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dtmdragon

+MODDER
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Files posted by dtmdragon

  1. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

    In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
    As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
    And so I give you the F-16E/F Block 62 Fighting Falcon.
    The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

    Included in this mod are:
    - F-16E (XL) Blk 62 Fighting Falcon
    - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
    - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
    - 8 different USAF squadrons.

    To Install simply un pack and drop into your mods folder.

    Notes:
    - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
    - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
    - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
    - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
    - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
    2.1 Changes:
    - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
    2.0 Changes:
    - F-16EV (XL) Blk 62 Fighting Falcon added.
    - Loadout.ini and weapon station fixes.
    - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
    - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
    - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
    - Semi- conformal AIM-120 station position and angles corrected.
    - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

     
    Released under the CA fair use agreement.

    Credits:
    The Viper Team
    The Mudhen Maintenance Team 2016
    Viper63a
    USAFMTL
    Dave
    ravenclaw_007
    Original Model by wpnssgt via Swede
    Dels
    moonjumper
    Fubar512
    creepin death
    Mirage Factory

    Enjoy,
    Dan.

    1,251 downloads

       (9 reviews)

    16 comments

    Updated

  2. Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2

    Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
     
     
    This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.
     
    This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.
     
    The majority of the .ini work is new and specifically for the SF2 environment.
     
     
    Features:
     
     
    - Accurate Kurnass 2000 3d model
     
    - Modernized cockpit and avionics
     
    - Modernized weapons capability
     
    - Most advanced version of the F-4E used by the Israeli Air Force
     
    - Extensive RWR.TGA files and updated RWR.LST
     
    - All weapons from loadout file included
     
     
    http://www.f-4.nl/f4_35.html
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
    Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.

    882 downloads

       (9 reviews)

    9 comments

    Updated

  3. F-16A Block 15 Air Defense Fighter (ADF)

    Air National Guard F-16A Block 15 Air Defense Fighter (ADF)
     
     
     
    The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
     
     
     
    I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is:
     
    - Updated F-16A ADF 3D model by JAT81500
     
    - New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
     
    - Detailed Team Viper F-16 pilot model and ejection seat.
     
    - Flight model updated to the standard of the latest Team Viper F-16 flight model.
     
    - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
     
    - Team Viper effects, sounds, fuel tanks and weapons.
     
     
     
    To install:
     
    Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
     
     
     
    Credits:
     
    - JAT81500 for doing the updated F-16A ADF 3D model
     
    - TMF/ Mirage Factory for the original F-16A ADF.
     
    - The Viper Team for thier F-16C/AM series.
     
    - Ravenclaw for the weapons.
     
    - Migbuster fot the F-16C skin templates.
     
    - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from.
     
    - FANATIC MODDER
     
     
     
    Enjoy,
     
    Dan (dtmdragon)
     
     
     
    History
     
    In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles.
     
    The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992.
     
    Structure & Avionics
     
    Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance.
     
    A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM.
     
    Modifications & Upgrades
     
    The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system).
     
    The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges.
     
    Production
     
    All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier.
     
    Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007.
     
    A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.

    1,036 downloads

       (13 reviews)

    9 comments

    Updated

  4. Third Wire F-8 Crusader Upgrade & Enhancement

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics.

    Changes:
    -    The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project.
    -    Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications.
    -    There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly.
    -    Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time.
    -    Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels.
    -    Adjustment to most decal positions and inclusion of Squadron codes on the wings.
    -    Additional details added to most stock skins.
    -    Additional squadron specific higher resolution skins with more accurate markings for that particular squadron.
    -    Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point.
    -    Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual.
    -    More detailed pilots and ejection seats.
    -    Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. 
    -    Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire.
    -    Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above:

    F-8C
    The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6.
    -    Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact.
    F-8C (66)
    In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    -    Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails.
    F-8D
    The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine.
    -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
    F-8D (66)
    F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    F-8E
    The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range.
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8E (66)
    F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
    -    Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211.
    F-8E(FN)
    The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy.
    -    Equipped with the nose mounted IRST system like the USN F-8D and E.
    -    This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Location of Matra R.530 missile rails corrected.
    F-8E(FN) (70)
    -    The nose mounted IRST system is removed from all French aircraft.
    F-8P(FN)
    -    17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system.
    -    This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required.
    F-8P(FN) (94)
    -    F-8P(FN) are fitted with a GPS navigation system and antenna.
    F-8H
    Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E.
    -    Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E.
    -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. 
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8H (69)
    F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
    -    Improved AN/APQ-149 radar fitted in place of the AN/APQ-83.
    -    Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. 
    -    A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed.
    -    Retains the ALQ-51 ECM.
    F-8H (74)
    -    After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored.
    F-8J
    F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight.
    -    Improved AN/APQ-124 radar installed.
    -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
    -    Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. 
    -    Missile firing order and cockpit weapon station section dial corrected.
    F-8J (69)
    To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
    F-8J (75)
    -    In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed.
    F-8J (75) [w RWR]
    -    Identical to F-8J (75) above except:
    -    The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately.

