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"parked" only.  a shipping route, tho historically accurate, would be impossible due to the cargo ship formations. and as the game reads not real difference between land and sea ... we all know THAT one!! :)

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Imagined it, but needed to ask just to be sure

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I think I managed to complete the tango boat but with more than 2000 poly that I have promised, after adding all these things to the boat but I will make the 3 low poly files to go with it, swambast I think you will be interested in this one. :wink:

60181ef67d353_Screenshot2021-02-01182754.thumb.jpg.386763cb7d04333f8bf6b793d2bddd38.jpg60181ef8efe12_Screenshot2021-02-01182918.thumb.jpg.cd432aaf703950926df01be7dfda3986.jpg60181efd00e28_Screenshot2021-02-01183011.thumb.jpg.c5ad3321536b27570731947dabb26ac4.jpg60181efab81c2_Screenshot2021-02-01182931.thumb.jpg.a4b1698e66ecbed3a4c70032706dc8c2.jpg

Edited by GKABS
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Remember to align all of the gun mounts forward before exporting so that gunners can be assigned to them.

Edited by KJakker
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You are correct,  I learned that the hardaway. :lol: thanks for the heads up. :good:

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Decided to add more details as I just found good photos.

60192fe6af3b4_Screenshot2021-02-02134831.thumb.jpg.db3e6ff27bdfa59e6ff31d71dd627258.jpg60192fe8e81fe_Screenshot2021-02-02135516.jpg.f0937ed5f9d6b95c46eda9cdcc642155.jpg

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UV mapping is completed, I will be making my first data file for a ship wish me good luck. 

601d981901f92_Screenshot2021-02-05220747.thumb.jpg.bedab8a1c4bbcb70d9dcf8af636a42c1.jpg

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Just curious, those ships sported flags? Wondering If we could get a pirate/narco skin for it

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Completed the skin next testing. 

6025149bd9e1a_Screenshot2021-02-11142509.thumb.jpg.523ded81c99ed84c868a7e5a6c334eca.jpg6025149dd4c12_Screenshot2021-02-11142527.jpg.0f8331dae0ff0687dc469adb5b72580f.jpg

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Boat in water first test.  but I have one question the boat doesn't shot at my jet?

img00042.thumb.JPG.41dc3fe9059f07fe1734d83d9084cb80.JPGimg00043.thumb.JPG.1f521d78730b466c68a05a120d70b317.JPGimg00044.thumb.JPG.922d1d91da4b4043c575ca3d1656968d.JPGimg00045.thumb.JPG.c57aa89280d797188294d442fdcf3232.JPG

 

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1 hour ago, GKABS said:

Boat in water first test.  but I have one question the boat doesn't shot at my jet?

 

 

You should check, wheter you have the line:

TargetType=Air_And_GROUND

in the data.ini of the boat

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22 minutes ago, Gepard said:

You should check, wheter you have the line:

TargetType=Air_And_GROUND

in the data.ini of the boat

Thank you Gepard, I have added the line and there is tracking by the guns but not firing. :dntknw:

This is my data file

GK-COM-Boat_DATA.INI

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I thinkI found it, it's the range is set too short

GunRange=1600

1600 in metres correct? 

Edited by GKABS

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Just did another test run with the a new Gun Range set to 12500 but NO gun fire 🔥

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Try in the detect system the setting TargetType=Air_And_GROUND

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The boat guns must have their counterparts inside Guns archive.

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8 hours ago, Wilches said:

The boat guns must have their counterparts inside Guns archive.

I do have them under the Guns directory 

Edited by GKABS

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9 hours ago, Gepard said:

Try in the detect system the setting TargetType=Air_And_GROUND

I will try that later today,  thanks again gentlemen for your feedback and help. 

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Not working, can someone please download the file and test it and let me know what I am doing wrong.

Removed attached file

 

Edited by GKABS
Removed attached file

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Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list.
Same for the 40mm:
FWD_Gun_Barrel (list name)
[FWD_gun_1]  (section name)

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2 hours ago, Crusader said:

Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list.
Same for the 40mm:
FWD_Gun_Barrel (list name)
[FWD_gun_1]  (section name)

Okay let me understand this:

for the FWD cannon

602687cd3b2ba_Screenshot2021-02-12165019.thumb.jpg.ab19ae73e5b4924a691f6c568d45a453.jpg

this is the node name is FWD_Cannon and I have it as the falowing:

[FWD_Cannon] <----- node name in the model
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
MinExtentPosition=-0.5271,2.756,0.1272
MaxExtentPosition=0.5255,3.809,0.7731
GunRange=12500
GunMinAltitude=0.0
GunMaxAltitude=800.0
PitchAngleRate=45
MaxPitch=45
MinPitch=-5.0
DefaultPitchAngle=0.0
YawLimited=TRUE
YawAngleRate=65
MinYaw=-150
MaxYaw=150
DefaultYawAngle=0
YawModelNodeName=FWD_Cannon <---- node name and to mode the yaw left to the wright
PitchModelNodeName=FWD_Gun_Barrel <----- for teh barrel to mode up and down.
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=FALSE
ReloadGunAtAngle=FALSE
RangeFinder=6
BallisticComputer=5
VisualSearchTime=2.0
ViewportPosition=0.0,0.0, 10
IndependentSearchChance=100
LookAroundChance=15
GunnerFireChance=100
GunnerFireTime=1.5
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
ArmorThickness=20
ArmorThickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=20
Armor[BOTTOM].Thickness=0

and for the gun to refer to the gun in the guns derectery as the falowing:

[FWD_gun_1] <------ this is a name to differentiate between the guns I can be any name or should it be the same as the node for the barrel (FWD_Gun_Barrel)
SystemType=GUN
GunTypeName=40MM_L70
GunnerID=1
MuzzlePosition=-0.00556461,8.53918,2.80102
MaxAmmo=400
TracerLoading=5
BurstAmount=6
EjectShells=FALSE

 

 

 

 

Edited by GKABS

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FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list.  Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list.

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50 minutes ago, Crusader said:

FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list.  Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list.

Thank you Crusader I understand my mistake now. Fixed and it's working. :drinks:

60269affcfa05_Screenshot2021-02-12181233.jpg.398df630db163921cb84f75783861d1f.jpg

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mesh name is not the same as system name; I too have done that!!! :stars: (fortunately, I'm not a 3d guy, so it was a fairly easy text edit)

I like how this boat is coming along!

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