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    1. [Fictional] Dassault Mirage 2000CO for STRIKE FIGHTERS 2

      A Mod of the Mirage 2000C from The Mirage Factory to make it look like a fictional fighter for the colombian air force.

      INSTRUCTIONS
      1. Drop the folders into your MODS Folder. If asked to overwrite, click yes.

      CREDITS
      First of all, big thanks to Wrench and Sundowner for allowing me to release this plane.
      All credit belongs to ALL the members of The Mirage Factory for their fantastic work they did with this model.
      Special credit goes to Oliver Anguille for his effort and hard work. May he rest in peace.

      Original readme is included.

      For any further questions don't hesitate to contact me.

      Kindest regards
      ValAstur

      57 downloads

         (0 reviews)

      0 comments

      Submitted

    2. Night Lights for Kamchatka Terrain 250m tileset update

      This mod should be used in conjunction with the "night lights for City" mod released by me.
      Quick update to the entire Kamchatka 250m map to have night lights in cities.
       
      Installation:
      Before you begin. Backup your files
      Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
       
       

      35 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Night Lights for City

      The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
      This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
       
       
      Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
       
      Mue's Target Area Editor - as part of the tool box
       
      I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.

      50 downloads

         (0 reviews)

      0 comments

      Updated

    4. Crash fix for Kamchatka 250m version with adjusted tileset

      This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
      Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
       
      If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
       
       
      Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
      It took me a long time to figure out. Hopefully this can help you as well. 
       
      Installation:
      1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
      2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
       

      93 downloads

         (1 review)

      0 comments

      Updated

    5. Soviet Spitfires x 2 for STRIKE FIGHTERS 2 

      Soviet Spitfires x 2 for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32).

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder.
      2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder.
      That's it! 
      Please note that you will need a suitable 'prop' pilot. 
      Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'.
       
      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Extra special thanks to Starfighter2 for the Spitfire cockpit.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - August 23rd, 2023
       

      44 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Eurofighter Typhoon 2000 Improved

      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar.
      improvement on the Beta in 3ds Max by me:
      Pilot with BAE helmet system
      Refueling probe
      Added a drag parachute
      A new PIRATE system was added to the 3ds Max model
      Towed decoy
      added pilot ladder and engine cover and remove before flight tags
      Added miner addon to the model and fixed some model miner 3ds model imperfections
      Added 2 lod 001 and 002 lod
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=J79Burner
      [J79Burner]
      Priority=NORMAL
      3DSound=FALSE
      FrequencyControl=TRUE
      NumBuffers=1
      Looped=TRUE
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Shift+1 to open canopy
      Shift+2 Deploy refueling probe 
      Shift+4 Deploy the towed decoy
      Virgin 1.0.1
      Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the 
      Specular/Glossiness/Reflection
      Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
      Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one.
      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing.
      Compufat for working on the 2 textures, Decals and testing the model.
      Sundowner for sending me the 3ds Max file and the Photoshop files
      Pilots: GKABS (3D models) and Ludo.m54 (texture)
      Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model  and add the update/upload file to the community

      Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack 
      "All work is done by me (ace888) with the exception of the credits given to the people below:
      Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me)
      ChrisBV - Pilots (I slightly modified the skin)
      Florian/JAT - Pilot
      Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B)
      FastCargo - Fakepilot
      Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time)
      Spillone104 - Engine sounds
      Third Wire for making this outstanding game."

      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net

      694 downloads

         (3 reviews)

      0 comments

      Updated

    7. A-7 Corsair II. SLUF over Vietnam.

      Simple skin pack with a few sets of skins for Navy versions of A-7 Corsair II - A/B/C/E that flew during the air war over Vietnam between 1967-1974.
      Basic modding skills are required to run this mod.  (copy/paste, mod folder structure etc.) 
      It is designed for and works only in SF2 series.
      To run this mod you need also access to TW lod files from SF2 Series.
      userlist.ini included covering correct years of use of specific models.
      Skins cover the years 1967-1974  CVW deployments during Vietnam War. All squadrons year by year.
      The pack contains skins and decals. 
      Skins sets are made in pairs - two squadrons for CVW for a specific year. 
      I could not find all the correct BuNo / Modex but I am considering this as ongoing work in progress, so one day if I will learn something new there will be an update. Also, not all squadrons have CAG markings, sometimes i could not find info on markings...so I left it, again there might be an update if new info appears.
      I believe that the pack after unp[backing is around 2.6GB. So make some space for SLUF.
       
      All skins, new bump maps, specular, and decals are made by me. 
       
      report bugs.
      enjoy. 
      Jarek Hereda.
       