    To install:
    1, Unpack and drop into your main mods folder.
    2, Override when prompted.

    Credits:
    -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
    -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
    -    ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi.
    -    Weapons by Ravenclaw_007.
    -    Template by Geary.
    -    Blade.
    -    Wrench.

    CombatAce fair use agreement applies.

    Enjoy,
    Dan.

    597 downloads

       (5 reviews)

    9 comments

    Updated

  5. F-105B Thunderchief (Stand in)

    Republic F-105B Thunderchief (Stand in)
     
     
     

    Uses the TW F-105D model as a stand in with the following mods:
     

    - Removed nose pitot tube and added one to the left outer wing via fakepilot method.
     
    - Data.ini edits (weight, thrust, service year etc).
     
    - Ranging radar only.
     
    - Re-painted and re-panel lined the nose to re-shape it into that of the F-105B.
     
    - Moved cannon port.
     

    - Canopy can open.
     
    - Removed bombay fuel tank.
     
    - Cockpit is from the F-84F as the F-105B did not have the 'tape' style instruments or a radar scope like the F-105D
     
    - Added 'fighter sweep' mission as if a shooting war had developed during the Cuban Missile Crisis some of the 4th TFW F-105B Squadrons were tasked with an Air Superiority role.
     
    - One generic USAF silver skin using stock decals and another for the 335th TFS, 4th TFW that forward deployed to Macoy AFB during the October 1962 Cuban Missile Crisis.
     
     
     

    To Install:
     

    - Un-pack and drop into your mods folder.
     
     
     

    Credits:
     

    - TW for the F-105D.
     
    - Sundowner for the template.
     
    - Zurawski & Gunrunner for the cockpit.

    331 downloads

       (6 reviews)

    8 comments

    Submitted

  6. F-39A/B Griffin Blk 1/5 - Gripen NG for the US

    Gripen NG for the United States – F-39A/B Griffin Blk 1/5
     
    1.0
     
    Due to a change in US government policy driven by cost overruns, project delays and negative public (aka voter) opinion the USAF F-35A order is halved. To make up the shortfall a cheaper 4.5 generation aircraft is sought to replace the rest of the F-16 fleet.
     
    New built F-16s are considered but ultimately a license built US specific version of the Gripen NG is chosen. To help offset the loss of the cancelled F-35 order Lockheed Martin is awarded the contract to build the F-39 along with the US specific modifications. The most important of which is full data/ sensor integration and cooperative war fighting with the F-35A fleet.
     
    The USAF designate the US built Gripen the F-39A/B Griffin. The first Block 1 Griffins off the Lockheed Martin production line are identical to the JAS-39E/F and equip CONUS Air National Guard units to replace the F-16 in the air sovereignty role. At the same time Lockheed Martin produce a handful of developmental airframes to integrate the full USAF arsenal of weapons and apply some of the technology from the F-35 program. The probe air-to-air refuelling system is also replaced with a flying boom receptacle. The end result is the F-39A/B Block 5 which is used to replace the F-16 in those USAF units that are not going to be equipped with the F-35A. The Block 5 Griffin is fully compatible with the F-35 and shares the same data link technology. This means Griffin equipped units can be used cost effectively in the low intensity warfare role but when required can be ‘force multiplied’ by the F-35A in a modern battlefield. All Block 1 aircraft will be upgraded to Block 5 standard.
     
     
     
    Included in this mod are:
     
    - F-39A Block 1 Griffin
     
    - F-39B Block 1 Griffin
     
    - F-39A Block 5 Griffin
     
    - F-39B Block 5 Griffin
     
    - F-39A Block 5 Griffin Aggressor
     
    - F-39B Block 5 Griffin Aggressor
     
    - 14 different USAF/ANG squadrons
     
    - 22 different skins
     
     
     
    To Install simply un pack and drop into your mods folder.
     
