It is only available from the Meta Quest store for the Quest 2 and Quest 3 series headsets.
It was made using the "Unity" game engine, so they could port it to other platforms, but I doubt they will do that.
It is similar to the free-to-play Strike Fighters android game (which is also available as a PC game), but it is VR only and flown from the cockpit.
I don't see any way to see external views.
A typical mission involves startup, takeoff, fly through a portal to get to the mission area, fly through some waypoints, accomplish the mission, fly through a portal to get to the turn onto final approach, and finally land.
The clickable cockpits, startup, takeoff, and landing procedures give the game a simulator feel.
But targets have generous hit boxes and 0.50 cal. MGs can kill most targets with ease.
But the differences between attacking with rockets, bombs, and guns are fairly well modeled.
The bombsight is basically CCIP and the bombs usually detonate well after you have flown past the target, so bombing is much easier than it should be.
Dogfights are not that much different than F-86 vs MiG-15 in DCS World: the AI can extend at will in a climb or hit the brakes to make you overshoot.
Because I have already learned how to deal with this type of AI in DCS, I do fairly well.
I finally earned enough money with the T-33 and F-80 to get the F-86.
Now I want to save up enough for either the F9F-2 or the FJ-3.