I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series.
The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones.
The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs.
Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K).
CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below:
For the 3D aspects:
Martin K. A.K.A. 76.IAP-Blackbird.
Laszlo B. A.K.A. Logan4.
Enoc M. A.K.A. FLOGGER23.
The FM:
Cliff7600
Armament Department:
Snailman
Cliff7600
Skinning:
FLOGGER23
I want to thank the advice to the following guys:
Snailman for the references
Soulfreak for the stencil pics
Stary for general skinning tips
General installation tips.
As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism.
All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me)
All of the mod folders have been arranged for you to drop them in the main game folder of your preference.
Some weapons have been made from scratch, please review what you have and what you need.
Some effects have been made, also, please back up what you have.
Su-17K as mentioned above, will be released as separated for SF2:I
Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release.
Safe flights everyone!
The Beriev Be-6 "Madge" was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. The Be-6 was built from 1949 to 1957 at the Beriev plant in Taganrog .
<<< This work may not be used in payware projects or in projects that will not be freely distributed under these same terms >>>
NOTICE:
model still have no moving propellers and the clearance from the ground is higher than should be, because original Model is built as static one and is half-inserted into the ground.
also rear gunner is not placed in position (it will be done with next update)
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Credits:
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ODZADZE
for transforming Be-6 Static Ground model into Flying model !
I Edited all ini. files (DATA / USERLIST / LOADOUT / AVIONICS / COCKPIT), Hangar & Loading images...
also i do slight changes in Cockpit (Cabina).
- 3D model: strahi & Anunk47 (Responsible for Fabulous Static Ground model)
- Cockpit: Kesselbrut
I also need to thank to
Thirdwire & Combatace
SF2 Tu-16 Badger Pack by Pasko 11/1/2024
-For SF2, Full 5 Merged REQUIRED. Must Have SF2:NA!!!!!)
-Another 1stGen Salvage Operation-
This is a revamp of Pasko's Tu-16 Badger(s) from SF1 to SF2 "standards". This package contains the 3 variants of the Badger he and his team created 'way back in 2005. As stated above, a full-5 merged install is required; or at =LEAST= having SF2:NA in the merged install. This is because the Cruise Missile versions use the stock 3W cruise missiles (Although I've supplied the early versions).
The 3 aircraft included herein are ...
Tu-16 Badger-A (free fall bombs only)
Tu-16K-10-26 Badger C (cruise missiles only; 1 centerline, 2 wing mounted)
Tu-16G Badger K (2 cruise missiles, wing mounted only)
A cockpit is supplied for each, with a working bombsight for the standard bomber. (See notes about the issues flying bombers in SF2). All weapons, execpting the KS-1 & KSR-2 missiles are stock 3W items (FAB, RBK, K10S). All markings are decals, and decal randomization is TRUE. All new Hangar and Loading screens have also been included, for you enjoyment.
The aircraft are supplied with a number skins for the varying Air Force users. Some (re)use their original 1stGen decals, with a slight repaint to stop any 'fuzziness'. Many decals used (for Middle East and Soviet birds) are stock items. You'll get:
Tu-16A:
Soviet Silver
Ukraine Silver (<1991)
Egypt AF Silver (<1966)
Iraq Silver (<1973)
Indonesia Silver (<1961)
PLAAF China Sliver (<1959)
Iraq Green Stripe Camo (<1978)*
Iraq Sand/Green Camo (<1980)*
Tu-16C:
Soviet Naval Aviation Silver (blue borts)
Tu-16G:
Soviet Naval Aviation Silver (blue borts)
As indicated above, you can see the the SF2 "date switch" is active. The star (*) tagged above indicates these years are "best guess". When possible the original readme for all skins are within each skin folder, and notes are sometimes made on the textureset.ini. The PLAAF bird only gets 24 bort number decals, which are (hopefully!) historically correct and nearly the right color blue <grin>! Pilot figures are also included. For exact in-game usage for the C & G models, I'd suggest giving their data inis a looksee, as they have several Secondary Roles to fulfill.
When in-game, on the Aircraft Selection Drop down you'll see:
Tu-16 Badger-A (Pasko)
Tu-16K-10-26 Badger C (Pasko)
Tu-16G Badger K (Pasko)
The (Pasko) differentializes these from the stock 3W Badgers (and any mods thereof). So you can't mistook them for anything other than what they is.
As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is of course, in the Notes section below.
Good Hunting & Happy Landings!
Wrench
Kevin Stein
THE BEAGLE KENNEL
A FULL COLLECTION OF ILYUSHIN IL-28 & HARBIN H-5 "BEAGLES".
A "one stop shop" for the IL-28/IL-28R/H-5 with all the colour schemes for all the nations using the type. Of course some of the schemes are somewhat speculative, but, I think they are definitely useable and valid, the Pakistani beagles for example, were not in service for very long, as the aircraft were not popular in Pakistani service, also the Finnish ones, Finland only had about 3 or 4 actual airframes, and were mainly used for target towing. However, I think we can all apply a little artistic licence and imagination here.
