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Found 163 results

  1. Hi everybody, I have a very big issue in Strike Fighters 2, which i also had on Strike Fighters Project 1 before: whenever a radio communication is given (wingman, HQ, etc...) the game FREEZES for a couple of seconds. I tried EVERY SINGLE THING (lowering graphical settings, selecting my dedicated graphical card as default...) Nothing changed. I discovered that the problem is related to the audio communications files, since i tried deleting all radio chatter files from SFP1 game directory, and the issue is gone, no more stutters or freezes. The only thing is that i can only play the game without any form of radio communications, just ambience, weapons and plane sounds... that's kinda bad SO, I finally found out the problem is related to these files, i tried changing the audio channels into the in-game settings, switching from 16 to 8, to 24 and 32... I don't need to tell you that NOTHING HAPPENED. In conclusion, what can i do? I'm desperate since i can't find anything similar on the internet, and no one seems to have my same problem, so i can't find any solution. I thought that it was related just to the old SFP1, since it could maybe have some optimization problem on newer machines... but the exact same happened as soon as i played SF2 for the first time. I REALLY NEED YOUR HELP, and i thank you A LOT for helping me out, cause i really really have no idea of what to do to play it with radio chatter without being LITERALLY UNPLAYABLE Thank you all again
  2. Hi everybody, I just got interested in the Operation Desert Storm mod, which is amazing imho. I haven't bought SF2 yet, and i see some planes (like the Tomcat) are not in the standard edition, but i should buy DLCs (North Atlantic expansion in this case). I've seen the Tomcat, among many other planes that are not included in the vanilla SF2 in the OP Desert Storm mod. Now i was wondering: do i need North Atlantic expansion or all DLCs for SF2 to get OP Desert Storm mod to work? Or even if i got no Tomcat in the vanilla game, as soon as i download the mod i'll get it together with all other planes and assets? Are all those things included in the mod, so i just need to install it, without having all SF2 DLCs bought? Or all the "extra" planes and assets i see in the mod are there thanks to DLCs and expansion packs? Thank you very much for helping me out guys
  3. Hi everyone, I wanted to ask you if there is any way to fly the plane with mouse as yoke (just like War Thunder) in SF2 or SFP1 I know it's way better to fly it with a joystick, and that it's perfectly playable with arrow keys, but that's something i just wanted to know about. Let me know if there is any way to set this as yoke command. Thank you very much
  4. Hey; Any chance of a shore-to-ship missile in SF2? Especially after this TheDrive.com article about the fact the Russians are still using old ones from decades ago plus modernizing? Thanks!
  5. I did try to use the Search function and a manual 'browse' technique, but no luck. I kinda rotate around different A/C eras. Am on the WWII kick again. For some reason my WWII is doing this rather annoyingly. If I delete out the stock planes which are mostly jets. Every time I then start a Single Mission Aircraft folder has the stock planes back. You know what as I was typing the above, it dawned on me to check the OPTION.INI file for dates beyond WWII and I did. Will return later with a result. Oh, I have all the games and stock expansion packs. Don't have all the DLC. Anyway, yu can imagine how many planes I have to scroll thru.
  6. Hello fellow FE2 fliers, Instead of posting under the stickied "ini tweaks" thread - that hasn't seen fresh posts in a couple of yrs., I thought I'd open a separate (small) post here for something I stumbled upon only yesterday while tinkering with my rudder setups in WOFF and IL2-BoM installs - and I realized that it might work well for FE2/SF2 too. Those of you flying with "twist" joystick and/or rudder pedal setups might still find this helpful - but it is especially intended for those of you who are still flying with older/cheapish sticks (such as the Logitech Attack 3 in my case, with no twist capability) - you most likely have left/right rudder mapped to the top left/right buttons on the joystick. In WOFF, and other sims, it's usually a question of (manually) clicking several times left or right to get desired rudder input, and then clicking the center button on your stick to center the rudder. For a few yrs., I've really only been frustrated by one thing in the TW sims., and that was the "snappish" response of the auto-rudder setup - until I dug further into some of the more obscure entries of the Default.ini file located under "C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2\Controls" (same directory path for SF2, except substitute StrikeFighters2 for FirstEagles2). The relevant entries to tamper with are the following three: ----- [RangedControl001] AxisControl=PITCH_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=115.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=1.000000 -----> I recommend setting this to 1.0 for FE2, to slow down the elevator self-centering rate for WWI 'crates with their wires and cables (leave at the default value of 2.0 for WW2 and Cold War installs in SF2 with "faster" hydraulic setups) //2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=PITCH_DOWN DecreaseControl=PITCH_UP CenterControl= [RangedControl002] AxisControl=YAW_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=115.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.100000 -----> recommended, for those using left/right joystick buttons to control rudder, is to reduce to a value of about 0.1 for WWI 'crates, again to simulate cable/wire control, but also in order to allow for lots of manual left/right rudder correction that, once you stop controlling rudder, allows it to return back to center position somewhat slowly (takes about 10 seconds to return to center); for WW2 and Cold War SF2 installs, a better value to use is something like 0.25 for the self-center rate, again to mimic the extra force of hydraulic controls //2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=YAW_RIGHT DecreaseControl=YAW_LEFT CenterControl= -----> have not bothered to use this since I like the 0.1 value for self-centering, for FE2, but, for those lacking twisty rudders or pedals, the most logical choice here is the top center button on the joystick, sandwiched between the left/right buttons for left/right rudder input [RangedControl003] AxisControl=ROLL_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=0.000000 Saturation=115.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=1.000000 -----> I recommend setting this to 1.0 for FE2, to slow down the aileron self-centering rate for WWI 'crates with their wires and cables and generally sloppy ailerons (leave at default value of 2.0 for WW2 and Cold War installs in SF2 with "faster" hydraulic setups, as with the elevator setup in the relevant entry in this post) //2.000000 KeyControlRate=1.000000 AllowKeyControl=TRUE IncreaseControl=ROLL_RIGHT DecreaseControl=ROLL_LEFT CenterControl= ----- Von S
  7. View File Aircraft Carrier "Kuznetsov" ex Kremlin Class Aircraft Carrier "Kuznetsov" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ------------------------------------------------------------- IV. Known Problems: The mod is not perfect. Eight gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The SA-9N missiles does not start from the silos, but from mid of the ship. The Ship to Ship missiles also start from mid of the ship. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2020 Submitter Gepard Submitted 05/15/2020 Category Aircraft Carriers  
  8. Version 1.0.0

