+daddyairplanes Posted January 12, 2019 Posted January 12, 2019 tonight on ini dancing with the stars, precision adjustments to 4 decimal places (and a random 180 degree rotation to get it to work) or "if the fan blades arent in the model i'll just sticker them in myself!" 4 Quote
Wilches Posted January 17, 2019 Posted January 17, 2019 1 hour ago, Sundowner said: Getting closer...... Wow!!! Show the pit please. Quote
+Sundowner Posted January 17, 2019 Posted January 17, 2019 3 hours ago, Wilches said: Wow!!! Show the pit please. 10 4 Quote
fallenphoenix1986 Posted February 18, 2019 Posted February 18, 2019 Really looking forward to the Canuck... that said I've never understood why Belgium of all places ordered it. Sure in the vast northern wastes of the Arctic it makes perfect sense... however you could drop the nation of Belgium on top of Canada and never find it again... 1 Quote
+russouk2004 Posted February 19, 2019 Posted February 19, 2019 speaking of cockpits reminded me of this....anyone know how to set the compass arrowed in 6th pic?..most of other stuff I know how to set up the ini for... 6 Quote
logan4 Posted February 19, 2019 Posted February 19, 2019 In case that magnetic scale is moving around, you can set it up as such: [MapHSIWheel] <----naming off your choice Type=MAGNETIC_COMPASS NodeName=mapcompass <----- given mesh's name MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=360.0 <----- values can be different depend on your Z-axis pointing forward or to the rear Set[01].Value=0.0 Set[02].Position=270.0 Set[02].Value=90.0 Set[03].Position=180.0 Set[03].Value=180.0 Set[04].Position=90.0 Set[04].Value=270.0 Set[05].Position=0.0 Set[05].Value=360.0 the green arrow depend on if you want it to show heading or course [CourseArrow] Type=COURSE_ARROW NodeName=course_arrow MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=00.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 or [CourseIndicator] Type=BEARING_MARKER NodeName=Nav_Course MovementType=ROTATION_Z ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=360.0 If the white arrow is course deviation then you can set it like this if side ways movement [CDev_Bar] Type=COURSE_DEVIATION NodeName=CDev_Bar MovementType=POSITION_X ValueUnit=DEG Set[01].Position=-0.02 Set[01].Value=-5.0 Set[02].Position=0.02 Set[02].Value=5.0 or in case it rotates from a bottom axis [GlideSlope_vertical] Type=COURSE_DIFFERENCE NodeName=Glideslope_vertical MovementType=ROTATION_Y ValueUnit=DEG Set[01].Position=39.5 Set[01].Value=-4.0 Set[02].Position=-39.5 Set[02].Value=4.0 the course counter you can set up the following way [CourseCounter] Type=COURSE_ARROW CounterNodeFormat=MapCourse_dig%d MovementType=ANALOG_COUNTER ValueUnit=DEG and the range counter: [RangeCounter] Type=RANGE_INDICATOR CounterNodeFormat=MapRange_dig%d MovementType=ANALOG_COUNTER ValueUnit=NM Of course system names[.. ] and mesh names are anything to your liking. Also values might need adjustment depend on the movement size you want to display. 1 Quote
Wilches Posted February 19, 2019 Posted February 19, 2019 8 hours ago, russouk2004 said: speaking of cockpits reminded me of this....anyone know how to set the compass arrowed in 6th pic?..most of other stuff I know how to set up the ini for... Viggen´s? Quote
+russouk2004 Posted February 19, 2019 Posted February 19, 2019 (edited) Thanks logan will take the dat and add soon as I have completed 3d stuff thnx @wilches no m8 hawk T1a Edited February 19, 2019 by russouk2004 4 Quote
Spinners Posted February 19, 2019 Posted February 19, 2019 Da iawn Russ! Did you lose your Hawker P1121? Quote
+russouk2004 Posted February 19, 2019 Posted February 19, 2019 (edited) no m8 it need mapping completing I think..ive been v busy if get chance will try do ones that are close to completion Edited February 19, 2019 by russouk2004 1 Quote
