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Posted

Inspired by kfrfge's new southeast asia map:

 

Malaysian A-4PTM and TA-4PTM Skyhawks with ravenclaws new LAU-3 Rocketpods. Great work on the pods!

 

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  • Like 7
Posted

Inspired by kfrfge's new southeast asia map:

 

Malaysian A-4PTM and TA-4PTM Skyhawks with ravenclaws new LAU-3 Rocketpods. Great work on the pods!

Nice work mate you contributions to the world of Scooters is awesome!

 

 

Mandatory screenshot:

 

Early Kiwi A-4K Skyhawks that sill have their straight refueling probes and nose ECM pods

 

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  • Like 7
Posted

from SARCASM 2 beta 2 broken sky & new "extended" horizont clouds tests:

 

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that said there are some fugly issues with colourt transitions and differences between the lighting of the particle clouds and the horizon panels ones

 

 

  • Like 9
Posted

SF2 plus SARCASM 2 beta 2 update 1 plus ReShade is what I wanted SF2 to look from start :yes: think of Wings of Prey graphics, as I allways poited out this is the way SF2 should feel and play

 

in fact I still want it to look better but I am much closer than before

 

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I think I must start posting betas of like all the stuff I use in the screens lol

  • Like 17
Posted

Fantastic shots, Stary!

Don't get me wrong but I think that some of the clouds look, to me at least, kind of weird

(I mean not so natural)...

  • Like 1
Posted

Nice work mate you contributions to the world of Scooters is awesome!

 

Thanks Dan! I'm doing my best. Still trying to find and create something new every day. :)

 

 

An old Malaysian A-4PTM wearing the original delivery camouflage. I played with weathering on this one and tried to give it a somewhat worn look.

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  • Like 7
Posted

Fantastic shots, Stary!

Don't get me wrong but I think that some of the clouds look, to me at least, kind of weird

(I mean not so natural)...

nah no prob Elephant, but these are taken from photos so should look somewhat real lol

Posted

nah no prob Elephant, but these are taken from photos so should look somewhat real lol

 

I think that's really the problem...

When you look at them from the right angle and lighting conditions, especially in close ups look awesome.

On the other hand when looked from some distance and not under "sweet spot" lighting, they look kind of weird,

like metallic or something...

 

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Posted

it's the shading from postprocessing I think. Plus of course whenever you do have some shading on the cloud(s) from natural clouds self shadowing that might be off somewhat at certain times of day and relative cloud particle vs sun position. Plus there is cloud translucency in nature that we can't have modelled yet (from top of my head Il2 BOS and War Thunder does that quite nicely via shaders) but I try to somewhat simulate via postprocess bloom

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