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Showing most liked content on 05/27/2022 in Posts

  1. 5 points
  2. 5 points
  3. 4 points
    File uploaded I hope you will enjoy it.
  4. 4 points
    last one of the night. will do the 3 boss birds tomm
  5. 3 points
    another day turning gas into noise somewhere near Mrkonjić Grad.
  6. 2 points
  7. 2 points
    getting back on topic. ish today is gonna be the day that theyre gonna throw back to you....
  8. 2 points
    ok side project done, now back to the main
  9. 2 points
    One short training mission around the ukrainian airbase Aerodrom Petriwka. WIP terrain.
  10. 2 points
    Hi Silberpfeil, Improved shaders for FE2 (and SF2) are located at the following link (they are the shader presets that I released a while back, but I will include them in the ver. 10.0 FM update pack since I have too many separate packages currently under the support thread for the FM pack). All FE2 pics. that I have been posting over the last several months (year?) are with the ReShade custom preset loaded up. [EDIT: shader preset files for FE2/SF2 now included in the big, ver. 10.0 FM/realism package for FE2.] In terms of those various pilot models, the only ones I have are the seven or eight models that Geezer made available privately about two years ago, and that I may have PM-ed you a while back - that package includes the Bruno Stachel model. Julio did release a Max Immelmann pilot for the Eindeckers, also the US pilot as available in each of the three Nieup. trainer packs that he released (link here), but other than that I don't think that any new pilots have been recently released. One of Geezer's pilots was released, as allowed by him, publicly with the BE.2a FM upload (see the support threads for the FM pack - last page, p. 8, of that thread), and his pilot with the green scarf was also to be released publicly (as blessed by Geezer) with the Bleriot model and FM (unfortunately that project is currently frozen until/if Swambast manages to retrieve his lost Bleriot files). Cheers, Von S
  11. 2 points
    close encounter with the mustangs
  12. 1 point
    Just came back from watching Top Gun 2022 and I must say I like the story line much better then the 1986. and an extra bonus video I think you well all like it I hope.
  13. 1 point
    approved and ready for downloading! thanks GKABS!!!
  14. 1 point
    Hello everyone! I have the next screenshots to share. While I was working on A-6, decided to give MiG a try first. This time, it is MiG-15. I had a lot of fun working on it. She is flyable now with new sounds, updated .ini, along with a new flight model from KAW campaign mod. After doing research on MiG-15, I am unable to find any information about MiG-15 landing lights. Turn out MiG-15 may not have landing gear. Please correct me if I am wrong though. MiG-15 is looking good so far. I am moving on to MiG-15bis and MiG-17s next before working on A-6s. MiG-17 afterburner is unique. it will be interesting to see how MiG-17 afterburner going on/off rapidly can be simulated in SF2.
  15. 1 point
    Well, on a careful look, editing the z value on the shader as you've shown makes this issue apparent especially on the top border of the camera. Without the altitude tweak, clouds on the top border of the camera/screen no longer disappear abruptly, so this is an issue of the altitude hack. I've been experimenting and looking for a solution, but nothing positive so far. Multiplication values cause no issues, in fact I even added those to x and y properties of input.pos, and they can bring some interesting results. This is a test package I made for use on realSKY, after I experimented a little with values: realSKY_clouds_test.zip For each type of weather there is a different EnvClouds shader, so the look of clouds in each weather type can be customized separately via their own shaders. On Overcast and Inclement, clouds have been (unrealistically) added close to the 2d cloud layer (whose altitude and gameplay effect is terribly hardcoded), giving it a puffier 3d look as you approach it. Below shots show it clearly. Unless the bug with clouds disappearing abruptly is solved, this will remain a test package only. It's a pity, clouds look much better at realistic altitudes, but TK made it harder (if not impossible) for us modders to bring positive and bug-free changes, so "thank" him for that.
  16. 1 point
  17. 1 point
    First a Beta. The terrain is much to big. A full development would need month or perhaps a year.
  18. 1 point
  19. 1 point
    Superb pilots - looking forward to their release. Should help to add even more immersion to FE2! Cheers all, Von S
  20. 1 point
    Ukrainian Aerodrom Petriwka WIP screenshot: 80% of this airbase is done. Only one big dispersal area in the left upper corner and then the SAM and Flak are still missing. The layout of the base is as it was in soviet times. After 1995 the dispersal areas and the hardened shelters rotten. I think that they were reactivated in the last month.
  21. 1 point
  22. 1 point
    Great stuff - looking forward to seeing these packages released!
