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Showing most liked content on 03/08/2024 in Posts

  1. 6 points
    added the ALR-15 to the best of what I can do with the limited sources.
  2. 5 points
  3. 5 points
    Added the wingtip lights, and ALR-15 antennas
  4. 4 points
    It looks good, but it's a millimeter off, so I won't download this anymore. Seriously I'd fly it, and not much care about this, but then again I've been somewhat circumspect in stuff I've done.
  5. 2 points
  6. 2 points
    its relative. maybe they knew the threat environment and dropped their seats low to feel safer from flak.....
  7. 1 point
    The "Gefecht der verbundenen Waffen" (combined arms) was a military tactic, which was developed by the germans in the 1930th. During the Cold War both german Armies were masters of this kind of warfare. Here a short trailer from an east german military movie, which shows the NVA, the East German Army in action:
  8. 1 point
  9. 1 point
    @Erik Thank you for the info. I decided to remove the hot-fix, most users downloaded the mod after January 20th 2024, so it's not needed anymore. I might post it to the support topic if necessary. The mod needs to be re-approved even though nothing has changed.
  10. 1 point
    those blisters under the wings are AN/APR-25 - and should be a little bulkier longer and more rounded. APR-15 was on the wingtip itself little behind the wingtip lights - -where in late models were located formation lights. here is the visible place where ALR-15 was installed (flat squarish spot with 6 screws) ALR-15 was old shitty system that could look only left and right (more or less) and two lights in the cockpit indicating left - right side warning. later changed to APR-25 and later ALR-45 was added too (at this point ALR-15 was removed from use already) 1. those are speed break actuator fairing - so if you have fuselage speed brakes and no windspeed brakes this should be not there (very early A-6) 2. APR-25 3. here is more or less ALE-18 chaff dispenser...(do not remember if it is one or two slots) I will check next week.
  11. 1 point
    Two Lightnings of Marinefliegergeschwader 1, Fliegerhorst Schleswig-Jagel, 1972, over the Baltic Sea.
  12. 1 point
    All measurements are correct except for the pilot and the Seats when not at the correct height and place. Thank you for the heads-up you're absolutely correct. I will update it.
  13. 1 point
    Are the crew too small ? or the model too big ? Something looks a little strange to me.
  14. 1 point
  15. 1 point
  16. 1 point
  17. 1 point
    Yup. And with that, we'll just go ahead and shut this one down. Pity too.
  18. 1 point
    And this is why ThirdWire got out of the PC software business as I understand it. Too much piracy.
  19. 1 point
    What's the difference? You're happy to give $99.99 to a corporate giant like Nike for their intellectual property but not to a one-man company trying to keep his head above water. What odd values you have.
  20. 1 point
    The most powerful generation of birds pt2
  21. 1 point
    Photoshopped, the most powerful generation of birds
  22. 1 point
  23. 1 point
  24. 1 point
    As many times as we say it, people STILL aren't getting it straight -- post patch game REQUIRE the post patch weapons editor. Oddly enough, the 06 gun editor still works as advertised. Consider the weaponsdata ini as just a listing of what weapons are available. The weaponsdata.dat file is in, well, let's just call it "machine language" that the game engine reads to fill your loadout ini. And when extracting, you don't need to pull the weaponsdata.dat file. The weapons editor CREATES a new one everytime it's run. I would, however, suggest creating a /Weapons folder for the new weapondatat ini and dat files, as well as a place to store all the various and sundry lods and bmps and inis. Wrench kevin stein
  25. 1 point
    That last by FC is a biggie. Also, all you need is the one patch for SF:P1, no need to do all the priors. Get the latest, use the "new" weapons editor, and you're golden...


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