Leaderboard
Popular Content
Showing most liked content on 12/16/2022 in Posts
-
7 pointsOctober 1970 , the 478th TFS and the 560th TFS at Homestead AB got dissolved , material and personell got moved to the 309th TFS /31st TFW at Homestead AB F-4E , 478th TFS F-4E , 560th TFS F-4E , 309th TFS
-
6 pointsSupermarine Swift F.Mk.56 - No.24 Squadron, Indian Air Force, 1965 Skin Credit: paulopanz
-
4 pointsI have all the aircraft done (excepting using the P-39 as the not-available P-63, and Ju-52 Tucan version, and the PB4Y-2 Privateer -- waiting for Torno & Co. on that one). Reworking the map is a freeking nightmare!! I walked away from it due to major personal issues. I hope to return to the map next year. But it will be a LOOOOOOOOOOOOOOOOOONNNGGGGGGGGG project! (and lots of new, more accurate tiles, too!)
-
4 pointsI look at the pack with historical skin and false pilot that I created for these tock models
-
3 points
-
2 points
-
2 points
-
2 points
-
1 pointView File SU-27 Flanker This is a primitive version of the SU-27 Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs. the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it. the chosen cockpit is the one created by YEYEYE, the original readme is added. The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated. I hope you enjoy. By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver. Submitter torno Submitted 12/11/2022 Category Su-27
-
1 pointView File Mirage F1CT standard T1 Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team Submitter ludo.m54 Submitted 04/11/2018 Category Mirage F1
-
1 pointView File SU-27U Flanker This SU-27U package is for an SF2 installation. Just copy and paste the items from the included folders into the corresponding folders contained in your Saved Games>ThirdWire folder NOTES: This is a primitive version of the SU-27U Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs. the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it. the chosen cockpit is the one created by YEYEYE, the original readme is added. The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated. I hope you enjoy. By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver. hope you like Torno. Submitter torno Submitted 12/13/2022 Category Su-27
-
1 point
-
1 point
-
1 pointmy 3.5 cents... I have to disagree. Upscaled stock F-4 skins still look like old ones. Nothing better, nothing worse. Still has the same old level of quality. I would rather stick to available 2048x2048 templates. Way better and are available here since looong time. And if matched with the same quality bump maps...can give excellent results. as for small ground objects. Maybe, not sure. I have no opinion on this. Stock objects are quite simple models so there is not much hope for great improvements. For me, it is still the same old object with a higher kB size on your hard drive. I have replaced around 80% of stock ground objects with custom models...so even if those occupy more space on HD - ...well different quality.
-
1 point
-
1 point
-
1 pointthanks Logan4 , the supports were never the problem, I tried everything until I changed the folding wing pibot and there was the problem, the fixing points moved a meter later but nothing that cannot be solved from the DATA INI
-
1 pointAvro Canada CF-100 Mk4 - 21°Gruppo, 53°Stormo, Aeronautica Militare, 1960
-
1 pointHi Torno, Very nice aircraft. About the wingfold pylon trouble, like above Cliff and Crusader mentioned it could be a pivot issue of the pylons. I guess the naval Flanker shares the same pylons like the released 27. On the bellow pic it is more visible what they are talking about. When the game applies the rotate/moving pylon constrains then it tries to maintain the Y(toward the nose), X (spanvise) and Z(vertical) pivots orientation. On the pic the pylons 90 degrees off from their correct orientation. Y axis is green, X axis is red and Z axis is blue in games default (bottom right large pivot symbol). If you un-link the pylons from the wing, apply X-form reset, that should reorient these to the correct way, then link them back and that should solve the issue you are having. Based on the picture, the wingtip missile pylons actually face toward the correct way, if you load those with missiles then with the moving/ratating pylon=true settings on the weaponstations those should stay on their correct positions in game. Using those as a guidance you can correct the other pivots without much problem. (Don't forget to save any changes before application of X-form reset). Nice bird what you guys made!
-
1 pointsome screenshots, the SU-27 A&U is finished soon, they will be available for download, meanwhile the SU-27K could not solve the problem of folding the wing weapons, so it will come out with this problem, the cockpit used is the one created by YEYEYE
-
1 point1982. What if UK would have sent the Royal Navy not toward the Falklands, but to the Rio de la Plata Bay. RAF Harriers in action. RAF 1 Squadron Harriers ready to take off. Found an hit the 25 de Mayo. 25 de Mayo burning and sinking. Heading home. And touch down.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointI just completed the model and had the first test in the game after completing the work. Next, I will send the files to Coupi, to work on the data files. One last thing we had the pilot sitting outside to get a better view of the Su-35 and report back.
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..