      P.S.
      This is huge, a lot of copy-paste for me, all decals.ini, textur.ini, etc...So if you will find that one decal is not showing up or something...just check first - maybe there is some bug in *.ini file. Fix, post solution, etc... So others can benefit from your fix. 
      I put a lot of effort and time, and checked everything twice..still gremlins can appear. 
       
      PART TWO - OPTIONAL MOD FILES.
      This is only for experienced users!
      who know how to improve the game for themselves, are not afraid of experimenting, and know how to go back to stock ini files if something is not okay.
      This is based on my mod that unifies USN equipment (300 gal tanks, MERs, TERs etc.)
      optional mod files include reworked data files - correcting usage of weapons, fuel tanks, etc. adding some specific tanks, and stations for specific launchers adding fake pilot mods etc, 
      additional fake pilot mods (legendary fake pilot mod required!)
      additional loadout ini files - for a better game experience 
      additional weapons by Ravenclaw to cover weapons needed in new loadout ini files.
      D704 refueling pod/fuel tank by Nyghtfall from his great A-4 pack.. 
      I highly recommend picking up piece by piece from optional mods, testing, and deciding whether to use them or not.
      Use the optional mod as a separate mod or as a reference to make your own. 
       
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************

      359 downloads

         (2 reviews)

      3 comments

      Submitted

    8. EA-18G VAQ-562 Line July 2023 [Fictional]

      This is a fictional skin to complement the VAQ-562 skin that I released last month. In it you'll find all of the necessary files to use the plane. Simply install it properly and go fly. It can be found under VAQ-562 Line July 2023 in the drop-down menu

      20 downloads

         (0 reviews)

      0 comments

      Submitted

    9. Spitfire Mk12

      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021
      TurboSquid : original 3D model
      Snapper21 : source file donated to CA, project development, textures editing and decals
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk12
       

      244 downloads

         (3 reviews)

      0 comments

      Updated

    10. Falklands Mod HMS Ark Royal ‘what if’ campaign

      SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0

      This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
      It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
      In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
      The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
      The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
      Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.

      Installation:
       
      In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
       
       
       
      STEP 1:

      If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here 
       
      This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
       
       
      - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
       
       
      - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
       
       
      - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
       
       
       
       
      STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
       
       
      - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
       
       
      - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
       
       
      - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
       

      STEP 4: EDIT OPTIONS.INI
       
       
      Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-4K_75
      MissionMap=Malvinas
      StartTime=15:15:00
      StartDate=05/21/1982
      StartTimeDeviation=10
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
       
      StartYear=1982
      EndYear=1983
       
       
      Save your changes and close the Options.INI file.
       
       
      THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
       
       
      Credits:
       
       
      F-4K by Sundowner and the Mirage Factory.

      Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
       
       
      Bucaneer by ravenclaw_007.
       
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
       
      SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
       
      comrpnt .......................... Falklands Mod & Mission Pack
      ChrisBV .......................... Sea Harrier Pack
      NeverEnough ...................... IA-58a Pucara for SF2
      Tracker & Syd Adams .............. Twin Otter
      ID(io)T Team...................... MB-339A
      Banidos Team ..................... Static Malvinas Models
      Banidos Team ..................... Trucks Camiones
      Banidos Team ..................... Type 12L, 21, & Type 22 frigates
      bobrock .......................... Invincible re-paint skin
      Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
      Adrian Benetti ................... Malvinas Weapons Pack
      ChrisBV .......................... Falklands War-era Weapons Mini-Pack
      Cellinsky ........................ WideSky cloud mod
      SayWhat?! ........................ IA-58a Pucara skins
      JefeFOSS ......................... Canberra FAA Oscuro skin
      PGC .............................. Mirage IIIEA skins
      torno & HrntFixr ................. C-130/KC-130 skins
      torno ............................ ARA Sea King skin
      Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
      Fallschirmjager, & 3-A-305
      PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
      Mentor fixes, Pucara fixes
      Elephant ........................ updated Harrier FRS.1 skins & decals
      STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
      luk1978 .......................... new WaterNormal.BMP versions
      Ice Man .......................... Argentine pilot pics
      dtmdragon ........................ Lynx & Sea King upgrades
      torno ............................ Dagger skins & antennas for 3rdWire Nesher
      Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
      ataribaby ........................ Super Etendard fixes
      Wrench ........................... Exocet ASM fixes
      Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
      Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.

