain creator)
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      https://gkabs.net
      https://gulfknights.net
       

      45 downloads

         (0 reviews)

      0 comments

      Updated

    9. Soldier with howitzer shells models

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      soldier with howitzer shells models. (this is made for terrain creator)
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      The soldier is free model is from MIXAMO WEBSITE
      https://www.turbosquid.com/3D-Models/free-fbx-model-soldier-military-character-rigged/516949?referral=3dmdb
      (I am sorry that I don't have the model template for the texture in photoshop)
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      https:gkabs.net
      https:gulfknights.net

      46 downloads

         (0 reviews)

      0 comments

      Submitted

    10. M109A2 howitzer static/dynamic with berm and sandbags

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M109A2 howitzer models one static and dynamic with berm and sandbags.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      The soldier is free model is from MIXAMO WEBSITE
      https://www.turbosquid.com/3D-Models/free-fbx-model-soldier-military-character-rigged/516949?referral=3dmdb
      (I am sorry that I don't have the model template for the texture in photoshop)
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net

      105 downloads

         (2 reviews)

      1 comment

      Updated

    11. HQ-9 Self Propelled Air Defence System

      HQ-9 Self Propelled Air Defence System
      The FD-2000/HQ-9 was developed to provide a long range SAM capability, distinct from the medium range capabilities of the HQ-12/KS-1 series. The FT-2000 is a derivative which is fitted with an anti-radiation seeker and intended for engagements against AEW&C/AWACS and stand-off jamming aircraft.
      The HQ-9 is supported by the HT-233 phased array engagement radar, like the H-200 modelled on the MPQ-53 and 30N6E designs, carried on a Taian  TAS5501 series 10 x 10 high mobility vehicle, common to the HQ-9 TEL and similar in design to the S-400's BAZ-6900 series vehicle. Chinese sources claim C-band operation with 300 MHz receiver/antenna bandwidth, detection and tracking range of 150/100 km, and monopulse angle tracking to resist jamming. The design bears considerable similarity to the 30N6E series, especially in the antenna design.
      Recently disclosed imagery shows the use of the  self-propelled Type 305A, Type 305B and Type 120 radars as  the battery acquisition  radar component. The designation FD-2000 is for export configurations of the HQ-9.
      Instalation:
      -------------------------------------------------------------
      Put the content of the objects/ folder in your mod folder.
      Crédits : 
      --------------------------------------------------------------
      3d Model, textures, INI files: angelp
      This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
      Released under Combat Ace Fair-Use terms

      187 downloads

         (1 review)

      2 comments

      Submitted

    12. Ludun 2000 (LD-2000) SPAAGM

      Ludun 2000 (LD-2000) SPAAGM
      The Ludun-2000 is a Chinese copy of the Thales Nederland Goalkeeper 30 mm close-in weapons system (CIWS) mounted on the rear a 8 x 8 single cab flat bed truck and generator and system container behind the cabin. 
      The Type 730B gun is a copy of the General Electric GAU-8 30 mm x 173 mm seven-barrel Avenger gun used on the A-10.   It fires at 4,200 rounds-per-minute with the APDS round having a muzzle velocity of 1,150m/sec and the HE cartridge of 920m/sec.  There are two 500 round cylindrical magazines either side of the gun.
      By design, the LD-2000 is essentially a land based derivative of the existing PLAN Type 730 CIWS, itself modelled on the closed loop tracking US Phalanx CIWS and EU Goalkeeper CIWS.
      More recent imagery depicts the addition of a mast mounted search radar and six launch tubes for the TY-90 Surface-to-Air-Missile.
      Instalation:
      -------------------------------------------------------------
      Put the content of the objects/ folder in your mod folder.
      Crédits : 
      --------------------------------------------------------------
      3d Model, textures, INI files: angelp
      This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
      Released under Combat Ace Fair-Use terms

      121 downloads

         (1 review)

