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Showing most liked content on 10/11/2017 in Posts

  1. 6 points
    A pair of F2H-2s from CVA-39 Lake Champlain fly a strike mission against an airfield runway with F9F top cover.
  2. 5 points
  3. 5 points
    VonS plans on spending lots of time to make the FM. Historically, the R.11 had nice handling qualities - for a big twin engine aircraft. Adapted some stuff I already had to make the Darne-built Lewis gun mounted on a TO4 gun ring.
  4. 3 points
    View File A400M ____________________________________ A400M Addon for SF2 series ____________________________________ General: -------- The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft, such as the Transall C-160 and the Lockheed C-130 Hercules. (source:wiki) Installation: ------------- Unpack the files, read the A400M_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Paradoors are set as bomb bay + Paratroopers and Freight Palettes like in my C-160D + Counter measures are just a guess. Open the bay (Shift+8) before use. + Shift+7 for Formation Lights. + Shift+6 shuts down outer engines for taxi. Credits: -------- Dels for his Hercules cockpit, i borrowed for this. Submitter Florian Submitted 10/11/2017 Category Other  
  5. 3 points
    Got more work done on the Caudron.
  6. 3 points
  7. 2 points
    View File Bo-105 PAH1A1 ____________________________________ Bo-105 PaH1 Addon for SF2 series ____________________________________ General: -------- Since 1979, the German Army received 212 PAH anti-tank versions and 100 M-versions as liaison and observation helicopters totaling 312 Bo 105s. The helicopter was retired from German Army service on 13 December 2016 with an 18-aircraft formation flyby from their base in Celle. (source:wiki) Installation: ------------- Unpack the files, read the Bo-105_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + German Armyy Helo crew models + AN/AR 54 CM Dispensers. Never mounted, but stored for serious case. (Info by Ex PAH1 crew) + HOT missiles. The tubes are part of the model, as they were not jettisoned in real. Credits: -------- Kesselbrut for his Gazelle cockpit, i borrowed for this. Submitter Florian Submitted 10/11/2017 Category Other Origin  
  8. 2 points
    still WIP, but it is the same skin for those with better eyesight, this mod brought to you by Donna Summers.... or the ANG comes out to play
  9. 2 points
    Yes, the R11 was capable of half loops as mentionned by Jules Abel
  10. 2 points
    Hello fellow flyers, If you've downloaded the Gotha FM tweaks, here's some info. to get the gunners a little more aggressive, and also so that their feet don't stick out of the fuselage. Under the AIData section, comment out the following three lines: GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 Add the following for the front gunner entry, under Crew (paste over old entries and add the new ones): GunRange=600 PitchAngleRate=35 MaxPitch=15 MinPitch=-15 DefaultPitchAngle=5 YawLimited=TRUE YawAngleRate=40 MaxYaw=100 MinYaw=-100 DefaultYawAngle=0 GunnerFireChance=70 GunnerFireTime=0.5 GunnerAimOffset=0.07 GunnerAimAccuracy=60 For the back gunner, use (again paste over old entries and add the new ones): GunRange=800 PitchAngleRate=35 MaxPitch=15 MinPitch=-15 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=50 MaxYaw=225 MinYaw=-225 DefaultYawAngle=180 GunnerFireChance=80 GunnerFireTime=0.7 GunnerAimOffset=0.080 GunnerAimAccuracy=70 They are fairly accurate with those entries and the Gothas put up a nice challenge... (will roll these little tweaks into a ver. 9.0 of the FM update pack...in the meantime there it is). Happy flying, Von S
  11. 2 points
    One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe. My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.
  12. 1 point
    Is Tonka legendary plane ? Yes she is ..... Brits loves their Tonkas as Spitfire ... or maybe more if it is possible ;-) Nah, it isn't possible ;-) Spit is in every british hearth, Tonka only in 80% ;-)
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  14. 1 point
    Quick try on that. Upper pic is with the standard view, lower with the TGA sphere moved into position by animation key. If someone wants to recreate this, i recommend to make the sphere move in the first two animation frames of the slot. Slower movement might looks weird. This was just a quick test, we might get even better results with other TGA values.
  15. 1 point
    The WIP is still rough but it looks like it will work. George Peppard will fly the Pfalz when it is released.
