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Help fund the Strike Fighters 2 Windows 10 update!

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13 minutes ago, gerwin said:

Good news in itself,

So I have read the two topics on this fund raiser, and the comments at the fundrazr.com. I understand the term 'Keep it all' campaign. But AFAIK such a campaign requires TK to state what happens when the goal is not reached? Worst case the money is then used to fund mobile rubbish instead? It is not comfortable to make a decision when I lack the info that I need... 

Erm - yes and until somebody gets any kind of reply from TK on that matter then we are all in the dark.

 

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Okay. Thanks for confirming that.

I will just keep checking for this in the coming days... I suppose this does take the speed out of this initiative.

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39 minutes ago, gerwin said:

Good news in itself,

So I have read the two topics on this fund raiser, and the comments at the fundrazr.com. I understand the term 'Keep it all' campaign. But AFAIK such a campaign requires TK to state what happens when the goal is not reached? Worst case the money is then used to fund mobile rubbish instead? It is not comfortable to make a decision when I lack the info that I need... 

I sent him a mail asking for more info, If he replies I will post the info.

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On 9/6/2019 at 11:35 PM, streakeagle said:

If there were just 5,000 fans donating $5, this bill would be covered.

To put that in another perspective that is just 250 people at $100 per person or 500 people at $50 per person.

At the time of this post the average contribution is $52.57 per person from 37 people.

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The average doesn't matter, it is the total. Clearly it is not going to hit the mark and I threw my money away. The active SF2 "crowd" is probably less than 2,000 people and only 37 have donated. That's a wrap.

When I consider how much money I have spent going to movies that might have entertained me for 2 hours, I don't have a problem with giving TK some more money. I literally played SFP1/WoX/SF2 almost every day for about a decade. The F-4 Phantom is the airplane I love the most and to this day SF2 is still the best sim to enjoy the F-4 in its historical environment. The FSX/P3d F-4s I have from Milviz and Simworks Studios are amazing, but are almost useless in that environment. TacPack is cool, but it doesn't even come close to providing the experience you can get in SF2. At this point, DCS World is the only combat flight sim available that satisfies me. But even after the F-4E is available in DCS World (2 to 5 years away?), DCS World still won't have the century series or a full Korean War environment with flyable F2H-2s (and numerous other aircraft not likely to ever be modeled in DCS World). It is a shame that TK couldn't find a way to keep the SF2 series profitable and continue development.

Edited by streakeagle
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If targets not reached...(.pigs will fly,before it is sorry but its reality)....will people get donation back...alsorts been promised before thats no happened....target and timeframe just isnt viable...year or two ago maybe....more people in SF community about then....thats why I aint donating...It was doomed from start  im investing in something I know will happen...Call Of Duty Modern Warfare....

If and a big if....if hes short of 50 dollars\pounds one hour from deadline then yes.....I `ll cough up

Edited by russouk2004

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6 hours ago, russouk2004 said:

If targets not reached...(.pigs will fly,before it is sorry but its reality)....will people get donation back...

No, this is in the webpage

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The funny thing, because it's setup as a donation with no guarantee or strings attached and the timeframe is entirely unreasonable for the amount and the size of the active community at the present time, many people who would or could contribute, or contribute more are just staying away from it because they are NOT willing to give money to TK to finance further mobile games.

TK screwed himself with this one and will once more get bitter with us and use this whole fiasco as a further excuse not to care about us.

@russouk2004 The problem with that attitude is that you're far from the only one in that situation, I certainly am too, and it's this lack of goodwill and trust that TK created over the years that is also harming his current "effort"; We'd rather wait and see, at the risk of dooming the project, than blindly trust TK... A few years ago he might have made it though.

Edited by Gunrunner

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Poor TK. Now he is getting flak from the mobile faction:

Quote

I get the message, you’re abandoning SFMC mobile. It was about PC’s all along. How can you not attempt funding for SFMC when “resources” are the reason the game can’t be improved?

Source

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Looks like TK finally got around to answering some of the questions 

 

Here's what's in the Q&A Section on the fundraiser site: 

 

 

Quote

[Q&A]

Q. What happens if the funding goal isn't met? 

A. Not everything will be lost even if we don't make the funding goal. We do plan on securing the amount we're short by through other means (loans) and still get the Windows 10 update done at a later time (probably early next year). If we have to go this route however, the update will have to be a paid update and not free to everyone so we can at least recover part of the cost. It'll be free to only those who contributed to this and those who purchased the SF2 Complete Edition. 