      0 comments

      Submitted

    13. Buk M2E SAM system

      Buk M2E Surface to Air missile system
      The Buk missile system is a family of self-propelled, medium-range surface-to-air missile systems developed by the Soviet Union and its successor state, the Russian Federation, and designed to counter cruise missiles, smart bombs, fixed- and rotary-wing aircraft, and unmanned aerial vehicles
      The Buk system was created as a replacement of the 9k12 Kub in the air defenses forces of the Soviet Union and succesor states. A typical batallion consist of a command vehicle, a target acquisition radar vehicle and 6 TELAR vehicles, with three TELs.
      The M2E variant uses the 6x6 MZKT-6922 wheeled vehicle, in order to produce a hight road mobility and low operating cost variant of the system.
      The pack contains the 9K317E Buk M2E / MZKT-6922 TELAR and the 9S18M1E Snow Drift acquisition Radar mounted on a MZKT-6922 trnasport.
      Finally, this pack is still a BETA, need some fine tunning inthe missile and system performance and other vehicles asociated with the system like the command post and the low level radar. Is released for the CA community to have a modern variant of the Buk missile to play with.

      Instalation:
      -------------------------------------------------------------
      Put the content of the objects/ folder in your mod folder.
      Crédits :
      --------------------------------------------------------------
      3d Model, textures, INI files: angelp
      This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
      Released under Combat Ace Fair-Use terms

      164 downloads

         (1 review)

      0 comments

      Submitted

    14. Two M109A2 howitzer models

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Two M109A2 howitzer models one static 
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net

      104 downloads

         (3 reviews)

      0 comments

      Submitted

    15. What if north Vietnam had the M-84 MBT

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      What if north Vietnam had the M-84 MBT
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=PKT762
      SoundFileXXX=TankEngine
      SoundFileXXX=TankTrack
      SoundFileXXX=grenade
      [PKT762]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [grenade]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Nightshade/PR for searching information for the tank blueprint.
      AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18
      3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92
      compufat for making textures for North Vietnam had the M-84
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      1.1.0 Update
      Added the Koaxial PKT MG.
      fixed the texture and corrected some.
      Thanks to strahi and his update of the user list and more information about the tank.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      47 downloads

         (0 reviews)

      1 comment

      Submitted

    16. Repainted WW2 Pilot for P-51D

      A fast attempt in order to have a 'new' high altitude pilot for the P-51D Mustang 
      from the ooold WW2 pilot created in 2004.
      I don't know who has created the original WW2 Pilot mod ! Thanks to him.
      Note : in my opinion we need a cute new WW2 USAAF (high altitude/G force suite, mask, visor, etc...) pilot 
      for our beautiful P-51D mustangs (TW and  FastCargo ones).
      Lod file included
      Position for the TW P-51D : 0.000,-0.835,0.700
      Position for the FastCargo Mustang : 0.000,-0.875,0.665
      Many many thanks to modders and skinners for their beautiful works !!!
      Best regards
      Coupi.

      39 downloads

         (0 reviews)

      0 comments

      Submitted

    17. M-84AS / M-84AB1 Yugoslav MBT

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M-84AS / M-84AB1 Yugoslav MBT model
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=PKT762
      SoundFileXXX=TankEngine
      SoundFileXXX=TankTrack
      SoundFileXXX=grenade
      [PKT762]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [grenade]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Nightshade/PR for searching information for the tank blueprint.
      AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18
      3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      101 downloads

         (0 reviews)

      1 comment

      Submitted

    18. Modern Diesel-Electric Train

      Finally we now have a modern train model. Thanks to my friends Angela and Gkabs, for the help. I hope you'll like it. If anyone wants to make a better skin, I thank you in advance.
       

      104 downloads

         (0 reviews)

      3 comments

      Submitted

    19. Blast Shield

      Hello and thank you for downloading my work.