     
     
    Notes:
     
    - The Block 1 aircraft have a reduced weapons capability compared the Block 5 as they can only carry the weapons currently cleared on the Jas-39 Gripin (Aim-9M, Aim-120C etc) this is reflected in the loadout.ini.
     
    - The pilot is a re-skinned JHMCS model to look like the Cobra HMD that is integrated with the Gripin (see last screenshot below).
     
    - F-39B Block 5 Aggressor has a cannon even though the two seater doesn’t have one. This is for game play so it will engage you as an aggressor aircraft.
     
     
     
    Credits:
     
    -Gux
    Column5
    Moonjumper
    Jat
    CadeteBRA
    Ianh755
    Stipe
    The Viper Team
    ravenclaw_007
     
     
     
    Enjoy,
     
    Dan.
     
    P.S. I think this is my favorite 'what if' I have ever done! :-)

    467 downloads

       (6 reviews)

    7 comments

    Updated

  7. 'Rivet Haste’ F-4E USAF pack add-on

    F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0
     
     
     
    2.0 Updates/ corrections
     
    - Corrected tail tip color from green to red/ orange.
    - Added historicly correct small serial numbers to tail fin
    - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers.
     
     
     
    Included:
     
    - F-4E_72 ‘Rivet Haste’
     
    You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc:
     
    http://combatace.com/files/file/13932-f-4e-usaf-pack/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Features of the ‘Rivet Haste’ F-4E:
     
    - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings.
    - MIDAS4 gun port.
    - TISEO
    - APR-35/36 RHAW
    - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms.
    - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip.
     
     
     
    Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.
     
     
     
    Background on the Rivet Haste project:
     
    With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.

    388 downloads

       (11 reviews)

    7 comments

    Updated

  8. Third Wire MiG-23MLD update & flyable for SF2

    Third Wire MiG-23MLD update & flyable for SF2
    -    Made flyable with the MLD cockpit and avionics available here at CA by Stary 
    -    Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing.
    -    Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD.
    -    KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
    -    Ejection seat (from ODS mod) and more suitable pilot added.
    -    Canopy can be opened and closed.
    -    Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform.
    -    Loadouts enhanced and corrected. Some Afghanistan specific ones added.
    -    Used of Kh-25M air-to-surface missile and datalink pod added.
    -    Fuselage AA-8 positions corrected.
    -    Removed ECM jammer.
    -    Updated weapons from the RSSW 099 mod.
    -    Various Soviet- Afghan war skins added.
    Drop into your main mods folder to install, OVER-RIDE!!!
    CombatAce fair agreement applies.

    555 downloads

       (3 reviews)

    7 comments

    Submitted

  9. 'What if' F-106A 'Extended Service' Skin pack

    'What if' F-106A 'Extended Service' Skin pack
     
     
     
    - 7 Skins based on the early F-15A ghost greys colour scheme.
     
    - 2 Skins based on the later F-15A/C mod eagle colour scheme.
     
    - 1 Skin based on the grey two tone F-16 colour scheme.
     
    - 2 Skins which are FIS markings repainted over the SEA scheme of aircraft that have returned from Vietnam.
     
    - 1 Skin which is FIS markings repainted over the SEA Night scheme of aircraft that have returned from Vietnam.
     
    - Bonus ADC pilot in orange flight suit (you will have to edit the F-106A_data.ini to use it if you want to)
     
     
     
    You MUST have the SF2 F-106A pack installed:
     
    http://combatace.com/files/file/14246-f-106a-delta-dart-for-sf2/
     
     
     
    Credits:
     
    - Pasko and his team that did the F-106A above.
     
    - Geary for the F-106A templates.
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    173 downloads

       (6 reviews)

    5 comments

    Submitted

  10. Sukhoi Su-25T Tankovy & Su-25SM Frogfoot for SF2

    Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2
     
     
     
    The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000.
     
     
     
    The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years.
    The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25.
    A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR.
    The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing.
    The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb).
    Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod.
    The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015.
     
     
     
    Special note on the Vikhr rocket launcher tubes:
     
    TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually.
     
     
     
    To install:
     
    Drop into your Mods folder
     
    Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns.
     
     
     
    Credits:
     
    - Florian
    - Wingoverisrael
    - Torno
    - Paulopanz
    - Baffmeister
    - Y.Gordon
    - YEYEYE
    - 101tfs
    - Lindr2
    - Erwin_hans
    - Brian32
     
    Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/
     
    Enjoy,
     
    Dan (dtmdragon)

    1,707 downloads

       (18 reviews)

    5 comments

    Updated

  11. Falklands Mod HMS Ark Royal ‘what if’ campaign

    SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0

    This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
    It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
    In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
    The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
    The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
    Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.

