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Showing most liked content on 10/23/2018 in Posts

  1. 8 points
    From long ago...a Yak-25 RV high altitude recce aircraft. This was from Column 5 website dated 2004. Holy cow, has it been that long?
  2. 5 points
  3. 2 points
    A classic combat of the early Iran-Iraq war : F14 vs Mig23 MS The outcome is also classic
  4. 2 points
  5. 1 point
    Hiya all, I've been loving playing around with Dan's A-4Ks, so here are some .ini edits for custom rocket loadouts that people might enjoy: These custom 'rocket' TERs are fake electronic pods. I've used fake fuel tanks in the past, but read in a thread recently that the fake tanks may increase the vulnerability of the model to enemy ordnance, so to be on the safe side, I've converted to fake EPs (which work just as well): Triple centre station RPs and mixed-twin wing station RPs all selectable from the loadout menu: These were all authentic RNZAF loadouts back in the day - at least for public displays and firepower demonstrations. With these custom weapon stations, all nine RPs are filled with a full complement of munitions, and are selectable all-at-once from the cockpit (unlike 'left-and-right' multi-pods). This setup sacrifices LAU-7 rails for the 'winders (which some of my other custom stations include) due to the game limit of 6 StationGroupIDs; I don't mind so much since this is the A-4K (70) and the RNZAF didn't get AIM-9s until July 1975 (Don Simms) so I don't normally use them with this model -- AIM 9s are still selectable for the outboard wing stations of course, just minus the LAU-7s which is the same as stock TW, so no harm, no foul. This Mixed RP and Fuel loadout is a bit more practical(!); selectable from the loadout menu for any mission, but a really nice loadout for SEAD missions with a mix of artillery and armoured targets: Here's the code for anyone who is interested: // --------------------------------------------------------- [LeftPylonRack] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.91,0.10,-1.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=200 AllowedWeaponClass=EP AttachmentType=NATO,USN ModelNodeName= PylonMass=31.75 PylonDragArea=0.03 SpecificStationCode=A4RNZAF_TER [RightPylonRack] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.91,0.10,-1.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=200 AllowedWeaponClass=EP AttachmentType=NATO,USN ModelNodeName= PylonMass=31.75 PylonDragArea=0.03 SpecificStationCode=A4RNZAF_TER [LeftWingStationTwin1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.91,0.10,-1.24 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [LeftWingStationTwin2] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.05,0.10,-1.01 AttachmentAngles=0.0,0.0,45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [RightWingStationTwin1] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.91,0.10,-1.24 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [RightWingStationTwin2] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.05,0.10,-1.01 AttachmentAngles=0.0,0.0,-45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [CentrePylonRack] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.00,0.27,-1.04 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=200 AllowedWeaponClass=EP AttachmentType=NATO,USN ModelNodeName= PylonMass=31.75 PylonDragArea=0.03 SpecificStationCode=A4RNZAF_TER [CentreStationTriple1] SystemType=WEAPON_STATION StationID=14 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.13,0.10,-1.04 AttachmentAngles=0.0,0.0,-45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [CentreStationTriple2] SystemType=WEAPON_STATION StationID=15 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.13,0.10,-1.04 AttachmentAngles=0.0,0.0,45.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 [CentreStationTriple3] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.27,-1.28 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=360.0 DiameterLimit=0.44 AllowedWeaponClass=RP AttachmentType=NATO,USN PylonMass=0.00 PylonDragArea=0.00 All the best, KB
  6. 1 point
    Ninth DiD Mission for Ltn. Fritz Müller, Palestine theater, following the 20 Rules for DiD --- October 6, 1918 "We were bogged down by inclement weather for two days north of Damascus at our makeshift camp and only made our escape to Aleppo, by air, on the 29th of September. On the first of October Damascus had fallen to the English. The aerodrome slightly south of Aleppo, where we are presently situated, is a pleasant one. There are several Albatroses of the D.III variant here, with Ottoman markings. Some are in disrepair but it is a fairly busy place nonetheless. The local flight officer, Hauptmann Hans Brüker, is a jovial fellow and gets along well with Von Wincklermann. I and Nowotny had not been assigned a mission for several days and usually we would spend our free time doing acrobatics over the aerodrome in the improved Albatroses brought over from Jenin. Von Wincklermann and Logan-Ritzer in the meanwhile have been doing a few reconnaissance flights further south, to keep track of the movement of British troops that are now located 30 kilometers or so north of Damascus.