      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and add the following lines to _TYPES.ini file
      [TargetTypeXXX]
      Name=Blast Shield-4NL
      FullName=Blast Shield-4NL
      ModelName=GK-Blast-Shield-4NL.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      [TargetTypeXXX]
      Name=Blast Shield-4WL
      FullName=Blast Shield-4WL
      ModelName=GK-Blast-Shield-4WL.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      [TargetTypeXXX]
      Name=Blast Shield-NL
      FullName=Blast Shield-NL
      ModelName=GK-Blast-Shield-NL.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      [TargetTypeXXX]
      Name=Blast Shield-WL
      FullName=Blast Shield-WL
      ModelName=GK-Blast-Shield-WL.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      93 downloads

         (0 reviews)

      0 comments

      Updated

    20. Concrete Blocks

      Hello and thank you for downloading my work.
      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=Concrete Blocks
      FullName=4 Concrete Blocks
      ModelName=GK-Concrete-4Blocks.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      [TargetTypeXXX]
      Name=Concrete Block
      FullName=Concrete Block
      ModelName=GK-Concrete-Block.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      76 downloads

         (0 reviews)

      0 comments

      Updated

    21. Windsock

      Hello and thank you for downloading my work.

      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=Windsock-New
      FullName=Windsock-New
      ModelName=GK-Windsock.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      AnimationID=1
      AnimationTime=1.0
      Effect=RedlightEffect
      EffectOffset=0.0,0.0,36.0
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      79 downloads

         (0 reviews)

      0 comments

      Updated

    22. Airbase radar

      Hello and thank you for downloading my work.
      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=AB_Radar
      FullName=AB_Radar
      ModelName=GK_AB_Radar.LOD
      TargetType=RADAR
      ActiveYear=1960
      TargetValue=200
      UseGroundObject=FALSE
      DamagePoint=1.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DamagedModel=
      DestroyedEffect=SmallFire
      DestroyedModel=GK_Radar-Destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=50
      AnimationID=1
      AnimationTime=2.0

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      148 downloads

         (1 review)

      0 comments

      Updated

    23. Control Tower

      Hello and thank you for downloading my work.

      What's included:
      All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=AB-Tower
      FullName=AB-Control Tower
      ModelName=GK-Control-Tower-Yellow-B.lod
      TargetType=TOWER
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=20.00
      StartDetectChance=100
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=GK-Control-Tower-Destroyed.LOD
      DestroyedEffect=SmallTallStructureCollapse
      DestroyedModel=tower1_destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=100
      Or
      [TargetTypeXXX]
      Name=AB-Tower
      FullName=AB-Control Tower
      ModelName=GK-Control-Tower-Brown-B.lod
      TargetType=TOWER
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=20.00
      StartDetectChance=100
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=GK-Control-Tower-Destroyed.LOD
      DestroyedEffect=SmallTallStructureCollapse
      DestroyedModel=tower1_destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=100
      This model comes with 2 skins.
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit for photos to create the skins goes to: 
      - https://www.textures.com
      - http://www.evidence.org.kw/index.php
      - https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3

      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      96 downloads

         (0 reviews)

      0 comments

      Updated

    24. Chu containers & HESCO WALL

      Hello and thank you for downloading my work.

      What's included:
      all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to the Terrains folder and the following to _TYPES.ini file

      [TargetTypeXXX]
      Name=Container 4RWW
      FullName=Container-4Rooms-WW
      ModelName=GK-Container-4Room-WW.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container 7Room
      FullName=Container-7Room
      ModelName=GK-Container-7Room.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container-LRoom
      FullName=Container-L-Room
      ModelName=GK-Container-L-Room-1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container Room
      FullName=Container-Room
      ModelName=GK-Container-Room-1.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Jersey-Barriers
      FullName=Jersey-Barriers
      ModelName=GK-Jersey-Barriers.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect
      [TargetTypeXXX]
      Name=Container-7RWW
      FullName=Container-7Room-WW
      ModelName=GK-Container-7Room-WW.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=20
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=building1_destroyed.LOD
      SecondaryChance=50
      SecondaryEffect=SmallExplosionEffect

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      and daddyairplanes for sharing his photo, many thank to him.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      89 downloads

         (0 reviews)

      0 comments

      Updated

    25. BTR-50

      Hello and thank you for downloading my work.

      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      there are 2 skins for the model and I have made a bump file.
      Installation:
      Copy folder to Objects/GroundObject and the following to _TYPES.ini file

      [TargetTypeXXX]
      Name=BTR-50
      FullName=BTR-50 APC
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=GK-BTR-50
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=GK-BTR-50-Destroued
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      The gunner - skin form SP1
      And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

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