Nyghtfall Posted February 19, 2019 Posted February 19, 2019 32 minutes ago, russouk2004 said: no m8 it need mapping completing I think..ive been v busy if get chance will try do ones that are close to completion Good to see you back in action! Quote
logan4 Posted February 20, 2019 Posted February 20, 2019 Your welcome Russ! In my hurry I forgot to mention that the glide slope circle on the left side can be set up as the following: [ILS_GS_Bar] Type=GLIDE_SLOPE_INDICATOR NodeName=GS_bar MovementType=POSITION_Z ValueUnit=DEG Set[01].Position=-0.017 Set[01].Value=-4.5 Set[02].Position=0.017 Set[02].Value=4.5 The limitation of it that only works after waypoint8, until that the game not looks at it. 2 Quote
Wrench Posted March 18, 2019 Posted March 18, 2019 just something else I messing round with....it's the Fox Monter model. Also a generic-style "euro" skin. Very much still WIP, some decal placements aren't quite right. The Argentine skin could use some updating as well, as I've discovered 3 different color schemes for them!! no time set for release (need to finish the AT-26 first) 7 Quote
+Soulfreak Posted March 19, 2019 Posted March 19, 2019 (edited) 8 hours ago, Wrench said: just something else I messing round with....it's the Fox Monter model. Also a generic-style "euro" skin. Very much still WIP, some decal placements aren't quite right. The Argentine skin could use some updating as well, as I've discovered 3 different color schemes for them!! no time set for release (need to finish the AT-26 first) Nice Bob! Had hoped someone puts his Hands on the MB.326. Btw, do you know Dino Cattaneo´s MB.326 for FSX? https://flyawaysimulation.com/downloads/files/23838/fsx-aermacchi-mb-326-e-g-h-k/ Can be a great help für skinning (Stencils etc). Also his paintkit could be helpful: https://drive.google.com/file/d/0B1VJtKJlye7FQ1NLQjl5T0VLTzg/view?usp=sharing Edited March 19, 2019 by Soulfreak Quote
Stratos Posted March 19, 2019 Posted March 19, 2019 Not requesting, simply wanted to show the cool Paraguayan Xavante! 1 Quote
Wrench Posted March 19, 2019 Posted March 19, 2019 FAP is listed in the Marcfighter's AT-26's userlist. I had found the serial numbers, can't find my notes (I know where they came from, so have to get them again!). Souli, I can't get the FSX paint kits to come down. Do you have them, and can shoot them over? (means I'll probably have to upsize the templates from 1024 to 2048 -- got lazy and just left them "as is" I don't know enough about AMI numbering & presentations, and can't find the serials (MM numbers) for their 326s. Any one that can help, that help would be greatly appreciated! for the FoxMonter, I plan to release the templates with the aircraft when ready. 3 Quote
+Soulfreak Posted March 20, 2019 Posted March 20, 2019 13 hours ago, Wrench said: Souli, I can't get the FSX paint kits to come down. Do you have them, and can shoot them over? (means I'll probably have to upsize the templates from 1024 to 2048 -- got lazy and just left them "as is" Sended em to you. BTW for Stencils etc, are the Skins from Dino very helpful. Quote
+denissoliveira Posted March 20, 2019 Posted March 20, 2019 (edited) http://www.rudnei.cunha.nom.br/FAB/ Toda a força aérea brasileira AT-26! Edited March 20, 2019 by denissoliveira 3 Quote
Wrench Posted March 20, 2019 Posted March 20, 2019 the AT-26 Xavante will have it's template included, so other skinners can (fix any of my screw ups) and do other skins too! It'll come with the 1/4 GAV, the "base" Paraguay skin, and a blank 3-tone camo. 3 Quote
+russouk2004 Posted March 21, 2019 Posted March 21, 2019 On 1/7/2019 at 10:40 PM, Sundowner said: Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket. I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff. Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) Pit has had another re-vamp...... The work continues..... Try making the pod as last rocket so it drops off ? 1 Quote
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