      162 downloads

         (0 reviews)

      5 comments

      Updated

    11. Mirage F1EH-200

      Mirage F1EH-200
      In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes).
      F1EH-200 specifics:
      same as EH_Early +
      S530F (1990+)  AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench) ALR-66 RWR instead of BF ELT-### ECM Pod capability AAQ-8 IRCM Infra-Red CounterMeasure pod capability HARES pod capability Long fuselage version Refueling capability This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F.1 Team

      123 downloads

         (1 review)

      0 comments

      Updated

    12. [Fictional] Supermarine Spitfire Mk.22 'New Zealand'

      Supermarine Spitfire Mk.22 'NZ' for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Third Wire Spitfire Mk.22 to create a fictional Spitfire Mk.22 in service with the Territorial Air Force of New Zealand in the 1948-1957 timeline. Markings for the following four TAF squadrons are included;
      No.1 (Auckland) Squadron
      No.2 (Wellington) Squadron
      No.3 (Canterbury) Squadron
      No.4 (Otago) Squadron (choice of markings - 'yellow diamond' or yellow & blue checkers).

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Spitfire22nz folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Spitfire22nz folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Extra special thanks to Starfighter2 for the Spitfire cockpit.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - August 5th, 2023

      48 downloads

         (0 reviews)

      0 comments

      Submitted

    13. Kuwaiti TB2 Drone

      Hello, and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Kuwait Air Force Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model.
      All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      1.0.0
      LICENSE:
      You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Coupi for his early trying to work on the model and testing and for making the promo screenshots 
      compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
      guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L.  Thank you so much for all the time spent making this model come to life.
      Zurawski for using his outstanding MQ-10A Kodiak cockpit
      Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets.
      31/07/20203 Improve the FM and removed VTOl from the hud display. Thanks to Coupi.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance, please contact me at 
      gkabs@gkabs.net

      84 downloads

         (1 review)

      2 comments

      Updated

    14. Mirage F1EH (1984-2007)

      Mirage F1EH (1984-2007)
      In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes).
      F1EH_Late specifics:
      same as EH_Early +
      S530F (1990+)  AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench) ALR-66 RWR instead of BF ELT-### ECM Pod capability AAQ-8 IRCM Infra-Red CounterMeasure pod capability HARES pod capability Covered unit :
      Escadron ATLAS
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F.1 Team

      119 downloads

         (1 review)

      1 comment

      Submitted

    15. EA-18G VAQ-562 CAG July 2023 [Fictional]

      This is a variation of my personal skin, with my personal elements removed, and serves as a fictional squadron skin. Not much else can be said other than you can drop this in your EA-18G folder and go fly. It can be found under VAQ-562 CAG July 2023 in the drop-down menu.

      22 downloads

         (0 reviews)

      0 comments

      Submitted

    16. Ship Countermeasure Effect

      The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
       
      Please backup your file before your installation.
       
      Installation: 
      Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
      Follow the instruction in the attached word document to get it work.
       
       
      Uninstallation:
      Overwrite files with backup you made.

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    17. MiG-25 cockpit fixes (actual MiG-25 cockpit by Centurion-1)

      MiG-25PD cockpit by Centurion-1 with fixes 
      Notable fixes include: 
      - removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight
      - fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing 
      - original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds)
      - fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches)
      - fixed compass and course arrow. They were calling non-existing nodes
      - added over-G and too much AoA lights above G-meter: not sure if realistic, but will do
      - added afterburner light near nozzle indicator
      - removed some lights and switch animations: they are cute, but very incorrect 
      - MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23
      - can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes 
      - added some labels on instruments 
      ---------------
      Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly. 
      Cockpit versions:
      25P - for MiG-25P
      25PD - for MiG-25PD/PDS
      25PD uses avionics70 dll! Make sure to address it in the init file:
      AvionicsDLL=Avionics70.dll
      25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file. 

      147 downloads

         (1 review)

      0 comments

      Submitted

    18. F-15C Blue and Tan skin, 65th Aggressor Squadron(2005-2014)

      The 65th Aggressor Squadron stationed at Naris Air Force Base operated F-15C fighter jets from 2005 to 2014, and used a variety of unique Schemes. This mod is one of the two types they have used. I will use it in the game Called "Blue" and "Tan" in
      Made this for my personal campaign "Red Flag", based on the F-15C, to share with you all.
      Special thanks to:
      Fast Cargo provides a great collection of F-15 packs for the community
      Viper63 added accurate machine number decals to his Aggressor pack
      usage:
      1. Put the "65AGRS_Blue" and "65AGRS_Tan" folders into your F-15C module;
      2. Put the "Decals" folder into: your SF2 directory\Objects;
      3. Start the game and start your F-15C, the game will automatically inject data.

      71 downloads

         (0 reviews)

      0 comments

      Updated

    19. F-16C Block30 "Ghost"Scheme, 64th Aggressor Squadron

      The 64th Aggressor Squadron, stationed at Naris Air Force Base, use this skin for their F-16C, which is based on a similar skin for the Russian Air Force Su-57
      This is made for my personal campaign "Red Flag", Based on F-16C Block30/32, and I will share it with you.
      Special thanks to:
      Viper team provide those great Falcon mod
      Usage:
      1. Put the "64_AGRS_Ghost" folder into your F-16 mod (block 30 recommended);
      2. Put the "Decals" folder into: your SF2 directory\Objects;
      3. Start the game and read your F-16C block 30, the game will automatically read the data.

