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Showing most liked content on 05/29/2023 in Posts
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9 pointsTacos are great, even when its cold outside day or night and best when they have a variety of toppings
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6 pointsHello everyone, I read that the tone of the water in the Río de la Plata makes it look like a desert, the bad thing is not the tone but the effect of tidal waves that they use, try to temper the normal water. This is the tile (it is not in tga) for the normal brown mud and water tone what i use I hope they help. agua(marron).bmp AGUANORMAL.bmp
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4 points
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4 points"HAVE YOU FLOWN OVER PIXALATED WATER BETWEEN 2012 and 2023? YOU MAY BE ENTITLED TO COMPENSATION....." sorry, when i read "water full of pixels" i couldnt help but think of the ads on the TV all the time about "Camp Lejune Water" here in this part of the states....
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4 points
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3 pointsMiG-21Kbis, air group of carrier "Orel" over Socotra Island end 1970th.
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3 pointsFor the freedoms we have, and the benefits we enjoy, every day should be considered a Memorial Day...
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3 pointsThanks for the files. I will try them. Overpainting all existing water tiles will need a lot of time.
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3 points
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2 pointsCoupi PM'd me about this and I think the work he did so far is awesome. One of the issues I'm having with the Super Hornet Block III is the cockpit. Since Brain32 is MIA (haven't heard from him in a long time) it's kinda hard to find somebody to do a proper cockpit. Since we don't know what it looks like we can all do guesswork. The below image is what Coupi did and frankly, I like it. It makes things easier to see and make better calls (If only the Growler was getting the same treatment I'm ready for that too). Still have to do some tweaks but yeah, looks good.
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2 pointsI just saw this on YouTube and thought I'd share it here. In case anyone hasn't seen it yet ... or would like to see it again.
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1 pointView File Su-7/Su-17 cockpit variant + new cockpit for M4 Small package of cockpit improvements for Su-7/17 ------- Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic -------------- Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements: First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period. Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities. Su-25K pit adapted for Su-17: - changed airspeed and Mach indicators - correct weapon stations indicators Also fixed a couple of other problems: - original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner - altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture ----------- Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly ---------- Su-25K cockpit is taken from here: https://combatace.com/files/file/17601-su-25_frogfoot/ Submitter OlWilly Submitted 05/25/2023 Category Jet Cockpits
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1 pointSomething i make wrong with the water. And i dont know what. I used the files, which Torno gave me, and the result is far away from his screenshots: Somewhere i have a mistake in my files, so that the water is full of pixels. Weird.
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1 point
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1 pointMiG-21Kbis, air group of carrier "Orel" over Socotra Island end 1970th. EDIT: Sorry for double post. Could an Admin delete it please.
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1 pointi think Rends version of Germany CE had the occasional bus or truck but its been awhile since ive flown over that Germany
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1 pointView File 2S6M Tunguska Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893 Model work (implementing in SF2): Razvan Stanciu Ini help: yakarov79 I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game. All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor. Submitter EricJ Submitted 05/20/2023 Category Ground Object Mods
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1 pointView File FW-190 D13 FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 4 historical skins, plus one without insignia, to fly it with the nation you want, the new luftwaffe pilot (there are 2 lods, one with glasses and one without glasses, by default the pilot wears glasses). I included all the weapons of the model F I hope you enjoy it, more information in the readme file. Sorry my English is bad TORNO. Submitter torno Submitted 05/19/2023 Category FW-190
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1 pointView File SF2 TMF Boeing 707 300 Series Update Pack SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/19/2023 Category Other
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1 pointI reworked the Paysandu airfield, added some parking areas, Flak and placed the parking slots for aircrafts.
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1 pointA few seconds after this shot, we Heard "Sam Launch", went evasive, and a Hawk obliterated my wingman.
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