+ravenclaw_007 Posted May 11, 2024 Posted May 11, 2024 (edited) i have try to make some 4096 x 4096 textures but constantly run out of memory , i´m using a win7 64bit computer with 32GB ram and a ASUS ROG Strix GeForce GTX-1070 Ti 8GB GDDR5 graphics card , the Software i use is Corel Paintshop Photo Pro X3 what exactly do i wrong to run out of memory ??? any help is welcome i´m not even able to convert a existing 2048 x 2048 template to 4096 x 4096 , best result i had by converting layer by layer to 4096 x 4096 and add them to a new template , but as soon as i start to modify some lines i run out of memory Edited May 11, 2024 by ravenclaw_007 Quote
EricJ Posted May 11, 2024 Posted May 11, 2024 From what I understand the Corel/Adobe uses the graphics card for its work. Pretty much you need to buy a new computer man. Quote
+ravenclaw_007 Posted May 11, 2024 Author Posted May 11, 2024 Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version Quote
EricJ Posted May 11, 2024 Posted May 11, 2024 Ah, yeah I understand... But GKABS may be able to help you get it running for later versions, but good luck. Quote
+ravenclaw_007 Posted May 11, 2024 Author Posted May 11, 2024 i just tried to upscale the template on my gaming computer , i use here a RTX 3060 with 12GB ram but no luck Quote
Nyghtfall Posted May 11, 2024 Posted May 11, 2024 (edited) Did you try any another graphics-software? I first thought about problems with 32bit-software, but I tested Photoshop CS3 32bit and I can create and open 4096x4096 with it on my pc (also 32GB RAM, but GF2070 Super with also 8GB I think). Someone mentioned the graphicscard Adobe and Corel uses - as you can deactivate this feature and the program is still usable, I would rule that one out. The Graphicscard is used only for processing things and not to entirely run the program. In the past Photoshop crashed while graphicsprocessor-use was activated for me, so maybe try to deactivate it if possible and try. 2 things you maybe can check also (I only have Photoshop, so the ideas are maybe not working for corel): - Photoshop uses a harddrive as temporary workspace (Arbeitsvolume/Scratch Disks) - I guess if the selected drive has not enough free space, the program get problems with loading and working with larger files. - in Photoshop you can limit the RAM the program is using, try to increase the size if possible. I hope this helps. Edited May 11, 2024 by Nyghtfall typo Quote
yakarov79 Posted May 11, 2024 Posted May 11, 2024 Maybe problem is with photopro x3 itself. I also have 2 pc one for gaming, and old one augmented by some black magic just to run 3dmax and gimp. But it was long time ago i had to change some settings in gimp just to create blank 4096x4096 template starter. After that it was ok already. Quote
+Gepard Posted May 11, 2024 Posted May 11, 2024 PaintNet is also freeware and can handle 4096x4096. I have Win7 too and only 16GB RAM. Quote
+Menrva Posted May 11, 2024 Posted May 11, 2024 (edited) @ravenclaw_007 your specs are fine. You don't need a new computer as someone suggested. I was able to work on 4k textures with a mere GeForce 310 (512MB, later I had upgraded to a 2GB GeForce 710) on an old Pentium Dual-Core and with only 4GB of RAM. Point being, the software should be the issue. Edited May 11, 2024 by Menrva 1 Quote
+daddyairplanes Posted May 11, 2024 Posted May 11, 2024 in win10, i've never had any issue with using GIMP and yours (or yakarov's) 4096 temps. and im using the same graphics as your gaming system i would suggest trying one of the free programs for your upscaling at least. that way if you hate GIMP or PaintNet you're not out any money. 1 Quote
+sophocles Posted May 11, 2024 Posted May 11, 2024 3 hours ago, ravenclaw_007 said: Thanks for the answer i cant afford a 3rd computer just to make this large textures , i have to stick to the win7 64 bit because of 3ds max , 3ds max is not running on any higher win version Volker, 3dsmaxworks just fine on windows 10 (just upgraded myself and have run into no problems at all (32 bit version). What i'd suggest is to see If your paint programme is configured to use your graphics card. There's no need to buy a new computer, your specs are way more than enough. Quote
+ravenclaw_007 Posted May 11, 2024 Author Posted May 11, 2024 15 minutes ago, sophocles said: Volker, 3dsmaxworks just fine on windows 10 (just upgraded myself and have run into no problems at all (32 bit version). What i'd suggest is to see If your paint programme is configured to use your graphics card. There's no need to buy a new computer, your specs are way more than enough. i installed win 10 and 3ds max 2009 some time ago , but 3ds max did not work so i went back to win 7 Quote
+sophocles Posted May 11, 2024 Posted May 11, 2024 (edited) What problem did you have? remember that Win10 deletes "some" files so you have to turn security settings off before you try to install onto Win10. Edited May 11, 2024 by sophocles spelling 1 Quote
+ravenclaw_007 Posted May 12, 2024 Author Posted May 12, 2024 (edited) got it working , i´m using Paintshop Pro X9 now , just have to figure out how everything works and how i can get my nvidia plugins get to work nvidia plugin is working as well , so i´m going to work on new Templates for the F-4 in 4096 x 4096 , will take some time Edited May 12, 2024 by ravenclaw_007 6 Quote