      65 downloads

         (0 reviews)

      1 comment

      Updated

    20. Su-25M1/M1K Skin,299th Tactical Aviation Brigade

      While upgrading the old Su-25s to Su-25M1/M1K, Ukraine also digitized their camouflage to make them more modern inside and out.
      299th Tactical Aviation Brigade is currently operating Su-25M1/M1K, this mod is based on this unit as a prototype, I picked some numbers(From 30-51), but according to the wiki, the Blue 39/49 of the brigade had been shot down, so I deleted them.
      I originally made it for my personal campaign "West Wind", but I also hope that more people will get it
       
      Special thanks to:
      ShaKhrai, in order to save time, I asked his permission to use his existing files for deep editing;
      paulopanz, who contributed a refined Su-25 mod to our community;
       
      Usage:
      1. Put the "299_TAB" folder into your Su-25 mod;
      2. Put the "Su-25M1_Ukr" folder into: your SF2 directory\Objects\Decals;
      3. Start the game and read your Su-25, the game will automatically read the data.
      Su_25M1_299_TAB.zip

      93 downloads

         (0 reviews)

      1 comment

      Updated

    21. Spitfire Hydroplane Mk1 / Mk5 / Ki-65

      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021
      TurboSquid : original 3D model
      Snapper21 : source file donated to CA, project development and textures editing
      Wrench : project development origin and weapons pack
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      Bunyap and Killerbee : weapon packs
      The guns come from the "SF2_Gun_collection" by Flogger23
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk1a Hydroplane
      - Spitfire Mk1a Hydroplane Long Range
      - Spitfire Mk5b Hydroplane
      - Spitfire Mk5b Hydroplane w Vokes filter
      - Ki-65 Hydroplane
      Only two aircrafts of this pack actually existed : R 6722 and W 3760

      106 downloads

         (1 review)

      1 comment

      Updated

    22. 43rd AW, Pope AFB 2000

      43rd Airlift Wing Pope AFB 2000
      Hello everyone, this is a simple skin and decal set to represent the 43rd Airlift Wing and the aircraft it had on hand around the turn of the century.

      You will need a C-130E SKE aircraft for this mod. you can find them either in Dels C-130 Superpack #1
      or my 23rd Wing Package
       
       
      once you have that, just unzip, add to the mod folder of your choice and allow overwrites.

      Credits
      daddyairplanes        skin and tga work, new loading screen
      Dels                            C-130E_SKE model, original templates
       
      Thank you for checking this out, and I hop you enjoy this mod
      Kevin Unruh
      aka daddyairplanes
      8 July 2023
       
       
       
       
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
       

      40 downloads

         (0 reviews)

      2 comments

      Updated

    23. Su-33 Flanker-D

      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Su-33 Flanker-D with 3 textures set
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=Natasha
      SoundFileXXX=OverAlpha
      SoundFileXXX=SovComms
      [Natasha]
      Priority=NORMAL
      3DSound=FALSE
      FrequencyControl=TRUE
      NumBuffers=1
      Looped=TRUE
      [OverAlpha]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      [SoVComms]
      Priority=NORMAL
      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Coupi for making all the data files and making HUD ILS Mod and testing the model
      Compufat for working on the textures and testing the model.
      WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model.
      YEYEYE for the Cockpit
      Third Wire for making this outstanding game.
      I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net

      630 downloads

         (4 reviews)

      1 comment

      Updated

    24. F-22A "Chrome Raptor" skin, 422d Test and Evaluation Squadron

      A Simple F-22 Tests New Coating, Spotted in 2022
      usage:
      Put the 422TES_Chrome folder into Menrva's F-22 mod, then start the game once and select F-22, the game engine will automatically inject the skin
      P.S. Since SF2 does not seem to support setting the material of some areas separately, I cannot restore the mirror effect of the coating in reality, so I set it to visually white.
      The reflection effect is solved, but maybe you will notice that in many cases it looks a bit blue-gray, which we think is caused by the color of the reflected sky.
       

      86 downloads

         (1 review)

      0 comments

      Updated

    25. Improved Countermeasure Effect

      All in all, this is a mod that restores the visual effects of Flare according to the photos IRL, you can refer to the screenshot I uploaded.
      In addition to purely visual effects, the response to gravity has also been adjusted by the way, so this mod will look more realistic overall.
      And of course, this is still a BETA version, I think I need to make further adjustments.
       
      Usage:
      Copy Effects and Objects folders into your SF2 main folder

      277 downloads

         (3 reviews)

      9 comments

      Updated

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