    Installation:
     
    In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
     
     
     
    STEP 1:

    If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here 
     
    This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
     
     
    - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
     
     
    - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
     
     
    - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
     
     
     
     
    STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
     
     
    - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
     
     
    - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
     
     
    - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
     

    STEP 4: EDIT OPTIONS.INI
     
     
    Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-4K_75
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
     
    StartYear=1982
    EndYear=1983
     
     
    Save your changes and close the Options.INI file.
     
     
    THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
     
     
    Credits:
     
     
    F-4K by Sundowner and the Mirage Factory.

    Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
     
     
    Bucaneer by ravenclaw_007.
     
    - original Model by Russouk2004
    - Skins and decals by Paulopanz
    - Loading and Hangar screens by Soulman and Gustav
    - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 
    - Missions by Pureblue and Paulopanz
    - some weapons in this pack are from Mirage Factory
    -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
    Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 
    - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
     
     
    SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12L, 21, & Type 22 frigates
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, & 3-A-305
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Lynx & Sea King upgrades
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.

    157 downloads

       (0 reviews)

    5 comments

    Updated

  12. McDonnell Douglas CF-18 Hornet

    McDonnell Douglas CF-18 Hornet Package for SF2 1.1
    Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED
     
    1.1 Updates:
     
    - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.
    - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign.
    - LoadOut.ini files and weapons updated.
    - Improved Bird slicer IFF aerials.
     
     
     
    This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project:
     
     
    ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006.
     
    ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007
     
    ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+.
     
     
    There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet.
     
     
    You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya.
     
     
    I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod.
     
     
    Also includes is an extensive rwr.lst file and library
     
     
     
    Instillation:
     
     
    Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted.
     
     
     
    Credit goes to:
     
     
    The Mirage Factory for the original CF-18,
     
    Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package,
     
    Dave for the F-16C package,
     
    331KillerBee for the MGunny 331KillerBee's Ordnance Shop II
     
     
    Enjoy,
     
    Dan.

    1,479 downloads

       (8 reviews)

    4 comments

    Updated

  13. 'What nearly was' Royal New Zealand Air force F-16A/B Block 15 OCU/MLU Anthology.

    'What nearly was' Royal New Zealand Air force F-16A/B Block 15 OCU/MLU Anthology.
     
     
    When doing some research about the proposed Kahu II upgrade for the RNZAF A-4K fleet I found some good info on the New Zealand F-16 deal 'that nearly was' in the late 1990s/early 2000s. I decided to make as accurate 'what if' version I could.
     
    Ive used the Mirage factory F-16A/B Block 15 OCU model which is the version we would have received as they were built for Pakistan but embargoed and put in storage.
     
    I added a A-4K style UHF antenna just behind the refuelling receptacle.
     
    I've left the weapons the same as used by the upgraded A-4K fleet in 2001 except for the addition of the Litening targeting pod and Harpoon ASM which were going to be procured along side the F-16. Since the RNZAFs primary role is close air support it was unlikely any extra money was going to be spent on any radar guided missile, such as the AIM-120, as their air-to-air role was seen as one of primarily self defence.
     
    The terms of the deal included a Mid Life Upgrade at the end of the 10 year lease period when we would have purchased the aircraft. As part of the MLU I have included the integration of the AIM-9X along with the JHMCS as it stands to reason that the RNZAF's AIM-9L models would have been considered to be going out of date by 2009. The Pylon Integrated Dispensing System (PIDS) has also been included as part of the MLU as it is in some European Mid Life Upgrades.
     
    Also on the MLU aircraft are ALQ-131 ECM pods which there were provisions for in the original terms of the lease but most likely would have been pushed out to the time of the MLU because of the extra costs.
     
    There are 4 separate aircraft that represent the 13 'A' and 9 'B' model Vipers before and after a Mid Life Upgrade (MLU):
     
    -F-16A Blk 15 OCU RNZAF (What if?)
     
    -F-16B Blk 15 OCU RNZAF (What if?)
     
    -F-16AM Blk 15 MLU RNZAF (What if?)
     
    -F-16BM Blk 15 MLU RNZAF (What if?)
     
    I've given the A models the serial numbers NZ6301 through to NZ6313 and the B models NZ6314 through to NZ6322
     
    2 Different skins for the operational aircraft are included which are; the Pakistani style camouflage scheme the aircraft were already painted when New Zealand placed the order and they would have been delivered in. As well as an all over medium grey used on all current RNZAF aircraft since around 2003.
     