  23. 1 point
    Brief, further update to the thread - tweaks going well for a ver. 10.0 of the FM/realism pack for FE2. Have finished with an overhaul for a 110 hp Lewis Nieup. 21 (for Stephen's model); also now completed the Spad 17 300 hp and early Benz-powered Alb. D.I - now onto the Sopwith Snipe FM. Then some further streamlining of folders for the big ver. 10.0 pack. Will also think about looking at Stephen's Pomilio and the Halb. CL.II - or perhaps will leave those for a separate addon sometime later. Representative pics. (and comments) of the latest tests are located under this post. For a representative testing vid., click on the pic. immediately below. [Edit: vid. removed.] Will update again when the full FM package is released. Cheers all & happy flying, Von S MORE INFO.: stumbled onto this website that has interesting technical info. for several aircraft - might be of interest to others too who enjoy visiting the FE2 forums. Check over especially the links there called "early birds," "WWI aircraft," "zeppelins," and "aero engines."
  24. 1 point
    Hello fellow FE2-ers, Uploading some latest screenies here of FM testing currently happening for an upcoming ver. 10.0 of the FM/realism pack for FE2 - always a pleasure to return to FE2, the tweak-friendly sim that keeps on giving. NOTE: improved ReShade shaders for FE2 (see relevant link for those) loaded in all representative pics. below. Cheers all, Von S 110 hp LeRhone upgraded Nieup. 21 (Lewis) does splendidly against mid-war types and dismantles wonderfully too I sometimes like to land and watch a dogfight in progress, for further evaluation of how a tweaked FM handles against the enemy Julio Junqueira's US pilot with the light blue scarf sits well in the 110 hp Nieup. 21 Close-up of an (en)tangled tangle, where I "got the wind up" and the Nieup. 21 was also dismantled while in air (sorry no pics. of that excitement) Proceeding to the SPAD XVII 300 hp: it works well in slash n' dash attacks at low altitude too, and may be used to get away quickly from a problem (suggested skin is the FrenchTan1 available for the stock, 220 hp SPAD XIII that has no hp-rating in its folder names; extract relevant skin folder using Mue's excellent CAT Extractor) The SPAD XVII however is much more suited for attacks above about 2000 m alt. or so, as with the example of this poor Pfalz If you lose an aileron or two on the SPAD XVII, or the rudder (even with ailerons still intact), might I suggest then avoiding tight maneuvers (here we have a flight mate falling into an irrecoverable spin after attempting a tight turn with an aileron missing, during a dogfight) A very close shave with a couple of Flying Razors Geezer's pilot no. 8 fits well with the SPAD XVII Working on the FM for the early, Benz-powered (150 hp) Albatros D.I that carried only one M.G., to save weight (Benz skin will not be supplied with the ver. 10.0 FM pack; it's a simple Paint3D re-coloring of Stephen's skin for the regular Alb. D.I and that can be found in that folder - I've used a shade of brown, opacity of about 40%); Geezer's pilot no. 6, by the way (green scarf fellow that I frequently like to use as a pilot), in the Benz Alby; recommended is one of the available Daimler sounds for the type, makes for nice, soothing flying Benz Albies in action against Geezer's Lewis Nieup. 21 with the 90 hp FM, and Stephen's Nieup. 12 The long flight home, just passing onto our side of the lines
  25. 1 point
    Nope, overcast and inclement are 2D cloud layers, totally unrelated, they use a different rendering and shader, so all is fine. I wouldn't lower those if we could, because unfortunately the game is hardcoded to make terrain rendering invisible when above those 2D cloud layers. What this means is that on terrains spanning from sea level up to 5km or more of elevation, you'd get invisible mountains when flying over the layer, hence you can crash into or even spawn above invisible terrain. One of TK's weird (or cheap) design decisions; of course, this doesn't happen on stock terrains which hardly reach a safe value of 4km of elevation.
  26. 1 point
    Somewhere over the legendary skies of Porco Rosso... Island tiles courtesy of @tiopilotos
  27. 1 point
  28. 1 point
    SitRep: I changed the colors of the taxiways. They are now lighter and easier to see from sky. Then i finished the giant airbase of Nikolajew East. It needs the entire space of 4 tiles, which means 4 x 4 kilometers.
  29. 1 point
    Sorry for delay. My plan to release a Beta version of the terrain was prevented by real life. So progress was slower than anticipated. I started to make the first ukrainian airfields from scratch. Starting from east to west. Here: Mariupol, Berdjansk and Melitopol.
  30. 1 point
    I have a request ... when the time comes to populate the cities, can you add Barashi in Ukraine??? That's where my maternal grandparents (and greats-grandparents) were from. Also some aunts, before my grandmother and 2 older aunts emigrated to America in the 1920s. thank you
  31. 1 point
    For the current occasion: Simferopol, a town at Crimean Peninsula. Very early Alpha of a terrain that covers the Crimean Peninsula, parts of the Black Sea and the southern Ukraine. I think i will make it as a NavalMap=True, so that the US Navy will have the chance to shooting at the russian bases at the Crimean Peninsula.


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