P-2H "Neptune" Remod Pak 11/19/22
-- For SF2, Any & All --
This is a complete overhaul, plus numerous additions, to the P2V-7/P-2H Neptune package I released in 2011 (THAT long ago????!!!!). I was going over some things, and found numerous flaws and faults, and chose to fix them up.
This package, due to numerous changes (listed in the Change Log), is designed to replace in total the early 2011 kit. If you have that original repackaging mod, you CAN just drop all of this one directly over it, or delete the aircraft and decals folders and start fresh. Your Choice (tm). Either way will work with no issues.
Skin sets NOW included are:
These 3 from the original 2011 pack--
VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis
VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s
VP-69 "Totems", NAS Whidbey Island, in the 1970s
plus ...
320 Squadron, RNNAS (now included)
The new skins are:
JMSDF (2,3,4 & 51 Kokutais)-squadron insginia are randomly applied
RAAF (10 & 11 Squadrons) - early Seaplane Gray/White and late Gull Gray/White skins
French Aeronavale - Flotilles 21/23(ish)
USN --
VP-9 "Golden Eagles, NAS Barbers Point (Early Seaplane Gray/White)
VP-18 "Flying Phantoms" NAS Jacksonville, NAS Rossevelt Roads (Early SG/W)
Argentina -- Both original COAN skins NOW included!
The only country's skins NOT included are the RCAF/CF by 1977Frenchie; his set for the CP-122 which is good enough to stand on it's own :) .
All skins remain in their original bmp format. All new decals are included, "almost" all with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). Decal randomization for ALL skins is TRUE. For those forces with paint scheme changes at specific years, the SF2 Date Switch (tm) is active. This can be seen on the Loading Screen, skin/squadron drop-down menu as shown below:
VP-9 Golden Eagles (>1962) (before 1962)
or
VP-69 Totems (<1964) (after 1964)
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Happy Landings!
Wrench
Kevin Stein
Stock TW F-105D Repacked
This an almost complete overhaul using Sundowner great templates and Streakeagle early camo decals.
34 new and redone high-res skins 34
original decalset redone
first "pussy galore" Cpt. Vic Vizcarra plane (adults only ...) [80 TFS]
TO INSTALL:
- delete ALL previous mod
- put ALL in your mod folder and overwrite
- that's all
enjoy
@ paulopanz
SF2 3W B-52D/F Upgrade/Mod Pack 9/28/2022
-For SF2 (Full 4/5 Merged Reccomended =MUST= have SF2:V installed!!)-
This pack contains some mods to the stock 3rd Wire B-52D & the user made B-52F model "Stratofortress" as used by SAC during the 1950s through the 1980s.
There are actually 3 aircraft in this pack; due to "oddities" with some loadouts, I found this was easier to do:
B-52D (57-64) nuclear strike
B-52D (64-83) conventional, with "Big Belly" mods
B-52F (58-78) conventional & Nukes.
The F, while retaining is nuke abilities, is mostly for conventional iron bombing after 1965.
Almost all markings are decals, with very few things painted on. All serial numbers are historically correct for the models depectied. BUT the D cereals should be considered 'generic' in nature as they represent no particular unit. The F serials, OTH, and the nose arts, are also correct, but not 'per squadron/wing'. It should be noted, the F gets all serials for the 89 aircraft produced. These are updated version of the originals issued in 2009. The D model gets all new decals, made for this mod.
Decal randomization is true. Most skins remain in their 1stGen bmp format. New sounds, effects, pilot/gunner figures, weapons, and hangar & loading screens. Various effects are included for the nuclear weapons. The SF2 date switch is used for some skins, and also in the loadout ini with year-specific loadouts. These aircraft are equipped with an "optical" bombsight for you perverts that inisist on flying the Heavies <g>. In each aircraft's folder is an instructional jpg on "how to". There are also different loadouts for conventional or nuke, accessable through the games' mission editor.
An example of the skin listing, from the 52F:
2nd BW >1964
7th BW (3960th BW) <1964
the >1964 (less than or 64 and eariler) and <1964 (after 1964 ie: 65 start date). This should give the general idear.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! As always, =PLEASE= read the "Notes" section for various thoughts and musing on this mod. There might even be valuable data/information for you to find! ALL original readmes have been included, when discoverable.
Happy Landings!
Wrench
Kevin Stein
SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench 8/29/2022
-For SF2 (Full 4/5 Merged Reccomended)-
The final culmination of a project that started 'way back in 2012 by Zur. Somewhere along the line, I recieved his max files and couldn't find anyone to finish the job. Fortunately for the SF community, Yakarov stepped up and took the challenge in the spring of this year (2022). That final result you see here!
We present to you the North American F-86H Sabre; the last of the Hot Rods!!!
You have a good selection of skins for various time frames in it's service life:
USAF "Front Line" Units"
50th FBW, USAFE (1953-57) Hahn AB, Germany
10th FBS
81st FBS
417th FBS
533rd FDS, 83rd FBW (56-58) Seymour Johnson AFB NC
A generic NMF skin to build other units from. It carries the TAC badge on the tail fin. The decal ini is easily edited.