Please note that this campaign is set as "Keep it all", meaning we keep all the contributions even if the funding goal isn't meat. 

Q. Can we add <xyz> features and fix <abc> bugs? 

A. We'd love to be able to do everything everyone is asking for, but unfortunately, all these take a lot of time and money. If you're expecting our games to have all the features from other AAA-quality games, then you'll be disappointed. Those games costs 10+ (some over 100+) million budget, and there is simply no way we can even come close to that with $100-500K budget we usually spend on our games. If we do make more than the funding goal, we'll have the contributors vote and decide on which features we should spend that extra amount on. 

Q. Are you going to continue to support the game? 

A. We wish we could continue to support the game forever, but again, these things takes a lot of money, and we simply can not afford to keep supporting old games for years and decades. This crowd funding goal is enough to pay for just 2 months of operation. In order for us to continue to support the game year after year, we need the community to continue to buy our games (and not just play them) year after year. 

Q. Isn't it better to do Strike Fighters 3? 

A. We'd love to be able to do SF3, but we're not ready to commit that much time and money to a new PC game at this point. A completely new game would take us at least 5 years and cost us at at least 2 million. Plus, everyone expect post-release support for 10-20 additional years, easily doubling the cost. We just don't think we'll be able to raise that amount needed based on numbers we have. We'd love to be proven wrong on this, if this fund raising goes way better than expected, we can re-consider this in the future.

 

Thank you!

 

 

Slightly more promising...

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1 hour ago, mue said:

Poor TK. Now he is getting flak from the mobile faction:

Source

Sometimes people read or overthink things and get false conclusions, and probably make more damage with their ignorance than they can comprehend. TK never said he abandons mobile games. He tries to put a little extra life in the SF2 world so he can still sell them after 2020 when win7 support stops and most will migrate to win10 if not already there.

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We all love the SF series and I think we can all make this work .. I'm sure TK's heart is in it; and that can only be a good thing!  For what it's worth, I've chimed in and hope we can reach the goal!

Cheers

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15 hours ago, maverickvf142 said:

Looks like TK finally got around to answering some of the questions 

 

Here's what's in the Q&A Section on the fundraiser site: 

Q. What happens if the funding goal isn't met? 

A. Not everything will be lost even if we don't make the funding goal. We do plan on securing the amount we're short by through other means (loans) and still get the Windows 10 update done at a later time (probably early next year). If we have to go this route however, the update will have to be a paid update and not free to everyone so we can at least recover part of the cost. It'll be free to only those who contributed to this and those who purchased the SF2 Complete Edition. 

 

Slightly more promising...

So it would mean that we would have the update in any case, which is a good news. I don't mind waiting a bit more, and paying for an update, if I can bring TK back to PC business

Edited by stuntman

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The additional information on this campaign is fine with me. Just don't really like Windows 10 anyways. But whatever helps TK doing some actual PC SF stuff again. So I threw in a contribution now.

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Q. ok Mr Russouk,you are making 10 hi fidelity 3d model aircraft that the community wanted aded for a few years now,how much do you need to raise.

A, £20,000  that will cover the cost of my time,making the models,and my graphic artists,time etc,  if we dont meet the target then we will still make the update,but not for free... people who donated will receive the update free,otherwise it will be a payed update.

Q.. so an update costing £29.99 will be free to those who donated say £100 etc..sounds like a bargain...

sound familiar ?

I quote "    Please note that this campaign is set as "Keep it all", meaning we keep all the contributions even if the funding goal isn't met."

Im being skeptical and critical not for fun but because I think TK has shot himself in the foot...if he had kept forums open...answered problems etc...and tried to start a Strike Fighters series fund ,when it was still busy ...he might still be working on the pc version now and not needing us to pay for updates to make the game we bought usable in todays environment in pcs today.
 

Edited by russouk2004
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I'm afraid TK still don't undestand, that new life for Strike Fighters isn't DX12, but support for AG missions.

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38 minutes ago, guuruu said:

I'm afraid TK still don't undestand, that new life for Strike Fighters isn't DX12, but support for AG missions.

Come on guuruu, it's both!  Aren't you tired of the old dx7shaders, and working on Max9.. (I know I am LOL!)  Have faith, one update will eventually lead to others!

