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Showing most liked content on 06/27/2024 in all areas

  1. 8 points
  2. 4 points
    Well, after 2K ish more polys, this was as far as i was able with all the pics from internet and the ones i took BTW, no F-13 was ever camouflaged in Soviet service, am I right?
  3. 2 points
    well, @torno got something in the oven... https://combatace.com/forums/topic/51485-wip-o-trabajos-en-progreso/?do=findComment&comment=813436
  4. 2 points
    been workin RFs too long already, i can tell the diff tween the old ODS skins an my work Lets hit up 3rd AF for a scenery change...
  5. 2 points
    "He Ain't heavy, he's my Chopper.." Converted from SA-330J "Bundesgrenzschutz"
  6. 2 points
    It is in my mind, but for now, gotta finish the Soviet Family ;)
  7. 1 point
    Dev Blog №1 Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project. What is it about? "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine. Who is it about? In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft. What's new? The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content. What's next? Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release. Dev Blog №1 (il2-korea.com)
  8. 1 point
    why does that look like Baja California???
  9. 1 point
    I set 4 air bases for the rebell alliance and 4 for the imperial forces. Here a screenshot of the highfield of the terrain and the position of the bases.
  10. 1 point
    I was tasked to take photos of an AB in Korea, going in roughly 10 miles behind a flight of F-4E's. After being hassled by some passing Mig-21's, I heard the "Bombs Away" call, said "screw this", dropped the tanks, sped up and rolled in to get (hopefully) some good photos. Imagine my surprise (and absolute delight) when they nuked the place. I suppose there's a first for everything.
  11. 1 point
    they call themselves the Recce Rebels ya know but it you like bright and low
  12. 1 point
  13. 1 point
    In Brightest Day, In Darkest Night, No Evil Shall, Escape My Sight. Let Those Who Worship, Evil's Might.... Say Cheeze Biatches!!!! Courtesy of the Rootinest Tootinest HillBilly Picher Takers in the Deep South!!!!!!
  14. 1 point
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    A MiG-21 version which we still need is the MiG-21-93 alias MiG-21BISON. New cockpit canopy and windshield, chaff flare dispensers over the wingroots, deceptive jammer in the tailfin, Kopyo radar with capability of detecting a MiG-21 size fighter at 57 km and engaging two targets at the same time.
  17. 1 point
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  20. 1 point
    Oh yeah! We all had the same idea.
  21. 1 point
    MiG-21F-13 External job is done, now let's go to the cockpit and aft cockpit details, pictures of the aft piping are welcome Not bad for 26k polys me thinks
  22. 1 point
    this is a FASCINATING thread! Expecially for those of us in the West. Please keep it going!!!
  23. 1 point
    The small fin sensors on the pitot tube are AoA sensors of the aiming device for the gun. Since the MiG-21RF had had no gun, so they were useless, thatswhy the "clean" pitot tube. The small wing pods, you mention, are a good argument. But the wings are interchangable between MiG-21 versions. In the LSK (East German Air Force) we had exactly one MiG-21UM with the wings of the MiG-21MF (2 hardpoints each wing), while all other Sparkas had 1 hardpoint per wing. What me makes thinking, that teh egyptian MiG-21RF are modified MiG-21MF is the engine. They had R-13F-300 engines. The guy, who made the upper photo said, that he was able, during his visit in the ukrainian repar facility in Odessa, to have a look in the engine tube and he realized, that it was a R-13, not an R-11. IIRC, i have heared, that it was nearly impossible to fit a R-13 in the fuselage of a MiG-21 of the first and second generation, because parts of the engine were located at other positions. And the MiG-21R was a plane of the second MiG-21 generation. On the other hand the egyptians were tricky guys. Perhaps they have found a way to make the impossible possible. It's confusing.
  24. 1 point
    I took together some pics / infos about recce pods on 21s:
  25. 1 point
    Me boy a bajar del barco por un tiempo ,tengo que mudar mi PC a Windows 10 y no se que resultará de este cambio, solo espero que no me de problemas. Esto es en lo que estaba trabajando, y mi tiempo para esto ya se cuenta en minutos en lugar de horas como en otros tiempos.


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