Jump to content

Recommended Posts

Aviation living it up lol. I had coffee a few times in the field but not often I drank it, and I did have pogey bait but probably not as much as Viggen.

 

 

 

 

Edited by EricJ
  • Haha 2

Share this post


Link to post
Share on other sites

Aviations cool and all. but field artillery teaches you how to hustle :biggrin: in my later years was doing stuff like trading SEABees tubs of Baskin Robbins ice cream for an 8 foot gazebo in Afghanistan.

deployments, experiences may vary.

pogey bait? thats cute

steaks-sizzle-on-a-grill-in-a-mobile-kitchen-trailer-during-the-last-day-of-a12841-1600.thumb.jpg.e0d6305b8dac963a5c8d4632fa222677.jpg

damn if there was always abunch of these bad boys left after every field problem. and never saw a one turned in to the DFAC or TISA (the food warehouse) like the rest of the excess rations...........

GKABS, at least in my time (which only wrapped up a few years ago) in you couldnt throw a rock without hitting a couple of these. 3 on every MKT (field kitchen) and most command sections (like would be using your track) had a dozen, along with better folding tables like you get  at a store. i used them more for hand wash stations (with the same type juice jug as the coffee was in), but you usually didnt have to look to hard to find one. dimensions were around 2ft wide, 4 ft long and maybe 3 3/4 ft tall (0.6096 x 1.2192 x 1.143 meters according to google)

index.jpeg.fd7e8f064973398bfedb8b4aae957c18.jpegp-13171-3541.gif.c526d91b260c79b30d9ad93ca6de7229.gif

as to juice jug dimensions, off of memory i could fit at least two under that table with 6 to 8 inches to spare in back. three on top scrunched together.  better measurements than that and id have to google a GSA catalog. shapes pretty spot on, need two grooves on each side if you want to be perfect (the latches fit in the grooves, keeps em from breaking while being transported on thier sides). but id be shocked if folks looked that close.

and your choice of green, brown or tan for colors. officers tagged to do inventories preferred them to be grouped by color, we grouped by which ones were serviceable, which got stripped for parts and which were absolute junk but still on the books. unless we only had one MKT, pretty much all our gear was sorted like that (the best trailer, second best, then the ones with a whole bunch of stuff on order)

im both laughing and happy, getting some 92 Golf (Army cook)  toys in game. even if its just a juice jug in a flight sim :rofl:

Edited by daddyairplanes
  • Like 3
  • Haha 1

Share this post


Link to post
Share on other sites
6 hours ago, daddyairplanes said:

dimensions were around 2ft wide, 4 ft long and maybe 3 3/4 ft tall (0.6096 x 1.2192 x 1.143

Found it, thanks daddyairplanes. :wink:

sddefault.jpg

83e18a3f21124fb2f2c457da3f5ddc89--bb-fields.jpg

Edited by GKABS
  • Like 1

Share this post


Link to post
Share on other sites

ok so my memory might be a little hazy, even as inexact as i gave dimensions

Share this post


Link to post
Share on other sites

Nah, the important thing I got it.  Thanks. :wink:

Share this post


Link to post
Share on other sites

I think it is done.

 

Screenshot 2021-06-15 200947.jpg

Screenshot 2021-06-15 201010.jpg

Screenshot 2021-06-15 201034.jpg

Screenshot 2021-06-15 201105.jpg

Screenshot 2021-06-15 201145.jpg

  • Like 5
  • Thanks 2

Share this post


Link to post
Share on other sites

Looks good to me, nice work!

  • Like 1

Share this post


Link to post
Share on other sites

UVW completed I should have it completed by tomorrow. :drinks:

60c91961b8284_Screenshot2021-06-16001659.jpg.77c67db54ad73cbae8d0e4901c53e83c.jpg

Edited by GKABS
  • Like 3

Share this post


Link to post
Share on other sites

Almost there I just need to add some shadow to the texture and we are home free.

60c9ea55e1b26_Screenshot2021-06-16150834.thumb.jpg.ed3dd07b8d85deea394d54ee31d516cc.jpg60c9ea5e9838c_Screenshot2021-06-16150953.thumb.jpg.d18df0c8c7dba9d6b75a9a06a635310a.jpg60c9ea5937b64_Screenshot2021-06-16150851.thumb.jpg.1c2cdf6c9da462b6ff79ee6f98425198.jpg60c9ea5b8e0ce_Screenshot2021-06-16150937.thumb.jpg.99a5dfe103fd6ba75bf6fcb28e453f42.jpg

  • Like 4

Share this post


Link to post
Share on other sites

im sorry, ill rivet count here

the labels are white labels with black lettering, usually all caps going across. basically its a sticker going across an pad on the front. once the factory given sticker wears off, we just use  cheap white labels. it all comes off after one or two washings anyhow, hence the cheaper ones more frequently.

but the factory labels do look nicer. much like the very first pic i posted of them last page

 

Share this post


Link to post
Share on other sites

Thank you agian for the background information and your feedback , :wink: I will fix it. :drinks:

Share this post


Link to post
Share on other sites

I've 1 strategic target too ...

mc.thumb.jpg.b57d37994de91c915fe8525618953458.jpg

  • Like 3
  • Thanks 2
  • Haha 2

Share this post


Link to post
Share on other sites
Quote

I've a strategic target too

 

:bowdown2:

 

man, don't think I wouldn't have killed to have that one on the Mid West USA map -- well, hell, these days McDs is everywhere ... theyr'e the AK-47 of fast food!!! 