+ravenclaw_007 Posted July 13, 2024 Author Posted July 13, 2024 getting slowly but surly my first 4096 x 4096 template done , the rear metal part is done now i´m adding screws and rivets still a lot of work to be done and it takes a lot of time to make a new 4096 x 4096 template especially adding all the stuff that you can not add at the 2048 x 2048 templates , and learning and understanding the new software took me quite some time to i thought i can do them faster but there is no way 6 Quote
PeacePuma Posted July 16, 2024 Posted July 16, 2024 (edited) I also think the problem must be the software, I have worked skins of that size on an i3 laptop with 6 gb of ram and the hdd about to collapse. My recommendation is that you can get an old Photoshop, maybe 7 to cs6 to meet the requirements of an modest pc, PS behaves quite well with documents of that size, you can configure virtual memory taking the free space of your HDD, another recommendation is not to go crazy creating layers and layers, you can make test layers that do not compromise the editing of other elements but once achieved the goal, you group them with related elements to go down the memory usage ... ... and something that I commented several years ago, a 4k texture does not have to weigh 20 mb ... nor 10 ... nor 6 there is an output in ps that is called “save for web” you give 90% or 80% quality (imperceptible detail loss) and you can leave textures in 2 or 3 mb what users with more modest pc hardware will be grateful. Edited July 16, 2024 by PeacePuma 1 Quote
Wrench Posted July 16, 2024 Posted July 16, 2024 Quote there is an output in ps that is called “save for web” you give 90% or 80% quality (imperceptible detail loss) and you can leave textures in 2 or 3 mb what users with more modest pc hardware will be grateful. been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! 1 Quote
EricJ Posted July 16, 2024 Posted July 16, 2024 2 minutes ago, Wrench said: been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! Me too, though I use the latest PS. But anyway didn't know that either and I've been using it since 2000, 2001 or so. Quote
PeacePuma Posted July 17, 2024 Posted July 17, 2024 9 hours ago, Wrench said: been using PS 6 & 7 since the early 2000s. I've always wondered what that save function did!! thanks!!! If we think about it, this is the use we give to our files similar to the web publication since we visualize the models on screen... there are works so exquisitely detailed that they are published with high quality printing standards, which is not taken advantage of and sacrifices resources in many pc. I must confess that many great models I run them through optimization to ensure good fps especially if you give full throttle to all the parameters of the game. 2 Quote
+ravenclaw_007 Posted August 21, 2024 Author Posted August 21, 2024 (edited) one thing i notice by making this 4096 x 4096 templates you really find out how wrong your 3d model dimensions are , either you adjust to the given dimensions or you have to adjust your 3d model and it does not matter wich way you go it will cost you a lot of time either way changes on the 3d model so far new Rudder reworked Stabilizers , especially the outer front part ( red arrows ) reworked Tail ( mostly the metal parts ) new Air Refuelling Receptacle remapping and of some rear fuselage parts will see how much more i have to change , on some areas the lines , screw or rivets get a bit distorted i try to minimize it as much as possible a new 3d engine nozzle is in work as well , will see if i add it to the model depending if there is a big hit on the FPS this is how the F-4G Fuselage , Tail and Stabilizers look like now , the vertical Stabilizer is not yet finish i still have to place the rivets and screws Edited August 21, 2024 by ravenclaw_007 11 Quote
+Sundowner Posted August 21, 2024 Posted August 21, 2024 Looking great Volker, I had similar issues when re-doing the RF-4B. 1 1 Quote
+Soulfreak Posted August 22, 2024 Posted August 22, 2024 Looking stunning so far Volker! I had issues when I stll was using Photoshop CS3. I now have Photoshop CS6 in use and everything is fine. 1 Quote
+GKABS Posted August 23, 2024 Posted August 23, 2024 The quality is consistently outstanding and exceptional, as always. 1 Quote
+ravenclaw_007 Posted September 8, 2024 Author Posted September 8, 2024 and now something for all who are thinking of making a new more correct high res Template for there aircraft i know that the F-4 model we have from TW is far from perfect and i try to correct it as much as i can but now i have a new problem and i´m not sure if i really want to take it on after i made most of the new panel lines for the front fuselage ( based on detail pictures and drawings ) i notice that the front nose gear door is to short and wrong and that the lower vents i made have to be moved more forward problem with the front nose gear door is if i´m correcting it i have to move the whole nose landing gear a bit more forward to red line is the current door the black lines the door like it should be this vents i made have to move more forward , not that easy to do maybe i have to make new ones so much for giving an old bird some new more correct textures , for all the changes i already made to this aircraft model i could write a book , there is not much left of the original TW F-4E 4 1 Quote
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