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Showing most liked content on 09/11/2024 in all areas
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10 points
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10 points
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4 pointsInteresting news... and impressive photo ! https://theaviationist.com/2024/09/11/f-a-18f-heavy-air-to-air-load-aim-174s/
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3 points
Version 1.0.0
23 downloads
ALBATROS D II ( OEF ) REDUX This is the file for the Albatros D II ( OEF ) which for some reason I didnt include with the earlier upload of the D II ( Late ) I was sure that I had included this file, but apparently I did not, and no one, brought it to my attantion, you little tinkers you !!! However, here is the file that SHOULD have been there, and was not. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!! -
3 pointsWell I managed to solve the issue, turns out it was a problem with the Arial font on my computer after all. I downloaded a more recent Arial font pack and overwrote the one I had and now it's all back to normal, I think it was just defaulting to Italics for some reason. Still not sure what caused it but clearly it was unrelated to Strike Fighters 2.
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3 points
Version 1.0.0
49 downloads
ALBATROS W 4 ( EARLY ) ALBATROS W 4 ( LATE ) REDUX I have redone both the Early, and Late versions of the Albatros W4 seaplane fighters, completely reworked skins, in both German Navy and Austrian navy versions. the early models are in dark ply for the Austrian, and a light ply for the German machines. These also have alt versions of the schemes if you dont like the options I have used as the default, you will see this when you install the relevant W4 ( early ) Schemes, so if you are not keen on MY new skins, just swap them with the alts. The W4 ( Late ) has the Austrian aircraft in an all over Blue Grey linen, and the German one is in the original Blue Lozenge over Blue, I have redone the lozenge somewhat, to allow for the panels I have reworked, on the fuselage, and floats, so it is very similar to Stephen 1918's original scheme, just tweaked. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing W4 ( Early ) and ( Late ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his beautiful work on the original models, also to Julio Junqueira for the pilot models. As always...............................ENJOY !!! -
3 points
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2 pointsFirst picture: The red button on the left says EMERGENCY BRАKE (АВАР. ТОРМОЖ.). The upper red handle on the right is a selector switch - selects between the main and the emergency (or back-up) air-pressure sensor (in russian air-pressure sonsor is abbreviated ПВД). So, the text there is ПВД and also АВАР. and РАБОЧ. (АВАР. stands for emergency and РАБОЧ. stands for working, i.e. main sensor). The lower red thing is a cover over the button, which engages the emergency release of the landing gear. The text there is АВАР. ШАССИ (which stands for emergency and landing gear) Second picture: The red button on the left says EMERGENCY BRАKE (АВАР. ТОРМОЖ.). The other one says DE-ICING PRESS (ПРОТИВООБЛЕД. НАЖАТЬ). So, the first one engages the emergency brake and by pressing the other one the de-icing system for the windscreen is engaged.
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1 pointGuys, I found this and it's pure gold! it answers almost all my possible further questions (I know I will have more) MiG-21 walkaround and cockpit tour
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1 pointThat does look impressive, and thanks for the article! Currently the SH's are setup the same way, with the pylon information taken from dtmdragon so it works with the birds.
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1 pointView File Albatros W4 (EARLY) & Albatros W4 (LATE) REDUX ALBATROS W 4 ( EARLY ) ALBATROS W 4 ( LATE ) REDUX I have redone both the Early, and Late versions of the Albatros W4 seaplane fighters, completely reworked skins, in both German Navy and Austrian navy versions. the early models are in dark ply for the Austrian, and a light ply for the German machines. These also have alt versions of the schemes if you dont like the options I have used as the default, you will see this when you install the relevant W4 ( early ) Schemes, so if you are not keen on MY new skins, just swap them with the alts. The W4 ( Late ) has the Austrian aircraft in an all over Blue Grey linen, and the German one is in the original Blue Lozenge over Blue, I have redone the lozenge somewhat, to allow for the panels I have reworked, on the fuselage, and floats, so it is very similar to Stephen 1918's original scheme, just tweaked. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing W4 ( Early ) and ( Late ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his beautiful work on the original models, also to Julio Junqueira for the pilot models. As always...............................ENJOY !!! Submitter Trotski Submitted 09/10/2024 Category Albatros Skins
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1 pointView File Albatros D II ( OEF ) REDUX ALBATROS D II ( OEF ) REDUX This is the file for the Albatros D II ( OEF ) which for some reason I didnt include with the earlier upload of the D II ( Late ) I was sure that I had included this file, but apparently I did not, and no one, brought it to my attantion, you little tinkers you !!! However, here is the file that SHOULD have been there, and was not. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!! Submitter Trotski Submitted 09/10/2024 Category Albatros Skins
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1 pointWhile I like the high-tech feel of the fifth-generation fighter jets, I also like the unique painted details on the old-school aircrafts.Looks really good!
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1 pointFirst time making a cruise missile mod,and keep detailing that big bird...
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1 point
Version 2.0.0
147 downloads
1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
1 pointthis worked better than i expected for my attempt at "turnerization".....
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1 point
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1 point
Version 1.0.0
126 downloads
1.What inclued: FAB-500 UMPK; UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki); 2.Note: In-game it is identified as EOGR,You may need specify rail; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)citizensnip(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
1 point
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1 point
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1 point
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1 pointMenrva his environment mod is a must,the rainstorm effect is also good in cockpit. Mean while in the some where else it's a fine day...
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1 point
Version 1.0.0
109 downloads
1.What inclued: R-27R: AA-10 Alamo-A, semi-active radar homing; R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range; R-27T: AA-10 Alamo-B, infrared homing, passive homing; R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;; 2.Note: Maybe nothing?; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)JD24(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
1 point
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1 point
Version 1.0.0
137 downloads
1.Yeah JDAM-ER/MK82; 2.Note: In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)BorisBC(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
1 point
Version 1.0.0
106 downloads
1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki): PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles; PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X; PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther; 2.Note: This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)Skytrain(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
1 pointIf anybody is interested, I created a Discord for my mods, in case you like to chat there: https://discord.gg/8vxFwGGf
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1 point
Version 1.0.0
264 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: General Atomics MQ-9 Block 30 ER Reaper weapon included: AGM-114K AIM-9X AIM-92D ATAL Brimstone GBU-12D GBU-38 GBU-54 M272 Gorgon Comm. Gorgon Recce. Hatchet MQ9 EA Pod MQ9 ESM Pod MQ9 RWR Pod MQ-9 Tank All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=MQ-9 [MQ-9] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net 1.0.0 Credit goes to the following: Third Wire for making this outstanding game. Compufat for editing the data file and testing, making all the texture for the Drone. angelp for making the new weapons/texturing all the new weapons. as well as the data files for the model. and finally making the required addon in 3ds max for the model. ravenclaw_007 for GBU weapons. Zurawski for using his outstanding MQ-10A Kodiak cockpit Coupi for making the screenshots also the hangar and loading screens Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. //For any feedback or any correction that you find that needs to be corrected, please can you send me a //PM. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
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