    8 Special/Commemorative skins are also included such as; high-viz Commanding Officers aircraft, Rugby World Cup All Blacks supporters scheme, a couple of retro Kiwi Skyhawk style skins, an Aggressor skin plus a few others.
     
    You can use the mission editor to load alternate loadout options that include the AIM-120 or are specific to close air support roles in Afghanistan etc
     
    Also included is a extensive RWR.LST and set of RWR.TGA files.
     
     
    INSTILLATION:
     
     
    Just Extract the files, then drag and drop into your mods folder and override when prompted.
     
     
    Thread in Sci-Fi/Anime/What If Forum with lots of screen shots: http://combatace.com...lock-15-ocumlu/
     
    Links to Info on the cancelled RNZAF F-16 'deal of century' that nearly was:
    http://f-16.net/f-16_users_article28.html (3/4 of the way down the page)
    http://www.beehive.govt.nz/feature/review-f16-aircraft-royal-new-zealand-airforce
     
    These F-16 are a mix match between the best parts of all the F-16 mods available with new/modified/enhanced skins of my own. I've also re written most of the data.ini and avionics.ini files with updated data from the net especially when it comes to the performance of the radar after the MLU update.
     
    Credits:
     
    Dave's Mirage Factory F-16C Block 25/30/32/40/42/50/52 3.0 and Mirage Factory F-16B Block 15:
    -bpao
    -Moonjumper (aka Crusader)
    -Migbuster
    -Sundowner
    -Diego
    -X Ray
    -Jat
    -ravenclaw
    -Aleducat
     
    The NATO Fighters Team for the F-16A Block 15 OCU model
     
    ace888 for the PAK skin
     
    ravenclaw007 for the Weapons - Pack 1 vers 1.2
     
    331Killerbee for the MGunny's Ordnance Shop II for SF2
     
     
     
    Enjoy,
     
    Dan.

    265 downloads

       (2 reviews)

    4 comments

    Updated

  14. 'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD

    'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD
     
     
     
    - IDF camo with white underside
     
    - IDF camo with black underside
     
    - IDF Grey
     

    Can be used with any model F-111 but made for the F-111A.
     
    I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI
     
     
     
    BONUS (optional):
     
    Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models.
     
    These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer.
     
    Likewise the F-111D had a basic HUD.
     
     
     
    You will need:
     
    http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/
     
    http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
     
     
     
    Credits:
     
    FastCargo's Super Vark package 2.4
     
    Slick Cowboy's F-111_improvedskinpack 2.0
     
    viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens

    84 downloads

       (3 reviews)

    4 comments

    Updated

  15. F-4E Phantom update for SF2V Air & Ground War Expansion Pack

    F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0
     
     
     
     
     
    2.0 Updates/ corrections
     
    - Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers.
    - Early F-4E skin ejection warning triangles replaced with larger early versions.
     

    This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack.
     
    In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms.
     
    Only to be used with the SF2V Air & Ground War Expansion Pack.
     
     
     
    Included:
     
    - F-4E
    - F-4E Hard-Wing & MIDAS4
    - F-4E_72 ‘Rivet Haste’
     
     
     
    You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update:
     
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - eburger68 and the SF2V Air & Ground War Expansion Team
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.

    549 downloads

       (11 reviews)

    4 comments

    Updated

  16. F-101 Voodoo Escort Fighter, as it was meant to be.

    F-101 Voodoo Escort Fighter, as it was meant to be.
    Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
    Features:
    F-101A Voodoo Escort Fighter:
    - Full 7.33 G.
    - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
    - MA-7 FCS with AN/APG-37 Radar, 30nm range.
    - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
    - K-19 Gunsight system (as on F-105).
    - 3x Semi-recessed AIM-4 Falcon Missile stations.
    - “Not a pound for air-to-ground!”
    - 1957 Service entry.
    F-101C Voodoo Escort Fighter:
    - As above plus:
    - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
    - Upgraded AN/APG-125 Radar, 60nm range
    - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
    - 1966 Service entry.
    The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
    F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
    Instillation:
    1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
    2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
    3, Unpack this mod and drop the objects folder into you SF2 mods folder.
    Credits:
    Ravenclaw_007
    Dave
    Enrico "ErikGen" Gennari
    Spillone104
    Column5

    278 downloads

       (0 reviews)

