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BTR-40_RU.7z
By russouk2004
README Included...
BTR-40-RU Turret version...From a freeware model,author unknown....
Named so to avoid conflict with the BTR-40 by GKABS
Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
[TargetTypeXXX]
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=BTR-40_RU
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
to reduce it to bump mapping only..
Specular=0.200000
Glossiness=0.600000
Reflection=0.000000
This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
Feel free to mod this ...
No templates or other skins as yet.
Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
Credit to GKABS for allowing use of his destroyed LOD ty
have fun shooting this....
Russouk
68 downloads
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F-2H Banshee (Razbam) Updated data pack
F-2H Banshee Updated data pack v1.1
This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
For using this pack you need to have downloaded first
- the original RAZBAM Banshee (Go to RAZBAM website for more details)
- the Banshee Tweeks Pak -for Razbam Banshees of Wrench
https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
Credis should go to
- RAZBAM for the original release
- Wrench for making this really usable in missions/campaings
- Ravenclaw_007 for the AN-M30 bomb
- Spillone for - at least - some of the sounds
Thoughts for further upgrades
- The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
- The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
INSTALLATION INSTRUCTIONS
- Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.
What's new in v1.1
- The Destroyed Model now it's the stock F-84F one.
- The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
- Further updated engine data.
- Corrected ground clearence for the F3H-2.
- Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
- Small touches here & there for better overall result.
Issues
- The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
However, it seems that we have the -3 style radar screen for the - 4 model too.
- In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
Most likely it had to do with the need for full throttle/max power more often than the -4 model
in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
- The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.
***
sQUADRONS
[SquadronXXX]
Name=VF73
DisplayName=VF-73 Jesters
Nation=USN
[SquadronXXX]
Name=VF193
DisplayName=VF-193 Ghostriders
Nation=USN
[SquadronXXX]
Name=VF870
DisplayName=VF-870 of Royal Canadian Navy
Nation=CANADA
Remember this is a freeware!
170 downloads
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SF2 Cold War Prop and Flogger FM Tweaks
By VonS
Hello SF2 Flyers,
For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS.
Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks.
Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants.
Happy flying,
Von S
DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
201 downloads
- sf2
- strike fighters 2
- (and 4 more)
0 comments
Updated
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SF2 (1937 - 1941) Prop FM Tweaks
By VonS
Hello SF2 flyers,
For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types.
Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked.
Happy flying,
Von S
DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
146 downloads
0 comments
Updated
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SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack
By tiopilotos
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
-------------------------------------------------------------------------------------------------------
This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
------------------------------------------------------------------------------------------
Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
----------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
-----------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
193 downloads
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Tuskegee Airman Captain Roscoe Brown
By russouk2004
Tuskegee Airman Captain Roscoe Brown, 100th FS, 322nd FG.
Captain Roscoe Brown, new pilot in tribute to the Brave and most excellent Black Pilots of the "Tuskegee" airmen squadrons....
its him as he looks here in pic below...Brave man...a Hero fighting on two fronts The Germans and Racism.
26 downloads
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Ramon Airbase Israel
By GKABS
This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great, as I really don’t have the time to finish it. you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
Google map link to the AB
64 downloads
0 comments
Updated
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T-67 main battle tank
By Gepard
T-67 main battle tank (standard tank) (What if)
*************************************************************
This mod is made for SF2.
----------------------------------------------------------
I. History
What if the soviets would have introduced the Object 167 into service?
Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62.
Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour.
There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger)
The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun.
-----------------------------------------------------------------------
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by TK
The skin based on:
~~~~~~~~~~~~~
TK's stock skin, modified by me.
Implementation of tactical numbers and insignias on the turret are mady by me.
The data.ini is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
----------------------------------------------------------
III.
INSTALLATION:
-Unzip the folders into your object folder
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
The additionally parts are NOT FREEWARE. Please check the readme of that files.
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
July 2019
90 downloads
0 comments
Submitted
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P-15 / P-19 Flat Face pack V.1
By yakarov79
P-15 and P-19 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
Pack contains early P-15 Tropa on Zil-157 bed and late P-15 Flat Face P-15M2 Squat Eye and P-19 Dunay on Zil-131 chassis.
In this pack, you will find new objects. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
As some radar settings need to be adjusted for proper working with your installs. Radar family/network type needs to be adjusted and associated with your other SAM objects.
