+Wrench Posted January 31, 2021 Posted January 31, 2021 "parked" only. a shipping route, tho historically accurate, would be impossible due to the cargo ship formations. and as the game reads not real difference between land and sea ... we all know THAT one!! :) 1 1
+Stratos Posted January 31, 2021 Posted January 31, 2021 Imagined it, but needed to ask just to be sure
+GKABS Posted February 1, 2021 Author Posted February 1, 2021 (edited) I think I managed to complete the tango boat but with more than 2000 poly that I have promised, after adding all these things to the boat but I will make the 3 low poly files to go with it, swambast I think you will be interested in this one. Edited February 1, 2021 by GKABS 5
KJakker Posted February 1, 2021 Posted February 1, 2021 (edited) Remember to align all of the gun mounts forward before exporting so that gunners can be assigned to them. Edited February 1, 2021 by KJakker 1
+GKABS Posted February 2, 2021 Author Posted February 2, 2021 You are correct, I learned that the hardaway. thanks for the heads up.
+GKABS Posted February 2, 2021 Author Posted February 2, 2021 Decided to add more details as I just found good photos. 2 1
+GKABS Posted February 5, 2021 Author Posted February 5, 2021 UV mapping is completed, I will be making my first data file for a ship wish me good luck. 4 1
+Stratos Posted February 6, 2021 Posted February 6, 2021 Just curious, those ships sported flags? Wondering If we could get a pirate/narco skin for it
+GKABS Posted February 11, 2021 Author Posted February 11, 2021 Boat in water first test. but I have one question the boat doesn't shot at my jet?
+Gepard Posted February 11, 2021 Posted February 11, 2021 1 hour ago, GKABS said: Boat in water first test. but I have one question the boat doesn't shot at my jet? You should check, wheter you have the line: TargetType=Air_And_GROUND in the data.ini of the boat 1
+GKABS Posted February 11, 2021 Author Posted February 11, 2021 22 minutes ago, Gepard said: You should check, wheter you have the line: TargetType=Air_And_GROUND in the data.ini of the boat Thank you Gepard, I have added the line and there is tracking by the guns but not firing. This is my data file GK-COM-Boat_DATA.INI
+GKABS Posted February 11, 2021 Author Posted February 11, 2021 (edited) I thinkI found it, it's the range is set too short GunRange=1600 1600 in metres correct? Edited February 11, 2021 by GKABS
+GKABS Posted February 11, 2021 Author Posted February 11, 2021 Just did another test run with the a new Gun Range set to 12500 but NO gun fire 🔥
+Gepard Posted February 11, 2021 Posted February 11, 2021 Try in the detect system the setting TargetType=Air_And_GROUND 1
Wilches Posted February 11, 2021 Posted February 11, 2021 The boat guns must have their counterparts inside Guns archive. 1
+GKABS Posted February 12, 2021 Author Posted February 12, 2021 (edited) 8 hours ago, Wilches said: The boat guns must have their counterparts inside Guns archive. I do have them under the Guns directory Edited February 12, 2021 by GKABS
+GKABS Posted February 12, 2021 Author Posted February 12, 2021 9 hours ago, Gepard said: Try in the detect system the setting TargetType=Air_And_GROUND I will try that later today, thanks again gentlemen for your feedback and help.
+GKABS Posted February 12, 2021 Author Posted February 12, 2021 (edited) Not working, can someone please download the file and test it and let me know what I am doing wrong. Removed attached file Edited February 12, 2021 by GKABS Removed attached file
+Crusader Posted February 12, 2021 Posted February 12, 2021 Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list. Same for the 40mm: FWD_Gun_Barrel (list name) [FWD_gun_1] (section name) 1
+GKABS Posted February 12, 2021 Author Posted February 12, 2021 (edited) 2 hours ago, Crusader said: Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list. Same for the 40mm: FWD_Gun_Barrel (list name) [FWD_gun_1] (section name) Okay let me understand this: for the FWD cannon this is the node name is FWD_Cannon and I have it as the falowing: [FWD_Cannon] <----- node name in the model SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-0.5271,2.756,0.1272 MaxExtentPosition=0.5255,3.809,0.7731 GunRange=12500 GunMinAltitude=0.0 GunMaxAltitude=800.0 PitchAngleRate=45 MaxPitch=45 MinPitch=-5.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=65 MinYaw=-150 MaxYaw=150 DefaultYawAngle=0 YawModelNodeName=FWD_Cannon <---- node name and to mode the yaw left to the wright PitchModelNodeName=FWD_Gun_Barrel <----- for teh barrel to mode up and down. GunStabilization=TRUE GunRadarTracking=TRUE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=6 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=15 GunnerFireChance=100 GunnerFireTime=1.5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 ArmorThickness=20 ArmorThickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 Armor[BOTTOM].Thickness=0 and for the gun to refer to the gun in the guns derectery as the falowing: [FWD_gun_1] <------ this is a name to differentiate between the guns I can be any name or should it be the same as the node for the barrel (FWD_Gun_Barrel) SystemType=GUN GunTypeName=40MM_L70 GunnerID=1 MuzzlePosition=-0.00556461,8.53918,2.80102 MaxAmmo=400 TracerLoading=5 BurstAmount=6 EjectShells=FALSE Edited February 12, 2021 by GKABS
+Crusader Posted February 12, 2021 Posted February 12, 2021 FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list. Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list. 1 1
+GKABS Posted February 12, 2021 Author Posted February 12, 2021 50 minutes ago, Crusader said: FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list. Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list. Thank you Crusader I understand my mistake now. Fixed and it's working. 6
+Wrench Posted February 12, 2021 Posted February 12, 2021 mesh name is not the same as system name; I too have done that!!! (fortunately, I'm not a 3d guy, so it was a fairly easy text edit) I like how this boat is coming along!
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