    4 comments

    Submitted

  17. F-4E Kurnass Israeli Airforce pack

    F-4E Kurnass Israeli Airforce pack
    Included:
    - F-4E_Kurnass  
    - F-4E_Kurnass_72
    - F-4E_Kurnass_73
    - F-4E_Kurnass_75
    - F-4E_Kurnass_78
    - F-4E_Kurnass_2000
    - some new weapons
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
     
    NOTE:
    - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
    NOTE:
    - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
    NOTE:
    - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
    NOTE:
    - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
    F-4E_Kurnass       (with & without 'slimers')        
    F-4E_Kurnass_72    (Hard-Wing & MIDAS4)    
    F-4E_Kurnass_73    (Soft-Wing & MIDAS4)
    Hangar screens are in 1920 x 1080
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
    - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
    Credits:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW & ravenclaw_007
    - AUP cockpit Avionics by Cusader
    - F-4E USAF pack uploaded by ravenclaw_007
    - TISEO made by Crusader
    - original F-4E and Kurnass 2000 Templates from Sundowner
    - new updated model , textures and weapons by ravenclaw_007
    - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
    - fake pilot F-4 chaff/flare by ravenclaw_007
    - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
    - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
     CA fair use agreement applies.
    Dan.

    552 downloads

       (4 reviews)

    4 comments

    Updated

  18. F-8A & F-8B Crusader (TW)

    Third Wire F-8A & F-8B Crusader 1.0

    Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders.
    Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally.

    F-8A
    -    The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5
    F-8B
    -    The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar.

    To install:
    1, Unpack and drop into your main mods folder.
    2, Override when prompted.

    Credits:
    -    Crusader for the F-8A cockpit gauge placement.
    -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
    -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
    -    Weapons by Ravenclaw_007.

    CombatAce fair use agreement applies.

    Enjoy,
    Dan.
     

    136 downloads

       (1 review)

    4 comments

    Submitted

  19. Tornado GR4 for Strike Fighters 2

    Tornado GR4 for Strike Fighters 2
     
     
     
    Features:
     
     
    -Year specific versions to reflect upgrades in weapons capability e.g. Brimstone missiles
     
    -Modernized Avionics & loadout
     
    - Storm Shadow Air to ground missile included
     
    -Modified from the NATO fighters GR1A
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: Dave & NF4+ team

    1,412 downloads

       (1 review)

    3 comments

    Updated

  20. Third Wire DLC A-4K Skyhawk upgrade/ Enhancement for SF2

    This is an upgrade/ Enhancement for the Third Wire DLC A-4K Skyhawk.
     
     
    You will need the DLC A-4K: https://store.thirdw...m/store_dlc.htm
     
     
    Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as the export end year date in the AIM-9G is incorrect etc)
     
     
    Changes include:
     
    -a more realistic loadout.ini file,
     
    -correcting of the air intake textures on all the textures,
     
    -corrections to the squadron markings on the ‘Green’ and ‘Maritime Grey’ textures,
     
    -accurate Royal New Zealand Airforce Pilot,
     
    -activation of the tail hook,
     
    -opening canopy,
     
    -landing light,
     
    -various other data.ini edits.
     
    -a few shots of chaff in each airbrake to simulate the practise of filling the airbrakes with chaff to give the aircraft a limited ability to deploy a onetime burst of chaff by activating the airbrake.
     
     
    Use the single mission editor to select and make use of some unique RNZAF A-4 loadouts
     
     
    Credits:
     
    -ravenclaw_007 for his amazing weapons packs
     
    -NeverEnough for the FMA IA-58a Pucara for SF2 which I used the triple and double rocket pods from to create the CRV-7 double and triple launchers from.
     
     
    Enjoy,
     
    Dan.

    272 downloads

       (2 reviews)

    3 comments

    Updated

  21. Third Wire A-4E/H/F Ahit upgrade/ Enhancement for SF2

    This is an upgrade and major enhancement for the stock Third Wire A-4E, H, & F Ahits (Skyhawks). The standard TW Ahits have a few issues with their historical accuracy. This mod corrects those issues and even adds a few more aircraft to the Ahit family.
     
     
    Instillation: As usual simply drop into your mods folder and allow it to override when prompted. (This is important as there are changes to some of the aircraft.ini files etc)
     
    Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required.
     
     
     
    Changes include:
     
     
    - The A-4H Ahit was not delivered with a downgraded engine. It had the same J52-P8A engine as the F model Skyhawk. Israel latter upgraded the engines of the H and F Ahits to the P-408A as used in the A-4M and N Skyhawks.
     
