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Showing most liked content on 12/27/2017 in Posts

  1. 13 points
  2. 8 points
    I was looking for high resolution 3W F-15's. Seems we ain't got one. So decided to make one...this is WIP
  3. 4 points
    Another Marine Corps Phantom...this one from VMFA-451 Warlords, out of MCAS Beaufort, South Carolina...circa 1975. One year before I joined.
  4. 2 points
    ok, here's the VF-92 and 96 skins, using the F-4B_67, both dated 1968 for use on ENTERPRISE the VF-96 aboard RANGER up above is dated for 1964 I hope to have them uploaded in the next day or 2
  5. 2 points
    I played with the files a little bit to bring sequencial numbers and insignias on panzers.
  6. 2 points
    With time off for Christmas, VonS and I have gotten a lot done with improved files and models. Progress shots below of the N17, plus some shots of contemporary rotary-powered aircraft - rotary engines were filthy!
  7. 2 points
    Glad to help! Mytai did an awful lot of research on these, even though there's only 12 Modex & serials per aircraft, they are 100% historically correct. some years back, I wanted to convert his entire set to SF2, did a couple, but than left it hanging. But I'll get these, and maybe some others...?? It'd be a crying shame to let them all get lost. the real hard part is to figure out WHICH F-4B to use them on. Back in the day (SF1) there was just the one F-4B (1962-1974). In SF2 we've got 3! F-4B (1961-1965) F-4B_65 (1965-1968) F-4B_67 (1967-1977) *77 is for usmc So I"m matching the skins to the closest dated model below, Silver Kings, 1968 (F-4B_67)
  8. 1 point
    http://patrulla-azul.com/FreeIL2modding/forum/viewtopic.php?f=30&t=1812
  9. 1 point
    View File SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak SF2 F-4B Phantom (Mytai) CVW-9 Skin/Decal Pak 12/24/2017 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the F-4B & F-4B_67, which is stock in all merged installs, excepting SF2:I (well, actually it's probably there as well!). The 1968 VF-92 & 96 skins are particularly designed for use in SF2:V, as they represent the squadrons during one of their Southeast Asia cruises* This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. This skins are: F-4B: VF-96 Fighting Falcons (1964) embarked aboard USS RANGER F-4B_67: VF-92 Silverkings (1968) VF-96 Fighting Falcons (1968), both embarked aboard USS ENTERPRISE during the Vietnam War All 3 skins are new builds, from Sundowner's excellent template. The skins are in jpg format. Almost all decals from the original Mytai pack have been reused, with some modifications on the Modex number decals. Decal randomization has been set to "TRUE". Included are the data and loadout inis for both aircraft, with some small changes in the loadouts. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, is all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Submitter Wrench Submitted 12/27/2017 Category F-4  
  10. 1 point
    since you mentioned the DLC F-4N, I did up one for VMFA-531, using "bits" (overall gull grey, circa 1980). I have your N enhancement pack, just haven't installed it yet
  11. 1 point
  12. 1 point
    On bord of german carrier Theodor Heuss. some years later
  13. 1 point
    LOL! "Gas to Go" is my wife calls me too! --------------- Marine Phantoms out for a drive (VMFA-231)
  14. 1 point
  15. 1 point
    first one converted ...(now uses stock SF2 jpg skins - can't really reuse the originals, as there was some mapping changes from SF1 to SF2.) Using (most of) Mytai's decals. I made some small changes, as the Modex also has the intake and ejection warnings; removed them from the decals also tweeked the loadout ini, adding back the wing tanks (but left the Mk.4 gunpod -which wasn't used much afaik-, and added manual wingfold and canopy operation to the data ini. VF-96, 1964 USS RANGER
  16. 1 point
    Looking awesome, guys! Both the N.17 and the pilots! :) Happy hollidays from Sweden!
  17. 1 point
    TAC F-104C Starfighter in flight...thanks to my friend Soulfreak
  18. 1 point
    We are also experimenting with improved pilots. Shot of first test batch below. Odd numbered pilots have a "normal" scarf. Even numbered pilots have a winter scarf. Per VonS' suggestion, the torsos are somewhat narrow so they will fit in all existing aircraft.
  19. 1 point
  20. 1 point
    TA-4"What if" skin somewhere over South China Sea
  21. 1 point
    "2 weeks" ---------- required screenshot
  22. 1 point
  23. 1 point
    Ukraine 100th KIAP 1991 weathered, and 40th Air Wing Vasilkov 1993
  24. 1 point
    ok, i'm gonna ask it as long as we've had Stratotankers, modders, and SF2 and nobody else has done a Shamu or ADC mod for the tankers? did we really leave it AMC grey all these years? anywho, ODS E models done, moving on to Rs
  25. 1 point
  26. 1 point
    I discovered this little trick while working on my latest campaign, and it flipped my plans on it a little bit on the side. As an experiment, I checked if a ship-delivered Unit could land on a enemy held position. Of course it could not; the ship is merely the catalyst for the spawning of the unit. When it has reached its destination, it spawns the ground unit; and ground units can not be spawned in enemy territory. So here is what you do. 1: Make sure your front line is close to the coast. It may work over distance but that is not why we are here. The concept is to create the illusion of a Amphib Landing. 2: Create a point in your Targets file, right outside the front line on the waters edge. The closer, the better, especially if the front line is just a mile or so off the coast. 3: Create your Task Force. Its objective destination should be the same as the point you just created. 4: Create Your Unit. Have it be carried by the Naval Force to the Point in question. BaseArea=Deploy Point NavalUnitID=5 ShipID=1 5: Create the Strategic Nodes, connecting the Deploy Point to the closest land target. Make sure it also ties back into your own main base. NOTE: Make sure there is either another way to your main base for a counter-attack or put all defending units on "Defensive Only". This will prevent the defenders to step into the Sea. DefenseOnly=TRUE 6: Enjoy the show.


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