Jump to content

Recommended Posts

at first glance, it looked like it had some wicked smoke grenade launchers on the barrel!

 

  • Haha 1

Share this post


Link to post
Share on other sites

Posted (edited)

I've started working on the Typhoon with more details. Added a new pilot ladder, more "remove before takeoff" tags, and made the towing decoy move correctly with the jet's direction instead of in a straight line (big thanks to Cliff7600 for the idea and the data work). More updates are on the way as I'm also working on the B model. :wink:

2024-08-27_12h19_32.thumb.png.fabd69db81cb0ce5fb00e59b95fefed4.png2024-08-27_12h19_53.thumb.png.c2a3dcd65585496de9390879842bdca7.png2024-08-27_12h20_10.thumb.png.876a19a278f6fdc8335211df09f14e16.png2024-08-27_12h21_05.thumb.png.221abf5e206a32f69fcd75638e1e9f71.png

Edited by GKABS
  • Like 18

Share this post


Link to post
Share on other sites

Could you make a soviet MT-12 anti tank gun, please? It is still in use in Ukraine War and would be a welcome groundobject for an updated Donbass terrain.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Gepard said:

Could you make a soviet MT-12 anti tank gun, please? It is still in use in Ukraine War and would be a welcome groundobject for an updated Donbass terrain.

If @yakarov79  is not making one I will do it. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

do you think the decoy work could tranfer over to drogue refueling hoses?  it would be cool to see them flutter a little bit rather than look like a hard attachment to the pod or boom

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, GKABS said:

I've started working on the Typhoon with more details.

lovely..

1 hour ago, GKABS said:

If @yakarov79  is not making one I will do it. 

I have few guns started for my east bonanza project...If I remember correctly MT-12 is also there, just for now this project is on hold.

If you need it within 2 weeks, then I can be much of help, but proverbial two weeks...then it will pop up with others.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
34 minutes ago, daddyairplanes said:

do you think the decoy work could tranfer over to drogue refueling hoses?  it would be cool to see them flutter a little bit rather than look like a hard attachment to the pod or boom

Yes but only with new models 

  • Thanks 1

Share this post


Link to post
Share on other sites

Added the formation light Typhoon :wink:

img00004.thumb.JPG.2e48c70545e25c90975c61314286663f.JPG

  • Like 4

Share this post


Link to post
Share on other sites

more texture update

img00003.thumb.JPG.d6a769e8139d19b9daa6a4459fb39e77.JPG

Added slats hydraulic points 

img00004.thumb.JPG.712111e2292c82b6dac1b63f92db5fa8.JPG

  • Like 12

Share this post


Link to post
Share on other sites

@GKABS  Huge fan of the more photorealistic look, love those type of intricate details, keep up the great work!!! 

  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, GKABS said:

more texture update

 

Added slats hydraulic points 

Looks pretty nice! :good:

Any plans for other Skins (Luftwaffe, RAF, SAF, AMI)?

Can´t wait for the 2 seater...

  • Like 4

Share this post


Link to post
Share on other sites

It shouldn't be hard. I will try to work on them depending on my mood, 🤣😂 lol.

  • Like 3
  • Haha 1

Share this post


Link to post
Share on other sites
8 hours ago, Soulfreak said:

Any plans for other Skins (Luftwaffe, RAF, SAF, AMI)?

 

34 minutes ago, GKABS said:

It shouldn't be hard. I will try to work on them depending on my mood, 🤣😂 lol.

uh uh, nope. i seen that guy around

throw him a template, let him make his own :lol:

  • Haha 4

Share this post


Link to post
Share on other sites
16 hours ago, daddyairplanes said:

 

uh uh, nope. i seen that guy around

throw him a template, let him make his own :lol:

well, that is depending on my mood. :lol::lol::lol:

  • Haha 3

Share this post


Link to post
Share on other sites

@GKABS I had made major .ini updates to the Typhoon, including proper loadouts for each user/country. I also updated skins by ace888, there are skins for all Typhoon users in there. If you wish to collaborate, let me know. I also made a repaint of the cockpit, it's not fully finished but I like what I did so far.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Menrva said:

@GKABS I had made major .ini updates to the Typhoon, including proper loadouts for each user/country. I also updated skins by ace888, there are skins for all Typhoon users in there. If you wish to collaborate, let me know. I also made a repaint of the cockpit, it's not fully finished but I like what I did so far.