    334 downloads

    Aircraft Carrier "Kuznetsov" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or west european carrierbased planes. Thatswhy the flightdeck of project 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K in the air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varjag (Viking). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you can find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ------------------------------------------------------------- IV. Known Problems: The mod is not perfect. Eight gun turrets are not of the correct type. The gun barrels looking always in the wrong direction. The SA-9N missiles does not start from the silos, but from mid of the ship. The Ship to Ship missiles also start from mid of the ship. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2020
  9. View File Strikefighters2 HQ Menu Music and Sound files... Strikefighters2 HQ Menu Music and Sound files... From Viper 05/14/2020 So, I found some of the stock music and sounds alittle flat...so I resampled some higher quailty ones... * To install... 1) Back up your Menu folder 2) Copy and paste the files from the Menu folder into yours and overwrite. ~ Part 1 Australia.wav Austria.wav AwardMedal.wav AwardMedal2.wav AwardMedal3.wav Belgium.wav Canada.wav Denmark.wav Finland.wav France.wav FrenchNavy.wav Germany.wav Greece.wav IJA.wav IJN.wav India.wav Iran.wav Iraq.wav Israel.wav Italy.wav Japan.wav Kuwait.wav Libya.wav Luftwaffe.wav Mercenary.wav Nazi Germany.wav ~ Part2 Netherlands.wav NewZealand.wav Norway.wav NVietnam.wav Pakistan.wav RAF.wav RoyalNavy.wav Russian.wav Russian2.wav SaudiArabia.wav SKorea.wav Soviet.wav Spain.wav SVietnam.wav Sweden.wav Swiss.wav Thailand.wav Turkey.wav Ukraine.wav UN.WAV USA.wav USAF.WAV USCG.WAV USMC.WAV USN.wav WGermanNavy.wav WGermany.wav WWII Italy.wav * For the files in the Hangar Sounds folder...Listen to them and if you like one... 1) Rename the file to HANGARSCREEN.WAV 2) Copy and paste the file from the Hangar Sounds folder into your Menu folder and overwrite. 3) These are good for LOADOUT and LOADING sounds as well... ~ Hangars HANGARSCREEN KOREA.WAV HANGARSCREEN ODS.wav HANGARSCREEN NATO.wav HANGARSCREEN ODS.wav HANGARSCREEN TopGun.wav HANGARSCREEN Vietnam.wav HANGARSCREEN3D.WAV Enjoy! Viper Submitter viper63a Submitted 05/14/2020 Category Menu Music  
  10. Version 2.0.0