Share this post


Link to post
Share on other sites

I would like to order one big mac, please.:groupwave: 

  • Haha 1

Share this post


Link to post
Share on other sites

completed.

60ca4042e339a_Screenshot2021-06-16211021.thumb.jpg.727bf697312ad38d9d22983b3b11162c.jpg60ca404a5e3ec_Screenshot2021-06-16211120.thumb.jpg.9142e3fd305990564f806c2a55421fa2.jpg60ca404562708_Screenshot2021-06-16211034.thumb.jpg.87a4fda3e9f8062cbf1d18d25a64f904.jpg60ca4047dd47a_Screenshot2021-06-16211108.thumb.jpg.36a00f20589785fe0abb70aff1008e98.jpg

  • Like 4
  • Thanks 2

Share this post


Link to post
Share on other sites

Thinking of adding the USS Pegasus PHM

 

Pegasus+BluePrint+1.jpg

phm2_2_1.jpg

phm4.gif

  • Like 5

Share this post


Link to post
Share on other sites

Wonderful, but after the Frigate Niteroi I wish!:biggrin:

Share this post


Link to post
Share on other sites

Saar IV

img07045.thumb.JPG.fd6fc5bbeb9b152a8b757988a140dc4a.JPG

  • Like 4
  • Thanks 2

Share this post


Link to post
Share on other sites
4 hours ago, Wilches said:

Wonderful, but after the Frigate Niteroi I wish!:biggrin:

Definitely ;)

  • Like 1

Share this post


Link to post
Share on other sites

Added a bed for the field hospital 

60cadbf576bf8_Screenshot2021-06-17081953.thumb.jpg.1948ba8104b2a612378f02e7868d4963.jpg60cadbe8caa7f_Screenshot2021-06-17081736.thumb.jpg.8d62cdf74e1256e4450c2b93f5795374.jpg60cadbe625dc8_Screenshot2021-06-17081640.thumb.jpg.20d04d0b41573a4848d0c2fb433f24c4.jpg60cadbec3b451_Screenshot2021-06-17081819.thumb.jpg.f796b77370d4ff83c1a0d91368bbc94e.jpg60cadbef44620_Screenshot2021-06-17081830.thumb.jpg.2d82dba09d90ad3048253c89390be2a1.jpg60cadbf23dcf2_Screenshot2021-06-17081850.thumb.jpg.76c498ca115e3fb2dfaacc3073b49b01.jpg

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

Nice cot:good:

Share this post


Link to post
Share on other sites

Completed M577 with tent 80s and after

60cbaf44325c0_Screenshot2021-06-17232209.thumb.jpg.3020e10eb0aee8a2f6980c462284e103.jpg60cbaf46e2e9a_Screenshot2021-06-17232224.thumb.jpg.5d7056f765be511566d0f842d4420702.jpg60cbaf41384aa_Screenshot2021-06-17232158.thumb.jpg.c1f451b46598568532fe0ae048dbedf6.jpg60cbaf3ab51af_Screenshot2021-06-17232045.thumb.jpg.f6a2d1b58e0661d8245309988309c7a0.jpg60cbaf3d988dc_Screenshot2021-06-17232108.thumb.jpg.c9dc65344b45386695a8c4c07aee0649.jpg

  • Like 8

Share this post


Link to post
Share on other sites

Started again on the Fragata Niteroi F-40 ship hall is completed need to work on the top structure.

60cce01414e4b_Screenshot2021-06-18210207.thumb.jpg.1ab0a42c2be3974fbcc34cf07be3e647.jpg

 

  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites

How cool that Lynx looks in that ship?

Share this post


Link to post
Share on other sites
37 minutes ago, Stratos said:

How cool that Lynx looks in that ship?

It will be reality soon. :biggrin:

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By simonmiller416


      View File ZTQ-15 "Black Panther" Light Tank
      1.What inclueded:
      ZTQ-15 Light Tank;
      The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. 
      It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing.
      2.Note:
      Nothing special;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)Ice is silent water(offsite user): Original models and textures;
      (2)ME: port models to game, do a lots of data and texture works;
      Submitter simonmiller416 Submitted 11/16/2024 Category Ground Object Mods  
    • By simonmiller416
      1.What inclueded:
      ZTQ-15 Light Tank;
      The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. 
      It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing.
      2.Note:
      Nothing special;
      3.Usage:
      Unzip and copy Objects folder to where your game is installed;
      4.Credits:
      (1)Ice is silent water(offsite user): Original models and textures;
      (2)ME: port models to game, do a lots of data and texture works;
    • By 1309mariano
      Hi, I need help: recently I downloadedthe foreign operator M2000 pack, and while playing with the M2000-9 I noticed the legs of a pilot hanging out of the belly. Any way to solve this? I tried editing the inis but nothing changed

    • By JamesWilson
      Hi everyone,
      I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
      So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
      During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
      The Fitters were equipped with two AA-2 "Atoll".
      Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
      The PROBLEM IS:
      There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
      I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
      I tried all other available missiles and nothing changed, some didn't show either.
      I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
      I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
      I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
      The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
      Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
      Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
      Thank you very much for helping me
    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..