    - The 30mm cannons fitted to the A-4H Ahit were fitted at a 2.5 degree downward angle due to the emphasis the IAF placed on strafing after the Six Day war. However in reality it was less than ideal as there was no change to the A-4 gun sight so aiming proved quite difficult until the introduction of the HUD in the Crystal upgrade.
     
    - A-4E Ahit was delivered with the avionics hump of the F model Skyhawk. The hump was installed in US Navy service in anticipation of receiving ECM equipment but these aircraft were delivered to Israel instead. Because it was empty the hump was initially removed in Israeli service.
     
    - The A-4E Ahit was also refitted with 30mm cannons. However due to the problems encountered with the angle of instillation in the H model Ahit they were installed at a 1.5 degree downward angle in the E models.
     
    - US Emergency Aid Skyhawks: During the Yom Kippur war A-4E as well as A-4F Skyhawks were sent to Israel as replacements for IAF A-4 losses during the war. These A-4E Skyhawks had the same standard of avionics as the F models.
     
    - Additional early textures added to the A-4H Ahits with the Star Of David on the rear fuselage and two digit aircraft numbers.
     
    - Additional texture added with the US 'Stars and Bars' and US Navy numbers which the A-4H wore during test flights in the USA.
     
    - Textures modified so there are no squadron colors on the rudder before 1976.
     
    - Textures modified so aircraft numbers are not on both the nose and vertical stabilizer at the same time before 1976. Before then the aircraft number was on either the nose or the vertical stabilizer- not both. Where it was largely depended on which squadron operated the aircraft.
     
    - The hump and corresponding avionics upgrade that appear on the A-4H Ahit (73) and A-4E Ahit (73) were known as the Crystal upgrade. This upgrade was designed to bring the Ahit fleet up to the standard of the A-4N Skyhawk/Ahit so this upgrade also included a basic heads up display with computerized weapons aiming. This upgrade would also be applied to the US Emergency Aid A-4E and F Ahits after end of the Yom Kippur war.
     
    - The triangular antenna behind the normal UHF/VHF antenna on the hump of the A-4H/E Ahits (73) as well as one of the nose antennas did not appear on the aircraft till the mid 80's
     
    - Loadouts: the stock Ahit loadouts are not unrealistic but they certainly aren't the most realistic. As such they have all been redone to include things such as the use of the Walleye in the anti-amour role by particular aircraft etc.
     
    - Opening canopy.
     
    - Landing light.
     
    - Cockpit armor changed to the same as the A-4F which the A-4H is meant to based on.
     
    - Yom Kippur and Lebanon War campaigns edited to include additional aircraft and weapons where appropriate.
     
     
     
    The Ahits will now appear in the game as follows:
     
     
    A-4E Ahit - Delivery of ex US Navy Skyhawks in 1971 fitted with an empty hump, no ECM and no chaff dispenser.
     
    A-4E Ahit (72) - The empty hump is removed in Israeli service, the aircraft are also re-fitted with 30mm cannons at a 1.5 degree downward angle.
     
    A-4E Ahit (73) US Emergency Aid - US Navy A-4E Skyhawks with avionics hump and standard USN avionics rushed to Israel during the Yom Kippur War to replace Ahit losses.
     
    A-4E Ahit (73) Crystal Upgrade - A-4E Ahits upgraded under project Crystal with ECM, RHAW, countermeasure dispensers, updated weapons delivery system, updated navigation system and a HUD. An extended tailpipe is also fitted.
     
    A-4F Ahit US Emergency Aid - US Navy A-4F Skyhawks with standard USN avionics rushed to Israel during the Yom Kippur War to replace Ahit losses.
     
    A-4F Ahit (74) Crystal Upgrade - US Emergency Aid A-4F Ahits are upgraded to the same standard as the project Crystal A-4H Ahits with a HUD, updated weapons delivery system, updated navigation system, 30mm cannons, extended tailpipe and P-408A engine.
     
    A-4H Ahit - Specific model Skyhawk for Israel based on the A-4F with deliveries starting in 1968. The A-4H had a downgraded weapons and avionics capability.
     
    A-4H Ahit (70) - Aircraft are re-fitted with 30mm cannons at a 2.5 degree downward angle.
     
    A-4H Ahit (72) - Israel begins replacing the J52-P8A engine with the more powerful J52-P-408A and restoring/ expanding the aircrafts weapon capabilities.
     