  16. 1 point
    Hello again flyers, Well the A-Team Gotha has finally had its FM retweaked - did a major overhaul and further subdivided the types into the G.II, G.III, G.IV, and G.V. The III, IV, and V have the same over-compressed Mercedes IVa that the AEG does (posted above). The G.II gets the inline 8 Merc. IV with about 280 hp and the long crankshaft susceptible to breakage (a new sound for the inline 8 is included). Stats. are as follows: G.II top speed 148 kph near sea level (as historical) climb rate about 1.5 m/s @ 100% throttle at about 120 kph G.III 142 kph @ 100% throttle // 137 kph @ 90% throttle, near sea-level climb rate to 1000 m at 90% throttle is 2 m/s in 100s kph 1000 m alt: 136 kph @ 100% throttle (its historical top speed) G.IV 140-141 kph @ 100% throttle // 137 kph @ 90% throttle, near sea-level climb rate to 1000 m at 90% throttle is 2 m/s in 100s kph 1000 m alt: 137 kph @ 100% throttle (very close to historical top speed) G.V 142-143 kph @ 100% throttle // 138 kph @ 90% throttle, near sea-level climb rate to 1000 m at 90% throttle is 2 m/s at about 110-115 kph 1000 m alt: 140 kph @ 100% throttle (its historical top speed) - the G.II/III are easier to break than the IV/V - the G.IV is the best handling of them all - the big ailerons tend to give side-slipping more than turning ability (use rudder and slight opposite aileron in turns); sometimes you might need correct aileron to enter a turn but then have to go opposite aileron, otherwise you will slip into a descending stall; also you'll notice how the types tend to swing (with the long wingspan) after a turn is completed, for a while; this can be countered with opposite rudder but eventually disappears on its own; the G.IV is the most tamed of the types; open throttle to 100% beyond 1000 m alt. to take advantage of the over-compression on the III, IV, and V; 90% throttle is fine for climbs to 1000 m on these types; the G.II with its inline-8 climbs best at full throttle - the Ottomans may have had a G.III or IV in their collection; the Eastern and Balkan fronts had the G.II and III types; the Western front had the G.IV and V (bombing of London and other cities); a few G.III types were also on the Western front; the G.IV served until the Armistice; the G.V was taken out of service by the summer of '18 (Va and Vb variants followed); the Italian front saw a few of the G.IV types (I will update these little things for a formal roll-out of the ver. 9.0 FM and Realism Pack) - the types stall below the low 90s kph and fall into a spin; stalls occur already at about 100-105 kph in tight maneuvers - take offs are best when you pass about 120 kph - avoid rough maneuvers if flying with AI Gothas since some of the earlier types (the II and III) might fall into stalls/sideslips while trying to imitate you (flying these is risky business, as historical) - have included subtle vapor trails from the two engines, to make side-slipping/swinging more noticeable and easier to correct Happy flying, Von S [Files included in ver. 9.0 and later of my FM updates pack.]
  17. 1 point
  18. 1 point
    Fooling around with 5-color lozenge camo.
  19. 1 point
    VonS and I have been discussing lead time. It will take me several months to finish the Pfalz and Junkers textures, and it will take VonS a similar amount of time to develop the very demanding new files for the Caudron R.11. So, the logical thing to do is get the R.11 flying ingame with the skins just roughed in and then pass it on to VonS to work on. Then, I circle back and finish the Pfalz and Junkers. Click shots for hi-res images.
  20. 1 point
    No problem... This entry moves Tube01 mesh 1 meter down (Z-axis) [Move_Sight2_Z] Type=AIRSPEED_INDICATOR NodeName=Tube01 MovementType=POSITION_Z Set[01].Position=-1.0 Set[01].Value=0.0 Set[02].Position=-1.0 Set[02].Value=1.0 HUD mesh which is a child of Tube01 is counter-moved 1 meter up to put it back in the original place The mesh has a different orientation/axis, thats why Y-axis is used to move it [Move_Sight3_Z] Type=AIRSPEED_INDICATOR NodeName=HUD MovementType=POSITION_Y Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 Example is from a cockpit mod of the TMF F-5A cockpit to give it the Canadian CF-5A instrument layout (as close as possible)
  21. 1 point


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