* Today I was finally able to fly a mission, an early morning defensive patrol in good weather, to be accompanied by my flight officer and Logan-Ritzer in their Rumpler. We ascended to about 1300 meters, engaged in a wide turn south of the aerodrome, and already spotted a Voisan, lumbering Martinsyde, and stub-nosed scout approaching from the west, on the level. A melee immediately developed and lasted nearly 15 minutes I would say. Our Rumpler initially managed to get some shots into the Martinsyde but then the lumbering type turned the tables and began chasing the Rumpler, putting some shots into his tail. I was too busy with the Scout Experimental now and could not come to the Rumpler's aid. My opponent was a seasoned airman and specialist at the slashing attack, often accelerating away and doing wide turns to come back at me. Using the better maneuverability of my mount, I eventually got into a position to disable his rudder, whereupon his turns became rather sloppy. A few minutes later his engine began to emit smoke, to my delight, but the fire was put out in a prolonged dive. We then went at it several more times before I sent another few well-placed rounds in his direction. Most likely the pilot had been wounded or killed, for I next saw him side-slipping into the ground, to break into several pieces. While the Voisan had taken advantage of the commotion to float further south over its own lines (for it was nowhere to be seen), the Martinsyde and our Rumpler were still in a fight a couple of kilometers east of me. I quickly caught up using my 170-horse engine, hit the lumbering type's fuselage with several rounds, and then observed its propeller spin down and a small fire erupt from the engine. The lumberer, in this incapacitated state, glided off to the southwest but I did not bother to pursue it. The Rumpler and I rejoined and we proceeded to our aerodrome. The short hop back was uneventful. I landed first, rolled to a stop, and was still in my cockpit unfastening my harness when I saw the Rumpler approach our base. Its elevator was vibrating slightly and it landed roughly, with a slight thud, upon which its engine began to rumble and emit gray smoke. It came to a halt rather quickly but at that moment - how horrible to relate - the engine fire engulfed the entire length of the fuselage of the old Rumpler, and it exploded! Wings and struts flew in several directions, thus marking the end of our flight officer from Jenin and the honorable Carl Logan-Ritzer of tavern poem fame. Nowotny, after hearing the noise, ran out of his tent, as did I clamber down from my cockpit, but our efforts to help were useless. Several hours later only a charred indentation remained and some pieces of the Rumpler's engine, marking the spot where it was engulfed by fire. That evening the flight officer at Aleppo, Brüker, attempted to console us - but our nerves were frayed, with everyone sulking about during dinner and staring at the two empty chairs that were next to the table. 'Most likely,' uttered Nowotny, 'the Rumpler's elevator was weakened by rounds from the Martinsyde; this accounts for the rough landing, and perhaps the fire and explosion. Take consolation in the fact that you did not return empty-handed and have levelled the score, Fritz.' I pondered over Nowotny's words that night in bed. Victories 21 and 22 I would dedicate to the memories of Logan-Ritzer and Wincklermann. But who would inform Steinmann, still at the field hospital, of the sad turn of events? He had telephoned yesterday and requested oranges. I thought about the oranges, to block the explosion of the Rumpler from my mind - and this way fell asleep amid visions of a fruit grove." --- * Aleppo fell to the British on October 25 of 1918, unofficially marking the end of the war in this obscure theater. A formal truce would follow on October 29. While there was hardly any flying from the Germans in the second half of October, the 20 Rules for DiD require, should he stay alive, another three missions from Ltn. Müller. The author of these field reports eagerly awaits those missions, which will bring us up to the 100th anniversary of the end of the First World War.
  7. 1 point
  8. 1 point
    en algún momento cuando finalice otros modelos, y termine las modificaciones estándar que criticaron
  9. 1 point
  10. 1 point
    ... and this is what the code looks like for a weapon pylon as a fake EP: [WeaponData001] TypeName=TER_A4K FullName=A/A37B-5 TER ModelName=TER Mass=43.090000 Diameter=0.000000 Length=0.500000 SubsonicDragCoeff=0.020000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,USN SpecificStationCode=A4RNZAF_TER NationName=USN StartYear=1956 EndYear=2050 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1956 ExportEndYear=2050 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 Asymmetrical=FALSE HideStationPylon=FALSE Cheers
  11. 1 point
  12. 1 point
  13. 1 point
    hinking about adding a cannon (what if), the R4 are unusable
  14. 1 point
    budget cuts suck mandatory screenie, doubling as a Fedex driver with a
  15. 1 point
    by the way are you planning some other Fireye mod. with different fuzes/igniters ? 513. Nightmares.
  16. 1 point
    View File Sundowner's SF2 U.S. F-4D Redux This is all of Sundowner's 2048x2048 U.S. F-4D skins for SF2, plus a couple that were previously unreleased. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4D skins. Released with his permission. Submitter JSF_Aggie Submitted 10/20/2018 Category F-4  
  17. 1 point
    thank you I'm always happy to see new SAM and AAA assets.
  18. 1 point
    On the list ;) as well as i will TRY to make the 2 different cockpits and plane layouts (early and late) wish me luck on this enterprise, because i will need all the possible help...
  19. 1 point
    YE-152M in painting process
  20. 1 point
    Did this one just for fun...
  21. 1 point
    Model about 80% rebuilt & remapped...... Pit........I hate working on pits, but its getting there, it'll never be 100% accurate though.


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