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Showing most liked content on 05/20/2022 in Posts

  1. 4 points
    Lockheed F-104A Starfighter - 302nd Fighter Squadron, Imperial Iranian Air Force, 1966
  2. 3 points
    hello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it
  3. 3 points
    I think I am almost completed and I have added their texture. Next need to work on the data files and the missile data.
  4. 2 points
    Hello everyone, I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too! What you will see in SFCE: However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE. LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies. this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features. BUGS / ISSUES: 1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too. 2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everyone, I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday. Eagle114th
  5. 2 points
  6. 2 points
    Good day to all, today we have released an update V1.28 for WOFF BH&H II users. Just the one item but good for those flying in Dual role/multi aircraft squadrons. Version 1.28 19 May 2022 1) Dual Role Squads: Fighter 'B Flights' are no longer recommended to load up Recce type equipment, because A flight actually carries out the Recce mission goals and B flight assists by protecting them. Of course this update includes ALL previous updates, including the recent 'Recon Wars' FREE expansion.
  7. 1 point
    https://www.sas1946.com/main/index.php/topic,68829.12.html
  8. 1 point
    SFCE v1.0a beta released Changelog - Code error on left afterburner ring, fixed. Now shows up properly in SF2. - Fixed military thrust effect, so it won't clip through F-4 model when zooming all the way - Added txt file known as _Added_Changed_CODES.txt, so modder can see what is changed/added in F-4B_DATA.INI - Cleaned AIRCRAFT_F-4_AfterburnerEmitter.ini and got rid of codes leftover. Now you willl only see codes that is actually used. UPDATE: I realized the sound code wasn't change. I forgot to modify that. please update your F-4B_Data.ini with this: [Sound] EngineSoundName=ENG_US_J79 AfterburnerSoundName=ENG_US_J79Burner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear
  9. 1 point
    I am in the dark about all these Mosquitos
  10. 1 point
    since Mossie's seem to be a trend now .... GC 1/6
  11. 1 point
    BINGO! The inner afterburner is finally spot on!
  12. 1 point
    This is very interesting! I managed to get "military" thrust engine node animation running. In my opinion, it looks better than the non-existence node. When you land and turn off the engine, the node animation will disappear. I am going to make it even more transparent so you can barely see it. For now, this is the result. Please note that the left jet engine has military thrust node animation while the right jet engine doesn't.
  13. 1 point
  14. 1 point


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