    289 downloads

    Strikefighters2 HQ Menu Music and Sound files... From Viper 05/14/2020 So, I found some of the stock music and sounds alittle flat...so I resampled some higher quailty ones... * To install... 1) Back up your Menu folder 2) Copy and paste the files from the Menu folder into yours and overwrite. ~ Part 1 Australia.wav Austria.wav AwardMedal.wav AwardMedal2.wav AwardMedal3.wav Belgium.wav Canada.wav Denmark.wav Finland.wav France.wav FrenchNavy.wav Germany.wav Greece.wav IJA.wav IJN.wav India.wav Iran.wav Iraq.wav Israel.wav Italy.wav Japan.wav Kuwait.wav Libya.wav Luftwaffe.wav Mercenary.wav Nazi Germany.wav ~ Part2 Netherlands.wav NewZealand.wav Norway.wav NVietnam.wav Pakistan.wav RAF.wav RoyalNavy.wav Russian.wav Russian2.wav SaudiArabia.wav SKorea.wav Soviet.wav Spain.wav SVietnam.wav Sweden.wav Swiss.wav Thailand.wav Turkey.wav Ukraine.wav UN.WAV USA.wav USAF.WAV USCG.WAV USMC.WAV USN.wav WGermanNavy.wav WGermany.wav WWII Italy.wav * For the files in the Hangar Sounds folder...Listen to them and if you like one... 1) Rename the file to HANGARSCREEN.WAV 2) Copy and paste the file from the Hangar Sounds folder into your Menu folder and overwrite. 3) These are good for LOADOUT and LOADING sounds as well... ~ Hangars HANGARSCREEN KOREA.WAV HANGARSCREEN ODS.wav HANGARSCREEN NATO.wav HANGARSCREEN ODS.wav HANGARSCREEN TopGun.wav HANGARSCREEN Vietnam.wav HANGARSCREEN3D.WAV Enjoy! Viper
  11. Hey, I own Strike Fighters 2 Flight Simulator I want to install new aircraft like the F-16 and F-35. The videos I have seen show an "EXE" and "INI" file. I don't have them. Also, I installed the game on a different drive named "G" rather than the o so common "C" drive. I read the Readme and the Knowledge Hub but the are unclear and/or again show those "EXE" and "INI" files. All the videos I have seen make a new standalone game and download a mod. I want to add an aircraft to the game, I don't know how to do it and if it works where I can select and play said aircraft. Please help me Idk if this is even going to be seen.
  12. Hello friends! Today I am having a conundrum, I am trying to find a specific Hawker Hunter that has 3 hardpoints ala these images: I know these are Omani hunter FR.10s but the mod thats on here for the FR.10 only has 2 hardpoints. I figure if someone could point me to one that has three, I could do some light skin swapping/INI editing and get the job done. Thanks!
  13. Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1. I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings). After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem? The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds... So i don't know what to do and why this happens… Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem) Should i play the game at lower resolutions even if all settings are already at lowest? Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game? Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!! THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening...
  14. For a limited time only! This edition will be only available until Feb 29, 2020. Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series (over $400+ value!) including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package inlude: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs You can get this Complete Edition for free if you've already purchased all the products listed above! Get Strike Fighters 2 Complete Edition for FREE! You can also get a 50% discount if you've already purchased 5 Strike Fighters 2 games! Get Strike Fighters 2 Complete Edition discount! https://store.thirdwire.com/project_sf2_complete.htm
  15. Still in development, expected release date: May 2020 (subject to change). Strike Fighters 2 Win10 Edition is the latest version of Strike Fighters 2, a jet air-combat game set in the 1960's, updated to run on Windows 10 PC! Player flyable aircraft include some of the most legendary fighters from the early jet age, including F-100 Super Sabre, F-105 Thunderchief, A-4 Skyhawk, F-4 Phantom II, and F-8 Crusader. Campaigns feature 1960's high-flying combat action over fictional Middle Eastern sands. Join the United States Air Force, Navy, Marines, or a special operations Mercenary unit, and engage in blood-draining, G-pulling, action-packed dogfights against the enemy MiGs! Additional aircraft, maps, and campaigns will be available as DLC in-app purchases. Owners of Strike Fighters 2 Complete Edition will receive the Win10 Edition and its DLCs for FREE as they become available. https://store.thirdwire.com/project_sf2_w10.htm
  16. Hello. I have just reinstalled the SF2 and put all addons I have already used. It is all working. However, after I downloaded new terrains (Iraq03 and Libya), my SF2 cannot recognize these maps in Mission Map sections. However, other maps I have used before work. What is the solution, please?
  17. Hello. I have re installed complete SF2 and updated it. After I copied all content StrikeFighters2 (I backed up before), addon planes are not showing up? I can only see stock planes. May someone tell me what to do?
  18. Hey admin/admins; I would like a clear notification somehow when a file is updated in SF2. Especially since I had to get lucky to find the Super Hornet package was updated. Many thanks!
  19. SF2.PNG