I have adjusted the aircraft a bit, ie I have added Geezers excellent RAF pilots to the crew positions, as Beagles tended to be flown in leather flying helmets rather than bone domes, I have also swapped the rear guns on the H-5's to reflect the changes done by the Chinese. Also I have upgraded the cockpits to utilise STARY's pit for the type, and enabled the RWR as well. This enables a viable bombing position and is a really nice upgrade to the aircraft. I have made the weapons for the Harbin H-5 Chinese, and included the weapons in this upload. This is an all inclusive upload, so you will need all 4 files to get the full experience !!!
The first 3 files are the actual aircraft, and the "ADDONS" file contains all the sounds, pilots, weapons, guns, decals So please make sure you do use that file as well !!!
All the usual shout outs to all the usual people, who keep this sim alive and kicking.
AS ALWAYS......................ENJOY !!!
MiG-25PD 'Foxbat-E' by Coyote Aerospace v1.0.0
We upload here a NEW MOD of the Soviet famous Fighter.
This 'Foxbat-E' is a Veltro2k creation with skins by Coupi.
It features 6 historical skins : Soviet (2) and 'exported' ones (4).
- Installation
Unzip, open the folder and drop contents into desired mod folder.
Allow overwrites if needed, weapons may be the only thing needed.
- Credits
Veltro2k: main beautiful model :)
Coupi : skin, decals and ini edits
Boopidoo Aerospace : cockpit from his cute Sukhoi Su-15TM mod
Pilot, missiles, rails and ejection seat : from several mods uploaded at CombatAce
(excuse me... I don't remember their author)
SF2 Complete Edition (version July 2013) waiting for the 'two weeks' ThirdWire W10 edition...
On behalf of the Coyote Aerospace team, thank you for downloading this mod.
We hope you like it !
Coupi
11.27.2021.
MiG-21SMT
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This mod is made for SF2.
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I. History
One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born.
In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive.
Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST.
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II.
CREDITS:
While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files!
The LOD file is made:
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by TK
The skin is made:
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by Spillone104
The flight model is made :
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by TK
and modded
by Spillone104
and
a little bit by me
The Cockpit is made
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by Paladrian (Mago)
The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
by Spillone104
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III.
INSTALLATION:
-Unzip the folders into your object folder
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
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V.
The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
The additionally parts are NOT FREEWARE. Please check the readme of that files.
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VI. Known issues
The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF.
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Hope you enjoy it.
Michael (Gepard)
Made in Germany
April 2021
TU_160 Blackjack - Cold War version for SF2 series project by UllyB
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
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TU-160[ColdWar] test package readme (Baffmeister observations & conclusions)
This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly.
MODEL ISSUES:
No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version.
The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning.
WEAPON ISSUES:
Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads.
When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy.
BOMB BAY ISSUES:
The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors.
DATE RANGE:
For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987.
AVAILABILITY:
Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain.
ANTI-SHIP ISSUES:
When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command.
FLIGHT MODEL AND DATA INI ISSUES:
The flight model still needs work as do the min/max extents, damage modeling and collision points.
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*The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
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TO INSTALL:
- unzip all in main mod folder
CREDITS:
project manager - UllyB
design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - B-1B bomber cockpit - Dels
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
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I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
After successful operations of the An-24T tactical transport in austere locations, interest in a version with a retractable cargo ramp increased. Initial studies for he retractable ramp were carried out as part of the projected An-40 medium transport.
When given the go-ahead for the An-26 in March 1968, the Antonov OKB adapted the ramp design of the An-40 to the An-24 fuselage, resulting in the An-26. Particular attention was given to the military mission, and the majority of early An-26 production was delivered to the VTA (voyenno-transportnaya aviatsiya).
Using the majority of the An-24 airframe, with its high-set cantilevered wings, twin turboprops and stalky main undercarriage, the An-26 included military equipment, such as tip-up paratroop canvas seats, an overhead traveling hoist, bulged observation windows and parachute static line attachment cables. The An-26 made its public debut at the 27th Paris Air Show at Le Bourget where the second prototype, CCCP-26184 (c/n00202), was shown in the static aircraft park.
The An-26 is also manufactured without a license agreement in China by the Xian Aircraft factory as the Y-14, later changed to be included in the Xian Y7 series.
WHAT'S IN:
- a new, long awaited, plane
- 50 military/civil skins (*), all around the world
- historical decalsets
CREDITS:
- Samdim Design (Dimitri Samborski): original FS model
- JosefK: strike fighters 2 porting
- paulopanz: skins & decals
Enjoy
@paulopanz
(*) new and ported in SF2
Military:
1 Afghani; 1 Belarus; 1 CVL; 2 FAR; 1 Cuba; 1 IrAF; 1 FAPA; 1 JVL; 1 KzAF;
1 LSK; 2 ML; 3 PWL; 1 SAC; 1 Serb; 2 UkrAF; 1 VMF; 1 VPAF; 7 VVS.
Civil:
5 Aerocaribbean; 2 Aeroflot; 1 Artika; 2 Cubana; 2 Interflug; 1 Dosaaf;
1 Komavia; 1 Raf-Avia; 2 Red Cross; 1 United Nations; 1 Yamal.