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    1. Libya, Central Mediterranean (1980-2011) Terrain
      February 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
      The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
      Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

      >Credits (in no particular order):
      -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      1,455 4
    2. Madagascar, Southeast Africa (1977-2018) Terrain
      December 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the AE terrain made by Deuces and Dave, further tweaked by Wrench.
      The entire map has been retargetized and extensively retiled; Mozambique is now a lush green jungle, not a barren desert as seen in the original. The Comoros and Mayotte islands now properly exist and are carefully populated by towns and airports. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 30, 1977 (the beginning of the Mozambican Civil War) to December 31, 2018. Despite the given time frame, this terrain is not right for reproducing the Mozambican Civil War. Instead, the terrain is meant to pit the French Navy against the combined forces of Mozambique and Madagascar in a what if scenario where the Comoros and Mayotte islands are being threatened by the two Soviet-aligned countries.
      The French (Blue Side) only have four flyable airfields. Don't even try to fly Blue Side long-range bombers from said small airfields; I am providing a rather realistic representation of the area, where the French are tasked with the defence and patrol of the skies above the Comoros and Mayotte islands.
      Having SF2NA is a must, as I have enabled naval ops. If your mod's folder contains French ships and carriers, you'll see fleets being generated during single missions.
      Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenario.

      >Credits (in no particular order):
      -Deuces and Dave, who had the idea of recreating such a gorgeous environment in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the old .TOD mod which adds trees on this terrain's tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Deuces and Dave, and was later tweaked by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      846 2
    3. Iraq, Western Asia (2003-2018) Terrain
      August 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the IR2003 terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
      Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      1,302 9
    4. Alaska, Bering Strait (1955-2018) Terrain
      April 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
      Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
      I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
      The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
      Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

      >Credits (in no particular order):
      -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
      -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      1,535 4
    5. Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      1,568 12
    6. Battle of Britain 2 Terrain Operation Seelöwe
      *****************************************************
      This mod is made for SF2E.
      ----------------------------------------------------------
      I.
      Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain.
      The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown.  
      The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain.
      The City of London is populated with house blocks. So is is destroyable by bomb raids.
      The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting
      MinBaseSize=MEDIUM    
      in their data.ini of the plane. Otherwise the bombers will also use fighter bases.
      At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps.
      The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game.
      I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach.
      The terrain comes with 3 campaigns.
      No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940
      No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941
      No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader.
      For the campaigns you need following planes:
      BF109E-4 by RussoUK         https://combatace.com/files/file/14035-bf109e-47z/
      Ju-88A-1 by Veltro2k   https://combatace.com/files/file/15445-junkers-ju-88-a1/
      Do-17P by Veltro2k       https://combatace.com/files/file/15196-dornier-do-17p/
      Spitfire Mk.1 by TMF   https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/
      Hurricane IA by Raven   https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/
      WW2 RAF Bombers pack by Wrench   https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/
      For the german 1956 campaign you need a MiG-17 cockpit
      The best is made by Stary   https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
       

      -----------------------------------------------------------------------
      II.
      CREDITS:

      While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files!
      The tileset is basing on Jan Tumas tileset for First Eagles
      The most tod files are made by me, but i also used files made by Stary.
      The white cliffs objects are made by GKABS.
      The airfield objects are made by Geezer.
      Some hangars are taken from AirfieldDevKit_v1.1
      The Robinson hangars are made by RussoUK2004
      The industrial factories are made by Geezer.
      The fortification objects are made by Geezer.
      The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker
      I hope that have nobody forgotten.

      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your SF2 mod folder

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      May 2021
       
      292 1
    7. This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.
      831 4
    8. SF2 Hawaii/Northern Pacific Terrain, Modern (v.2)        9/5/2020
      - For SF2, Any & All (Full-5 Merged, + Expansion Paks REQUIRED!!!)
      This is a rebuild of the WW2 Hawaiian Islands terrain into a more "modern" version (1950s and later). This is NOT a WW2 version; it is for post-war into modern times. Do NOT use this in your WW2 PTO mods folder!! You must also have SF2NA are part of you merged installs. This was built and tested in the NA environment.
      You may experience longer than normal loading times due to the number of terrain objects. It should be noted, due to the inherent scaling issue in the SF series, objects placed herein are, for the most part, representative of their Real World counterparts. See "Notes" for more information. 
      When in game, on the Terrain Selection drop-down, you'll see:
      Hawaii (Modern)
      Even though the folder remains in it's original name of just "Hawaii".
      As is recommended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's recommended you -read- the document through after unzipping, but =BEFORE= installing.
       
      As always, the "Notes and Other Nonsense" section may make for entertaining reading. Down in that section is a list of required ships that you're going to need!! I've supplied SOME items, but you End Users (tm) are responsible for all the rest. !!PLEASE!!! read the "Notes" section for more more detailed explainations of this terrain, and it's limitations. 
      Good Hunting!
      Wrench
      Kevin Stein
      372 1
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