  20. Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package includes: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs Player Flyable Aircraft • A-4A/B/C/E/F/G/H/K/L Skyhawk • A-7A/B/C/D/E/H/P Corsair II • A-10A Thunderbolt II • F-100A/C/D Super Sabre • F-105D Thunderchief • F-4B/C/D/E/EJ/F/J/K/M/N Phantom II • F-8C/D/E/E(FN)/H/J/K Crusader • F-14A Tomcat • F-15A Eagle/Baz • F-16A Netz • Harrier GR.1/3 • Hunter F.1/2/4/5/6/50/58/FGA.9/73 • Kfir C1/C2/F-21A • Lightning F.1/2/3/6 • Meteor F.8 • Mirage IIIC/CJ/CZ/EL/O • Mirage 5BA • Mystere IVA • Nesher • P-51D Mustang System Requirements OS: Windows 7/Vista Processor: Dual Core 2.0 GHz Memory: 4.0 GB RAM Hard Drive: 10.0 GB free space Video Card: 256 MB DirectX 10 Please note this is a repackaging of the single items into one bundle - there are no changes as known. Also still officially only Win 7/Vista. https://store.thirdwire.com/project_sf2_complete.htm You can get this Complete Edition for free if you've already purchased all the products listed above! Request Strike Fighters 2 Complete Edition for FREE!
  21. I'm not finding this in the SF2 Forum and using the search is getting me there either. One thing I liked to do with the old SF1 was use the Single Mission option with Start Position 'In the Air' not 'Near Target.' I'm using the 2013 SF2 full five merged. Now I can only sart on the ground or "In air, NEAR Target." Not the end of the world, can probably get around it with the Mission Editor. But I did like the old feature. Is there a fix????
  22. View File SF2 (1937 - 1941) Prop FM Tweaks Hello SF2 flyers, For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked. Happy flying, Von S DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. Submitter VonS Submitted 06/06/2019 Category ini File Edits  
  23. Version 1.1.1

    144 downloads

    Hello SF2 flyers, For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked. Happy flying, Von S DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
  24. Hello gents, My full SF2 install has suddenly (circa a month or so ago) started crashing to desktop whenever I delete a waypoint in Single Mission Editor. I've also noticed that it crashes more commonly on start-up, but after a couple of attempts, it'll launch to the Main Menu Screen. However, if I delete a Single Mission Waypoint then it'll crash. I've moved my modded folders to an external HDD and re-installed SF2E and the Exp Packs and yet the crashes still occur. Any help would be massively appreciated. The only hardware upgrade I've done to my PC recently was to upgrade my GPU from a 980TI to a 1080TI; it definitely worked fine when I first did this but I have read the Nvidia thread on here that some users have had problems with recent software updates (I've made sure that my Effects aren't on "Unlimited" although none of the issues I've read in that thread seem to match what my issue is). I did a search but couldn't find any similar CTDs either so I'm rather stumped. PC specs are in my sig if that helps. Thanks in advance.
  25. View File SF2 Cold War Prop and Flogger FM Tweaks Hello SF2 Flyers, For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS. Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks. Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants. Happy flying, Von S DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. Submitter VonS Submitted 04/15/2019 Category ini File Edits  
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