Yes please send me a PM :wink:

Share this post


Link to post
Share on other sites
Posted (edited)

@ GKABS I had worked on an early RAF Typhoon F2... if you're interested !  :smile: P.

3F Squadron skin

img00003.jpg.bac98b4f5dc8bb10a5b216648d743991.jpg

img00006.jpg.e6725ac458bf16a186762e499058625f.jpg

 

Edited by Coupi
  • Like 5

Share this post


Link to post
Share on other sites

Definitely my dear friend.  Nice job :clapping:

Share this post


Link to post
Share on other sites
Posted (edited)

My friend has worked on some skins , Typhoon

1.jpg

2.jpg

3.jpg

5.jpg

6.jpg

7.jpg

8.jpg

9.jpg

10.jpg

11.jpg

12.jpg

13.jpg

Edited by compufat
  • Like 8

Share this post


Link to post
Share on other sites

Hello gentleman,  

I need help from you all experts out there to tell me what this is on both side fuselage (right and left) the Su-30, Su-35.

Thanks

su35_s_013.jpg

Screenshot_20241027_174557_Chrome.jpg

  • Like 1

Share this post


Link to post
Share on other sites
19 minutes ago, GKABS said:

Hello gentleman,  

I need help from you all experts out there to tell me what this is on both side fuselage (right and left) the Su-30, Su-35.

Thanks

Hello my friend,  :hi:

In my opinion this could be a panel in order to maintain the IRST system... :dntknw:

P.

  • Like 1

Share this post


Link to post
Share on other sites

Thank you my dear Coupi,

I found out it's the IRF drogue illumination light (number 6)

671e972ba5615_IMAGEM-17-1024x732(1).thumb.jpg.6ce4d919f93b88060956e0c44d1a4d98.jpg

Number 7

671e97ab3c0f9__57.thumb.jpeg.7fdb13d02b8a43c9ba7d92330896f4d5.jpeg

  • Like 5

Share this post


Link to post
Share on other sites
On 31.8.2024 at 10:48 PM, compufat said:

My friend has worked on some skins , Typhoon

 

Are those brand new skins, or just the skins from ace888 with GKABS adds?

Share this post


Link to post
Share on other sites
2 hours ago, Soulfreak said:

Are those brand new skins, or just the skins from ace888 with GKABS adds?

These are based on the original ace888 skin and were modified by compufat friend (as I see from his post). I haven't tried them because I don't have them.

Share this post


Link to post
Share on other sites
36 minutes ago, GKABS said:

These are based on the original ace888 skin and were modified by compufat friend (as I see from his post). I haven't tried them because I don't have them.

Until we get compufat's, you have mine, same principle, updated ace888's skins with those extra parts and details. There's still some finetuning to make before a release. Feel free to send me a PM in case your 3d model gets updated again.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Similar Content

    • By 1309mariano
      Hi, I need help: recently I downloadedthe foreign operator M2000 pack, and while playing with the M2000-9 I noticed the legs of a pilot hanging out of the belly. Any way to solve this? I tried editing the inis but nothing changed

    • By JamesWilson
      Hi everyone,
      I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
      So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
      During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
      The Fitters were equipped with two AA-2 "Atoll".
      Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
      The PROBLEM IS:
      There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
      I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
      I tried all other available missiles and nothing changed, some didn't show either.
      I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
      I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
      I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
      The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
      Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
      Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
      Thank you very much for helping me
    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..