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  1. 1 point
    Wow nice that someone invested energy onto this, as well!! Thanks! Is it possible, maybe to separate Soviet PVO (Air Defence Command) and VVS (Air Forces)? Maybe also A-VMF (Naval Aviation)?
  2. 1 point
  3. 1 point
    First: another great job, Stary. You work in filling the gaps for Soviet aircraft is much appreciated. I will never understand why TK simply refused to model the opposition. He had no problem doing so for WWI. But with you to fill the gap, who cares what TK doesn't do. Of course, TK could make Soviet radar options that would help quite a bit, but that's never happening. Second: for the MiG-23, the inability to make a transparent radar TGA on the hud and the lack of certain functions typical of Soviet radar not present in US digital pulse-doppler radar limit your options. The cockpit most people use is the Su-17/22 pit, which not only has a dysfunctional RWR, but is too large for the cramped, limited visibility MiG-23 pit. I highly recommend using the late MiG-21 cockpit for the MiG-23. It is almost identical to the actual cockpit of the export Flogger E (which used the MiG-21's radar). Having the MiG-21's radar display makes the cockpit look a little different, but provides the radar display that cannot be drawn properly on the HUD. The fully functional RWR is worth the price of admission. If you are going to beat F-15s while flying a MiG-23, you have to fly low and keep beaming their radar and dodging their missiles until they get in close. Then you can enter a horizontal fight that really becomes an energy fight. Well flown, the MiG-23MLD has a chance against an AI F-15. As SF2 doesn't support multiplayer, being able to beat an AI F-15 is good enough :) I used both internal and external view tricks to position the MiG-21 pit so that it fits almost exactly in the Third Wire stock MiG-23. The end results are adequate until TK models Soviet technology or someone finds a useful trick.


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