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As Sophocles said, we need both. I will be more than happy with in flight refuelling and slewable avionics, maybe TK should release the source code and the instructions of how to use it. lol

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Yes guyz, you are ofc right,but tell me what you would choose... better graphic or better engine ;-) And Stratos and Sophocles .. you know guyz, I'l never say any word against you ;-)

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13 minutes ago, guuruu said:

Yes guyz, you are ofc right,but tell me what you would choose... better graphic or better engine ;-) And Stratos and Sophocles .. you know guyz, I'l never say any word against you ;-)

If for better engine you mean, solved bugs and new features like the ones I asked, I would vote for new engine any time. After all, I'm still flying Il2 1946.

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      105. When in the cockpit, the player will now hear different sounds when different parts (materials) of the aircraft are hit different types of ammunition (before that, sounds differed only by the type of ammunition and only in open cockpits or in an external view);
      106. The ram air sounds in the cockpits of all aircraft have been re-adjusted, the sound changes depending on the state of the canopy (open or closed) as well as the position of the pilot's head relatively to the windscreen;
      107. The positioning of the engine sounds in the cockpits has been improved as well;
      108. Bf 109 G-6 in-cockpit sounds were corrected;
      109. The issue with the pilots posing in weird ways should be gone now;
      110. Ju-88 top shooter won’t continue to fire when the canopy and the MGs are jettisoned;
      111. It is now possible to shoot a signal flare after opening the IL-2 mod.1943 cockpit;
      112. The trace of an aircraft after a belly landing won’t disappear when zooming in;
      113. Flying Circus planes will correctly show the dust from wheels effect;
      114. P-51D wheels leave correct traces and their dust effects were corrected;
      115. Opened P-51D landing gear bays cause less drag;
      116. Bomb detonator switches are no longer inverted on P-51D;
      117. A-20B, La-5 series 8 and La-5FN: it’s now possible to move the throttle control when it is in the idle position and ‘Engine auto control’ helper is enabled in the options;
      118. FFB vibrations increased during control surfaces buffeting at terminal flight speeds;
      119. Now a crewless aircraft will be removed from the simulation when it stays on the ground for 30 seconds (previously it was removed when its altitude was less than 10 meters and speed less than 10 meters per second);

      Ground and naval objects

      120. Projectiles of the multi-barreled anti-aircraft guns visually appear aligned with the positions of the individual barrels;
      121. Tanks and trucks won’t leave marks on concrete surfaces;
      122. Vehicles won’t create so much dust when moving on concrete and paved surfaces;
      123. TRG_Spawn mission logic element won’t cause the spawned vehicles to have visual effects of a damaged engine;
      124. The issue of random destruction of a train in QMB has been found and fixed;
      125. Simple AI-controlled ground vehicles won’t visibly ‘shudder’ when moving on steep slopes, especially on the Prokhorovka map;
      126. Sd Kfz 251 Wurfrahmen 40 rockets launch correctly visually;
      127. The upper and lower armor of simple AI tanks has been corrected (made more resistant to fragments);
      128. The visual model of a static railway tank has been updated (its frame);
      129. The static T-34 model texture that appears at a certain distance has been corrected;
      130. Railway wagons and locomotives won’t receive critical damage from any first hit;
      131. A graphical corruption caused by G-5 gunboat firing its M-8M rockets has been fixed;
      132. The issue that could make the naval guns indestructible has been found and fixed;
      133. Ships that run aground will stop earlier and won’t display water wake effects;
      134. A random issue with the parachute not completely descending to the ground has been fixed;

      Other changes

      135. VR zoom can be made instantaneous if the default speed gives you nausea - set the value of the vr_zoom_speed parameter to 1 (it is located in the camera section in data\startup.cfg file);
      136. Ricochet sounds and graphic effects were added;
      137. The physical collision models of the European suburban buildings in some blocks on the Arras map now correspond to their visual models;
      138. The trees that prevented takeoff and landing were removed at the end of the strip of the Florennes airfield;
      139. Bailed out pilots can be correctly captured by the enemy in the Bodenplatte career;
      140. MCU_Waypoint mission logic element won’t receive input from other elements when deactivated.
       
      Please discuss the update in this thread.
    • By JamesWilson
      Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
      I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to  my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
      After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
      The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
      So i don't know what to do and why this happens…   
      Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
      Should i play the game at lower resolutions even if all settings are already at lowest?
      Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
      Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
      THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening... 
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