As the squadron markings are decals, there is one set of NMF skins used by all.
Air National Guard:
There are 2 versions of each of the following skins; one with "regular" markings presentation, the others with tail codes and Vietnam era serial presentations. The later VN style skin is as seen during the Pueblo Crisis when these ANG units were Federalized, and Based at Cannon AFB, NM from 5/68 through 12/68. All 4 skins are in SEA 3-tone camo.
104th TFS, Maryland ANG
138th TFS New York ANG
While national markings are 'painted on', all others are decals. All serial numbers are 100% historicley correct for the units shown, with only 1 exception -- for the 104th, I couldn't find the full 26, so the last 4 are marked with a (+) plus sign; consider these 'generic'. Decal randomization is TRUE for all skins. The SF2 date switch is active on pretty much all the skins. For those squadrons listed in the game's SquadronList ini, their displayed name has been activated by my "Fake SqTail decal" (patent pending)
To diferentiate =THIS= Sabre Hog from the other one (if you're able to obtain it), you'll see the following on the Aircraft selection drop-down listing:
F-86H Sabre Hog (Y)
The (Y) is for Yakarov, as he finished off the model.
All other necessary parts are included; sounds, drop tanks (built into the LOD), pilot figure, hangar and loading screens. All weapons use stock 3W items.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
Happy Landings!
Wrench
Kevin Stein
August 2022
===============
United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
------------------------------------------------------------
We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
INSTALLATION INSTRUCTIONS:
--------------------------
1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file.
NOTE 1:
------------
Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
The user may alternate between the two by "commenting out"
the relevant line in the F-5C_COCKPIT.INI
[CockpitData]
Directory=cockpit <---This is the default
//Directory=cockpit_Lo-Fi
In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:
[CockpitData]
//Directory=cockpit
Directory=cockpit_Lo-Fi <---This is now Low-Res
NOTE 2:
------------
Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this..
[LOD001]
Filename=F-5C.LOD
to this..
[LOD001]
Filename=F-5C_002.LOD
Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
NOTE 3:
------------
For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
Keys:
-------
SHIFT+0 -> canopy open
-/= (Default thrust vector Keys) -> elevator trim
CREDITS:
Sophocles - 3D Model, Cockpit, textures
Ravenclaw_007 - Project "God-Father" 3D Modeling,
Animations, Weapons, Research,
Beta testing
Baffmeister - Flight model, weapons edits, Avionics,
Beta testing
Crusader - Avionics and data tweaks, Beta testing
Guuruu - Sounds and Afterburner effects, Beta
testing
Guest contributors:
Gkabs - pilot figure
Cliff7600 - Avionics tweaks, functioning horizontal
trim indicator
Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
Brain-32 - Modeling advice, initial cockpit.cfg + more
NeverEnough - Initial work on the Flight model
Russouk2004 - Always answering questions when I
needed help..Cheers!!
Derk - Many, many references!!!
Blade - Excellent mini-tutorial on damage
textures
Finally, thanks to TK and Thirdwire for creating such a fantastic game.
****************************************************************
FEATURES:
* A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
* Specular color and Normal (bump) maps.
* Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
* Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister.
* 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
*Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
* Super detailed dedicated F-5C 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
* A full complement of highly (or should I say "insanely" detailed weapons carried by the USAF F-5C, all by ravenclaw_007.
* Comprehensive F-5C Skoshi Tiger Loadouts representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
* All new afterburner, emitter, and engine smoke effects by Guuruu.
* Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
******************************************************
PILOT NOTES
-----------
F-5C Limit and Reference Speeds. [Indicated Airspeeds]
FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
FLAPS (MANOUEVERING): 450kts for both leading and trailing edge
NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
LANDING GEAR: 240kts
DRAG CHUTE: 165kts
CANOPY: 50kts
NOSE WHEEL STEERING: 65kts
MAXIMUM INDICATED AIRSPEED: 710kts [redline]
MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
--------------------------------------------------------------------------------------------------------------------------------
TAKE OFF ROTATION SPEEDS
13500lbs: 155kts [full internal fuel and two sidewinders]
20500lbs: 195kts [about the maximum weight possible with included stores]
NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
--------------------------------------------------------------------------------------------------------------------------------
CLIMB SPEEDS
Military Power
13500lbs: 375kts with a transition to mach 0.89
20500lbs: 310kts with a transition to mach 0.74
Maximum Power
13500lbs: 595kts with a transition to mach 0.93
20500lbs: 480kts with a transition to mach 0.85
-------------------------------------------------------------------------------------------------------------------------------
FINAL APPROACH SPEEDS
With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
NOTE: Target touch down speed is 20kts less than final approach speed.
----------------------------------------------------------------------------------------------------------------------------------------
The Gun Sight
--------------------------------------------------------
The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
*************************************************************
Agreement
_________
THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
*************************************************************
Sophocles
August 2022
BOEING B-47E STRATOJET by COYOTE AEROSPACE
This is a semi historical mod to represent the B-47E through its career as SACs most numerous bomber.
