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This is a sneak preview of my airbase, I will try to do my best to have everything that airbase needs (hopefully all-new models)
I just hope I will be able to complete it in the coming months.


img00004-1-1200x675.jpgimg00005-1-1200x675.jpg

Edited by gkabs
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ok dude,

where you been hiding all this time!  that looks awesome!

any plans for a mix civil-military field? askin for this dude i know that plays with airliners:lol:

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17 hours ago, daddyairplanes said:

any plans for a mix civil-military field? askin for this dude i know that plays with airliners:lol:

I agree in that, would love to see such an airfield.

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Thank you for your kind replies,  this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base
). Its used by both the Kuwaiti Airforce and the US. 

AAB4-1200x314.png AAB3-1200x237.pngAAB1-1200x789.pngAAB2-1200x497.png

 

the control tower I modeled was from the same AB

Kuwait-invasion-air-base-control-tower-0

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6 hours ago, gkabs said:

Thank you for your kind replies,  this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base). Its used by both the Kuwaiti Airforce and the US. 

That's going to be a welcome addition for the Iraq terrains I made! Keep up the good work, mate!

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85% completed on the Keco A/M32C-17 Aircraft Air Conditioner for the new AB

1547807_6465_159_0001.jpg
img00018-1200x675.jpg
img00019-1200x675.jpg

Edited by gkabs
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Two more models almost completed for the AB

Tool Box

img00006-2.jpg
img00009-1.jpg

A/M-32A ground power unit
GK-AM-32A-1.png
GK-AM-32A-2.png
GK-AM-32A-3.png
GK-AM-32A-4.png

Edited by gkabs
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Those F/A-18 in airbase view is from 'airbase'model or game flight line? 

I think it is not necessary to put aircraft models on airbase. The game will load flight line aircraft by itself.

 

BTW check KillerBee upload...some ground flighline objects are there, so you will know what was done before. 

 

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36 minutes ago, yakarov79 said:

The game will load flight line aircraft by itself.

Not really, yakarov. The game is not that smart. Parking spots' coordinates must be defined inside the airfield's .INI file. We have them predefined for the stock game airfields, but for custom 3d models, it's a different story. I would like to know if there's an easy way to add precise parking spots, as well as night lights. I don't know which reference the coordinates use, if the center of the airbase or...

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9 minutes ago, Menrva said:

Parking spots' coordinates must be defined inside the airfield's .INI file.

But as long as it is in ini file...it will appear. 

In case of a predefined model, it will be uncomfortable to use an airfield in other maps/time periods etc etc. ..

but it is just my five cents. 

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Thank you for your links to those models, I'm aware of their existence I just wanted to design my own complete airbase for my designing pleasure and experience, and to share with the community. 

Like I said earlier im trying to create as much as possible, just to gain experience because I enjoy modeling and there isnt much that hasnt already been done lol

with regards to the air model; its not connected to the airbase at all its only defined in the airbase .ini file so it can be used in any time period and the game will generate it.

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There are some .INI tricks you can do to get both runways active. This will get you twice the quantity and variety of game generated parked aircraft, if you go that route. 

It's also cool to see the AI operating aircraft from the other runway, while you're taking off or landing.

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