    A-4H Ahit (73) Crystal Upgrade - A-4H Ahits are upgrade under project Crystal with ECM, RHAW, countermeasure dispensers, updated weapons delivery system, updated navigation system and a HUD. An extended tailpipe is also fitted.
     
    A-4H Ahit (84) Crystal Upgrade - Additional external antenna on the avionics hump and nose of the aircraft are installed.
     
     
     
    Credits:
     
     
    -TK for the SF2 series and original Ahits
     
    -ravenclaw_007 for his amazing weapon packs
     
    - MGunny 331KillerBee's Ordnance Shop II
     
     
     
    Enjoy,
     
    Dan (dtmdragon)

    585 downloads

       (5 reviews)

    3 comments

    Updated

  22. F-106A Delta Dart in Vietnam (What if)

    F-106A in Vietnam (What if)
     
     
     
    Background:
     
    During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?
     
    In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.
     
     
     
    So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’
     
     
     
    To the SF2 F-106A I have added the following:
     
    - Permanently mounted M61A1 Gun Pack (Project Six Shooter)
     
    - Internal ALQ-100 ECM
     
    - Chaff dispensers
     
    - APR-25 RHAW (Audio only)
     
    - SEA camouflage (Day and Night)
     
    - Pilot in tiger stripped flight suit.
     
    - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
    To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.
     
     
     
    Notes:
     
    - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).
     
    - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.
     
    - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.
     
     
     
    Credits for the original SF2 F-106A and SEA skin decals:
     
    Pasko
    Kesselbrut
    Column5,
    MKSheppard
    eburger68
    Sundowner
    Dave
    DaniloE31
    Pasko
    DaniloE31
    Lexx Luthor
    76.IAP-Blackbird
    Cliff7600
     
     
     
    Enjoy!
     
    Dan (Dtmdragon)

    293 downloads

       (4 reviews)

    3 comments

    Updated

  23. Update for SF2 JAS39C Gripen

    This is an update for the JAS39C for SF2 available here at CombatACE.
     
    You will need both the ‘JAS-39C Gripen For SF2 series’ http://combatace.com...for-sf2-series/
     
    and the “Reworked and fixed JAS-39C Gripen skins For SF2 Series.” http://combatace.com...for-sf2-series/
     
    Simple put my updated files in the appropriate place and let them override.
     
    This update includes:
     
    -Corrected Flare/Chaff dispenser locations and quantities.
    -Flare and Chaff dispensers added to the skins of all Gripen operators.
    -Updated threat library for the RWR
    -Weapon pylons updated to reflect ability to carry latest weapons as well as the GBU-16 on outboard stations and Taurus KEPD-350 Stand off Missile on the inboard stations.
    -Modification to RBS 15 missile to make it effective as an anti-ship weapon.
    -Taurus KEPD-350 Stand Off Missile included. (3d model is not entirely accurate but all data.ini performance figures are.)
     
    Thanks to everyone who has worked on the previous Gripens.
     
    Cheers,
     
    Dan

    970 downloads

       (2 reviews)

    2 comments

    Updated

  24. Royal Australian Air Force F/A-18 Hornet for Strike Fighters 2

    Royal Australian Air Force F/A-18 Hornet for Strike Fighters 2
     
     
     
    Features:
     
     
    -Separate Low and High visibility markings.
     
    -Year specific versions to represent the major upgrades that added the ASRAAM/AIM-120 missiles and enhanced its smart weapons capability.
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: Spectre8750 & Dave

    363 downloads

       (1 review)

    2 comments

    Updated

  25. Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series

    Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
     
    I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
     
    Included is:
     
    -Lynx HAS2
    -Lynx HAS3
    -Required weapons
     
    I made a few changes including:
     
    -Working search radar
    -Low vis grey skin for the HAS3
    -Antarctic Service skin for the HAS3
    -Forward firing door gunner that can be added/removed via an extra weapons station
    -Countermeasures for the HAS3
     
    ****The speed brake key opens and closes the cabin doors
     
    Instillation:
     
    -Step 1 Put files into appropriate folders, override when asked.
     
    -Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
     
    Lynx-HAS2-R0e.LOD
    Lynx-HAS2-R1.LOD
    Lynx-HAS2-R1-MR50.LOD
    Lynx-HAS2-R1-MR60.LOD
    Lynx-HAS2-R1-MR80.LOD
     
     
    Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
     
     
     
    Note: has been tested in an all titles merged game but should work fine an any stand alone title
     
    Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.

    824 downloads

       (3 reviews)

    2 comments

    Updated

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