It is semi historical because there were so many variations on equipment and markings across 1300+ aircraft over its 12 year career that it is impossible to accurately represent all of them. Instead, all major units that could be represented are (in other skin packs) and the general paint schemes used during the appropriate eras are modded for the forward deployments known as Operation REFLEX. Further, new nuclear weapons have been included.
To keep file sizes down somewhat, unit skins will be release by numbered air force and available in the SF2 Skins download section
INSTALLATION
unzip installation folder
cut and paste to desired mods folder
allow overwrites (some effects and weapons mainly)
IF YOU HAVE THE B28 NUCLEAR WEAPONS ALREADY FROM ANOTHER MOD
use caution. I have set the nuclear weapons to a specific station code as NUC. Other mods featuring the B28 weapon do not have this yet, although i intend to do a comprehensive ini edit later this year across many weapons and aircraft
INCLUDED
B-47E(53) and B-47(57) aircraft
Operation Reflex skins, and one unit skin for each aircraft)
Period accurate M64 and M65 bombs
B28 nuclear weapons, 350Kt and 1.1MT yields
new Mk15 and MK39 nuclear weapons, 1.69 and 3MT yields
short document on how best to employ the LABS technique in game with MK15 weapon CREDITS
veltro2K .......................................... aircraft models
daddyairplanes .......................................... skins, tgas, research, ini work on aircraft and weapons, constant nagging on models
yakarov79 .......................................... testing and ini work
GKABS ................................................... new MK15/39 nuclear weapon models
russouk2004 ............................................... B28 nuclear weapons
ravenclaw_007 .......................................... excellent M64 and M65 conventional bombs
NightshadeP/R .......................................... willing crash test dummy (help figure out what works to use MK15)
(whomever created them) .................................. nuclear effects
FB B-47 Stratojet (Model 450) Strategic Bomber group ..... very valuable source of information on markings and weapons
Known Issues
- At this time there are not models for the RATO pods that were commonly used by the B-47. I have a method figured out for it,
but we would need someone to model the horsecollar device with 33 JATO bottles
- Not every upgrade to the Stratojet is modeled. Again, there were 1300+ aircraft built, and 6 phases for upgrades. The (53) roughly represents
the aircraft after introduction, the (57) in between Phase 3 and 4. Anyone that would like to work any fakepilot mods to represent each of the
6 phases, as well as modifications like TEE TOWN would be welcomed.
- while online sources state the 341st Bomb Wing operated Stratojets, veteran and book sources could not even find proof of operation, let alone
marking information (they came through on all other Wings). Therefore I have not included this Bomb Wing in the mod.
- The "afterburner" trick to use water injection on take off is in effect, from 99-100%. If you want realism, and to not be visible across the
continent, dont exceed 97% power in flight.
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by Coyote Aerospace.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact Coyote Aerospace first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
34 Canadair Sabre Mk.6 were sold
to the South African Air Force and
served from 1956 in no.1 and No. 2
Squadrons. In 1980 they were transfered
to 85th Advanced Flyng School and
were retired in 1984.
WHAT'S IN:
- 2 planes (due Tanks/Fake pilot camo paint)
- 6 High Rez brand new skins (5 silver and 1 camo)
- serial numbers, hangars, sounds
CREDITS:
- Zur: model
- Ravenclaw: templates
- Wrench: previous version
- paulopanz: skins, decals etc
INSTALL:
- all in your main mod folder
@enjoy
The Canadair Sabre Mk.6 was the final variant and was considered to be the "best" production Sabre ever built.
It was equipped with a two-stage Orenda engine developing 7,275 lb (3,302 kg.) of static thrust. Its altitude
performance and climb rate was enhanced over the Mk 5 and the reinstatement of the wing leading edge slat gave
it excellent low-speed characteristics. The first production model was completed on 2 November 1954 and
ultimately 655 were built with production terminating on 9 October 1958. A total of 390 Mk 6s went to the RCAF
with the majority replacing the existing Canadair Sabre Mk 5s at the Air Division squadrons in West Germany and
France. The main air threats to NATO in the 1950s in Central Europe were the early variants of the Soviet MiG
the MiG-15, MiG-17, MiG-19 and MiG-21. Based on the Korean War experience, the selection of the Mk 6 Sabre to
provide an effective opposition to the MiG threat proved to be a logical one. Canada’s commitment to NATO was
to provide 12 squadrons located at four bases – two in France (Marville and Grostenquin) and two in West Germany
(Zweibrücken and Baden Soellingen). Initially, the contribution consisted of only Sabre aircraft; however, later
it was decided to include the Avro Canada CF-100 aircraft in the defense package to provide a night and all-weather
fighter capability.
In addition to the RCAF deliveries, 225 Canadair Mk 6 Sabres were exported to the West German Luftwaffe, six were
delivered to the Colombian Air Force, and 34 went to the South African Air Force.
WHAT'S IN:
- a plane
- 20 High Rez new/upgraded/fixed skins
CREDITS:
- Zur: model
- Ravenclaw: templates
- Wrench: previous version
- paulopanz: skins, decals etc
INSTALL:
- all in your main mod folder
NOTES:
- Here ALL Canadian Sabre Squadrons in Europe
@enjoy