Also, placement on terrains might be strange sometimes because of construction of the lod.
Userlist ini is very generic and not really 100% accurate.
All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-3 radar network
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Basic skins green and tan.
All skins are in jpg format. Tga in 1024x1024. So you have to resize for your own preferred size.
Play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other radar series.
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to makefurthermodfications, contact me first.
Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
250 downloads
0 comments
Submitted
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DLC 28: AVIA S-99/S-199 Flaps Fix
By gerwin
Strike Fighters 2 - DLC 28: AVIA S-99/S-199 Flaps Fix
Fix for the bugged flaps of the aircraft Avia S-99 and S-199.
Fixes the meshes and adjust the data.ini for both planes.
This is a patch for the file DLCData028.DLC of 121.878.708 bytes
Found in your SF2\DLC folder.
For safety backup your original DLCData028.DLC file.
The distance LODs will not be fixed, so it is advisable to change the distance in S-99.ini and S-199.ini like below:
[LOD001] Filename=S-99.lod //Distance=120 Distance=300 Gerwin 4-7-2019
http://members.quicknet.nl/lm.broers/
69 downloads
0 comments
Updated
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SF2 Harbor Crane
By krfrge
HarborCrane
-----------------------------------------------------------------------------------------------------
This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane
. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
-----------------------------------------------------------------------------------------------------
This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
85 downloads
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SF2 F-84F TMF Internal Tanks Fix
By Cliff7600
This object mod applies to this download :
The data.ini file of this mod is the exact same file from the SF2 F-84F TMF with two modifications :
- the guns position and MinMaxExtent values had been edited
- the internal fuel tanks have been modified to be closer to the real aircraft
Read the ReadMe-s
I really struggled not to untitle this download "SF2 F-84F TMF Ineternal Tanks Fix"
xD
69 downloads
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SF2 Short Take off and Landing Airfield v0.1
By krfrge
SF2 Short Take off and Landing Airfield v0.1
This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.
Installation:
Take items from "Drop into terrain folder" and place them into your terrain folder.
Add the following entry into your terrain TYPES.ini
[TargetTypexxx] <---- Change to the next number at the
Name=RunwaySTOL bottom of you types listing
FullName=Runway
ModelName=RunwaySTOL.LOD
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=10000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
Add the following entry into your terrain TARGETS.ini
[TargetAreaxxx]
Name=San Roque Airstrip
Position=x.00,x.00
Alignment=FRIENDLY
Location=2
AirfieldDataFile=RunwaySTOL_DATA.ini
ActiveYear=0
Radius=4313.708984
Target[001].Type=RunwaySTOL
Target[001].Offset=-195.00,-1.00
Target[001].Heading=0
Target[002].Type=CIVIL_TOWER
Target[002].Offset=-245.00,180.00
Target[002].Heading=0
Target[003].Type=STR_HAN6
Target[003].Offset=-344.00,221.00
Target[003].Heading=-90
Target[004].Type=FLOODLIGHT12M
Target[004].Offset=-363.00,149.00
Target[004].Heading=-135
Target[005].Type=FLOODLIGHT12M
Target[005].Offset=-276.00,148.00
Target[005].Heading=135
Target[006].Type=BLASTSHIELD
Target[006].Offset=-289.00,156.00
Target[006].Heading=0
Target[007].Type=TRACTOR
Target[007].Offset=-301.00,151.00
Target[007].Heading=0
Target[008].Type=FLOODLIGHT12M
Target[008].Offset=-363.00,294.00
Target[008].Heading=-45
Target[009].Type=FLOODLIGHT12M
Target[009].Offset=-276.00,295.00
Target[009].Heading=40
Target[010].Type=PIT1
Target[010].Offset=-298.00,283.00
Target[010].Heading=180
Target[011].Type=CRATE
Target[011].Offset=-330.00,293.00
Target[011].Heading=0
Target[012].Type=SUPPLIES
Target[012].Offset=-333.00,293.00
Target[012].Heading=0
Target[013].Type=PALLET
Target[013].Offset=-334.00,288.00
Target[013].Heading=0
Target[014].Type=PALLET03
Target[014].Offset=-348.00,287.00
Target[014].Heading=35
Target[015].Type=FORKLIFT
Target[015].Offset=-346.00,281.00
Target[015].Heading=-120
Target[016].Type=UNIMOG
Target[016].Offset=-340.00,280.00
Target[016].Heading=120
Target[017].Type=MAINT SHED
Target[017].Offset=-349.00,194.00
Target[017].Heading=-180
Target[018].Type=PIT1
Target[018].Offset=-350.00,162.00
Target[018].Heading=90
Target[019].Type=MAINT CART
Target[019].Offset=-342.00,195.00
Target[019].Heading=-55
Target[020].Type=MSTAND1
Target[020].Offset=-338.00,232.00
Target[020].Heading=0
Target[021].Type=AIRSTARTUNITC
Target[021].Offset=-329.00,213.00
Target[021].Heading=-90
Target[022].Type=COMMTRAILER1
Target[022].Offset=-313.00,152.00
Target[022].Heading=85
--NOT FOR USE IN ANY PAYWARE--
Please credit me if you modify.
