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Strike Fighters 2 Series by Thirdwire
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Another model from my development team, thank you all.
By strahi242 0 -
Yugoslav Air Force fighter bomber. I thank my development team for their cooperation and collaboration.
By strahi350 6 -
Light partisan support aircraft, piston engine. Of Yugoslav origin from the 60s. I thank my development team for their cooperation and collaboration.
By strahi171 1 -
Another model from my archive, I hope you like it. I thank my development team for their cooperation and collaboration.
By strahi136 0 -
I have this model for a long time, I hope you like it. I thank my development team for their cooperation and collaboration.
By strahi279 4 -
TU_160 Blackjack - Cold War version for SF2 series project by UllyB
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
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TU-160[ColdWar] test package readme (Baffmeister observations & conclusions)
This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly.
MODEL ISSUES:
No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version.
The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning.
WEAPON ISSUES:
Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads.
When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy.
BOMB BAY ISSUES:
The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors.
DATE RANGE:
For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987.
AVAILABILITY:
Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain.
ANTI-SHIP ISSUES:
When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command.
FLIGHT MODEL AND DATA INI ISSUES:
The flight model still needs work as do the min/max extents, damage modeling and collision points.
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*The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
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TO INSTALL:
- unzip all in main mod folder
CREDITS:
project manager - UllyB
design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - B-1B bomber cockpit - Dels
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
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I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
By UllyB469 2 -
SF2 Northrop F-89B Scorpion 3/24/2021
-For SF2, Any and All (Full 4/5 Merged Reccomended)
"Quarantine Approved - Essential Mods"
This is the release of the Northrop F-89B Scorpion All-Weather jet Interceptor. This mod recreates the first operational unit to recieve them in 1951. I'd started this mod in 2019, and it totaly slipped under the radar (so to speak). I now present it for it's historical useage. This mod makes use of the 89C lod, so there are small minor differences that will not inhibit gameplay in any way.
This package contains not only the aircraft, but 2 complete skin sets, for both active USAF, and later use by the Air National Guard. Units represented are:
84th FIS, 78th FIW, based at Hamilton AFB, near San Francisco, CA, 1951-54
and
176th FIS, Wisconson Air National Guard, Truax Field, WI, 1955-1960
The SF2 'date switch' is used for when these aircraft left USAF for ANG service in 1955-ish.
With the exception of painted on squadron color markings (84th), all serial & Buzz Numbers are decals. Decal randomization is TRUE. The 84th gets 18, and the 176th has 16. On the Number list, any marked with a star (*) are 100% historically accurate to that unit. Any unmarked, were either unable to be matched, or are 'fillers'. But all are for F-89Bs.
Also supplied are pilot figures, drop tanks, and air-to-air HVAR unguided rockets. These are the same as the v.3 pack, but completeness is my standard. Each skin also has it's own Hangar Screen, depicting that particular unit.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!!
Happy Landings!
Wrench
Kevin Stein
By Wrench225 1 -
The Boeing 737 AEW&C is a twin-engine airborne early warning and control aircraft based on the Boeing 737 Next Generation design. It is lighter than the 707-based Boeing E-3 Sentry, and has a fixed, active electronically scanned array radar antenna instead of a rotating one. It was designed for the Royal Australian Air Force (RAAF) under "Project Wedgetail" and designated E-7A Wedgetail.
Model: Veltro2k
FM tweak : Wrench
Skins&Decals:Trent0001 ,Wrench
Cockpit: Kesselbrut
old age is a bitch! if I left someone out, please let me know.
install in Objects/aircraft folder
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By Veltro2k216 0
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