Any issues, contact me here at Combat Ace.
Krfrge
23 March 2019
79 downloads
0 comments
Updated
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ASTROS
By strahi
This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.
92 downloads
0 comments
Updated
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HARD GAME!!! Map Enemy Icon DELETE
By unitedLoves
It's way too hard but I would recommend it if I'm flying like that.
mods/flight folder
81 downloads
0 comments
Submitted
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Cockpit Moving Map Delete Background
By unitedLoves
They were tested in the F-18 cockpits.
55 downloads
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SF2_MT-LB APC
By Richo
Yakarov79's MT-LB APC
Hello Everyone, Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.
"Only for FREEWARE CombatAce use"
I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia. This is a good all-rounder to have in all the SF2 series and mods. This unit has been tested in SF2E latest version with all games merged.
/// Credits ----Special Thanks to:
--Yakarov79 for the lod and skins.
--Gun creater for the 12MM_NSVT
--Mue's tool box, a must have tool.
--Especially for the rest of the community for the inspiration and hard work everyone does.
Please Enjoy!
Cheers
Richo
100 downloads
0 comments
Submitted
-
SF2_9P149 Shturm-S
By Richo
Yakarov79 9P149 Tank Destroyer
9P149 Shturm-S
Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.
I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.
The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well.
Please let me know who owns it so I can give credit.
/// ----------------Install Instructions------------------ ///
Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.
/// Credits --------------///
Yakarov79 for the lod and skins.
Mue's tool box
??? for the 9K114 missile lod.
Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.
Me Richo for the research and ini file for Yakarov79's 9P149
Please Enjoy!
Cheers
Richo
128 downloads
0 comments
Updated
-
Civilian Airline Pilots 2018
By Viper63a
Civilian Airline Pilots 2018
By Viper63a
This mod includes civilian airline pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
Enjoy!
=Viper=
75 downloads
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SPYDER Sam System
By angelp
Rafael Advanced Defense Systems (RADS) SPYDER-SR
The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI)
The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles
This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY.
Instalation:
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Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder.
The game must replace with this system older AAA systems, so be aware.
Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here
https://combatace.com/files/file/13929-weapons-pack-2/
Crédits :
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3d Model: angelp
Python5 and Derby Missiles: Ravenclaw_007
This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
Released under Combat Ace Fair-Use terms
255 downloads
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SF2 MobileLongCrane2
By krfrge
SF2_MobileLongCrane2
Freeware from "Yobi.com"
Author is unknown.
This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented with the rollers for active operations.
I have attempted a damage and destroyed model which are included.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane2
FullName=Mobile Port Crane
ModelName=MobileLongCrane2.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Comments are encouraged and welcomed.
Kindest regards - Krfrge
October 2018.
43 downloads
0 comments
Submitted
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SF2_MobileLongCrane
By krfrge
SF2_MobileLongCrane1
Freeware from "Yobi.com"
Author is unknown.
This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented against the rollers for stored operations.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane1
FullName=Mobile Port Crane
ModelName=MobileLongCrane1.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
37 downloads
0 comments
Submitted
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SF2 LongCrane
By krfrge
SF2_LongCrane
This is freeware from "Yobi.com"
The author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=LongCrane
FullName=Long Crane
ModelName=LongCrane.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=DustCloudEffect
DestroyedModel=
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
44 downloads
0 comments
Submitted
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M151 MUTT with TOW Missile launcher
By The Trooper
M151 MUTT with TOW Missile launcher
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M151 Model by Jarek Hereda (yakarov79). Skins by me.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
106 downloads
0 comments
Submitted
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